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![]() Aldizog and Pancakes, as you know, I started GMing this game on the stipulations that I could play in Elfriede's Kingmaker game. A game which ended the same time she dropped from this one. Had I not invited Euan into this game I would have ended it then. I have decided to remove myself from Euan's game, thus the feelings of obligation to continue this one. I wish you all nothing but good luck and good gaming. ![]()
![]() Orthos wrote:
Looks like I should probably start working on my Knight Errant then... Edit:Of course I'm playing a cavalier in the other game I'm in with Andostre, maybe I should go Slayer or Rogue![]()
![]() Hmmmm, Spazmodeus is considering a swashbuckler, pauljathome has presented a bard, bigrig107 is switching to a bloodrager, stormraven is hoping for a wing-clipped crow and Grumbaki, aparently, wants to be the king of mice. *Waves @ Grumbaki* I lean towards full BAB or skill monkeys. For several reasons I really like the idea of playing a hedgehog/halfelf, was thinking about bloodrager but I don'twant to step on bigrig's toes if I don't have to. I see Jurassic Bard and Andostre in discussion from Deep 6 FaWtL I will probably wait to see what they are playing before I decide. Orthos, how long will you leave recruitment open? Edit: Though a hedgehog, cavalier, order of the pike is looking interesting. ![]()
![]() Orthos wrote: After reading it over, I'm fine with both of those, sure. I'll drop it in the discussion thread as well. Like I said I have mixed emotions, I find people get excited when they see the 'feat tax rules' in play. That could be a good thing or a bad thing. I'd rather play with folks who like the idea of the game, not that they have threshold that expects all the extra bells and whistles. But I can't say too much, I've found that even with games that are AP's I want to play, a 15 pt buy instead of a 20 is a deal breaker for me ¯\_(ツ)_/¯ ![]()
![]() Thank you for the quick answers! Orthos wrote: I'd played with Tacticslion years ago and knew he'd occasionally haunt Deep 6 FaWtL. Orthos wrote: Cool and cool! Orthos wrote:
So the Elephant in the room feat tax has become very popular. Honestly, I like the ABP more, it feels like magical items get to be more magical and you don't need a 'Magicmart' around every corner or rewrite every encounter to balance it out. I strongly recommend the background skills, that way a character can invest in an actual backstory without it costing precious skill points. But honestly none of the three are a deal breaker. I was going to ask if we knew how many other folks or what classes the other players have in mind, but I found the conversation and apparently it's not quite that far developed :) ![]()
![]() I must admit Orthos 'kingmaker' is the great white whale for me, I've started it six or seven times, but never got out of the first book of the AP. Also, I flat out love the idea of playing in the Redwall Abbey universe with its races. A couple of questions, are you playing by post here on Paizo and what sort of posting rate are you looking? Also, along with the races and character classes are you considering any of the 'extra' rules; like traits, background skills, 'Elephant in the room feat tax,' or 'automatic bonus progression'? Edit: ![]()
![]() phaeton_nz wrote: Thank you phaeton_nz, if it's legal and won't effect anyone receiving chronicle XP and PP I would play ting again. I just don't want to be the reason someone else doesn't get to play. I love playing ting, but I'm in plenty of games, so no reason not to let someone else have some fun. Khāṇa Tsogtsos wrote:
*Waves at Candledark* Don't change Khāṇa on ting's account, let's see if seven is legal, then we can sort it out.Again, phaeton_nz, your call, if you want to run a game with seven players (and it doesn't affect everyone's chronicles) then I'd be happy to play ting again. If not, I fully understand and wish you all nothing but the best. ![]()
![]() Baldrum Battlehand wrote: @Robert Henry: If phaeton_nz decides to have six players, I will give up my spot if you want - you applied for the game before I did. Don't sweat it Baldrum, I wasn't sure I should add another game and ting's disable device would step on Khāṇa Tsogtsos (the investigator) Toes. You all have a good time, and keep an eye on Miteke, he's trouble :) ![]()
![]() Would a 7th level slayer help out? Do I need to fill out a slot on the sign-up sheet? 1) Player name: Robert Henry
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![]() So here we are, page five and a little more than one day remaining for the recruitment: Posted Characters:
