PFS1e 8-07 - From the Tome of Righteous Repose (KS) (Inactive)

Game Master phaeton_nz

Evergreen - Levels 3-7
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Silver Crusade

#?-?? Male LN Dwarf unch. Monk 3/Cleric (Ecclesitheurge) 1 | HP 29/31 | AC 17(21) T 17 FF 14(18) (mage armor)| CMB +7, CMD 24 | F +6, R +6, W +6 (+2 vs. Poison/Spells/SLAs) | Ini +2 | Perc +10 (darkv. 60'), SM +7 | Speed 30ft | Ki 6/6 | Lucky Number: ?

Sorry, had a very busy weekend.
Will post actions in the next 2 hours.

Scarab Sages

Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
phaeton_nz wrote:

Actually it's Tuke I'm waiting on. I better bot so we can move on, but if you're correct about the two delays, go for it.

I doublemoved into the room. Tuke is who I'm applying the credit to as he is not up to level. So I had to use a pregen alias, Kane is playing Lyrianne.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Thanks for the clarification Kane. GM it's been a bit since we started the combat, just in case would you let the rest of us know when we can go?

Scarab Sages

NG female Gnome True Silvered Throne 4
Spoiler:
|AC 18, T 10, FF 18 (+4 vs SA/AoO)|HP: 31/31|F +3, R 0, W +8 (+2 vs Illusion, +4 vs disease/poison)|Init +3, Perc +6|CMB +1 CMD 10|Wagon 1/1, Mystery 1/1, Stardust 5/5, Starburn 2/2, Guiding Star 1/1

Syllyn, did you catch my post?

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

I did. I guess I should add the temp HP to my tag line.

Scarab Sages

NG female Gnome True Silvered Throne 4
Spoiler:
|AC 18, T 10, FF 18 (+4 vs SA/AoO)|HP: 31/31|F +3, R 0, W +8 (+2 vs Illusion, +4 vs disease/poison)|Init +3, Perc +6|CMB +1 CMD 10|Wagon 1/1, Mystery 1/1, Stardust 5/5, Starburn 2/2, Guiding Star 1/1

Kane/Lyriaane, how are you managing to get a chance to hit it at all? Is your gun enchanted (your character sheet says not, and the lack of a damage bonus also suggests not)? If not, that'd be good to know in case there's some way I don't know about for my weapons to hit it.

"The Magic Gun"...now I'm just vaguely envisioning some goofy, violent update of "The Magic Flute"....

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

Remember that if you cannot hit with a weapon, you could use positive energy from a wand if you can activate it, or perhaps throw a cure potion at it. Spreading the negative levels around may make the difference between survival and death.

Silver Crusade

#?-?? Male LN Dwarf unch. Monk 3/Cleric (Ecclesitheurge) 1 | HP 29/31 | AC 17(21) T 17 FF 14(18) (mage armor)| CMB +7, CMD 24 | F +6, R +6, W +6 (+2 vs. Poison/Spells/SLAs) | Ini +2 | Perc +10 (darkv. 60'), SM +7 | Speed 30ft | Ki 6/6 | Lucky Number: ?

@Kane/Lyriaane: Also, you are in Point Blank range, so your PBS feat applies.

@Syllyn: Baldrum can hit it with his fists, they count as magic as long he has at least one ki point left in his ki pool. But right now he'll die if he takes another hit like that. Should he stay in the back and use his blessing of the faithful to give a frontliner a +2 profane bonus to attack rolls, skill checks, ability checks, or saving throws or to AC?

@Therin Baldaros: We need you!

Silver Crusade

#?-?? Male LN Dwarf unch. Monk 3/Cleric (Ecclesitheurge) 1 | HP 29/31 | AC 17(21) T 17 FF 14(18) (mage armor)| CMB +7, CMD 24 | F +6, R +6, W +6 (+2 vs. Poison/Spells/SLAs) | Ini +2 | Perc +10 (darkv. 60'), SM +7 | Speed 30ft | Ki 6/6 | Lucky Number: ?
Syllyn wrote:
Kane Hue wrote:

Since there is no spoiler, it is because I assume he shares it with the party.

