GM Euan's Jade Regent

Game Master Euan

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Male Dwarf
Moose:
Appr+6,Arc +11, Heal +7, Geog +9, Local+9, Nat +11, Perc +15, Driver 13,+5 SenseMot/Surv, Spellcraft +11

Round 9

Mukluk realizes that blue might be a bigger jerk than the sticky jerk and shoots a stream of mule piss at him. He moves to get a clean shot.

Divine Mule Piss: 1d20 + 4 + 1 - 4 ⇒ (12) + 4 + 1 - 4 = 13 touch to hit;
1d4 + 2 ⇒ (2) + 2 = 4 divine fire

Muk Around, Find Out:

Melee:
[ dice=Trepanator]1d20+2[/dice] to hit;
[ dice]1d6[/dice] cold iron piercing damage

Mule Bite:
[ dice=MuleBite]1d20+4[/dice] touch to hit;
[ dice=Divine]1d4+2[/dice] damage

Mule Kicks:
[ dice=MuleKicks]1d20+4[/dice] touch to hit;
[ dice=Force]1d4[/dice] damage

[ dice=Divine Mule Piss]1d20+4[/dice] touch to hit;
[ dice]1d4+2[/dice] divine fire

Acid: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15 touch to hit;
1d4 + 2 ⇒ (3) + 2 = 5 acid

Adhesive Spittle -2 to attacks, -4 to dex for 2d4 ⇒ (3, 2) = 5 rounds. DC 18 Reflex to avoid being stuck to the ground DC16 str to break free.

Scorching Ray:
1d20 + 4 ⇒ (14) + 4 = 18 touch hit;
4d6 ⇒ (1, 6, 6, 6) = 19 fire damage
9/26 left.

AC: 12/12/10 + 1 w/shield
Fort/Ref/Will: +2/+3/+9 +2 vs spells, poison
HP: 27/27
Resist 5 cold/acid

Focus: 0/3
Hero Points: 0/3
Speed: 20'
Luck? 0/1 used
MuleFire: 0/7 used


Roll20 Map - Tracking Sheet

Rory and Storm both miss, but Rory is close enough to strip her remaining mirror image! Mukluk moves into a good line, and launches fire! Sadly, blue deftly dodges the effect. Kisaiya misses blue as well, leaving the field open for Durgan to hack away and finish them off! Ameiko steps up on the leader, and does what she can to aid Rory in his attacks on her.

Ameiko katana: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d8 + 3 + 1d6 ⇒ (4) + 3 + (4) = 11 (fire)

She continues to miss with her heavy blade.

Omoyani smiles as the dagger cuts deeply enough to administer the poison, but she’s disappointed that there’s no immediate effect! Annoyed, she flicks her wrist again for a fresh dose of poison (swift) and she switches targets after dropping back to avoid flanking.
Deadly Kiss on Ameiko: 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 12 damage: 1d4 + 2 ⇒ (2) + 2 = 4
Deadly Kiss on Ameiko: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11 damage: 1d4 + 2 ⇒ (3) + 2 = 5

She too misses her swings!

- Round 7 -
Rory - 22 (-18hp, poisoned D8)
Storm - 22 (-8hp)
Mukluk - 18
Kisaiya - 17+ (-3hp)
Durgan - 17- (poisoned C2)
Ameiko - 16 (-18hp)
Omoyani - 15 (-10hp, 1 image, -2 to attacks, -4 to dex)
Blue - 15 (-37hp, bleeding)
Red - 15 (-31hp, bleeding)
Green - 15 (-30hp, -2att, -4dex, bleeding)

• Next up everyone.


Male halfling wolf-rider

Seeing the ninja moving towards the door, Rory nudges Storm with his knees, "Come on boy, let's not let her escape." Guiding the wolf all the way to the northern wall they loop around so the ninja can't strike them. Coming in from the rear Storm snaps at her legs trying to drag her down as Rory slashes at her with his fancy new scimitar.

