
Tribim |

First of all, I hope everyone celebrating has a good extra-long weekend and that all of us, celebrating or not, get to spend the weekend with someone they love.
But, on to more serious stuff, YBD you said:
... The area is separated from the rest of the complex by a metal gate just to the south.
Does the keys we have unlock the gate, or does Tribim need to try it before we know?

Aerith Lithanel |

Happy thanksgiving to all who celebrate it!
Want to reiterate my question about the spear. It’s a very nice spear to have, if nothing else because of the +2 perception. That’s huge given the house rules for perception.
Aerith has her mithril curve blade, which is better for her in combat. But would anyone else like to use said spear? Epperson, I think it is a straight upgrade over your flail?

Tribim |

@Tribim: The keys aren't labeled, so you'll have to try them first. However, to save time, I assumed you did that "off-camera." :-)
Cool, just couldn't tell how far he got into D18's area, looks like a tight squeeze, I'll get a post up soon.

Tribim |

Aerith has her mithril curve blade, which is better for her in combat. But would anyone else like to use said spear? Epperson, I think it is a straight upgrade over your flail?
Either way I think we should keep the flail, now I'm kicking myself (only a little) for not sticking with the spear build.
Who has the highest perception? Maybe they should carry it just so they can get the bump. If Tribim keeps it as a secondary weapon, he'll throw it, then move in with the shortswords.

Epperson, son of Epper |

Oh, I'm sorry - I thought that Tribim was using the new and fancy spear.
Epperson's perception ain't great, so it doesn't really serve him as an upgrade in that sense, but if it has reach (the spear), then that works nicely with Epperson's patrol abilities. The adamantine flail is nice though 'cuz adamantine.
Happy to do whatever serves the party best.
And also - Happy Thanksgiving from New Zealand!!!

Mahmoud the Blade |

Considering Tribim is always taking 10 on Perception checks, I think the spear’s magic ability would suit him best, but it’s pretty easy to buy a longspear for Epperson if he wants a reach weapon.
Happy Thanksgiving!

Aerith Lithanel |

…could we put a flag on it and call it a banner? Put it on his back for the passive +2 perception.
Or use some gold to make it transformative. So it can turn into a shortsword?

Tribim |

... but if it has reach (the spear), then that works nicely with Epperson's patrol abilities. The adamantine flail is nice though 'cuz adamantine.I double checked, the spear isn't a longspear
…could we put a flag on it and call it a banner? Put it on his back for the passive +2 perception.
Or use some gold to make it transformative. So it can turn into a shortsword?
I'm not super keen on Tribim having a 'flag' on his back, and spending gold to make it transformative seems a little much. I'm ok with tribim using it to poke around and either throwing it, using it or dropping it. He can draw the shortswords as part of a move action.
Like the adamantine flail, I don't like to 'give up' obviously expensive weapons. I tend to play characters that can use whatever they find. But both using spheres and the ABP changes the way we approach stuff. Either way, if someone else wants to use it as a primary or secondary weapon, or if we need to sell it, I'm ok with that too.

Tribim |

As Tribim begins working on the locked gate, four familiar figures step out from behind the various pillars...
Did Tribim get the gate open?

Tribim |

I don't tend to do a lot of table talk, though it's easier with discord, but do we keep talking? or Attack?
I'm half tempted to try and bribe the half elf and keep accusing the leader of lying to see if I can get the wizard on our side. In the meantime we can relock the gate and use our ranged knives if they attack. Any thoughts?