Oh great incorporeal, I'm not prepared for this, what about the rest of you.
I might be far far back in this fight.
Baldrum could help you since he has a bonded item that will allow him to cast any cleric spell.

Unfortunately not, as Baldrum's class levels are uMonk 3/Cleric (Ecclesitheurge) 1 and the Bonded Holy Symbol is a Ecclesitheurge class feature that he would get at 3rd level...

Scarab Sages

NG female Gnome True Silvered Throne 4
Spoiler:
|AC 18, T 10, FF 18 (+4 vs SA/AoO)|HP: 31/31|F +3, R 0, W +8 (+2 vs Illusion, +4 vs disease/poison)|Init +3, Perc +6|CMB +1 CMD 10|Wagon 1/1, Mystery 1/1, Stardust 5/5, Starburn 2/2, Guiding Star 1/1

Has anyone else tried Knowledge checks? I flunked mine hard.

Like, are we even sure this thing IS Undead yet...?

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps
phaeton_nz wrote:
((What does study target give you?))

Studied Target: A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target. If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll). At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack and damage rolls, as well as the bonus to slayer ability DCs against a studied, target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place At 7th level, a slayer can study an opponent as a move or swift action.

Short answer, + 2 to attack and damage.

Silver Crusade

#?-?? Male LN Dwarf unch. Monk 3/Cleric (Ecclesitheurge) 1 | HP 29/31 | AC 17(21) T 17 FF 14(18) (mage armor)| CMB +7, CMD 24 | F +6, R +6, W +6 (+2 vs. Poison/Spells/SLAs) | Ini +2 | Perc +10 (darkv. 60'), SM +7 | Speed 30ft | Ki 6/6 | Lucky Number: ?

resistances and immunities, please

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | PFS1e 6-19 | PFS1e 1-46

Resistances: None Immunities: None

Scarab Sages

NG female Gnome True Silvered Throne 4
Spoiler:
|AC 18, T 10, FF 18 (+4 vs SA/AoO)|HP: 31/31|F +3, R 0, W +8 (+2 vs Illusion, +4 vs disease/poison)|Init +3, Perc +6|CMB +1 CMD 10|Wagon 1/1, Mystery 1/1, Stardust 5/5, Starburn 2/2, Guiding Star 1/1

Raging song's a little vague about this; does it permit those affected to still cast spells or use other magic (provided it doesn't require "concentration", which is where the vagary would really set in)?

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

I've always seen it used as stopping spell casting.


Level 6 | HP -29/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain, Shaken, bless

My posting is going to be spotty over the next few days--we have an inbound cyclone and I'm a member of the State Emergency Service. Please bot as needed.

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

dang..stay safe dude...

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | PFS1e 6-19 | PFS1e 1-46

Australia?


Level 6 | HP -29/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain, Shaken, bless

Yep!

Scarab Sages

NG female Gnome True Silvered Throne 4
Spoiler:
|AC 18, T 10, FF 18 (+4 vs SA/AoO)|HP: 31/31|F +3, R 0, W +8 (+2 vs Illusion, +4 vs disease/poison)|Init +3, Perc +6|CMB +1 CMD 10|Wagon 1/1, Mystery 1/1, Stardust 5/5, Starburn 2/2, Guiding Star 1/1
The Shining Knight wrote:
Yep!

All this time I thought you were American!

In any case, sorry for my own extended absence, too many things all at once.


Level 6 | HP -29/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain, Shaken, bless

Off on a camping trip--back Thursday. Please bot as needed.