Blessing, Storm 30 ft ove, Outflank attack: bite, Rory Outflank Attack + 1 scimitar,
bite: 1d20 + 5 + 4 ⇒ (17) + 5 + 4 = 26 for damage: 1d6 + 3 ⇒ (5) + 3 = 8 trip: 1d20 + 5 + 4 ⇒ (15) + 5 + 4 = 24
Scimitar: 1d20 + 8 + 1 + 4 ⇒ (16) + 8 + 1 + 4 = 29 for damage: 1d4 + 1 + 4 ⇒ (3) + 1 + 4 = 8

Active effects:
blessing of moose,
Init: + 4,
hero points 1/3
Animal focus 4 of 4 remaining to use.
Rory HP 25/43; AC: 22, T 14, FF 18 CMB 2/CMD18, Fort: + 8, Ref: + 10, Will: + 5 Perception: +12/14
Storm HP: 22/30 AC: (23), T 14, FF 18 CMB 5/CMD 18 (22 vs trip) Fort: + 6, Ref: + 7, Will: + 2 Perception + 9/11
Rory Conditions =
Storm Conditions = (Focus: Tiger + 2 dex)
Spells Known (Caster Level 1, Concentration +, DC 12+lvl)
. . Orisions known@5: know direction, light, mending, spark, purify food and water, read magic
. . 1st (2/4) Obscuring Mist, Entangle, magic fang, clw
. . 2nd lvl (2/3) Barkskin, Burst of Radiance, stone call


Roll20 Map - Tracking Sheet

Correction - I have no mirror images left when Rory attacks. I just forgot to remove it on the visible notes.

Storm bites the woman and drags her lowered dexterity ass to the ground where Rory stabs her! Still very much alive, she's still prone and hurting after the dual blows.


M Dwarf | AC 17, T12, FF16, CMD 17 | HP 37/38 | F +8 R +4 W +9 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +10 | Spells Remaining: None

Durgan moves up and smashes the woman with his morningstar.

Attack, Bless, vs Prone: 1d20 + 7 + 1 + 4 ⇒ (15) + 7 + 1 + 4 = 27
Damage: 1d8 + 5 ⇒ (7) + 5 = 12


Male Dwarf
Moose:
Appr+6,Arc +11, Heal +7, Geog +9, Local+9, Nat +11, Perc +15, Driver 13,+5 SenseMot/Surv, Spellcraft +11

Round 7

Mukluk moves up, putting away his wand and drawing the Trepanator. It’s going to see use soon. Move and move.


F

Kisaiya advances on the downed ninja and adds a slash of her own to the storm of blows.

Attack with Saya (bless): 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Nutrition Facts:

HP: 46/49
AC: 22/12/20
Saves: F7/R4/W7
Hero Points: 2
Smite Evil Used: 0/2
Lay on Hands Used: 3/4
Divine Bond Used: 1/1
Second Chance
Spells/Effects Active:

Saya:
[ dice]1d20+10[/dice] to hit;
[ dice]1d6+4[/dice] damage.


Roll20 Map - Tracking Sheet

GM Rolls:
1d20 ⇒ 15

Rory and Storm both hit as the remaining opponent is dragged to the ground. Mukluk moves into position and prepares his favorite weapon. Kisaiya piles on, and even manages to score a blow against the prone, dex reduced opponent! Durgan too lands a heavy blow. Ameiko tries her hardest as she lowers and drops into flank (5’ step) with Durgan.

Ameiko katana: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21 (flank)
damage: 1d8 + 3 + 1d6 + 1d6 ⇒ (2) + 3 + (1) + (2) = 8 (fire, sneak)

She manages a hit! For the first time whilst wielding the blade, she scores a solid blow.

Omoyani, bloodied and battered, spits a wad of blood and phlegm - and turns invisible!

