![]()
About "Lucy"Female Native Outsider CG
Bardiche +3 D10+4
Gear: Stylish hide armor;
Heavy shield (emblazoned with Abrogail Thrune in lingerie on a luxury bed);
Sap labeled "Sir Boinksalot"
Bardiche labeled "Doesnt actually sing but one day it will get Bloodsong".
Hidden items: A pointy wizard hat with "Wizzard and Sourcerror" written on it in Abyssal Profile under raging song:
AC 16/14/10
Traits:
Diva in training (You gain a +1 trait bonus in that specific Perform skill, and all Perform skills are class skills for you. You also increase the save DCs of all language-dependent spells and effects you create by 1.)
Unwelcome Business +1 to disguise and its a class skill, can disguise as a tiefling(and thinks she is one anyway)
Drawback: Vain You are sensitive about the way others perceive you. Whenever you fail an opposed Charisma-based check, you take a –2 penalty on all Charisma-based checks for the next 24 hours.
Alternative racial traits:
Feats
future choices:
Level 3 Extreme Mood swings Enthusiasm is great! Level 3 Rage power
Level 5
Level 6 rage power
Level 7 feat
Skills: Background skills:
Adventure skills 5/5 (favored class):
Spells known:
Level 1:
CV:
-21 years an about 4 year old tiefling (it is hard to tell though) is deposited at Milari Docurs boarding school in a crib, holding a diamond as payment -21 year to -7 years
-7 years to -1 year
-1 year till now
plot hooks and personality ticks:
--Will want to know what happened to Shensen --Is very much for freedom of expression --Is rather suspicious of "Nocticula redeemer queen" --Swears in very colorfull Abyssal when under pressure --Tends to say "Showtime" when initiative is rolled --Had some thoughts of how to rebell, one of the workable ones is using alter self to be a totally different species when doing rebellion things. So far, her prepared Aliases are the 2 Adlets "Powerwolf" and "Steppenwolf", the Charau-Ka "Guano Ape" and the Lizardman "Lizard-Wizzard". The goal is to make the chelish government hunt a group of animal based vigilantes, and not her. It is kind of funny how she can "shapechange" more effectively then an actual vigilante. Although its once per day and only lasts for minutes per level.
scrolls best left untouched:
Ok Lucy, think. Your role it to play Nocticula, Lady in Shadow, as she is bargained with in order to not interfere with Desnas expedition to kill Aolar. Lucy paced in her study You are also in Cheliax, so any official information on Nocticula would made any Nocticulans in the audience facepalm so hard their presumably pretty noses would be in danger, and thats is possibly very bad for me. You also look like someone who jumped out of a "Sexy tiefling cult of Nocticula" recruitment poster, because you probably descend from a Succubus. Oi, ancestral communion is a thing! I just need an image of my ancestor, but since my ancestor is a shapechanger, arguably an image showing any very attractive and hopefully Nocticulan Succubus should do! Just need a scroll, but I can claim that these are research outtakes! Lucy had an idea.
Am I supposed to be in a very dark room? she thought disoriented as she could no longer perceive her surroundings
Appearance:
An almost too perfect figure, long silky black hair and interestingly enough 2 pairs of horns. Quite smiling red eyes, she looks like she jumped out of a "Join the cult of Nocticula/Shamira/Socothbenoth/Ardad Lili" recruitment poster if such were a thing. She is aware of her looks, and not above using them. Long form abilities and class things for reference:
Weapon and Armor Proficiency A skald is proficient with all simple and martial weapons, light and medium armor, and shields (except tower shields). A skald can cast skald spells while wearing light or medium armor and even using a shield without incurring the normal arcane spell failure chance. This does not affect the arcane spell failure chance for arcane spells received from other classes. Like other arcane spellcasters, a skald wearing heavy armor incurs a chance of arcane spell failure if the spell in question has somatic components. Bardic Knowledge (Ex) A skald adds 1/2 his class level (minimum 1) on all Knowledge skill checks, and may make all Knowledge skill checks untrained. Cantrips Skalds learn a number of cantrips, or 0-level spells, as noted on Table: Skald Spells Known. These spells are cast like any other spell, but they do not consume any slots and may be used again. Spell Casting A skald casts arcane spells drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. Every skald spell has a verbal component—these verbal components can take the form of song, recitation, or even non-verbal music like percussion. To learn or cast a spell, a skald must have a Charisma score equal to at least 10 + the spell’s level. The saving throw DC against a skald’s spell is 10 + the spell’s level + the skald’s Charisma modifier. Like other spellcasters, a skald can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Skald. In addition, he receives bonus spells per day if he has a high Charisma score. The skald’s selection of spells is limited. A skald begins play knowing four 0-level spells and two 1st-level spells of the skald’s choice. At each new skald level, he gains one or more new spells, as indicated on Table: Skald Spells Known. Unlike spells per day, the number of spells a skald knows isn’t affected by his Charisma score; the numbers on Table: Skald Spells Known are fixed. At 5th level and every 3 levels thereafter, a skald can choose to learn a new spell in place of one he already knows. In effect, the skald loses the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least 1 level lower than the highest-level skald spell the skald can cast. A skald may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level. A skald need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell’s level. Raging Song (Su) A skald is trained to use music, oration, and similar performances to inspire his allies to feats of strength and ferocity. At 1st level, a skald can use this ability for a number of rounds per day equal to 3 + his Charisma modifier. For each level thereafter, he can use raging song for 2 additional rounds per day. Starting a raging song is a standard action, but it can be maintained each round as a free action. A raging song cannot be disrupted, but it ends immediately if the skald is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round to maintain it. A raging song counts as the bard’s bardic performance special ability for any effect that affects bardic performances. A skald may learn bard masterpieces. A raging song has audible components, but not visual components. Affected allies must be able to hear the skald for the song to have any effect. A deaf skald has a 20% chance to fail when attempting to use a raging song. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to raging songs. If a raging song affects allies, when the skald begins a raging song and at the start of each ally’s turn in which they can hear the raging song, the skald’s allies must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song’s effects last for that ally’s turn or until the song ends, whichever comes first. At 7th level, a skald can start a raging song as a move action instead of a standard action. At 13th level, a skald can start a raging song as a swift action instead. Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song’s bonuses on Will saves increase by 1; the penalty to AC doesn’t change. At 8th and 16th levels, the song’s bonuses to Strength and Constitution increase by 2. (Unlike the barbarian’s rage ability, those affected are not fatigued after the song ends.) If an ally has her own rage class ability (such as barbarian’s rage, bloodrager’s bloodrage, or skald’s inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features. Scribe Scroll At 1st level, a skald gains Scribe Scroll as a bonus feat. |