and Tribim's gladii are 4,300 each? If that's right,
Tribims present cold iron gladius'/gladii? are masterwork so 4,000 each, or two new non-cold iron for 2,315 each. Probably will go with the 4,000 each and just bite the bullet on the cold iron weapons.
But not for sure yet, any ideas otherwise anyone see Tribim needing?
Mahmoud the Blade wrote:
We'd have enough for him to buy it if we also sold that adamantine flail that no one is using... ;)
Crap I forgot we still had the flail, we should sell it, maybe use it for this fight if Aerith can flail it around with her magic.
I'm not entirely sure on which floor this trap door is but assuming it leads down, we can always check i guess?
'A6' Ground floor, main building, windsong abbey map.
Chuckling at Vhanes observation about 'avoiding the deadly trap' Elathras turns to Bharak and asks, "Shall we deal with the trap before we move on?" He smiles, "And by 'we' I mean do 'you' want to mess with it now or later?"
Dude, one of my favorite universes and the WOTrpg rulebook is great, I just don't have the time right now. Good luck and I hope it takes off for you like the first one did.
As the workers hook up the sand truck, Borak familiarizes himself with the rifle. Having recovered the 'sand bikes' they ride back to the local village and keep a keen eye out as they swap to a working truck. Raising an eyebrow at the pay, Borak looks toward the others when they are asked to continue escorting the trucks to Arakeen.
Panic were we hired to escort the trucks to this village or to Arrakeen? I'm happy to continue escorting them on the bikes.
As Vhane puts the dwarven logic in terms a human could understand, Elathras face lights up in recognition of the explanation. Noddin his head the agrees, "That makes sense."
As the conversation turns to the ancient door, Elathras remembers a little of the history of the monastery. "This is probably the entrance to the ancient site where we should find the shard." nodding to Elena, "The doomsday door, as it were."
Turning from the door, "But I agree, look for a key and possibly survivors." Giving a wolfish smile, letting his 'Orders' training show through. "and finish off the Monstrous invaders."
As he speaks he moves towards the east and the closed door.
First of all, Panic, the post in game is absolutely lovely. I apologize for not posting sooner or with more grace. The quality of story you're telling certainly deserves more attention to detail on my part.
I've no excuses other than Real Life is busier now, or at least needing more attention than it has in years. Fortunately, the vast majority of it is very positive; taking classes and being involved in a couple of other creative opportunities. I knew there would be more of a demand on my time, and it's the reason I've whittled down to just seven games.
I'm glad this is one of the games I decided to stay in. Even if I'm not posting like I used to, it has been great so far.
knowledge (Nature) DC 16:1d20 + 6 ⇒ (14) + 6 = 20 Perception DC 24:1d20 + 10 ⇒ (17) + 10 = 27 Sense motive DC 18:1d20 + 3 ⇒ (2) + 3 = 5
Seeing the storm in the distance and knowing the rest of the trucks are headed to the nearest village, Borak
is not surprised when the lead guard gives the announcement. As they consider their options, Borak hears the 'Sister's' question, answering softly, "Hear within the shield wall the truck and its interior should be safe, but I don't know if there is enough room for all of us."
He looks around as the other trucks ready to leave, wondering aloud, "Maybe we should move some of the spice in the broken down truck into some of the others?"
Edit: is there enough room in the truck, how many guards are staying and how much room is there with the present cargo, and how much room would there be if we send half with the other trucks?
Nodding in agreement with Bharak, "The redcaps first." Elathras pauses for a moment considering how to attack the dark fey up on the balcony, he turns to Axton and asks, "Axton, would you be able to make me large?" Smiling, "It would make it easier to reach the little monsters."
Personally, I thought you were doing wonderful and I'm not sure Tribim is the person you want speaking up in court, but here we go.
Having spent his life avoiding court room situations, when possible, Tribim stood up gesturing towards, the defendant. Pointing out, "This whole situation is a misunderstanding. Our client has a permit from the temple of Bastet to wear whatever they deem fitting as per their occupation there at the temple. They just forgot to carry it with them. I'm sure if you let them go home and fetch it they can bring it back and show it to you."