I don’t think any of you can see her at the moment and she used a ki power to turn invisible so no AoOs from that. She stands, provoking if you can see her, and moves. I’ve left her on the map at her last known location.

- Round 8 -
Rory - 22 (-18hp, poisoned D8)
Storm - 22 (-8hp)
Mukluk - 18
Kisaiya - 17+ (-3hp)
Durgan - 17- (poisoned C2)
Ameiko - 16 (-18hp)
Omoyani - 15 (-53hp, -2 to attacks, -4 to dex)
Blue - 15 (-37hp, bleeding)
Red - 15 (-31hp, bleeding)
Green - 15 (-30hp, -2att, -4dex, bleeding)

• Next up everyone.


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Male halfling wolf-rider

Frowning as the ninja disappears Rory hears some shuffling about, "I think she's on the move!" Encouraging his wolf, "Get her Storm, sniff her out." As Storm sniffs the air moving his head back and forth, he eventually stops and gives a soft 'woof.' Excitedly Rory calls out, "She's over here!" as he slashes with his fancy new scimitar.

Blessing, Storm, two move actions. Rory Outflank Attack + 1 scimitar,
survival: scent: 1d20 + 5 ⇒ (7) + 5 = 12
Scimitar: 1d20 + 8 + 1 + 4 ⇒ (16) + 8 + 1 + 4 = 29 for damage: 1d4 + 1 + 4 ⇒ (3) + 1 + 4 = 8
invisible, high is good: 1d100 ⇒ 93

Active effects:
blessing of moose,
Init: + 4,
hero points 1/3
Animal focus 4 of 4 remaining to use.
Rory HP 25/43; AC: 22, T 14, FF 18 CMB 2/CMD18, Fort: + 8, Ref: + 10, Will: + 5 Perception: +12/14
Storm HP: 22/30 AC: (23), T 14, FF 18 CMB 5/CMD 18 (22 vs trip) Fort: + 6, Ref: + 7, Will: + 2 Perception + 9/11
Rory Conditions =
Storm Conditions = (Focus: Tiger + 2 dex)
Spells Known (Caster Level 1, Concentration +, DC 12+lvl)
. . Orisions known@5: know direction, light, mending, spark, purify food and water, read magic
. . 1st (2/4) Obscuring Mist, Entangle, magic fang, clw
. . 2nd lvl (2/3) Barkskin, Burst of Radiance, stone call


M Dwarf | AC 17, T12, FF16, CMD 17 | HP 37/38 | F +8 R +4 W +9 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +10 | Spells Remaining: None

Durgan will move and attack the identified location of the ninja.

Attack, Bless: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Damage: 1d8 + 5 ⇒ (6) + 5 = 11
01-50 Miss: 1d100 ⇒ 93


Roll20 Map - Tracking Sheet

Storm sniffs out the opposition, and Rory snuffs it!

You all hear as she collapses on the ground.

We are out of initiative, and within a minute, she'll be visible.

Durgan can finish her if he likes.


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M Dwarf | AC 17, T12, FF16, CMD 17 | HP 37/38 | F +8 R +4 W +9 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +10 | Spells Remaining: None

Durgan will finish the ninja while Mukluk attends to the monks.

He will then channel to heal the party.
Channel #3: 3d6 ⇒ (2, 2, 2) = 6

He follows that up with a healing spell on Ameiko.
Divine Favor to CLW: 1d8 + 5 ⇒ (5) + 5 = 10


Roll20 Map - Tracking Sheet

As the party heals, I expect you will also search...

