Feats:Arcane strike (Swift action +1 damage and treated as magic)
Traits:Diva in Training(+1 sing,+1 DC of language dependent spells by 1),
Special Abilities:+2 to intimidate,Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
Famous +1 Bluff/Intimidate in settlements/areas of less than 1000 people.Replaces Bardic Knowledge
Bardic Performance 6 Rounds Standard action
Distraction DC 13
Inspire Courage +1 Hit/Damage/Saves vs. fear and charm
Second Wind ability: twice per day you gain the innate ability to heal 1d4+1 Hp, as a standard action
spells per day Unlimited/2////
(13)1. Saving Finale,Hideous Laughter
Fighter's Kit (9 gp)
flint and steel
trail rations (5 days)
Longsword (15 gp)
Leather armor (10 gp) (+2 ac +6 dex)
Dagger (2 gp)
Description: Beorn is a strapping young man with a thick head of black hair and,(to his dismay) a still sparse mustache and beard. His
orc heritage is displayed by somewhat pointed ears and teeth and ruddy complexion. He attempts to dress well but quite often has to
be satisfied with common clothing.