Torgra Stigardsdam

Einn Sparkbearer's page

253 posts. Organized Play character for CariMac.


Full Name

Einn Sparkbearer

Race

Female human (Ulfen) sorcerer 5

Classes/Levels

Int +2; Low Light; Perception +9 | Base Atk +2; CMB +1; CMD 14

Gender

AC 14, T 14, FF 11, hp 21/25 F +2, R+4, W +4

Strength 8
Dexterity 14
Constitution 10
Intelligence 12
Wisdom 8
Charisma 21

About Einn Sparkbearer

Einn Sparkbearer
Female human (Ulfen) sorcerer 5
NG Medium humanoid (human)
Init +2; Senses low-light vision; Perception +9
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Defense
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AC 14, touch 13, flat-footed 15 (+1 deflection, +2 Dex)
hp 25 (5d6+3)
Fort +2, Ref +4, Will +4
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Offense
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Speed 30 ft.
Melee cold iron dagger +1 (1d4-1/19-20) or
mwk silver sickle +2 (1d6-2)
Ranged mwk light crossbow +4 (1d8+1/19-20) or
sling +5 (1d4)
Sorcerer Spells Known (CL 5th; concentration +10)
2nd (5/day)—invisibility, scorching ray, web (DC 17)
1st (8/day)—burning hands (DC 16), color spray (DC 16), ear-piercing scream[UM] (DC 16), grease, identify, ray of enfeeblement (DC 16), ray of sickening[UM] (DC 16)
0 (at will)—acid splash, detect magic, disrupt undead, light, message, prestidigitation, read magic
Bloodline Arcane
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Statistics
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Str 10, Dex 16, Con 10, Int 12, Wis 8, Cha 21
Base Atk +2; CMB +1; CMD 14
Feats Alertness, Eschew Materials, Improved Familiar, Piercing Spell[UM], Point-Blank Shot, Precise Shot
Traits blood of dragons, observant
Skills Bluff +9, Diplomacy +6, Intimidate +9, Knowledge (arcana) +6, Knowledge (local) +5, Perception +9, Sense Motive +1, Spellcraft +9, Survival -1 (+1 to avoid becoming lost), Use Magic Device +13
Languages Common, Skald, Varisian
SQ arcane bond (Arcane Familiar, pseudodragon), bloodline arcana (+1 DC for metamagic spells that increase spell level), metamagic adept (1/day)
Combat Gear cold iron sling bullets (50), wand of cure light wounds (38 charges), wand of mage armor (45 charges), wand of mirror image (7 charges), wand of protection from evil (7 charges), wand of shield (41 charges); Other Gear cold iron dagger, crossbow bolts (20), mwk light crossbow, mwk silver sickle, sling, cloak of resistance +1, handy haversack, headband of alluring charisma +2, page of spell knowledge (burning hands)[UE], ring of protection +1, wayfinder[ISWG], bedroll, belt pouch, climber's kit, flint and steel, grappling hook, hammer, masterwork backpack[APG], mess kit[UE], piton (4), silk rope (50 ft.), trail rations (5), waterskin, wrist sheath[UE], wrist sheath[UE], 483 gp, 7 sp
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Special Abilities
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Bloodline Arcana: Arcane (Ex) When a spell level is increased by a metamagic feat, it gains +1 DC.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Metamagic Adept (1/day) (Ex) Apply a metamagic feat without increasing the casting time of the spell.
Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
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10 GP room rental.

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Arcane Familiar CR –
Male pseudodragon (Pathfinder RPG Bestiary 229)
NG Tiny dragon
Init +1; Senses blindsense 60 ft., darkvision 60 ft., low-light vision; Perception +7
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Defense
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AC 18, touch 13, flat-footed 17 (+1 Dex, +5 natural, +2 size)
hp 12 (2d12+2)
Fort +4, Ref +4, Will +4
Defensive Abilities improved evasion; Immune paralysis, sleep; SR 12
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Offense
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Speed 15 ft., fly 60 ft. (good)
Melee bite +5 (1d2-3), sting +5 (1d3-3 plus poison)
Space 2½ ft.; Reach 0 ft. (5 ft. with tail)
Special Attacks deliver touch spells
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Statistics
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Str 5, Dex 13, Con 12, Int 15, Wis 11, Cha 9
Base Atk +2; CMB +1; CMD 8 (12 vs. trip)
Feats Weapon Finesse
Tricks Attack, Come, Down, Fetch, Fighting, Seek, Stay
Skills Acrobatics +2 (-6 to jump), Bluff +3, Climb +5, Diplomacy +4, Disguise +0, Fly +14, Intimidate +3, Linguistics +6, Perception +7, Sense Motive +5, Spellcraft +10, Stealth +18 (+22 in forests), Survival +5, Use Magic Device +7; Racial Modifiers +4 Stealth, +4 Stealth in forests
Languages Azlanti, Common, Draconic, Osiriani; speak with master, telepathy 60 ft.
SQ empathic link
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Special Abilities
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Blindsense (60 feet) (Ex) Sense things and creatures without seeing them.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Fly (60 feet, Good) You can fly!
Immunity to Paralysis You are immune to paralysis.
Immunity to Sleep You are immune to sleep effects.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison (DC 14) (Ex) Sting—injury; save Fort DC 14; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Master (Ex) You can communicate verbally with your master.
Spell Resistance (12) You have Spell Resistance.
Telepathy (60 feet) (Su) Communicate telepathically if the target has a language.

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