Dwarf Spell

Robert Henry's page

Organized Play Member. 4,171 posts (45,313 including aliases). No reviews. No lists. No wishlists. 5 Organized Play characters. 37 aliases.


RSS

1 to 50 of 4,171 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

1 person marked this as a favorite.

Dude, one of my favorite universes and the WOTrpg rulebook is great, I just don't have the time right now. Good luck and I hope it takes off for you like the first one did.


I realize you may not check this, but if bluedove or someone else picks up the game I will reopen it. Not thinking about someone picking it up, I'd cleared the information from the campaign page and the google docks, hopefully it is saved elsewhere or can be reconstituted.


Aldizog and Pancakes, as you know, I started GMing this game on the stipulations that I could play in Elfriede's Kingmaker game. A game which ended the same time she dropped from this one. Had I not invited Euan into this game I would have ended it then. I have decided to remove myself from Euan's game, thus the feelings of obligation to continue this one.

I wish you all nothing but good luck and good gaming.


2 people marked this as a favorite.

Congratulations to you four, have a good game. Again, thanks for running the game GM Umbral Ultimatum, we players do appreciate it.


2 people marked this as a favorite.

Reading the other characters, lots of full BAB. So, instead of a hedgehog with reach weapon, I'm going with an otter (unchained) rogue, who has a pension for the lute. Maybe he can play back up for tawnystripe. I'll get the crunch done and dig into Redwall for a back story...


Orthos wrote:
Robert Henry wrote:
Orthos, how long will you leave recruitment open?
Probably through the weekend or so, not too long.

Looks like I should probably start working on my Knight Errant then...

Edit:Of course I'm playing a cavalier in the other game I'm in with Andostre, maybe I should go Slayer or Rogue


Hmmmm, Spazmodeus is considering a swashbuckler, pauljathome has presented a bard, bigrig107 is switching to a bloodrager, stormraven is hoping for a wing-clipped crow and Grumbaki, aparently, wants to be the king of mice.

*Waves @ Grumbaki*

I lean towards full BAB or skill monkeys. For several reasons I really like the idea of playing a hedgehog/halfelf, was thinking about bloodrager but I don'twant to step on bigrig's toes if I don't have to. I see Jurassic Bard and Andostre in discussion from Deep 6 FaWtL I will probably wait to see what they are playing before I decide.

Orthos, how long will you leave recruitment open?

Edit: Though a hedgehog, cavalier, order of the pike is looking interesting.


Orthos wrote:
After reading it over, I'm fine with both of those, sure. I'll drop it in the discussion thread as well.

Like I said I have mixed emotions, I find people get excited when they see the 'feat tax rules' in play. That could be a good thing or a bad thing.

I'd rather play with folks who like the idea of the game, not that they have threshold that expects all the extra bells and whistles. But I can't say too much, I've found that even with games that are AP's I want to play, a 15 pt buy instead of a 20 is a deal breaker for me ¯\_(ツ)_/¯


Thank you for the quick answers!

Orthos wrote:
Robert Henry wrote:
Hey! you're all over Deep 6 FaWtL tell me you got Tacticslion to play!
I did ask! But sadly he does not have the time at this time.
I'd played with Tacticslion years ago and knew he'd occasionally haunt Deep 6 FaWtL.
Orthos wrote:
Robert Henry wrote:
A couple of questions, are you playing by post here on Paizo and what sort of posting rate are you looking?
Yes here on Paizo. I'd like at least a post a day if possible, but I understand that doesn't always work for everyone so I try to shoot for something like ~4 a week or so. I certainly will have days where I just don't have the opportunity to get on the forums myself, for example.
Cool and cool!
Orthos wrote:
Robert Henry wrote:
Also, along with the races and character classes are you considering any of the 'extra' rules; like traits, background skills, 'Elephant in the room feat tax,' or 'automatic bonus progression'?
I go by the usual 2 traits at level 1 for PF1e. I do like automatic bonus progression and was going to put it on the table for consideration, but am not set on it 100% yet. I'm afraid I'm not familiar with Elephant In The Room tax! Nor with background skills beyond those granted by traits.

