Woman

Lyselsa Darklock's page

90 posts. Organized Play character for CariMac.


Full Name

Lyselsa Darklock

Race

Female vishkanya unchained rogue 6 (Pathfinder RPG Bestiary 3 281, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20) N Medium humanoid (vishkanya) Init +7; Senses low-light vision; Perception +13

Classes/Levels

AC 19,T 15, FF 14 hp 41/51 Fort +7, Ref +13, Will +5; +6 bonus vs. poison Defensive Abilities blade sense +2, evasion, poison resistance, uncanny dodge

Strength 10
Dexterity 20
Constitution 14
Intelligence 14
Wisdom 10
Charisma 12

About Lyselsa Darklock

Lyselsa Darklock
Female vishkanya unchained rogue 6 (Pathfinder RPG Bestiary 3 281, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20)
N Medium humanoid (vishkanya)
Init +7; Senses low-light vision; Perception +13
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Defense
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AC 19, touch 15, flat-footed 14 (+4 armor, +5 Dex)
hp 51 (6d8+18) (currently 42)
Fort +7, Ref +13, Will +5; +6 bonus vs. poison
Defensive Abilities blade sense +2, evasion, poison resistance, uncanny dodge
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Offense
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Speed 30 ft.
Melee +1 kukri +11 (1d4+6/18-20) or
+1 silver kukri +11 (1d4+2/18-20) or
dagger +11 (1d4/19-20) or
dagger-repeats eveything i say in a sing song voice. +11 (1d4/19-20) or
mwk cold iron kukri +13 (1d4+5/18-20) or
mwk cold iron kukri +13 (1d4+5/18-20)
Ranged shortbow +11 (1d6/×3)
Special Attacks sneak attack (unchained) +3d6
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Statistics
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Str 10, Dex 20, Con 14, Int 14, Wis 10, Cha 12
Base Atk +4; CMB +6; CMD 19
Feats Precise Strike[APG], Two-weapon Fighting, Weapon Finesse, Weapon Focus (kukri)
Traits pragmatic activator, reactionary
Skills Acrobatics +12, Appraise +9, Bluff +9, Climb +6, Diplomacy +10, Disable Device +17, Disguise +9, Escape Artist +14, Fly +7, Heal +2, Intimidate +9, Knowledge (dungeoneering) +9, Knowledge (local) +9, Knowledge (nobility) +5, Perception +13, Profession (gambler) +9, Ride +7, Sense Motive +10, Sleight of Hand +15 (+18 to conceal a light blade), Stealth +16, Survival +2, Swim +2, Use Magic Device +13; Racial Modifiers +2 Escape Artist, +2 Perception, +2 Stealth
Languages Common, Sylvan, Tien, Vishkanya
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, hidden blade, poison use, rogue talents (bleeding attack +3, deadly range[UC], stand up), toxic
Combat Gear oil of bless weapon (2), potion of cure light wounds, potion of haste, potion of invisibility (2), wand of cure light wounds, wand of endure elements (50 charges); Other Gear +1 studded leather, +1 kukri, +1 silver kukri, arrows (20), dagger (5), dagger-repeats eveything i say in a sing song voice., mwk cold iron kukri, mwk cold iron kukri, shortbow, belt of incredible dexterity +2, cloak of resistance +1, handy haversack, masterwork thieves' tools, 5,489 gp
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Special Abilities
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Blade Sense +2 (Ex) +2 dodge bonus to AC vs. attacks made against you with light blades.
Bleeding Attack +3 (Ex) Sneak attacks also deal 3 bleed damage/round.
Deadly Range +10 (Ex) Increase the range at which can make ranged sneak attacks.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Hidden Blade +3 +3 bonus on Sleight of Hand checks to conceal a light blade.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison Resistance +6 Gain listed bonus to saves vs. poison.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Sneak Attack (Unchained) +3d8/+3d4 +3d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Stand Up (Ex) Stand up as a free action (provokes AoO) or swift action (no AoO).
Toxic (2/day, DC 15) (Ex) Can apply poisonous blood/saliva to a weapon as a swift action.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Vishkanya Venom (DC 12) (Ex) Weapon—injury; save Fort DC 12; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. The save DC is Constitution-based.

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