If I've missed anyone, or gotten information wrong, I apologize. This will be my last posted list, so please let Kintargo GM know of any corrections. Kintargo GM thank you for running the game, we players do appreciate it. After much consideration I've removed myself from the recruitment process (I'm starting a class in January and don't want to overload myself). Having said that, good luck and good gaming everyone! ![]()
![]() I kept hoping we’d get to page five, but with just a little more than two days remaining I thought I should update: Posted Characters:
If I've missed anyone, or gotten information wrong, please let me know and I will fix on my next update. ![]()
![]() Nine days in, and on the fourth page: Dotted
Dots with ideas:
Posted Characters:
If I've missed anyone, or gotten information wrong, please let me know and I will fix on my next update. ![]()
![]() Almost a week in, and on the third page: Dotted
Dots with ideas:
Posted Characters:
If I've missed anyone, or gotten information wrong, please let me know and I will fix on my next update. Kintargo GM wrote: Robert Henry: Hm… he could’ve trained with the dottari before Barzillai came and reappointed their commander. Maybe he resigned in protest, which would explain why he might not have their uniform any more. We could also do something that patrols the roads north of Kintargo on the Shadow Road to Nidal(!), if you’d prefer that. I’d imagine it’s a volunteer organization or the like, though. Part of the reason they moved the tanning and butcher shop to the north of town was to provide easy access to the herds coming from Nidal (Of course the other was to get the stench out of town and have easy access to the river) This is one of those situations where I wanted to make sure the fluff fits the crunch. I'm using the "Berserker of the Society" trait, which is a bit of a stretch, inferring the pathfinders, but I thought that if he was 'trained' to fight using his rage that it would fit easier. I like the idea of him patrolling the road north, we could just have the 'watch' be part of the 'family business' or other like-minded folks who live outside of the city walls. I'm really good either way, if we can't fit the trait in, I can swap it for something more conventional. ![]()
![]() Kintargo GM wrote: EDIT: Other than that, I like the backstory! Thank you. My intent is that his grandmother was a priestess or at least worshiper of Milani, raising him up to be one as well. Is it possible she is familiar with or a part of the Rose of Kintargo? In his intro she's missing and he's trying to meeting a contact to see if he can find her. It sounds like neither the dottari nor the up-and-coming militia group are the right place for Taldo. Could we make up an organized group that watches the roads north of town, or should I just make his training a family thing watching out for their own? Also, I'll wait until the next page to post another list. ![]()
![]() Kintargo GM wrote: Yeah, thanks for the list, Robert. I think you do it fairly often for recruitments like this, so I wanted to say I do absolutely appreciate it - it helps keep me from having to write down every new applicant every time. Your welcome? I don't do it as often as I used to. I've decreased the volume of the games I play in and I tried to limit my 'recruitment interest' to only games I really want to play in. Besides, it lets me remind the recruiting GM that I'm still here, without asking needless questions. Speaking of 'needless questions,' I do have one. I'm still working on Taldo's gear, when he's walking about town, he'll wear his 'armored' coat and have a Shillelagh-like walking stick (this reads 'greatclub') and a dagger or shortsword. But in his backstory, I have him joining the watch. Since his families 'shops' are outside the city, I decided if there were a specific militia for the 'outer-city' he should join it. So the questions begin; Does Kintargo have a pre-existing watch he should join? If they do, or if we're making one up, I assume (as organized as the chelish should be) there would be a 'uniform' and required weapons. Do you have any opinion about what that 'equipment' would look like? I assume he could wear parade armor to reflect the cities uniform, and whatever weapons they would carry he can also purchase. If you have no opinions or if it's more like a self-armed militia with whatever, I'll just pick something that feels appropriate. But I wanted to ask, it would provide a visual to help 'see' the vision of the city that you 'see.' Just in case Taldo's backstory: Taldo is a proud son of the Silver City of Kintargo and Cheliax. His family has been in Kintargo for generations. As long as his family can remember they have been craftsmen, operating in the tanning business. Their original location was on the riverbank in the Redroof District. As the city expanded, they moved the tannery to the outskirts of town on the north-west bank, near the Night Road, allowing them to take advantage of the herds coming in from Nidal.