Standing silently over the body of his dead cousin, Borak watches the emotion on Kasit's face. They had both been like brothers to him, now one was gone and he and Kasit were left to carry on. Looking towards the other Fedaykin he realizes that though death had taken Ghir, they were not alone. As he considers their new duties Borak realizes the reverand mother had began to speak, refocusing on the hear and now he listened to her and considers the time he'd spent with Ghir.
Remembering when they would play as children, he approached the body, gently touching Ghir's chest. "I was a friend of Ghir, Son of Dranors. When we were children, we would play hide and seek. I would hide in the sand, and he would always find me. It caused me to work harder and learn how to 'Blend in with the sand." Reaching out he takes the Oil lens binoculars from his cousin's belt. "These binoculars will remind me to continue searching until we find what we are looking for, as Ghir did."
Fighting back the urge to shed a tear, Unable to say more, Borak steps back away from the body, and attaches the binoculars to his own belt,
So I will give players time to update to mythic and make a new PC.
Sorry Panic, I was contemplating on how to respond to your long post, I'll get Borak 'updated' and post in the morning, Due to a series of events I find myself with less time and need to organize better.
just some fluff, getting back into posting after a long weekend away from the computer
Pinning the qlippoth in place with his guisarme, Elathras feels the blows of Bharak's altered flail vibrate up the pole as the dwarf rains blow after blow on the creature. As the tentacled thing is torn apart, he turns seeing Vhane bring the other down with a final quarrel from his cross bow. As Axton comments about 'being ready for anything' and Elena considers the possibility of an 'organized force,' he wipes the blood of the qlippoth from his guisarme onto it's carcass. Saying matter of factly, "I don't think either are a problem." Turning to his fellow militants he adds "Well done dwarves." Realizing what he'd said, he turns to Elena and Axton, "You as well my friends, I do not want to infer the magical arts did not play an important part." He smiles slightly, "It's just my training is martial in nature and it is good to watch experts at work."
Is it possible Vhane can be moving with Bharak? His related stats are Perception +17, Stealth +16, Survival + 18 if he even just takes 10 those are still impressive. I don't want to slow the game down by causing more rolls, but I think Elathras would want someone to be covering Bharak's back as he sneaks about, and Elathras knows it couldn't be him.
Knowing Bharak would not benefit from him trapsing around in heavy armor after him, Elathras waits with the others until Bharak returns. Hearing the report Elathras listens to Elena's tactical opinion. Impressed that the 'artist' has such a solid grasp on tactics, he nods in agreement, "That makes sense." He looks towards Bharak then back to Elena, "Bharak and I in the door first?" Still not truly familiar with how Her's and Axton's spells work he asks, "What magics will we need?"
Western door? Is that the one at the end of the hallway we are presently in or the one under the balcony with the 'Redcaps'?
To be hornets I think you have around 12L each, S0 +3 = 15L each.
Its up to you of you want to give the new players water. . .There dad will be here in game tomorrow
Sweet! Two questions, does the amount include what the pilgrims paid us? Or has that not happened yet. Also, how rich is the gear they have or will be given by daddy? I assume that if they put on their own stillsuits they would have been wild freman quality? Also did they have any gear that they were able to recover? It doesn't look like either have any gear listed.
GM_Panic wrote:
You not new traders are here, three of them, and by their acsent they are form the south, the deep south. They have suits and other fine southen kit for sale.
- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps
My wife and I are going away for the weekend, we'll be back late Sunday. This will be the first mini-vacation since I started here on the boards that I have not taken my laptop along so as to be able to post. However, I will be able to post Monday morning. It is the weekend, so please bot me only if absolutely necessary to keep things moving.
My wife and I are going away for the weekend, we'll be back late Sunday. This will be the first mini-vacation since I started here on the boards that I have not taken my laptop along so as to be able to post. However, I will be able to post Monday morning. It is the weekend, so please bot me only if absolutely necessary to keep things moving.
Having made his way to the nearest rocks, Borak breaths the prayer silently with the old woman, "Bless the Maker and His water. Bless the coming and going of Him. May His passage cleanse the world. May He keep the world for His people."
Moving into the cave, Borak sets his end of the case down and takes his breathing tube out of his nose. Pleased there were people here who could take care of the old women, raising an eyebrow at the mention of a 'Reverend Mother' being present in the cave system.
He turns to the others asking, "Did anyone see what happened to the truck? It will be a long walk back carrying the 'cases'" He about said weapons, but didn't want to publicize the mission any more than he already had.
- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps
Stepping back from the failed attempt, ting warns the unstable human, "Oy! you's gonna attack 'is tengu you's bloody well pack's a floggin' lunch an' bring some floggin' friends."
Hearing Syllyn's question and Baldrum's statement about the 'spell' being over, ting holds his exotic bastard sword at the ready, watching the disturbed human.
Taken aback by Vhanes comment, it wasn't that Elathras was surprised that the dwarf hated giants, it was the length. It was possibly the most words Elathras had heard him speak at one time. While Elathras didn't have the deep-seated hatred for giants the dwarf did, he nodded, the giants needed to be put down. Looking from dwarf to dwarf, "Do you want to sneak in and end them while they are sleeping?"
Elathras isn't stealthy enough to do so, but if anyone else wants to?
@Elathras, I'm not sure if this was ever discussed OOC, but based on your previous post following the performance in the Rusty Dragon, what should future character development between Elena and Elthras be from here, if any? Romance? More friendship?
More Friendship, he admires her and sees her as a paragon of art and femineity. The Very opposite of his aunt. I don't think romance is in his wheelhouse and I'm certainly not comfortable writing about it. I think with his Lawful good leaning and Chelish upbringing that he wouldn't consider romance until he was ready to settle down and be a solid provider for wife and Family. Having intended on being a hellknight and now a pathfinder, he has never really seen settling down in his future. But his opinions about what a 'strong' woman is, is certainly changing.
As the young server tells him of the inn's amenities Elathras keeps one ear on the conversation between Axton, Elena and Pila. Considering all the options, Elathras would rather sleep in a bed one more night than the floor. Setting a platinum coin on the table he tells the server, "I'd like one of luxury rooms and a plate of the spicy artichoke hearts." Gesturing towards the coin, "Let me know when that runs out, I've plenty more."
Realizing Elena was getting up, he tells his friend, "I've got Pilla's next drink and the one after it." As he stands he gestures towards the server, indicating that she was to take Pilla's beverages out of his coin.
Standing silent behind his friend, Elathras listens as the mayor tells of the abbey. Raising an eyebrow realizing after all that had befallen, priest of such varied beliefs are able to still exist together. Once Elena is done speaking with the mayor and her officials, Elathras gestures towards the stage, asking, "Elena, will you perform for the people of Sandpoint?" He smiles, "It would get you a discount on your room."
...Still driving like nothing was wrong, he slowly and deliberately turned around to stop next to the victimized people. Putting the vehicle in park, he turned to his kinsmen and said "It's your show."
GM_Panic wrote:
Your truck somes up to them, none of them move as you start to pass.
Sounds like Kasit stopped the truck but is letting someone else call the shots.
Realizing they were taking a gamble, Borak quickly throws the back door of the truck open. Gesturing, he adds, "We'll not see pilgrims die at the hands of the Harkenon, not if we can prevent it. Get in."
As the older women climb in the vehicle, he wonders what they should do next. Believing it may be better to drop them off somewhere than take them back to whence they came he asks, "Is their someplace we can drop you off?"
Climbing back into the back of the truck, Borak is relieved to see Elta begin to hide himself. Patting Kasit on the shoulder, "He's right, let's get back to the village gate, hopefully we can get out without a fight."
Turning back towards ELta, "I don't know how to use one, but how hard can it be?" As he thought about the guards at the gate he continues, "If we need to fight, hopefully we can kill the Harkonnen without the lazguns, I'm concerned they'll bring too much attention to our retreat." He leaves the obvious desire to kill harkonnen up close, unspoken.
- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps
Chuckling at 'Shiney's' comment, ting moves forwards lifting his exotic bastard sword high in both hands, "Luckies fer me I's ain't got's no Floggin' lips, wroight!" As he chops viciously at the ghostly figure.
Keeping his head turned as the two begin to get dressed and gather their gear, Barak can't help but notice that neither of the 'sisters' were in fact 'sisters.' Making a mental note to inquire about the deception later, he moves to the doorway to keep a watch out until everyone is ready to climb in the truck and head to the other warehouse.
Cool, I was just surprised that it was assumed that we were going to take them with us. I had sort of assumed we'd let them go on their way while we went to the other warehouse.
