Rogeif Yharloc

Beorn the Divine's page

429 posts. Alias of Andrea1.


Full Name

Beorn the Divine

Race

Half-Orc

Classes/Levels

Bard3HP(1)30/30/Init+5F+3R+4W+3Per5AC13T11FF12

Gender

2Condamage

Size

M

Age

24

Alignment

CG

Deity

Shelyn

Languages

Common

Occupation

BARD!

Strength 14
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 9
Charisma 17

About Beorn the Divine

Full Name : Beorn the Divine
Race: Half-Orc

Classes/Levels Bard 3

Gender M

Size M

Age 18

Special Abilities : Darkvison 60 feet

Alignment: CG

Deity : Shelyn

Location :

Languages :Common

Occupation : BARD!

Strength 14 (+2)
Dexterity 12 (+1)
Constitution 14 (+2)
Intelligence 10
Wisdom 9
Charisma 17 (+3)
Height: 6'2" Weight: Hair: Black Eyes: Grey
Favored Class: Bard(HP)
EXP:
Hit Points: 30 (11 plus +2 bonus)
Spd: 30
Init: +5
AC: 13(+2armor shield + 1Dex)/Touch 11 /FF 12)
BAB: +2
CMB: + 4
CMD: 15
Saves: Fort+2 Ref +4 Will +3

Weapons:
Longsword +4 1d8+2 19-20/x2
Dagger +4 1d4+2 19-20/x2

Skills: 6/level +2 Bonus ranks from campaign
Perform-Sing(Bonus) (2+3+3+1 Trait) 9
Diplomacy (Bonus) (2+3+3) 8
Perception (3+3) 6
Acrobatics (2+1+3) 6
Climb (2+2+3) 7
Know-History (2+3) 5
Know-Local (2+3) 5
Know-Nobility (2+5) 4
Swim (3+2) 5
Survival (2-1) 1

Feats:Arcane strike (Swift action +1 damage and treated as magic) ,Improved Initiative (+4 Init)
Traits:Diva in Training(+1 sing,+1 DC of language dependent spells by 1),

Special Abilities:+2 to intimidate,Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
Famous +1 Bluff/Intimidate in settlements/areas of less than 1000 people.Replaces Bardic Knowledge
Bardic Performance 10 Rounds Standard action
Countersong
Distraction DC 13
Inspire Courage +1 Hit/Damage/Saves vs. fear and charm
Second Wind ability: twice per day you gain the innate ability to heal 1d4+1 Hp, as a standard action
Prima DonnaAt 2nd level, as her efforts to outdo her rivals increase, a Diva can spend additional rounds of bardic performance to augment countersong, deadly performance, fascinate, frightening tune, and scathing tirade (see below). When used, this ability gives her a +2 bonus on her Perform check or saving throw DC for those performances. The diva must spend an additional round of bardic performance for every round she uses prima donna to increase her Perform check result or saving throw DC.

Versatile Performance (Ex)
At 2nd level, a bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill’s bonus, whether or not he has ranks in that skill or if it is a class skill. At 6th level, and every 4 levels thereafter, the bard can select an additional type of Perform to substitute.

The types of Perform and their associated skills are: Act (Bluff, Disguise), Comedy (Bluff, Intimidate), Dance (Acrobatics, Fly), Keyboard Instruments (Diplomacy, Intimidate), Oratory (Diplomacy, Sense Motive), Percussion (Handle Animal, Intimidate), Sing (Bluff, Sense Motive), String (Bluff, Diplomacy), and Wind (Diplomacy, Handle Animal).
Inspire Competence A bard of 3rd level or higher can use his performance to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The ally gets a +2 competence bonus on skill checks with a particular skill as long as she continues to hear the bard’s performance. This bonus increases by +1 for every four levels the bard has attained beyond 3rd (+3 at 7th, +4 at 11th, +5 at 15th, and +6 at 19th).
spells per day Unlimited/4////
Known
(12)0.Daze,Dancing Lights,Prestidigitation,Message
(13)1. Saving Finale,Hideous Laughter ,Cure Light Wounds
2
3
4

Equipment
Fighter's Kit (9 gp)
backpack
bedroll
belt pouch
flint and steel
iron pot
mess kit
rope
soap
torches (10)
trail rations (3 days)
waterskin
Longsword (15 gp)
Leather armor (10 gp) (+2 ac +6 dex)
Dagger (2 gp)

20 Platinum
69 gp
13 copper

Description: Beorn is a strapping young man with a thick head of black hair and,(to his dismay) a still sparse mustache and beard. His
orc heritage is displayed by somewhat pointed ears and teeth and ruddy complexion. He attempts to dress well but quite often has to
be satisfied with common clothing.