Female aasimar investigator (infiltrator) 3/swashbuckler (inspired blade) 1 (Pathfinder RPG Advanced Class Guide 30, 56, 100, 125, Pathfinder RPG Bestiary 7)
LN Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +8
AC 22, touch 13, flat-footed 19 (+5 armor, +3 Dex, +4 shield)
hp 29 (4 HD; 3d8+1d10+7)
Fort +1, Ref +8, Will +3
Defensive Abilities trap sense +1; Resist acid 5, cold 5, electricity 5
Speed 60 ft.
Melee cold iron rapier +7 (1d6+3/18-20) or
mwk silver dagger +7 (1d4-1/19-20) or
rapier +7 (1d6/18-20) or
sap +6 (1d6 nonlethal)
Ranged light crossbow +6 (1d8/19-20)
Special Attacks deeds (derring-do, dodging panache, opportune parry and riposte), panache (5)
Spell-Like Abilities (CL 4th; concentration +6)
Investigator (Infiltrator) Extracts Prepared (CL 3rd; concentration +6)
1st—detect secret doors, disguise self, expeditious retreat, shield
Str 10, Dex 16, Con 10, Int 17, Wis 10, Cha 14
Base Atk +3; CMB +6; CMD 16
Feats Agile Maneuvers, Fencing Grace[UI], Stealthy, Toughness, Weapon Finesse, Weapon Focus (rapier)
Traits civilized, enduring mutagen, historian of the rebellion
Skills Acrobatics +6 (+18 to jump), Artistry (literature) +9, Bluff +6, Craft (alchemy) +8 (+11 to create alchemical items), Diplomacy +9, Disable Device +10, Disguise +7, Escape Artist +4, Intimidate +6, Knowledge (arcana) +7, Knowledge (engineering) +7, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +7, Knowledge (nobility) +8, Knowledge (planes) +7, Linguistics +8, Perception +8, Sense Motive +6, Sleight of Hand +6, Spellcraft +10, Stealth +12, Swim +3, Use Magic Device +8; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Common, Draconic, Elven, Halfling, Infernal, Sylvan
SQ alchemy (alchemy crafting +3), inspiration (4/day), inspired panache, investigator talent (infusion), keen recollection, master of disguise, mimic mastery, scion of humanity[ARG], vocal mimicry
Combat Gear cold iron crossbow bolts (50), potion of cure light wounds (2); Other Gear +1 lamellar (leather) armor[UC], cold iron rapier, crossbow bolts (40), light crossbow, mwk silver dagger, rapier, sap, alchemy crafting kit[APG], bedroll, belt pouch, flint and steel, ink, inkpen, masterwork backpack[APG], masterwork thieves' tools, mess kit[UE], soap, torch (7), torch (3), trail rations (3), trail rations (2), waterskin, 2 gp, 1 sp, 3 cp
Agile Maneuvers Use DEX instead of STR for CMB
Alchemy +3 (Su) +3 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fencing Grace Use Dexterity on rapier damage rolls
Infusion Create an extract can be used by anyone but takes up a slot until used.
Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Keen Recollection At 3rd level, an investigator can attempt all Knowledge skill checks untrained.
Master of Disguise (Ex) Disguise in 1d3 minutes. Reduce penalties for different traits by 2 each.
Mimic Mastery Count as 2 level higher for duration of disguise self or any polymorph on yourself.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Vocal Mimicry (Ex) You can mimic voices and sounds around you.
Davina Eradon Aasimar Investigator (Infiltrator Archtype)
Her family has a long history of being writers, historians and lecturers. She currently lives in the family home with her parents, and a few cousins, aunts and uncles. The family lives fairly comfortably because many of them are noted lecturers and successful writers.
The deep dark family secret is their ancestors were members of the Silver Ravens in the old days. As children they grew up on stories of the ravens exploits. Davina has a keen interest in the history of secret societies. She covers her interest by writing mysteries. When investigating the rumors and the histories she can always say she’s researching her next book. She carries a small notebook and pen with her at all times to take notes for story ideas.
Davina is 40 old though she looks about 25. She was widowed 10 years ago. She married young to a much older man. The union was a happy one until he passed away. She has one daughter who is 16 and away at boarding school. Most people who dont know them well think they are sisters.
A devout follower of Sheyln she’s finding the religious restrictions put on worship in Kontargo chafing and worrying. The Martial Law brought by Brazillie Thrune has her looking harder for information on the Silver Ravens. She’s trying hard to locate anyone who may know where to find them.
Davina is a bit of a social butterfly. She enjoys attending historical plays, the opera, readings, and lectures. Because she’s an Aasimar she draws people with her beauty and grace.
Physically she’s tall and slender with very pale skin. She has ruby red hair worn in a tight neat chignon to downplay the gem colored red. Her emerald green eyes are hidden behind spectacles. She tries to pass for human as much as possible. Her elegance shines through in everything she does. She carries a parasol at all times as protection from the sun. Note: I’d like my sword cane when I purchase one to look like a parasol instead of a cane.
Reason for Being there: Meeting a Contact
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