Aerith Lithanel |

(1) Call out an equal share if the mercenary joins us. Easy to yell out, easy to understand. Better to share treasure than to die.
(2) Aerith teleports our charming dwarf wherever he wants
(3) We stab them all in the face(s)

Mahmoud the Blade |

I think a fight is inevitable, but anything we can do to reduce their party cohesiveness is beneficial. As long as they're willing to keep talking I think we should continue, though we should brace ourselves for offensive magic as soon as the hotheaded spellcaster lets loose. I'm fine with sharing treasure with the mercenary. :)

Epperson, son of Epper |

(1) Call out an equal share if the mercenary joins us. Easy to yell out, easy to understand. Better to share treasure than to die.
(2) Aerith teleports our charming dwarf wherever he wants
(3) We stab them all in the face(s)
I would agree to all of these. Their leader is duplicitous and the mercenary likely would jump ship if offered equal pay.
I'd ask Aerith to 'port me to the wand-wielding hothead, please. Fanny can also be useful as distraction to spell casters.

Tribim |

Ok, I'll get a post up still talking, do we want to wait to teleport Epperson? Do we like the odds of locking the gate and testing our range weapons against theirs?

Mahmoud the Blade |

That seems like a workable plan. It might also convince the mercenary to do nothing against us if they can't attack us easily, though I doubt she'll attack the others unless it looks like we have the upper hand.

Tribim |

Apparently, I'd not re-healed Tribim from the last combat :(
I will double check to see if we acquired any healing potions he may dip into.
Edit: Anyone care if Tribim had picked up one of the potions of CMD?

Mahmoud the Blade |

I'm fine with it, Tribim.
I'll wait until after Epperson teleports to decide who to attack, since we probably want to gang up on whoever it is as much as possible.

Tribim |

erp, are we still sending epperson in? I locked the door so they couldn't get to us...

Mahmoud the Blade |

I thought that was the plan? Him suddenly appearing behind them should mess up their spellcasting a bit, and I don't think Aziz or their leader is likely to engage in melee so they can't really gang up on him.

Tribim |

sorry, tribim will drink the potion and unlock the door.

Tribim |

Place yourself however you like. Aerith can keep this up as needed, though if the door is unlocked then it would alleviate the need.Sorry I f*d this up, my brain went another direction. When I asked in discussion:
Ok, I'll get a post up still talking, do we want to wait to teleport Epperson? Do we like the odds of locking the gate and testing our range weapons against theirs?When Mahoud answered
That seems like a workable plan. It might also convince the mercenary to do nothing against us if they can't attack us easily, though I doubt she'll attack the others unless it looks like we have the upper hand.
I assumed he was agreeing with the whole plan, and that we'd make ranged attacks to soften them up and then send Epperson in. Tribim will unlock and open the gate next round so he can move in and help Epperson.
Again, sorry.

Tribim |

Epperson takes a guard stance around the two downed combatants.
I wanted to comment over here, If Epperson is guarding the NPC's that's fine, but my intent was for Tribim to be talking to the half elf. Tribim had promised if they didn't join then they'd get a cut, Mahoumed said they needed to help. So. I was trying to bridge the gap of them 'helping' as 'guarding' the others. I probably should have said it better, sorry about that.

Your Benevolent Dictator |
2 people marked this as a favorite. |

Congrats on finishing Book One of the adventure path! As you can see, you'll be left with a mystery. Don't worry; it probably isn't important. ;-)
Now's a great time to hit Level Four. For those of you unfamiliar with my ruleset, you'll gain a Background feat and a +1 deflection bonus to AC. Don't forget that deflection bonuses also apply to Touch AC. In addition, you gain +2 to any three ability scores. Naturally, these won't stack with themselves but can otherwise be used as desired. I'm also amenable to bonus splitting, so if you want to keep things simple and instead gain +1 to all stats, that's fine with me. :-)

Mahmoud the Blade |

Hooray! I've updated Mahmoud to level 4.
4. Johnsonfinder Fighter 4, BAB +4, saves +4/+1/+1; combat talent (Barrage: Augmented Grip), martial spontaneity, ADVANCED WEAPON TRAINING* (Focused Weapon), +1 skill; +2 Con, +2 Dex, +2 Wis; Acrobatics* +15, Athletics 1+8, Heal 1+3, Influence 0-1*, Influence* (threaten) +15, Knowledge (divine) 3-1, Knowledge (dungeoneering) 1+2, Perception* 4+3, Perform (dance) 4+11, Sense Motive 3+3, Survival 3+6, Use Magic Device 4-1; SKILL FOCUS (Perform [dance]); deflection +1