On the opposite end of the conversation, I've played with both Trawets and Evindyl and would happily make room for either of them in a Game I was playing in.
Elena, sorry I didn't answer your above question, Elathras basic view is that he is with the pathfinders to keep the other pathfinders safe while they do important stuff. So, he's willing to let the others do the mental lifting :)
As Axton uses mage hand to reach towards the shard, Elathras listens to Elena's song. Hearing the emotion in her voice, momentarily taking his eyes off the horrid pillar, he glances at Elena seeing the single tear. Quickly shifting the grip on his polearm, he pretends not to notice.
Breathing a sigh, he wonders how she does it, seeing what she's seen and still being able to care enough to shed a tear. Realizing there might be something deeply wrong with how his family, order and country approached things, he nods his head in agreement with Bharak. "Yes, once Axton has secured the stone, let us head for the 'portal'."
Nodding as Bharak opens the door, Elathras steps into the room prepared to 'clear a space' as is his habit. As his eyes sweep the room, they fall on the abomination that is the tower before him. Taking the image in, he hears Axton repeat himself. Whatever Axton had become, it hadn't seemed to be a liar, apparently even the ancient Maligast had no idea about this.
As Elena softly explains what the creatures are and her concern about the dangers of the tower, Elathras shakes his head. When Elathras had joined the pathfinders he fanaticized about visiting other realms, but this was too strange. As someone who wanted to protect people from monsters dealing with the trolls in Kaer Maga had been odd enough, but this?
Turning to Elana he asks her to confirm what seemed obvious, "Tell me the celestial beings are dead and beyond saving. If so we gather the shard and leave."
Looking towards Axton he asks "Can we use the scrolls you found to return to the library or do we need to go back the way we came."
Healed from the worst of his wounds, Rory wakes there below his wolf. His eyes widen as he realizes Storm is threatening both friend and foe alike. Hopping to his feet, he takes hold of the angry wolfs ear. "No, no, no,"
As the wolf calms down, he turns to his friends, "I'm so Sorry, we're never quite sure how a wolf will react when their rider seems to be dead." He breaths a sigh, looking from his companions towards the wagons and then south. "I don't want to endanger any of you. Sadly the best thing for Storm will be to take him home and let my father work with him a little more."
He looks towards the princess who had stood shoulder to shoulder with him fighting the large ferocious creatures. "I'm sorry Ameiko, but you are in good hands. Kisaiya will defend you," As he speaks, the wolf, realizing something was wrong, gives a light whine and tried to lick the bards hands one last time.
His decision made, Rory turns and nods towards Kisaiya and Durgan. As he walks past Mukluk he smiles, "Take care of Moose, Mukluk." Heading to Koya's wagon he recovers the gear he'd left there. As he packs, he tells Spivey, "Do a better job scouting than I did, I should have seen the towers and warned the caravan."
Having packed his gear tightly on the wolf saddle, his face set like flint, he mounts. Using his knees he turns the wolf south and touching Storms flanks with his bare heels, they quickly disappear down the path they'd come.
HP 17/17 | AC16/T16/FF13 | F+2/R+5/W+4 | CMD14/PSD16 Hit | Dice 3/3 | Init +5 | Perc +5 | Influence +12 | Detect undead 1/3 | Spell Pool 6/11 | Channels 5/11 DC 16
Active Spheres or Blessings:
armored magic (+3) Destructionless (+4)
Ok, this is what I have so far: Alterations: first level shapeshifter archetype Famine spirit, (would change allignment from lawful neutral to neutral) second level Soul Weaver archetype Dual channeler. Alternative race trait change to Fang instead of Bloodbender. With Famine spirit recieving Alteration and Death spheres, the second Casting tradition bonus talent would be Bloodbender instead of Alteration. First feat has changed, as has skills and gear. Please take a look.
I still have lots of questions about the 'alteration' sphere, so I want to be careful with it, not to illiminate potential builds.
Initial information:
Hit Dice Resource pool @ 1d10, 1d6May spend an hour to use for HP Perception: 4 =2 [level] + 2 [alertness]
Initiative: 5 = 3 [dex] + 2 [trait]
Speed: 30 ft.
Hit Points: 15 = 10 [1st. Lvl.] + 4 [2nd Lvl] + 1 [FC (SW)]
Race: Dhampir
Senses: Low-light vision and darkvision 60 feet.
