Anevia Tirablade

Keybella Astara's page

45 posts. Alias of CariMac.


Full Name

Keybella Astara

Classes/Levels

Human cleric of Cayden Cailean 2 CG | Init +3; Senses Perception +2

Gender

AC 18, T 13, FF 15 | hp 18/18 | Fort +4, Ref +3, Will +5; +1 trait bonus vs. charm and compulsion while a friend is within 30'

Strength 16
Dexterity 17
Constitution 12
Intelligence 8
Wisdom 14
Charisma 12

About Keybella Astara

Keybella Astara
Female human (Varisian) cleric of Cayden Cailean 2
CG Medium humanoid (human)
Init +3; Senses Perception +2
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Defense
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AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 shield)
hp 17 (2d8+3)
Fort +4, Ref +3, Will +5; +1 trait bonus vs. charm and compulsion while a friend is within 30'
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee dagger +4 (1d4+3/19-20) or
dagger +4 (1d4+3/19-20) or
rapier +4 (1d6+3/18-20)
Ranged darkwood composite longbow +5 (1d8+3/×3)
Special Attacks channel positive energy 4/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 2nd; concentration +4)
5/day—touch of good (+1)
Cleric Spells Prepared (CL 2nd; concentration +4)
1st—bane (DC 13), bless, command (DC 13), protection from evil[D]
0 (at will)—detect magic, light, read magic, stabilize
D Domain spell; Domains Good, Travel
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Statistics
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Str 16, Dex 17, Con 12, Int 8, Wis 14, Cha 12
Base Atk +1; CMB +4; CMD 17
Feats Martial Weapon Proficiency (longbow), Point-Blank Shot
Traits dangerously curious, fools for friends
Skills Diplomacy +5, Knowledge (religion) +3, Spellcraft +4, Use Magic Device +6
Languages Common, Varisian
SQ agile feet (5/day)
Other Gear chain shirt, buckler, dagger, dagger, darkwood composite longbow (+3 Str), rapier, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Caiden Caylien)[UE], mess kit[UE], mug/tankard, soap, spell component pouch, trail rations (5), waterskin, wooden holy symbol of Caiden Caylien, 727 gp, 14 sp, 8 cp
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Special Abilities
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Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 1d6 (4/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Touch of Good +1 (5/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1 rd.

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