Aerith Lithanel |

Stats: +2 Dex (18) +2 Con (12) +2 Int (22)
BaB: +1
HP: +10
Skills: +10
Spell Points: +2
DR/2 (Magic)
Deflection: +1
Quick Teleport: When teleporting yourself or a group that includes yourself, you may spend an additional spell point to teleport as a move action instead of a standard action. You cannot make a free touch attack as part of a quick teleport, but you may affect another creature if you are already touching them.
Will update profile soon :)

Tribim |
1 person marked this as a favorite. |

a +1 deflection bonus to AC. Don't forget that deflection bonuses also apply to Touch AC.
It applies to CMD as well, correct?
Edi: Ok I think we're good to go:
@ 4th lvl:
Benefits
Ability boost x3: Dex, Con, Cha,
Background feat:
Other Benefit: Deflection +1
Rogue
Hp + 10
+1 BAB, Relex,
Debilitating injury:
instinct: Improved Uncanny Dodge
rogue talent: Combat Feat: Two Weapon Defense
skill specialty: Trapfinding
Combat Talents: Mercurial Flow
+ 10 skills: + 1 to Acrobatics, Disable Device, Deception, Escape Artist, Influence, Knowledge (civilization), Lore (ancestors), Stealth. and + 2 Use Magic Device

Tribim |

yikes, I forgot the background feat, let's go with deft hands...

Mahmoud the Blade |

Mahmoud: I'm not sure where you're getting access to Advanced Weapon Training, as I thought it was a higher-level option. Could you clarify?
Sure! The description of the feat mentions that a fighter with the Weapon Master archetype can take it a level earlier, and furthermore that it doesn't count against the number of times he can take the feat when he uses his bonus feat to do so.

Tribim |
1 person marked this as a favorite. |

First of all, happy holidays.
Now, do we want to go explore the 'site' the other group ignored? I would have asked in game, but I wasn't sure it was actually an option, YBD is it even an option?

Aerith Lithanel |

Happy Holidays!
And I think that is a *great* idea. I'm all for that.
Also, it seems wise to check out the auction when it is open. Otherwise, we'll have lots of loot and nobody to sell it to.

Tribim |

So, what I hear you saying is we'd find a large warehouse full of low level undead (who wouldn't fall for feint) with no treasure and no XP... nevermind...

Epperson, son of Epper |

Slow and steady, just like Epperson....
Stat bumps: Strength 14 to 16; Wisdom 14 to 16; Charisma 16 to 18
BaB +1....that means CMB, CMD, and melee attacks go up. Not sure about the PSB/PSD and MSB/MSD stats. I'd love some help there please, GM.
Deflection bonus to AC. Check. AC 18
Will Save bumped by Wisdom increase.
Are HP maxed? If not, then HP roll: 1d8 ⇒ 7 +2 = 9 hp. That's pretty swell.
Skills +6: Athletics +8; Influence +10; Knowledge (occult) +6; Lore (curses) +6; Sense Motive 9; UMD +11
Class stuff:
Dread Escalation (1 Strife): Magical barricades created by spell effects can be targeted. In addition, you can make the Strength check to breach obstructions out to the normal range of your Maledictions.
Background feat......hmmmm. I'm lost. I confess that I find the Spheres website impenetrably dense. Add on to that the fact that search bar is useless for the Spheres wiki.....I don't know what's a Background feat and what is not. A big cry for help to the GM here. I'd like to enhance my Patrol action. My Assist feat doesn't seem to go along well with PbP gaming, sadly, so I'm finding the Patrol utility severely limited. GM, I'd be grateful if you might make me somehow more useful to our party with my Patrol abilities. Thanks for looking.
Fanny (Animal Companion): No changes (4th level provides nothing)