Undead Resistance: Dhampirs gain a +2 racial bonus on saving throws against disease and mind-affecting effects.
Light Sensitivity: Dhampirs are dazzled in areas of bright sunlight or within the radius of a daylight spell.
Negative Energy Affinity: Though a living creature, a dhampir reacts to positive and negative energy as if it were undead — positive energy harms it, while negative energy heals it.
Resist Level Drain (Ex): A dhampir takes no penalties from energy drain effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw.
Languages: Dhampirs begin play speaking Common. Those with high Intelligence scores can choose any language it wants.
Fangs: On occasion, a dhampir may inherit his father’s lengthy canines. The dhampir gains a primary bite attack dealing 1d6 points of damage. This racial trait replaces the spell-like ability racial trait.
Background
Descended From Someone Famous:
Ability Boost: Dexterity or Charisma
Bonus Feat: Additional Traits
Class Skills: Influence and Lore (vampire)
Destined to Succeed: You can spend one hit die as an immediate action to roll it and add the result to an attack roll, saving throw, or skill check. At 9th level, you can use this ability to force an enemy to reroll one attack targeting you.
Traits:
(AP Trait) Inspired by Greatness Benefit: Choose one spell you can cast. From now on, you always cast this spell at +1 caster level.
Spell: Bleeding wounds.
From Additional Traits
(Race Trait) Linguistic Genius (Dhampir) Words and letters say more to you than their writers ever intended. Benefit: You gain a +1 trait bonus on Linguistics checks, and learn to speak and read one additional language from your list of racial languages. Linguistics is always a class skill for you.
(Combat Trait) Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. Benefit: You gain a +2 trait bonus on initiative checks.
Magic Talents: Casting Tradition: Master of Life, Death and Undeath
Casting tradition: drawbacks: Verbal Casting, Somatic @ 2, Magical Signs, and oracle curse: Legalistic
From Casting tradition: Mind Sphere:
Mind Sphere drawback: Blatant Side-Effects
Mind Sphere talent: Expanded Charm
Mind Sphere drawback: Hypnotic Gaze
Mind Sphere talent: Recondite Stimuli (Vermin)
From Casting Tradition: Blood Sphere
Blood Sphere drawback: Limited AccelerationCan use only the Quicken ability and Cannot use the Still ability.
Blood Sphere talent: Piercing Blood (blood art)
Famine Spirit
Weapon and Armor Proficiency: A shifter is proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice. Dedicated Duelist
Equipment: Duelist Training, Finesse Fighting
Variable: Duelist sphere Bleed @ 1
Variable: Unarmored Training
Casting: A shifter may combine spheres and talents to create magical effects. A shifter is considered a Low-Caster and uses Wisdom as his casting ability modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)
Spell Pool: @ 1 A shifter gains a small reservoir of energy she can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his level + his Wisdom modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.
Blended Training A shifter gains a combat or magic talent every time he gains a caster level, according to Table: The Shifter. This does not stack with caster levels gained from other sources.
Fearsome Bite (Ex): At 1st level, a famine spirit gains the Alteration and Death spheres as bonus magic talents. He does not gain an enhanced caster level with either sphere. This replaces shapeshifter.
Parched Tongue: The famine spirit’s speech calls out to those who share his hunger. At 1st level, this ability functions as wild empathy, except it can be used only on undead with an Intelligence of 2 or less (including mindless undead). Undead typically have a starting attitude of hostile.[/smaller]
2nd Class: Soulweaver:
Dual Channeler
Casting Tradition:
Casting: A soul weaver may combine spheres and talents to create magical effects. A soul weaver is considered a High-Caster and uses Charisma as her casting ability modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)
Spell Pool 7 = (1 [+ 1 per lvl] + 1 [+ 1 per lvl] + 5 [charisma]) A soul weaver gains a small reservoir of energy she can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to her level + her Charisma modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.
Magic Talents A soul weaver gains a magic talent every level, according to Table: Soul Weaver.
Channel Energy (Su): 1d6 A dual channeler gains Channel Energy as the cleric class feature, but can channel both positive and negative energy. The dual channeler must choose each time she channels energy if she will channel positive or negative energy, as well as whether to target living or undead creatures as normal. This counts as possessing the Versatile Channeler feat. This modifies channel energy
Master of Life and Death: A dual channeler gains both the Life and Death spheres at 1st level. This alters master of life and death.