The three monks each had
Amulet of natural armor +1 (2,000gp ea, x3)

Their leader had some good stuff too!
Deadly Kiss (+1 dagger with blue blade, swift action poisoning) (10,302gp)
Earthfire Shuriken (+1 flaming burst & DC 15 reflex or catch on fire) (400gp ea, x6)
Shozoku of the Night Wind (+2 armor, +5 stealth, invisibility 1xday, 2xday with ki) (12,000gp)


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Male Dwarf
Moose:
Appr+6,Arc +11, Heal +7, Geog +9, Local+9, Nat +11, Perc +15, Driver 13,+5 SenseMot/Surv, Spellcraft +11

"Wow, good job Stormsy! That's exactly what Moose woulda done! So I know it's excellent work. You're a regular ass-istant with the way you help out with what Moose thinks is best," Mukluk cheers Storm's nose as he does trepanate each of the ninja skulls, and especially the head jerk.

He will then cast Detect Magic and see what interesting stuff might be about.


Male halfling wolf-rider

Sheathing his scimitar Rory quickly dismounts to frisk the bodies. Being left unattended, Storm, hearing the dwarf speaking to him, attempts to lick the muletender's bald head as he talks. Hoping his wolf wasn't bothering his friend, Rory calls, "Storm come over here, leave Mukluk alone." Looking past the wolf, Rory tells his friend, "Don't mind Storm, it's just his way of saying you're part of his pack."

Having helped pack up the stuff they'd found Rory remounts his wolf and moves back towards the door in the south west corner where the ninja had ran too. Pointing towards it he asks, "Shall we?" Without really waiting for an answer the wolf-rider begins checking the door for locks and traps.

yep, you guessed it, taking 10(24) on perception


Male Dwarf
Moose:
Appr+6,Arc +11, Heal +7, Geog +9, Local+9, Nat +11, Perc +15, Driver 13,+5 SenseMot/Surv, Spellcraft +11

”That was a good scrap, wasn’t it? The suckers are tough to hit but they were no match for us, especially with Moose on our side,” Mukluk grumbles.

Mukluk will help gather and identify the loot left by the ninja(GM) and then move to support Rory at the next door.


F

Kisaiya attends to Ameiko. ”Are you holding up okay? I could tell you were having a rough time there. I know it can’t be good for your nerves to have to worry about all these assassins popping out of nowhere aiming for you.” She pauses as she realizes that she probably shouldn’t be putting that worry into Ameiko’s head. ”Sorry, I just mean, I worry about you. I want you to know you can rely on me. And not just in the samurai honor way. I know I get worked up about that stuff and formality isn’t your thing. So just think of it like someone who cares about you wanting to help. Anything you need, I’m there for you.”

Charisma Check DC 15: 1d20 + 1 ⇒ (19) + 1 = 20


Roll20 Map - Tracking Sheet
Kisaiya Shiraishi wrote:
Kisaiya attends to Ameiko. ”Are you holding up okay? I could tell you were having a rough time there. I know it can’t be good for your nerves to have to worry about all these assassins popping out of nowhere aiming for you.” She pauses as she realizes that she probably shouldn’t be putting that worry into Ameiko’s head. ”Sorry, I just mean, I worry about you. I want you to know you can rely on me. And not just in the samurai honor way. I know I get worked up about that stuff and formality isn’t your thing. So just think of it like someone who cares about you wanting to help. Anything you need, I’m there for you.”

Ameiko smiles warmly, "Why thank you! I see us as all in this together really." She cleans the blade somewhat clumsily and starts lining up at the next door. "Still, thank you." she says seriously as she climbs back into the air.

"Say, as no one seems to want them, I'll take one of those amulets of natural armor. Be good to get hit less."

Rory checks and then opens the door to reveal a short hall. Shrugging he moves to the next door and, after checking it, opens it as well. There's a long hall, leading to some downward stairs, and another door. This new hall is clearly fresher construction. Likely after the complex was transferred from Snorri Stone-Eye to the Rimerunners Guild.


Male halfling wolf-rider

Keeping a keen eye out, Rory continues down the hall until he reaches the door. Carefully listening at the door, he then checks it for locks or traps.

let's be extra careful on this on and take 20(34)


Male Dwarf
Moose:
Appr+6,Arc +11, Heal +7, Geog +9, Local+9, Nat +11, Perc +15, Driver 13,+5 SenseMot/Surv, Spellcraft +11

Mukluk lets others take the defensive magics, and the offensive magics, knowing that he would be mostly in the back from such things.