Silver Crusade

#?-?? Male LN Dwarf unch. Monk 3/Cleric (Ecclesitheurge) 1 | HP 29/31 | AC 17(21) T 17 FF 14(18) (mage armor)| CMB +7, CMD 24 | F +6, R +6, W +6 (+2 vs. Poison/Spells/SLAs) | Ini +2 | Perc +10 (darkv. 60'), SM +7 | Speed 30ft | Ki 6/6 | Lucky Number: ?
phaeton_nz wrote:
Unfortunately Baldrun's acrobatics isn't quite good enough and he doesn't get into flank

Ok, that means their CMD is higher then 21. Noted. Looks like I need to invest a little gold in Acrobatics, too - probably Boots of Elvenkind... *sighs*

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

or daredevil boots

Scarab Sages

NG female Gnome True Silvered Throne 4
Spoiler:
|AC 18, T 10, FF 18 (+4 vs SA/AoO)|HP: 31/31|F +3, R 0, W +8 (+2 vs Illusion, +4 vs disease/poison)|Init +3, Perc +6|CMB +1 CMD 10|Wagon 1/1, Mystery 1/1, Stardust 5/5, Starburn 2/2, Guiding Star 1/1

Red had a penalty to those last 2 attack rolls....


Level 6 | HP -29/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain, Shaken, bless

Can someone remind me how the lucky number works?

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)
The Shining Knight wrote:
Can someone remind me how the lucky number works?

See this explanation.

Liberty's Edge

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- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

My wife and I are going away for the weekend, we'll be back late Sunday. This will be the first mini-vacation since I started here on the boards that I have not taken my laptop along so as to be able to post. However, I will be able to post Monday morning. It is the weekend, so please bot me only if absolutely necessary to keep things moving.


Level 6 | HP -29/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain, Shaken, bless

Baldrum, I think everyone's waiting for you to dwarf-leap into the pool and open the spooky casket :)


Level 6 | HP -29/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain, Shaken, bless

Back in two days--please bot as necessary.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

I'm assuming someone is checking the bowl, is that not happening?

Dark Archive

1 person marked this as a favorite.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

I think we are leaving it for now and coming back later. It's all your fault for opening the west door so if things go sideways because of it I blame you :)

Silver Crusade

#?-?? Male LN Dwarf unch. Monk 3/Cleric (Ecclesitheurge) 1 | HP 29/31 | AC 17(21) T 17 FF 14(18) (mage armor)| CMB +7, CMD 24 | F +6, R +6, W +6 (+2 vs. Poison/Spells/SLAs) | Ini +2 | Perc +10 (darkv. 60'), SM +7 | Speed 30ft | Ki 6/6 | Lucky Number: ?
Syllyn wrote:
Any questions we can ask? I do not know the DC so I can not calculate the number of questions we can ask. Depending on the GM it is one question for every 5 you beat the DC by, and for others it is one more than that.

Now I'm confused... How can there be table variation if it is clearly stated in the (Core Rulebook) rules how this skill works? o_O

Knowledge skill wrote:
You can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s CR. For common monsters, such as goblins, the DC of this check equals 5 + the monster’s CR. For particularly rare monsters, such as the tarrasque, the DC of this check equals 15 + the monster’s CR, or more. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information. Source


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Level 6 | HP -29/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain, Shaken, bless

There's actually a lot of ambiguity here, and I do see a lot of table variation. Some GMs just tell the players to ask the information they want to know, some decide themselves what will be useful to convey, whereas others decide with a random roll of the creature's abilities. Similarly, a "bit of useful information" could be *all* of its resistances, or just one, or stated in mechanical terms ("it has fire resistance 10") or stated in character terms ("it takes the intense flame of a forge to overcome its natural ability to withstand heat . . ."), etc.

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)
Baldrum Battlehand wrote:
Now I'm confused... How can there be table variation if it is clearly stated in the (Core Rulebook) rules how this skill works? o_O

The rules say

"A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information. Many of the Knowledge skills have specific uses as noted on the below table.

Some say that that means you get to ask a question if you make the DC, then an additional question for every 5 you exceed the DC by. Others say you only get the basics for making the DC but you only get to ask questions for every 5 you beat the DC by. To me it seems pretty obvious that you get to ask a question by just making the DC, but I know at least one GM that only allows you questions when you beat it by 5.