Potent Channeler: 10 = 3 [class] + 5 [Cha] + 2 [2 + 0 (½ per lvl)] (every other level)ArchetypeThe dual channeler gains 2 additional uses of channel energy per day. This number increases by 1 for every 2 soul weaver levels possessed. In addition, the dual channeler counts as worshiping any deity and possessing any alignment when meeting the prerequisites for channeling feats. This replaces bound nexus.
Blessing/Blight
Blight:At 2nd level, the soul weaver may touch a target and expend a use of Channel Energy to place a blight on them. The target is allowed a Fortitude save (DC 10 + 1/2 soul weaver level + Charisma modifier), and on a failure, grows a patch of festering undead flesh where he was touched (this patch may be hidden under the skin if the soul weaver chooses, so a target might not even know he’s been infected). Blight is considered a magical disease and is permanent until removed by magic or with the Heal skill. A blessing counters and dispels a blight, leaving neither blessing nor blight in place. A creature with blight suffers a -2 penalty to all saves against necromancy spells, Death sphere abilities, bound nexus powers, or blight abilities. A soul weaver may concentrate at any time to discover what creatures within Close range possess blight. Blessing:At 2nd level, the soul weaver may touch a target and expend a use of Channel Energy to place a blessing on them (unwilling targets may make a Will save to resist). A blessing lasts for 24 hours and grants a +1 bonus to all saving throws.
Mundane Items
Explorer’s outfit: N/A, N/A
Buckler: 5 gp. 5 lbs. +1, -1,
Coldiron estoc: 100 gp. 4 lbs. 2d4, 18-20x2, P
Alchemically silvered Traveling kettle: 25 gp. 2 lbs. 1d6, ×2, B
Holy symbol, wooden: 1 gp. N/A
Holy text: 1 gp. 1 lbs
Kit, Sorcerer’s: 8 gp. 19 9 lbs. This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin.
.
Total expenditure: 140 gp.
Total weight of all gear: 21 lbs.
Carry Capacity
Light load: 33 lb. or less
Medium load: 34 lb. - 66 lb.
Heavy load: 67lb. - 100 lb.
Can Cryptic Strike [strike] be used with a natural attack, I've added bite from the dhampir optional race traits, and wondering if he can do the same thing with his bite that he can with a sword.
Depending on the answer I may change manipulate undeath to cryptic strike
According to the map, the entryway towards him is 20 ft wide. It is enough space for both Bharak and Elatrhas to go adjacent with the rider alongside the western bison if they wish. The bison is only large and thus only 10 ft wide. That's why I summoned them surrounding the rider instead of blocking access to us, to give them/you that option if you wish.
A little confused with what you're saying, the squares are five foot. Are you saying the staircase going up to the 10ft door is 20 ft?
Besides, Elathras movement is 20ft. From his starting location he would not be able to get to the steps/doorway and still attack unless he kept the haste activated. I'd rather save the round of haste for when he can get in the extra attack.
HP 17/17 | AC16/T16/FF13 | F+2/R+5/W+4 | CMD14/PSD16 Hit | Dice 3/3 | Init +5 | Perc +5 | Influence +12 | Detect undead 1/3 | Spell Pool 6/11 | Channels 5/11 DC 16
Active Spheres or Blessings:
armored magic (+3) Destructionless (+4)
Wow, lot's of stuff between the spheres and the feats.
So, the original idea for sariel was to 'mimic' some of the 'unnatural' effects of vampirism. Thus he took the alteration sphere, and the undead body sphere, with the emphasis on undead skin for the defense. I was thinking adding agile to get the + 2 for the dodge benefit. At the moment those would be two different uses so two different spell points spent.
If Sariel takes the Transformation feat at 3rd and the improved transformation form at 5th, would he be able to combine these and other Alteration talents into one spell point or none?
then the questions gets even weirder, would he at higher levels want to transform into a giant bat, or a spider, or wolf or a swarm? so many weird choices.....
Raising an eyebrow as Durgan takes his helmet of and holds it up and begins speaking about it and to it, Rory begins to wonder which would speak first, Durgan's hat or Mukluks mule.