Taldo’s father is a shrewd businessman named Toridan the Tanner, who started his business career inheriting his father’s tanner shop, but in time he purchased; the nearby slaughterhouse, meatpacking plant, soap making facility leather works, and eventually a large upscale butcher shop. Toridan had several children with his first wife who passed away from a lingering disease. A few years later, seeing a business opportunity, he married the much younger Shaela, the only daughter of the well-to-do butcher, Festidious. As Festidious’ only child Shaela and Toridan became not only husband and wife but business partners as well. Taldo’s older siblings ran the other aspects of Toridan’s businesses and Shaela ran the butcher shop with her father, Festidious and mother Cecile. When Taldo was little he spent a lot of time with his Grandmother Cecile. It was she who, when he was throwing a temper tantrum, learned he was a bloodrager. She taught him how to recognize when he was losing his temper and how to control it. Being a sorceress herself she taught him about hiding the heritage they shared and how to understand spell casting. During the time they spent together she told him about the different groups that had resisted the thrice-damned House Thrune, focusing on Kintargo history. She also introduced him to her goddess Milanite. They spent many mornings in grandma Cecile’s rose garden talking about all of these things. Of course if anyone asked why she kept roses the answer was simple, they used rose petals in the wash water and soap to remove the smells from the butcher shop and tannery. As Taldo became a teenager he spent a lot of time working and learning the crafts of many of the other business, but always made time for his grandmother. He learned she was not the only family member who served gods other than Abadar, who his father claimed to serve, using their facilities for banking. Most of his siblings worshiped Desna or Cayden Cailean. He became a worshiper of Milanite, but publically claimed Abadar, like his family members. He learned that his grandmother was one of the priestess. When Taldo was a young man his maternal grandfather, Festidious died, and he began to spend most of his time at the butcher shop, helping his mother and grandmother. He moved from his father’s house and lived upstairs over the shop. Around the same time he volunteered for the “outer-city” watch that many of his family were part of, putting to use the simple weapons skills he had learned from his grandfather and other family members. It was after he moved to the shop that he learned just how involved his grandmother was in other activities; coming home late in the evening or spending the entire night in Kintargo. When he would ask her about it she would tell him that the less he knew the better. Everything changed after Thrune’s representative, Paracount Barzillai, arrived. That morning of the seventh of Abadius, Taldo awoke before dawn as was his habit, noting that grandma had not returned from the city, as had become her habit more and more. He noticed the odd smell of sulfur, brimstone and smoke in the usual smell of brine and seaweed as the fog settled, but thought nothing of it. By the time his mother arrived to open the shop Taldo became concerned with his grandmother’s absence. Hearing the Devils Bells ringing off in the distance, His mother, also concerned, agreed that Taldo should go into the city to inquire of grandma’s friends to see what was going on. Taldo arrived near the Opera House a few moments after 7:00, just in time to hear the declarations implemented by the new Lord-Mayor: Paracount Barzillai Thrune. As the city guard and the Dottari began to force the crowd’s dispersal, Taldo was not able to find his Grandmothers friend. He returned home with the oppressive news. Since that morning Taldo has spent the last week carefully asking questions concerning his grandmother and for general news about what is happening. Speaking to each trusted customer he knows at the shop, and in the evenings going into the city to different establishments to hear word of what is going on in the city. ![]()
![]() Wow, day two and on the second page with plenty of additions: Dotted
Dots with ideas:
Posted Characters:
If I've missed anyone, or gotten information wrong, please let me know and I will fix on my next update. ![]()
![]() Hmmm, still working on the first cup of coffee, thought I'd start a list. Dotted
Dots with ideas:
Posted Characters:
If I've missed anyone, or gotten information wrong, please let me know and I will fix the information on my next update. Kintargo GM, I've listed the applicants in order of appearance. If you have a preferred list style or breakdown, like class or BAB, please let me know. Oh, and Euan's right, his 'tracking spreadsheet' is awesome. ![]()
![]() Hey Kintargo GM good to see your feeling comfortable enough to pick up another game. I remember the previous recruitment, I'd applies with Taldo the Tanner.' I may apply with him again, or I may put together someone entirely different. I'll need to think on it a bit. Your introductory post was fairly inclusive, the only question I have, how many players are you planning on accepting? ![]()
![]() TheWaskally wrote: RIZZENMAGNUS, at the advice my Rules Lawyer, Grumbaki; I have made these two changes to Vondal "Silvertongue" Goldbeard Grumbaki is wise, one should always listen to the wisdom of Grumbaki.... ![]()
![]() Is this ok? I'm starting a list of Freman gear Water Filter Device: 25 ml. 1 lb. This device holds one liter of water; pouring the water out of the water filter device purifies it, making it safe for drinking, washing, and similar activities. Filling and emptying the device is a full-round action. The filtration is enough to remove mundane impurities and common diseases, but does nothing to protect against poisons, and other exotic threats. Each device can cleanse 25 liters of water before deteriorating and becoming useless. ![]()
![]() FangDragon wrote: I'm assuming a stillsuit is equivalent to leather armour, please correct me if I'm wrong. GM_Panic wrote:
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![]() GM_Panic wrote: Somehow I missed the second sentence here and asked a second time, sorry about that. I will either switch one of my traits or use 'normal knives' Dorian 'Grey' wrote: Anyone got room for Craft suits?With the background skills we all should. I've got Craft Poison, but can add craft stillsuit instead of 'knowledge' geography if needed. GM_Panic wrote:
Is this instead of the "Starting Money, 3 Liters of water" or along with it? I was thinking 'village' Fremen would be a little more independent than it sounds. For clarification, do we live in a sietch? Would any of us have learned to ride a worm? Panic, three questions more, is learning to craft poisons a possibility? Would 'normal' knives be confiscated also? Lastly, I posted my characters crunch (minus expenses) would you take a look at it and make sure you approve? I will switch one of the traits to the 'heirloom' trait or just use 'regular knives and keep his crysknife hidden. Edit: Nice description on the two houses! ![]()
![]() I'm still working on the fluff, but this is most of the crunch, minus purchased items. I need to decide if I'm going to use a previously used name or come up with a new one. IF I use a present name it will be either Borak or Kunala, I'm leaning towards Borak. Any opinions? Human Rogue (3rd lvl) basic numbers:
Initiative: 6 = 4 [dex] + 2 [trait] Speed: 30 ft. Hit Points: 33 = 8 + 5 + 5 + 12 + 3 AC: = 10 + [armor] + 4 [dexterity] + 1 [TWD]
Fort: + 5 = 1 [base] + 4 [constitution]
Base Atk + 2
Melee: + 3 = 2 [base] + 1 [strength]
Stats: Str. 12, Dex. 19, Con. 18, Int. 12, Wis. 16, Cha. 8, Abilities:
Race: Human Dual Talent: Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits. Traits:
Drawbacks:
Feats:
Unchained Rogue Archetpe: Sandshadow
favored class bonus: Rogue + 1 HP Skills:
33 = 3(8 [class] + 1 [Int] + 2 [background skills) The rogue’s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Knowledge (Nature) (Int.) and Survival (Wis) from Trait Acrobatics: = 4 [Dex] + 3 [rank] + 3 [class skill] - [armor] Appraise: + 1 [Int] Bluff: - 3 = - 1 [Cha] – 2 [drawback] Climb: = 1 [Str] + 1 [rank] + 3 [class skill] - [armor] Craft (poison) + 7 = 1 [Int] + 3 [rank] + 3 [background skill] Diplomacy: - 1 [Cha] Disable Device: = 4 [Dex] + 3 [rank] + 3 [class skill] - [armor] Disguise: - 6 = - 1 [Cha] – 5 [drawback] Escape Artist: = 4 [Dex] + 3 [rank] + 3 [class skill]- [armor] Heal: + 3 [Wis] Intimidate: - 1 [Cha] Knowledge (geography) + 7 = 1 [Int] + 3 [rank] + 3 [background skill] Knowledge (local) + 5 = 1 [Int] + 1 [rank] + 3 [class skill] Knowledge (Nature) + 6 = 1 [Int] + 1 [rank] + 3 [class skill] + 1 [trait] Perception: + 9/11 = 3 [Wis] + 3 [rank] + 3 [class skill] + 2 (natural settings) [trait] Ride: = [Dex] 3 [rank] + 3 [class skill] - [armor] Sense Motive: + 3 [Wis] Stealth: = 4 [Dex] + 3 [rank] + 3 [class skill] - [armor] Survival: + 11/13 = 3 [Wis] + 3 [rank] + 3 [class skill] + 2 [trait] + 2 (find food/water) [trait] Swim: = 1 [Str] - [armor] Gear:
Mundane Items Explorer’s outfit: N/A, N/A sub-total gp. lbs. Consumables: Sub-total gp. lbs.