”Don’t suppose we want to check on these cubbie-holes first,” Mukluk points to the north at the four doors. ”No sense going down if there are more of them invisible types around to stab me in the back. I prefer my backstabbin’ to the front, if you know what I mean.”

Mukluk moves over to the first door and will examine it, then open it.

1d20 + 14 ⇒ (10) + 14 = 24 Perception


Roll20 Map - Tracking Sheet

Backing up… you quickly search the remaining monk cells. A few straw pallets, an odd trinket or two, but nothing much to speak of. However, there are more cells than monks. At least here...

Storm sniffs at the next door and whines, but Rory can find nothing wrong, so he opens it!

A brazier in the corner of this room glows faintly with red coals, its smoke reminiscent of the stench of scorched flesh. A short bed with a headboard carved with the image of an open-mouthed demon stands against one wall, and a small table cluttered with books, scrolls, and a stuffed and mounted stirge sits across from it.

A magic circle has been scribed in center of the floor with chalk. Torn papers, bits of old food, and other debris are scattered about the room, collecting in corners and under the bed and table. Quite a mess!

Giving the room a cursory once over, you’ll find a partially scribed scroll of planar binding. The scroll is unfinished, and looks very much like a work in progress. The circle on the floor is a protective circle for that spell. Also, there’s a stack of dried flesh next to the brazier to get that oh so nasty smell. It’s on purpose!

Rory also spies a secret panel on the headboard - hidden in the demon’s mouth. But he can’t find the trigger - at least not with a glance. You could force it I suppose.


M Dwarf | AC 17, T12, FF16, CMD 17 | HP 37/38 | F +8 R +4 W +9 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +10 | Spells Remaining: None

"We can take our time here to search, I think.
Rory, I see you are still injured. Do you have more magic of your own? Or now might be a good time to use that wand. I am entirely out of spells, aside from orisons. However, if we take time, I can bandage your wounds so that they heal properly."
Treat Deadly Wounds application of the Heal skill.
"I can still fight, but I cannot counter our foes' tactics. If we were to fall back and rest when we finish exploring this level, I could prepare magic to thwart Invisibility or to protect us from flames.
I fear that we have greater foes ahead. That raven that escaped has likely gone to join the leaders."


Male halfling wolf-rider

As the heat of battle wears off, Rory realizes Durgan is right, he and his wolf had been wounded. Nodding in agreement with Durgan, "Using the wand would be good." he gestures towards the basement, "I think you're right, the raven has probably warned whoever is in charge. But the longer we wait, the more prepared they will be. Or worse, they will get away."

He looks towards the others and asks, "Do we heal up quickly and head to the basement, or do we risk their escape?"

edit:
Gesturing towards the secret panel on the headboard - hidden in the demon’s mouth, Rory asks, "Amieko, while we discuss our plans can you open the secret panel on the headboard?"


M Dwarf | AC 17, T12, FF16, CMD 17 | HP 37/38 | F +8 R +4 W +9 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +10 | Spells Remaining: None

Don't forget that we heal up from resting. I normally don't worry about healing up the last 1 HP/HD if we are on our way to rest for that reason. But I think Rory is down 12. Think Storm is only down 2.


Roll20 Map - Tracking Sheet

Ameiko looks at the headboard while you chat about whether to continue or break.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

She shrugs, "I can't find it. Maybe we'll have to break it up."

To be clear, you don't know where the trigger is, so Ameiko can't disable it. Taking ten is not always sufficient to find everything...

Ameiko suggests, "I too am out of spells, but won't they just come at us if we rest? They still don't know we're coming, I think. I dunno what to do."