Trying not to chuckle at his own sense of humor, "Storm come." he calls his wolf over, and starts to pet him. Unable to resist he considers how the helmet would look on halfling or wolf. Chuckling softly as he wonders if Mukluk will volunteer Moose to wear it.
Reading the other characters, lots of full BAB. So, instead of a hedgehog with reach weapon, I'm going with an otter (unchained) rogue, who has a pension for the lute. Maybe he can play back up for tawnystripe. I'll get the crunch done and dig into Redwall for a back story...
I'd posted that Elathras opened the door to C12 (following Bharak's recommendation several posts back). Can Elathras' post stand, or should I have him reopen the door?
Now, do we want to go explore the 'site' the other group ignored? I would have asked in game, but I wasn't sure it was actually an option, YBD is it even an option?
He instructs them to poke around some of the foundations and areas where there might be secret caches or tunnels or the like.
I will resist the urge to RP this communication with creatures of an intelligence of 4.
After much talking, pantomiming and charades with the instinctive and impulsive earth elementals, Tucci is able to explain that he's not enquiring about the 'open air above the ground' or the 'water near the ground' or the 'basements of the buildings above the ground' and learns that there might be open pockets of not rock or dirt or waster east of the 'great tower' under the walls.
Meanwhile, Mac finishes 'blessing' the fort for his deity and Eric makes sure the fort is safe for officers and crew alike. As the 'Afternoon watch' passes and evening begins to approach, Tucci recommends they may consider doing something with the dinosaurs.
Watching as Ameiko approached Kisaiya. asking their friend to carry the blade, Rory nods his approval. It made sense for Ameiko to use a weapon she was familiar with an let Kisaiya use one more fitted for her. More important, it was fitting for Ameiko, now being nobility, to chose a champion to fight for her with her blessing. Watching the subtle flow of emotions dance across Kisaiya's face, Rory smiles as his friends asks for a touch of ceremony.
As Kisaiya kneels to receive Ameiko's blessing, Rory feels Storm surge forwards, clearly thinking now would be a good time to lick the tall womans face. Hissing quietly at his wolf, "Storm heel, now is not the time!" Relieved when the wolf sits and turns looking at him, confused, instead of interrupting the ceremony. Patting his wolfs head, "You can lick her later, let them finish what they are doing."
Watching as Kisaiya stands, Rory applauds, "Well done!" as Storm gives a happy "Woof."
Once the brief celebration is over, he asks, "Shall we head back to the basement?"
So here we are, page five and a little more than one day remaining for the recruitment:
Posted Characters:
eriktd: Seannon Starfall Female Halfling Warsighted oracle (Desna)
Profession Smith 6 ranks. Jessibel L Aulamaxa Female Human Bard (Silver Balladeer)
Supreveio: Rill Ozeanschild Female Human Paladin of Ylimancha
Andrea1: Beorn The Divine Male Half-Orc Bard(Chelish Diva)
Aldizog: Saquiel Male Human Cavalier (Ghost Rider)
Euan: Ulisse de Fiedricis Male Human Warpriest
Philo Pharynx: Calvie Genderfluid Kitsune inquisitor (sanctified slayer, urban infiltrator) of Calistria
Violant: Bate Mael ??? Tengu [Ganzi] Witch [Pact Witch of the Maelstrom]
Grumbaki: Ghorza Thursisdottir Female Dwarven Swashbuckler
Veniir: Nory Kaar Male Human Bard (Negotiator)
rdknight: Tambry Suranto Female Tiefling Cleric (Divine Paragon)
Archpaladin Zousha: Berenice Bluethistle Female Halfling Slayer (Vanguard)
Mokmurian the Great: Siviro Aasharze Male Tiefling Rogue (Unchained, Knife Master)
NotEspi: Yassen the Turncoat Male Half-Orc Inquisitor (Sanctified Slayer)
Vanulf Wulfson: Isabelle D'Sarini Female Human Arcanist
DeathQuaker: Whisper Of Westcrown Female Tiefling Rogue (Counterfeit Mage):
Mokshai: Julian Sullistan Male Human Warpriest (of Iomendae)
Nikolaus de'Shade: Adolina d'Jhaltera Female Human Investigator (Mastermind)
Dorian 'Grey': Anansi the Spider Male Gnome Mesmerist
Delmoth: Fred Junior Male Half-Orc Skald
SodiumTelluride: Linna Carmiani Female Tiefling Swashbuckler
Ironperenti:Marcus Nocturnus Male Half-Elf Ranger (Dandy)
Mightypion/Liliyashanina: "Lucy" Female Aasimar Skald (Fated Champion)
Crisischild: TheRaven Male Human Vigilante
Itzi: Ginetta Cicerdos Female Half-Elf Vigilante.
