Wolf

Wolfie friend of Faybella's page

35 posts. Alias of CariMac.


Full Name

Wolfie

Race

AC 22, T 14, FF 18 HP 42/42 F +7, R +7, W +2

Classes/Levels

Init +3; Senses low-light vision, scent; Perception +6

Strength 13
Dexterity 15
Constitution 15
Intelligence 6
Wisdom 12
Charisma 6

About Wolfie friend of Faybella

Wolfie CR –
Male wolf
N Medium animal
Init +3; Senses low-light vision, scent; Perception +6
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Defense
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AC 22, touch 14, flat-footed 18 (+4 armor, +3 Dex, +1 dodge, +4 natural)
hp 42 (5d8+20)
Fort +7 (+2 circumstance bonus vs. cold weather), Ref +7, Will +2; +1 morale vs. fear
Defensive Abilities evasion
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Offense
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Speed 50 ft. (35 ft. in armor)
Melee (S) cold iron morningstar +0 (1d6+2) or
bite +6 (1d6+3 plus trip)
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Statistics
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Str 14, Dex 16, Con 16, Int 6, Wis 12, Cha 6
Base Atk +3; CMB +6; CMD 19 (23 vs. trip)
Feats Dodge, Light Armor Proficiency, Toughness
Tricks Air Walk, Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Fetch, Guard, Heel, Perform, Seek, Stay, Track, Work
Skills Acrobatics +4, Perception +6, Stealth +4, Survival +1 (+5 when tracking by scent), Swim +3; Racial Modifiers +4 Survival when tracking by scent
SQ air walk, attack any target, combat riding, fetch, perform, seek, stay, track, work
Combat Gear holy water (2); Other Gear mwk chain shirt, cold iron morningstar, bedroll, exotic military saddle, furs[APG], mess kit[UE], saddlebags, soap, torch (10), trail rations (5)
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Special Abilities
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Air Walk [Trick] The animal can be ridden through the air when affected by spells.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Perform [Trick] The animal will perform tricks.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.
Work [Trick] The animal pulls or pushes a medium or heavy load.

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