Total weight of all gear: lbs, wealth Carry Capacity
Ideas:
talents in relationship to poison: Poison use lasting poison signature poison swift poison Feats: Edit Do we get a 6th trait for the drawback 'spice addiction'? :) Edit #2 How are we doing HP? Edit #3 I may have misread the recruitment. Was the drawback plus addiction mandatory or did we get a sixth trait with the drawback? If mandatory I will need to drop a trait. ![]()
![]() Curious about languages, is there a common tongue? I assume we speak 'Freman' whether that's Chakobsa or something else, but will we also speak what the outworlders speak, or will that need to be an extra language. Is there a 'battle' sign language also? Those would be the three languages I would be most interested in. Also, what is the lore on carrying more than one Crysknife? I know the fremen have one, they don't draw it unless they get blood on it. But can someone carry two? If not, what if I spend a 'trait' on 'Heirloom weapon' I want my rogue to use two knives, preferably crysknives. As a child he watched his parents and brother killed by Harkonnen soldiiers. He would be severely wounded and hide. But would keep his fathers (or mothers) Crysknife (possibly having killed the harkennen who wounded him with it). Then later earning his own, thus using two. Might be the only weapons he carries. If that doesn't work he will carry some other sort of dagger or knife with his Crysknife. The character is coming together in my head, short (5'4") lithe, wild eyed, scar down the face (possibly lost an eye if it doesn't effect perception) Grows up half wild, gets beaten a lot for taking stuff that doesn't belong to him. Very religious, hangs out with the 'poisoner' to learn his craft and wants to kill Harkonnen REAL bad. ![]()
![]() GM_Panic wrote:
With this in mind, do you all mind if my character is a cousin or foster child? Watched his parents die at the hands of the Harkonnens, earned a scar in the process, hid in the sand until they left. Was raised with you since then. ![]()
![]() So actually thinking about crunch, and the amount of water we have to spend. Can we use the price for grappling hooks and rope for the hooks to ride a worm? Will the tents at price work to keep our moisture? Will a 'healing kit' work to seal both our wound and our still suits or will we need another way to keep them repaired. What would that kit look like? Any Idea the price on 'thumpers'? Keeping in mind they are disposable :) Since we're just still in the bare beginnings of making characters, we don't need to know now, but questions about pricing on specifically Dune items may need to be addressed along with specific skills. Would any of us know how to fly a thopter? It wouldn't be hard to make 'fly' be equipment and add 'Drive' to the skill list for land vehicles. Does Ride get to be our skill at mounting a worm :) Anyway, just food for thought ![]()
![]() GM_Panic: It feels like we should only carry one Crysknife, does that seem right? Sweet, now I just need to decide if 'Survivalist' is the better archetype or not. I figure I can pick up 'survival' with a trait, but "go twice the normal number of days without water and triple the normal number of days without food before feeling the effects of either thirst or starvation." is quite the perk. I'll keep crunching stuff... ![]()
![]() Kasit wrote: @Robert Henry and Dorian Gray. Would either (or both?) of you want to make our characters family? If so, Kasit will take the “family-ties” drawback. Dude.... if not family at least from the same Sietch. But I like the idea of family. As long as we've lost someone to the 'off-worlders.' I'd been looking at either an unchained monk or unchained rogue. I like the monk for the bonus to AC, but I like the rogue ability to do damage with dex. I decided to go rogue, between the extra damage from dex, sneak attack and the extra skill points it just seemed more practical. Panic, I'm looking at archetypes, what's your opinion on turning Earthshadow into 'sandshadow'? I'm looking for a way to emulate attacking from under the sand. This feels like it may fit. If it's too 'mystical' I'll lean towards the archetype survivalist Sadly I can't do both, since both give up 'trapfinding' ![]()