trawets71: Lazur Anil Male Human Investigator (Empiricist)
Drogeney: Rizolla Female Human Sorceress
Giant Halfling: Eudamonia Solanis female, tiefling, sorcerer
Seth86 Skree Male Ratfolk Alchemist (plague bringer)
Linnea the Diviner: Celi Wordsmith Female Gnome exploiter pact wizard (shadow patron)
If I've missed anyone, or gotten information wrong, I apologize. This will be my last posted list, so please let Kintargo GM know of any corrections.
Kintargo GM thank you for running the game, we players do appreciate it. After much consideration I've removed myself from the recruitment process (I'm starting a class in January and don't want to overload myself).
Having said that, good luck and good gaming everyone!
Frowning as the ninja disappears Rory hears some shuffling about, "I think she's on the move!" Encouraging his wolf, "Get her Storm, sniff her out." As Storm sniffs the air moving his head back and forth, he eventually stops and gives a soft 'woof.' Excitedly Rory calls out, "She's over here!" as he slashes with his fancy new scimitar.
Dotted
Zahir ibn Mahmoud ibn Jothan
Seth 86
SodiumTelluride
Dots with ideas:
Ouachitonian: Hellknight or vigilante?
Linnea the Diviner: a full arcane caster
Giant Halfling: beastbrood tiefling sorcerer with the rakshasa bloodline
Posted Characters:
Robert Henry: Taldo the Tanner, male Human Bloodrager
eriktd: Seannon Starfall Female halfling Warsighted oracle (Desna)
Profession Smith 6 ranks. Jessibel L Aulamaxa Female Human Bard (Silver Balladeer)
Supreveio: Rill Ozeanschild Female Human Paladin of Ylimancha
Andrea1: Beorn The Divine Male 1/2 Orc Bard(Chelish Diva)
Aldizog: Saquiel Male Human Cavalier (Ghost Rider)
Euan: Ulisse de Fiedricis Male Human Warpriest
Philo Pharynx: Calvie Genderfluid Kitsune inquisitor (sanctified slayer, urban infiltrator) of Calistria
Violant: Bate Mael ??? Tengu [Ganzi] Witch [Pact Witch of the Maelstrom]
Grumbaki: Ghorza Thursisdottir Female Dwarven Swashbuckler
Veniir: Nory Kaar Male Human Bard (Negotiator)
rdknight: Tambry Dalmat Female Tiefling Investigator (Empiricist)
Archpaladin Zousha: Berenice Bluethistle Female Halfling Slayer (Vanguard)
Mokmurian the Great: Siviro Aasharze Male Tiefling Rogue (Unchained, Knife Master)
NotEspi: Yassen the Turncoat Male Half-Orc Inquisitor (Sanctified Slayer)
Vanulf Wulfson: Isabelle D'Sarini Female Human Arcanist
DeathQuaker: Whisper Of Westcrown Female Tiefling Rogue (Counterfeit Mage):
Mokshai: Julian Sullistan Male Human Warpriest (of Iomendae)
Nikolaus de'Shade: Adolina d'Jhaltera Feale Human Investigator (Mastermind)
Dorian 'Grey': Anansi the Spider Male Gnome Mesmerist
Delmoth: Fred Junior Male Half-Orc Skald
SodiumTelluride: Linna Carmiani Female Tiefling Swashbuckler
Ironperenti: Alexio Casara Male Human Vigilante
Mightypion/Liliyashanina: "Lucy" Female Aasimar Skald 9Fated Champion)
Crisischild: TheRaven Male Human Vigilante
Itzi: Ginetta Cicerdos Female Half-Elf Vigilante.
trawets71: Lazur Anil Male Human Investigator (Empiricist)
Drogeney: Rizolla Female Human Sorceress
If I've missed anyone, or gotten information wrong, please let me know and I will fix on my next update.