Fen Kitlom's page

54 posts. Organized Play character for CariMac.

Full Name

Fen Kitlom Gnome oracle (stargazer) 1 CG Small humanoid (gnome) Init +1; Senses low-light vision; Perception +2


AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions

Strength 10
Dexterity 13
Constitution 14
Intelligence 13
Wisdom 10
Charisma 18

About Fen Kitlom

Fen Kitlom
Female gnome oracle (stargazer) 1 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Ultimate Magic 59)
CG Small humanoid (gnome)
Init +1; Senses low-light vision; Perception +2
AC 16, touch 12, flat-footed 15 (+4 armor, +1 Dex, +1 size)
hp 11 (1d8+3)
Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
Defensive Abilities defensive training
Speed 20 ft. (15 ft. in armor)
Melee dagger +1 (1d3/19-20) or
longspear +1 (1d6/×3)
Ranged sling +2 (1d3)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks hatred
Spell-Like Abilities (CL 1st; concentration +5)
1/day—charm person (DC 16), guidance, message, prestidigitation
Oracle (Stargazer) Spells Known (CL 1st; concentration +5)
1st (4/day)—bless, cure light wounds, murderous command[UM] (DC 16)
0 (at will)—detect magic, light, read magic, stabilize
Mystery Dark tapestry
Str 10, Dex 13, Con 14, Int 13, Wis 10, Cha 18
Base Atk +0; CMB -1; CMD 10
Feats Extra Revelation[APG]
Traits efficient packer, soul drinker
Skills Acrobatics -2 (-10 to jump), Bluff +0, Diplomacy +0, Disguise +0, Knowledge (arcana) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +2, Profession (astronomer) +6, Spellcraft +5; Racial Modifiers +2 Perception, +2 Profession (astronomer)
Languages Common, Gnome, Goblin, Sylvan
SQ genial magic, oracle's curse (wasting), revelations (gift of madness[UM], guiding star)
Combat Gear potion of cure light wounds, alchemist's fire (2), oil (3); Other Gear hide armor, dagger, longspear, sling, sling bullets (20), backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 28 gp, 5 sp
Special Abilities
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Genial Magic Gnomes with this racial trait add 1 to the DC of saving throws against enchantment spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day-charm person, guidance, message
Gift of Madness (1 rd, 7/day) (Su) You tap into the unthinkable void between the stars and cause a single living creature within 30 feet to become confused for 1 round. A successful Will save negates the effect. This is a mind-affecting compulsion effect. At 7th level, the confusion l
Guiding Star +4 (1/night) (Su) If outdoors at night, add Wis to all CHA skills & activate to Empower, Extend, Silence, or Still a single spell for free each night.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Wasting +4 competence bonus to save vs. Disease

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