But I think Therin's approach is the right one. Just list your potential questions in order of preference and let the GM sort it out.

And Shining Knight is right, some GM's just provide what they think will be useful rather than having the players try to guess which category is useful and which is not.

In any case, there is a lot of table variation because of the ambiguity of the phrase 'bit of useful information'.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | PFS1e 6-19 | PFS1e 1-46

Plus, I go by the feeling that if you roll a nat 20, you may as well get a bonus bit of info. Make that nat 20 mean something.


Level 6 | HP -29/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain, Shaken, bless

I think we're waiting for Alexis to take an action?

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

yeah it's what i've seen at other tables..list what they would like in order, and the gm fills in what they rolled to allow...i've seen it other ways as well...interesting grey area...at least it's not a bad grey area for once...

Scarab Sages

NG female Gnome True Silvered Throne 4
Spoiler:
|AC 18, T 10, FF 18 (+4 vs SA/AoO)|HP: 31/31|F +3, R 0, W +8 (+2 vs Illusion, +4 vs disease/poison)|Init +3, Perc +6|CMB +1 CMD 10|Wagon 1/1, Mystery 1/1, Stardust 5/5, Starburn 2/2, Guiding Star 1/1
The Shining Knight wrote:
"My intuition tells me everything we've been through has been a carefully contrived scheme leading to this moment: the final battle of good versus evil! Be ready my boon companions, for an epic struggle against the lich-king himself, with the fate of the free world riding on the outcome!"

Shining Knight? You really need to meet another character of mine.

That and whoever plays this guy....

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

I'm a little confused by Therin's, TSK's and Kane's placement on the map, we had been previously discussion the things in Room 2, wouldn't they have been at least that close on the map?

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | PFS1e 6-19 | PFS1e 1-46

So am I. Do you mean room 12? The yellow numbers mark entrances.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Sorry, yes I meant the yellow number '2' marking the entrance to room number '12'

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

It appears ting has succumbed to the headless horseman's Frightful Presence, is he shaken or panicked?

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | PFS1e 6-19 | PFS1e 1-46

Shaken I think.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

I'm a little lost, what are we waiting on?

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | PFS1e 6-19 | PFS1e 1-46

Three other players by the looks of it.

Scarab Sages

NG female Gnome True Silvered Throne 4
Spoiler:
|AC 18, T 10, FF 18 (+4 vs SA/AoO)|HP: 31/31|F +3, R 0, W +8 (+2 vs Illusion, +4 vs disease/poison)|Init +3, Perc +6|CMB +1 CMD 10|Wagon 1/1, Mystery 1/1, Stardust 5/5, Starburn 2/2, Guiding Star 1/1

Very, very sorry; that's about all I can say.

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

This is brutal, at least from Syllyn's perspective, as he is alone int he room with all of them.

Silver Crusade

#?-?? Male LN Dwarf unch. Monk 3/Cleric (Ecclesitheurge) 1 | HP 29/31 | AC 17(21) T 17 FF 14(18) (mage armor)| CMB +7, CMD 24 | F +6, R +6, W +6 (+2 vs. Poison/Spells/SLAs) | Ini +2 | Perc +10 (darkv. 60'), SM +7 | Speed 30ft | Ki 6/6 | Lucky Number: ?
phaeton_nz wrote:
And since Baldrun is still moving rapidly in the direction of 'away', the undead get to act.

His name is actually Baldrum... but right now the misspelling happens to be correct, too: He's bald and he's running (away)! ^_^


Level 6 | HP -29/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain, Shaken, bless

I'm afraid I'm off this morning on that training course, back on the 25th. The timing may be propitious, as it looks like The Shining Knight is hors de combat due to an untimely death :) Get 'em good, fellow Pathfinders!

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

Moved from gameplay

phaeton_nz wrote:


And it looks like the Black Knight has whiffed on Syllyn all three times after felling the Shining Knight. Speaking of ...
So any damage Syllyn has taken is from the burning sand.

So do you want us to roll the damage to ourselves from the spell and keep track of our own hitpoints?

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