Isabel Sadaus's page

58 posts. Alias of CariMac.

Full Name

Isabel Saudus


Female human sorcerer 6 N Medium; Init +2; Senses darkvision 60 ft.; Perception +4


AC 13 (17 Mage Armor), touch 13, flat-footed 11 ; hp 38/38 ;Fort +5, Ref +5, Will +6


Base Atk +3; CMB +3; CMD 16

Strength 10
Dexterity 14
Constitution 14
Intelligence 13
Wisdom 10
Charisma 20

About Isabel Sadaus

Female human sorcerer 6
N Medium humanoid (human)
Init +2; Senses darkvision 60 ft.; Perception +4
AC 17, touch 13, flat-footed 15 (+4 armor, +1 deflection, +2 Dex)
hp 38 (6d6+17)
Fort +5, Ref +5, Will +6
Speed 30 ft. (20 ft. in armor)
Melee mwk dagger +4 (1d4/19-20)
Ranged light crossbow +5 (1d8/19-20)
Bloodline Spell-Like Abilities (CL 6th; concentration +11)
8/day—shadowstrike (1d4+3 nonlethal)
Sorcerer Spells Known (CL 6th; concentration +11)
3rd (4/day)—communal darkvision[UC]
2nd (6/day)—darkvision, glitterdust (DC 17), invisibility
1st (8/day)—enlarge person (DC 16), fastidiousness, magic missile, ray of enfeeblement (DC 16), shield, snowball[UW]
0 (at will)—breeze[UM], detect magic, disrupt undead, prestidigitation, ray of frost, read magic, shadow bite (DC 15)
Bloodline Shadow
Str 10, Dex 14, Con 14, Int 13, Wis 10, Cha 20
Base Atk +3; CMB +3; CMD 16
Feats Combat Casting, Elemental Spell[APG], Eschew Materials, Point-Blank Shot, Precise Shot
Traits eldritch delver, - custom trait -
Skills Acrobatics -1 (-5 to jump), Appraise +7, Bluff +9, Fly +4, Knowledge (arcana) +6, Knowledge (history) +5, Knowledge (nobility) +2, Linguistics +3, Perception +4, Profession (barmaid) +6, Spellcraft +12, Stealth +5, Use Magic Device +14
Languages Common, Dwarven, Gnome, Undercommon
Combat Gear wand of expeditious retreat (50 charges), wand of mage armor (50 charges), wand of shield (50 charges); Other Gear light crossbow, mwk dagger, cloak of resistance +1, headband of alluring charisma +2, ring of protection +1, backpack, bedroll, belt pouch, flint and steel, mess kit[UE], soap, trail rations (5), waterskin, 905 gp, 9 sp
Special Abilities
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white only).
Elemental Spell (Fire) You can cast a spell with half or all its damage type replaced with this feat's damage type.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Shadow Gain Stealth bonus equal to spell level for 1d4r after casting a [darkness] or [shadow] spell.
Shadowstrike (1d4+3 nonlethal, 8/day) (Sp) Melee touch attack deals 1d4+1 non-lethal damage & dazzles targets w/o Low-Light or Darkvision for 1 minute.
Choose one spell with the Shadow descriptor. Whenever you cast thiis it's cast a +1 Claster Level Higher.

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