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Sorry, had a very busy weekend.
Will post actions in the next 2 hours.

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Actually it's Tuke I'm waiting on. I better bot so we can move on, but if you're correct about the two delays, go for it.
I doublemoved into the room. Tuke is who I'm applying the credit to as he is not up to level. So I had to use a pregen alias, Kane is playing Lyrianne.

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I did. I guess I should add the temp HP to my tag line.

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Kane/Lyriaane, how are you managing to get a chance to hit it at all? Is your gun enchanted (your character sheet says not, and the lack of a damage bonus also suggests not)? If not, that'd be good to know in case there's some way I don't know about for my weapons to hit it.
"The Magic Gun"...now I'm just vaguely envisioning some goofy, violent update of "The Magic Flute"....

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Remember that if you cannot hit with a weapon, you could use positive energy from a wand if you can activate it, or perhaps throw a cure potion at it. Spreading the negative levels around may make the difference between survival and death.

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@Kane/Lyriaane: Also, you are in Point Blank range, so your PBS feat applies.
@Syllyn: Baldrum can hit it with his fists, they count as magic as long he has at least one ki point left in his ki pool. But right now he'll die if he takes another hit like that. Should he stay in the back and use his blessing of the faithful to give a frontliner a +2 profane bonus to attack rolls, skill checks, ability checks, or saving throws or to AC?
@Therin Baldaros: We need you!

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Kane Hue wrote:Baldrum could help you since he has a bonded item that will allow him to cast any cleric spell.Since there is no spoiler, it is because I assume he shares it with the party.
Oh great incorporeal, I'm not prepared for this, what about the rest of you.
I might be far far back in this fight.
Unfortunately not, as Baldrum's class levels are uMonk 3/Cleric (Ecclesitheurge) 1 and the Bonded Holy Symbol is a Ecclesitheurge class feature that he would get at 3rd level...

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Has anyone else tried Knowledge checks? I flunked mine hard.
Like, are we even sure this thing IS Undead yet...?

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((What does study target give you?))
Studied Target: A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target. If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll). At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack and damage rolls, as well as the bonus to slayer ability DCs against a studied, target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place At 7th level, a slayer can study an opponent as a move or swift action.
Short answer, + 2 to attack and damage.
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resistances and immunities, please

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Resistances: None Immunities: None

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Raging song's a little vague about this; does it permit those affected to still cast spells or use other magic (provided it doesn't require "concentration", which is where the vagary would really set in)?

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I've always seen it used as stopping spell casting.

The Shining Knight |

My posting is going to be spotty over the next few days--we have an inbound cyclone and I'm a member of the State Emergency Service. Please bot as needed.

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Australia?

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Yep!
All this time I thought you were American!
In any case, sorry for my own extended absence, too many things all at once.

The Shining Knight |

Off on a camping trip--back Thursday. Please bot as needed.

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Unfortunately Baldrun's acrobatics isn't quite good enough and he doesn't get into flank
Ok, that means their CMD is higher then 21. Noted. Looks like I need to invest a little gold in Acrobatics, too - probably Boots of Elvenkind... *sighs*

The Shining Knight |

Can someone remind me how the lucky number works?

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My wife and I are going away for the weekend, we'll be back late Sunday. This will be the first mini-vacation since I started here on the boards that I have not taken my laptop along so as to be able to post. However, I will be able to post Monday morning. It is the weekend, so please bot me only if absolutely necessary to keep things moving.

The Shining Knight |

Baldrum, I think everyone's waiting for you to dwarf-leap into the pool and open the spooky casket :)

The Shining Knight |

Back in two days--please bot as necessary.

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I think we are leaving it for now and coming back later. It's all your fault for opening the west door so if things go sideways because of it I blame you :)

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Any questions we can ask? I do not know the DC so I can not calculate the number of questions we can ask. Depending on the GM it is one question for every 5 you beat the DC by, and for others it is one more than that.
Now I'm confused... How can there be table variation if it is clearly stated in the (Core Rulebook) rules how this skill works? o_O
You can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s CR. For common monsters, such as goblins, the DC of this check equals 5 + the monster’s CR. For particularly rare monsters, such as the tarrasque, the DC of this check equals 15 + the monster’s CR, or more. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information. Source

The Shining Knight |
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There's actually a lot of ambiguity here, and I do see a lot of table variation. Some GMs just tell the players to ask the information they want to know, some decide themselves what will be useful to convey, whereas others decide with a random roll of the creature's abilities. Similarly, a "bit of useful information" could be *all* of its resistances, or just one, or stated in mechanical terms ("it has fire resistance 10") or stated in character terms ("it takes the intense flame of a forge to overcome its natural ability to withstand heat . . ."), etc.

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Now I'm confused... How can there be table variation if it is clearly stated in the (Core Rulebook) rules how this skill works? o_O
The rules say
"A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information. Many of the Knowledge skills have specific uses as noted on the below table.Some say that that means you get to ask a question if you make the DC, then an additional question for every 5 you exceed the DC by. Others say you only get the basics for making the DC but you only get to ask questions for every 5 you beat the DC by. To me it seems pretty obvious that you get to ask a question by just making the DC, but I know at least one GM that only allows you questions when you beat it by 5.
But I think Therin's approach is the right one. Just list your potential questions in order of preference and let the GM sort it out.
And Shining Knight is right, some GM's just provide what they think will be useful rather than having the players try to guess which category is useful and which is not.
In any case, there is a lot of table variation because of the ambiguity of the phrase 'bit of useful information'.

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Plus, I go by the feeling that if you roll a nat 20, you may as well get a bonus bit of info. Make that nat 20 mean something.

The Shining Knight |

I think we're waiting for Alexis to take an action?

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yeah it's what i've seen at other tables..list what they would like in order, and the gm fills in what they rolled to allow...i've seen it other ways as well...interesting grey area...at least it's not a bad grey area for once...

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"My intuition tells me everything we've been through has been a carefully contrived scheme leading to this moment: the final battle of good versus evil! Be ready my boon companions, for an epic struggle against the lich-king himself, with the fate of the free world riding on the outcome!"
Shining Knight? You really need to meet another character of mine.
That and whoever plays this guy....

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I'm a little confused by Therin's, TSK's and Kane's placement on the map, we had been previously discussion the things in Room 2, wouldn't they have been at least that close on the map?

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So am I. Do you mean room 12? The yellow numbers mark entrances.

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Shaken I think.

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Three other players by the looks of it.

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This is brutal, at least from Syllyn's perspective, as he is alone int he room with all of them.

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And since Baldrun is still moving rapidly in the direction of 'away', the undead get to act.
His name is actually Baldrum... but right now the misspelling happens to be correct, too: He's bald and he's running (away)! ^_^

The Shining Knight |

I'm afraid I'm off this morning on that training course, back on the 25th. The timing may be propitious, as it looks like The Shining Knight is hors de combat due to an untimely death :) Get 'em good, fellow Pathfinders!

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Moved from gameplay
And it looks like the Black Knight has whiffed on Syllyn all three times after felling the Shining Knight. Speaking of ...
So any damage Syllyn has taken is from the burning sand.
So do you want us to roll the damage to ourselves from the spell and keep track of our own hitpoints?