![]() Daniel Stewart wrote:
hmmm can Trawets reroll that constitution? Or should he reroll the whole character? ![]()
![]() I don't know if were going with the traditional roll order or using the players book, but just for fun I'll roll as written DPB wrote: Roll 3d6 for each of your character’s Ability Scores in turn: Strength, Intelligence, Wisdom, Dexterity, Constitution, and Charisma. And we are keeping them in order? Hmmmm, several ideas, let's see what the dice provide. Str: 4d6 - 2 ⇒ (4, 2, 4, 5) - 2 = 13Int: 4d6 - 3 ⇒ (5, 3, 3, 6) - 3 = 14 Wis: 4d6 - 1 ⇒ (6, 1, 4, 1) - 1 = 11 Dex: 4d6 - 3 ⇒ (3, 6, 6, 5) - 3 = 17 Con: 4d6 - 1 ⇒ (1, 5, 3, 6) - 1 = 14 Cha: 4d6 - 2 ⇒ (5, 3, 2, 6) - 2 = 14 Well I certainly can't complain about those, especially with the possibility of a 2/1 buy. I was thinking Human fighter, Human Friar or catfolk thief. looks like a Grimalkin Thief. More to come in a moment :) ![]()
![]() Hey GM ST thanks for the invite, happy to give M&M another go. A pleasure to meet you DQ, I've been following the Ustalavic Kingmaker campaign Nadiya is a strong addition to that game. Ok, the idea I have is to reuse a character built for an alt-earth game, that has been in several. This is his first iteration Angus. Angus will believing in 'reincarnation' and he 'remembers' previous lives, mostly in dreams. The second 'odd' aspect of the character also has a minor supernatural influence. Due to a 'curse' put on one of his ancestors He will see/talk to ghosts. But only when he's drunk. So, he doesn't drink and if the group wants him to speak to ghosts, they will either have to trick him or convince him. Similar to BA flying in the A-Team. GM ST has recommended he take a lot of luck for the 'past lives' and I hope we can sort out the 'seeing ghosts' His present background, Boxed in college and a little pro or 'fight club' I'm copying 'Dr Savage' a bit, in that he's 30 and has several doctorates and knows several languages. The gist though he wants to learn about the past. So, archeology, anthropology and history. All the languages he knows are 'dead languages' except for English, Gaelic and smattering of French and Spanish. The weapons he's most familiar with would be 'ancient' so crossbow and a shillelagh walking stick. It would make sense that he knows how to use guns (from hunting) but doesn't care for them. Depending on points available, he'll either be from Scotland, his folks still nobility. Or if he can't pull off that kind of money he'll be an American who makes money gambling and fighting. I still haven't started working on 'Points' yet, but will do that this afternoon. ![]()
![]() Rogue term 2/4 26-30
30 year old Barbarian Brave/ Rogue footpad
Retired: ally, 420 gp or sp ![]()
![]() Rogue term 1/3 22-26
26 year old Barbarian Brave/ Rogue footpad
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![]() Career: Barbarian: auto-pass (per discussion in discord)
Barbarian Brave
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![]() Background: Savage hinterlands: Survival-1 Career: Barbarian: auto-pass (per discussion in discord)
at the end of the first term, no benefit roll for the term, but one for rank. skills: Animals 0, Melee Combat 0, Archer 1, Athletics 0, Recon 1, Riding 0, Stealth 1, Survival 2 ![]()
![]() 98B878
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![]() hey! stats: 2d6 ⇒ (4, 4) = 8
birthday month: 1d12 ⇒ 4 and day: 1d30 ⇒ 17
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