About Adolina d'Jhaltera
CG Medium undead (incorporeal)
Init +2; Senses darkvision 60 ft.; Perception +8
Fort +8 (6 base, +2 cha)
Feats: Dodge, Skill Focus (Perception)
Init +7 (+5 Dex, +2 trait)
Senses: Perception +13, Low light vision, Darkvision 60ft.
HP 104/104 (7x10)+(3x8)+(10x1))
Fort +8 (6 base, +2 Con)
Spd 50 ft
Base Atk +9/+4 (+7 Samurai, +2 Shadowdancer)
Total Points: 63 [7x(4 Samurai + 1 Int + 1 FCB)] + [3x(6 Shadowdancer + 1 Int)]
120 gold 26 silver 20 copper
Weapon Proficiencies: Warrior Poets are proficient with all simple and martial weapons, plus the katana, naginata, and wakizashi.
Challenge: Once per day, a samurai can challenge a foe to combat. As a swift action, the samurai chooses one target within sight to challenge. The samurai’s melee attacks deal extra damage when made against the target of his challenge. This extra damage is equal to the samurai’s level. The samurai can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
Order of the Songbird:
Edicts: The samurai must never destroy art unless doing so is part of an artful act or performance of her own. She must respect the skill of her opponents and never desecrate or purposefully humiliate a foe. If she takes a sapient life, she must create a piece of art, performance, or poem in honor of the fallen creature or creatures in order to memorialize what she has taken from the world.
Challenge: An order of the songbird samurai gains a +1 dodge bonus to AC and a +1 sacred bonus on saves against the attacks and abilities of the target of her challenge. This bonus increases by 1 for every 4 class levels the samurai has. The samurai must be wearing light or no armor, not using a shield, and carrying no more than a light load to gain this benefit.
Skills: An order of the songbird samurai adds Knowledge (religion) (Int) and Perform (Cha) to her list of class skills. The samurai adds half her level to Craft checks and Profession (gardener) checks.
Order Abilities: A samurai belonging to the order of the songbird gains the following abilities.
Versatile Performance (Ex):
At 2nd level, the order of the songbird samurai gains the benefits of the bard’s versatile performance ability with one Perform skill. Perform Dance -> Acrobatics, Fly.
Resolve: Starting at 1st level, the samurai gains resolve that he can call upon to endure even the most devastating wounds and afflictions. He can use this ability once per day at 1st level, plus one additional time per day for every two samurai levels beyond 1st. Whenever the samurai defeats the target of his challenge, he regains one daily use of his resolve, up to his maximum number of uses per day. Defeating the target of his challenge usually involves reducing the target to 0 hit points or fewer, but the GM might rule that an enemy who surrenders or flees the battle is also defeated. He can use this resolve in a number of ways.
Determined: As a standard action, the samurai can spend one use of his resolve to remove the fatigued, shaken, or sickened condition. If the samurai is at least 8th level, he can alternatively remove the exhausted, frightened, nauseated, or staggered condition. If the condition has a duration longer than 1 hour or is permanent, this ability removes the condition for 1 hour, at which time the condition returns.
Resolute: Whenever the samurai is required to make a Fortitude or Will save, he can spend one use of his resolve as an immediate action to roll twice and take the better result. He must decide to use this ability before he rolls the saving throw.
Unstoppable: When the samurai is reduced to fewer than 0 hit points but not slain, he can spend one use of his resolve as an immediate action to instantly stabilize and remain conscious. He is staggered, but he does not fall unconscious and begin dying if he takes a standard action. He does fall unconscious if he takes additional damage from any source.
Dancer’s Grace: When wearing no armor and not using a shield, the warrior poet gains a bonus to Armor Class equal to her Charisma bonus (to a maximum of her samurai level). A warrior poet loses this bonus while flatfooted or otherwise denied her Dexterity bonus.
This replaces the samurai’s proficiency with medium armor, heavy armor, and shields.
Graceful Warrior: The warrior poet gains Weapon Finesse as a bonus feat and can apply its benefits to glaives, katanas, and naginatas as if they were light weapons. This does not alter the weapons’ properties for the purposes of any other effects.
Skirmisher’s Challenge: The warrior poet adds her samurai level to her damage rolls only on her first successful attack against a challenged target each round.
This modifies challenge.
Flourish: The warrior poet is skilled at performing elegant moves in battle. At 1st level, the warrior poet gains a flourish of her choice from the list below. She gains another flourish at 3rd, 5th, 9th, 13th, 17th, and 20th levels.
Kitsune’s Mystique: The warrior poet gains Improved Feint as a bonus feat, ignoring its prerequisites. When the warrior pot uses Spring Attack or takes a move action to ove she can attempt to feint against one creature she threatens during her movement as part of her movement.
Exodus of Speed x2: As long as the warrior poet is wearing light or no armor and carrying no more than a light load, her land speed increases by 10 feet. A warrior poet can select this flourish up to three times.
Graceful Strike: At 4th level, when the warrior poet uses Weapon Finesse to make a melee attack that adds her Dexterity bonus to attack rolls and her Strength bonus to damage rolls, she also adds half her samurai level to damage rolls.
This replaces mounted archer and demanding challenge.
Battle Dance: At 6th level, the warrior poet gains Spring Attack as a bonus feat. At 12th level, she gains Improved Spring Attack as a bonus feat, and at 18th level, she gains Greater Spring Attack as a bonus feat. The warrior poet does not need to meet the prerequisites for these feats.
This replaces the samurai’s bonus combat feats.
Hide in Plain Sight: A shadowdancer can use the Stealth skill even while being observed. As long as she is within 10 feet of an area of dim light, a shadowdancer can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow.
Her major flaw is big-picture thinking and idealism. Her personal values and book knowledge can make her decision making less than practical and she would benefit from a more pragmatic companion to temper her idealism.
Likes: Good friends, family, books, learning new things, fine clothes, dancing.
Regardless of the truth, the Baroness found herself spending far more time at her family’s estates away from the city. Adolina grew up alongside her two half-brothers and Baron Trevon took pains to treat all his children equally. Adolina therefore grew up in an atmosphere of luxury until her twelfth birthday, when her father enrolled her in Lady Docur's School for Girls. Knowing full well that Adolina was unlikely to ever inherit the family title the Baron sought to ensure that his daughter would be well provided for in case of his untimely death. At Lady Docur's school Adolina learned a wide variety of skills, which stood her in good stead when her worst fears were confirmed by her father's death.
Her half-brother Canton assumed the family title and endowed his half-sister with the wealth that their father wished for. In return Adolina voluntarily left Kintargo and travelled towards Magnimar, clearing the way for her brother's uncontested assumption of house leadership. Her passion for Ancient Thassalion had long been an open secret, which provided the perfect excuse for a long holiday.
Finding the City of Monuments to her liking she settled permanently and has only recently been disturbed from a contented existence by the marital troubles of her friend Iesha Foxglove.