Your Benevolent Dictator |

Malefactors aren't spellcasters, so you can completely ignore MSB/MSD. They're used for caster level checks, spell resistance, etc. ;-)
Background feats aren't on the Spheres wiki, which is probably why you're having trouble finding them. Everything needed for the Malefactor can be found on my homebrew website; the Spheres wiki is just needed for combat/magic talents, and since Malefactors don't innately get any after character creation, you can ignore the Spheres wiki if you'd like. :-) The list of Background feats can be found HERE and HERE.
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Enhancing your Patrol ability will need to wait until next level, as combat talents can't be selected as Background feats. I'll give you some suggestions, though, so you'll have plenty of time to think about it. :-)
- Swift Guardian: activate your Patrol as a Standard action instead of a full-round. You can also "spend your focus" (once per combat unless you invest talents) to do this as a Move action.
- Cold Iron Call/Durable: your Defend Other talent can also be used to redirect spells/negative conditions to yourself.
- Steel Hide: your Defend Other talent can also turn enemy crits into normal hits.
- Punishing Rebuke: instead of using your Assist talent, enemies in your Patrol zone provoke an AoO from you whenever they attack an ally (but not when they attack you).
Assist and Punishing Rebuke are both (zone) talents, by the way. There are several others, but only one can be used when you start a Patrol. If you'd like, you can swap out Assist for a different (zone) talent that might be more useful. :-)
Patrol is a great ability, but it's a bit limited until your BAB increases enough to meaningfully increase your threatened area. It's also very dependent on battlefield positioning, and that's something that this party has struggled with a bit thus far. Two quick ways to make Patrol more useful are by switching to a reach weapon or finding a way to temporarily increase your size. A potion/wand of enlarge person could work, but another interesting option is to work toward the Living Monolith PrC.

Mahmoud the Blade |

I think we should sell all the weapons, armor, magic items, and treasures we found (including the spear of the watchful guardian). We should be able to buy an item to give a +2 competence bonus to Perception for a fraction of the spear's value, if no one is going to actually use it as a spear. It doesn't seem very suited to Tribim, since without a particular Equipment talent it isn't a finesse weapon.

Tribim |

So I would rather keep the spear, I was considering it as a secondary weapon and spending a couple spheres to use it. I would definitely use it as a range weapon at the beginning of combat, where I'm only getting a single attack anyway. But if the group decides by vote to sell it, I would be fine with that.
I'm more frustrated that you posted it for sale in game before we had a conversation about what was actually for sale...
Just got home from a long trip out of town, I'll get a post up in the morning.
If anyone has a preference on the spear, please voice it. I'd much rather the whole group be involved in the decisions about what we sell or keep. I'm good either way as long as we stay consistent.

Epperson, son of Epper |

I think I'd be more useful with my Patrol ability with a reach weapon, like a spear.
I feel bad giving up the adamantine flail as the flail is Groetus' chosen weapon. And, adamantine is quite lovely. Still, I think we should keep one and sell the other. I'm happy to take suggestions.
I think I will take Scholar as my background feat (thank you for those lists, GM) and choose Lore: Curses and Knowledge: Occultism as my two boosts, if that's OK.

Tribim |

Hey Epperson, the spear isn't a reach weapon, it would need to be a 'long spear' I still think you should keep the adamantine flail first it's the weapon you use, second it's great for dr with constructs. It's nice to have one.
Is your desire to keep one and sell one based on the increase in money available?
As I commented earlier, I'd like to set principles for how we will proceed in the future. In general, I like to keep the magical items we find, especially weapons that can be primary or secondary weapons. But that is not always everyone's preferences. Like I said, I'm happy to concede to the groups wishes but I do want a pattern that we then can use regularly.

Epperson, son of Epper |

All good. If it's not a long spear, then Epperson will stick with the flail.
I'm keen to upgrade my armour, but just as happy to go with the flow.