Rizolla
female human sorcerer 1
CG medium humanoid (human)
Init +2;
Senses darkvision 10 ft, low-light vision; Perception -1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 8 (1d6+2)
Fort +2,
Ref +2,
Will +1
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+1 19-20/x2)
Ranged varies +2 (varies)
Special Attacks blood havoc
Spells (CL 1; concentration +4):
1st (4/day)—
shocking grasp,
cause fear,
mage armor (bs)
0 (at will)—
detect magic,
prestidigitate,
jolt,
mending
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Statistics
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Str 12,
Dex 14,
Con 14,
Int 12,
Wis 9,
Cha 17
Base Atk +0;
CMB +2;
CMD 13
Feats WP: simple; AP: none; reach spell (1st); spell focus (evocation) (hbf), eschew materials (sbf)
Traits magical lineage, natural born leader
Skills
Intimidate +7=+3+1+3
Knowledge (arcana) +5=+1+1+3
Spellcraft +5=+1+1+3
Use Magic Device +7=+3+1+3
Background Skills
Craft (clothing) +5=+1+1+3
Lore (true dragons) +6=+1+2+3
Languages common, draconic
Combat Gear ammo 1 (n);
Magic Gear
Total Magic Gear
Potions/Scrolls/etc
Total Potions/Scrolls/etc
potion of cure light wounds x2
Misc Gear
bedroll
belt pouch
flint and steel
mess kit
soap
trail rations (5 days)
waterskin
artisan’s tools (craft: clothing)
traverler’s outfit
7 gp; 9 sp
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Special Abilities
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Bloodline Draconic (blue)
[b]Bloodline Arcana Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.
Blood Havoc Whenever you cast a bloodrager or sorcerer spell that deals damage, add 1 point of damage per die rolled. This benefit applies only to damaging spells that belong to schools you have selected with Spell Focus or that are bloodline spells for your bloodline. This ability replaces the sorcerer’s 1st-level bloodline power or the bloodrager’s 4th-level bloodline power.
Draconic Heritage At times, a human’s family history can have a dragon’s power bound to the bloodline. Humans with this trait gain darkvision with a range of 10 feet and low-light vision. They can also ignore the Charisma prerequisite for Eldritch HeritageAPG and any feat that has Eldritch Heritage as a prerequisite, but can select only the draconic bloodline with these feats. This replaces the bonus skill rank humans receive at each level.
Natural Born Leader
You excel in the role of manager. You treat your Charisma score as if it were 14 (or 2 points higher than its actual score if your actual Charisma is already 14 or higher) for the purposes of determining how many teams you can manage in the rebellion, and for the purposes of determining the bonus you add to your managed teams’ actions. In addition, you gain a +1 trait bonus to your Leadership score if you take the Leadership feat.
Magical Lineage Pick one spell when you choose this trait (shocking grasp). When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level.