Male Dwarf
Moose:
Appr+6,Arc +11, Heal +7, Geog +9, Local+9, Nat +11, Perc +15, Driver 13,+5 SenseMot/Surv, Spellcraft +11

Mukluk leans towards rest, thinking about how little he has left to give.

”I wouldn’t mind some downtime,” he utters, hoping to take a step back from all the bloodshed. He does take at look at what might be a trapped mechanism.

1d20 + 14 ⇒ (12) + 14 = 26 Perception - Trigger?


M Dwarf | AC 17, T12, FF16, CMD 17 | HP 37/38 | F +8 R +4 W +9 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +10 | Spells Remaining: None

Durgan will Take 20 searching for the mechanism.

Perception Take 20: 20 + 10 = 30


Roll20 Map - Tracking Sheet

Durgan, after some little while, finds a pressure plate and opens the demon’s mouth. Inside is a small compartment with three scrolls - magic circle against evil.


Roll20 Map - Tracking Sheet

Ameiko gets really excited about a spell she just learned. ”It’s called Calm Emotions! It’ll stop most of the fights back at the ‘Dragon! I mean, we don’t get many, but this will keep the idiots from doing too much damage before I kick them out.” She laughs, looking forward, or perhaps into the past - to a simpler time when her aspirations are/were merely to maintain the Rusty Dragon.

She also now has Heroism. She doesn’t get a lot of spells however, so if you want heroism cast upon you (and at some point she’ll get a rod of extend so it’ll last the full ‘dungeon’) please consider buying a Runestone of Power (link) for 8,000gp. Or better still - having one made…


Male Dwarf
Moose:
Appr+6,Arc +11, Heal +7, Geog +9, Local+9, Nat +11, Perc +15, Driver 13,+5 SenseMot/Surv, Spellcraft +11

With a bit of Read Magic, Mukluk examines the scrolls, offering 2 to Durgan and keeping one for himself.

"These are kind of interesting, I think. More your thing than mine, but good for the wolfsy-twins over there, maybe," Mukluk points to Rory and Storm.

"Now we need to find a place to relax maybe," Mukluk says, looking for agreement.


Male halfling wolf-rider

Looking from one dwarf to the other Rory nods, "That works, Storm's been trying to lick his wounds anyway." He gestures back the way they came, "Storm and I can move faster, we'll bring up the rear."


Roll20 Map - Tracking Sheet

The party seems to have decided to stop for the day. But where do they go to rest for the remainder of the day and night?


Male Dwarf
Moose:
Appr+6,Arc +11, Heal +7, Geog +9, Local+9, Nat +11, Perc +15, Driver 13,+5 SenseMot/Surv, Spellcraft +11

"Maybe we retreat all the way back down the stairs? Might find a good place down in the woods, or the like," Mukluk suggests as he likes sleeping outside, but then he's usually with Moose and that is always a delight.


M Dwarf | AC 17, T12, FF16, CMD 17 | HP 37/38 | F +8 R +4 W +9 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +10 | Spells Remaining: None

"That hidden valley offered another entrance, and could lead to other places to camp. Maybe we can hide our trail somehow and keep them unsure where we went?"


Male halfling wolf-rider

Hearing Durgan speak of the hidden valley, Rory asks, "You mean out the back door over the narrow bridge, farther down the defile, where the sheep were grazing?" Rory smiles quickly, "Storm likes to chase sheep."


Male Dwarf
Moose:
Appr+6,Arc +11, Heal +7, Geog +9, Local+9, Nat +11, Perc +15, Driver 13,+5 SenseMot/Surv, Spellcraft +11
Rory Cornelius wrote:
Hearing Durgan speak of the hidden valley, Rory asks, "You mean out the back door over the narrow bridge, farther down the defile, where the sheep were grazing?" Rory smiles quickly, "Storm likes to chase sheep."

”Oh yeah, that sounds like a plan, let’s do that,” Mukluk agrees and begins to move back to a spot for some restful rest.

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