So the Elephant in the room feat tax has become very popular. Honestly, I like the ABP more, it feels like magical items get to be more magical and you don't need a 'Magicmart' around every corner or rewrite every encounter to balance it out. I strongly recommend the background skills, that way a character can invest in an actual backstory without it costing precious skill points. But honestly none of the three are a deal breaker.

I was going to ask if we knew how many other folks or what classes the other players have in mind, but I found the conversation and apparently it's not quite that far developed :)


I must admit Orthos 'kingmaker' is the great white whale for me, I've started it six or seven times, but never got out of the first book of the AP. Also, I flat out love the idea of playing in the Redwall Abbey universe with its races.

A couple of questions, are you playing by post here on Paizo and what sort of posting rate are you looking? Also, along with the races and character classes are you considering any of the 'extra' rules; like traits, background skills, 'Elephant in the room feat tax,' or 'automatic bonus progression'?

Edit: Dude (sorry, old guy vernacular not necessarily appropriate). Hey! you're all over Deep 6 FaWtL tell me you got Tacticslion to play!


phaeton_nz wrote:

I'll take a seventh if you still want to play Robert.

Thank you phaeton_nz, if it's legal and won't effect anyone receiving chronicle XP and PP I would play ting again. I just don't want to be the reason someone else doesn't get to play. I love playing ting, but I'm in plenty of games, so no reason not to let someone else have some fun.
Khāṇa Tsogtsos wrote:
Robert Henry" wrote:
Don't sweat it Baldrum, I wasn't sure I should add another game and ting's disable device would step on Khāṇa Tsogtsos (the investigator) Toes.
You know, I'd be quite willing to play a different character if it got us Ting Tang...!

*Waves at Candledark*

Don't change Khāṇa on ting's account, let's see if seven is legal, then we can sort it out.

Again, phaeton_nz, your call, if you want to run a game with seven players (and it doesn't affect everyone's chronicles) then I'd be happy to play ting again. If not, I fully understand and wish you all nothing but the best.


Baldrum Battlehand wrote:
@Robert Henry: If phaeton_nz decides to have six players, I will give up my spot if you want - you applied for the game before I did.

Don't sweat it Baldrum, I wasn't sure I should add another game and ting's disable device would step on Khāṇa Tsogtsos (the investigator) Toes.

You all have a good time, and keep an eye on Miteke, he's trouble :)


Hmmmmm, since kaervek78 and grimdog73 have filled out the sheet, I will remove myself from the recruitment process. phaeton_nz thank you for running the game, we players appreciate it.

Good luck and good gaming all.


Would a 7th level slayer help out? Do I need to fill out a slot on the sign-up sheet?

1) Player name: Robert Henry
2) Character name: Ting Tang
3) PFS#-Character#: 135546-1
4) Character Class & Level: 7th lvl Slayer
5) Faction: Andoran/Liberty's Edge
6) Regular or slow speed for chronicle: regular
7) Perception and Initiative Bonus: Perception +13 / +16traps Initiative + 4
8) Character Ancestry?: Tengu?
9) Anything else I should know: I need to double check his sheet, make sure I have him updated.


All right kids, so what have we decided?


5 people marked this as a favorite.

So here we are, page five and a little more than one day remaining for the recruitment:

Posted Characters:
eriktd: Seannon Starfall Female Halfling Warsighted oracle (Desna)
Profession Smith 6 ranks. Jessibel L Aulamaxa Female Human Bard (Silver Balladeer)
Supreveio: Rill Ozeanschild Female Human Paladin of Ylimancha
Andrea1: Beorn The Divine Male Half-Orc Bard(Chelish Diva)
Aldizog: Saquiel Male Human Cavalier (Ghost Rider)
Euan: Ulisse de Fiedricis Male Human Warpriest
Philo Pharynx: Calvie Genderfluid Kitsune inquisitor (sanctified slayer, urban infiltrator) of Calistria
Violant: Bate Mael ??? Tengu [Ganzi] Witch [Pact Witch of the Maelstrom]
Grumbaki: Ghorza Thursisdottir Female Dwarven Swashbuckler
Veniir: Nory Kaar Male Human Bard (Negotiator)
rdknight: Tambry Suranto Female Tiefling Cleric (Divine Paragon)
Archpaladin Zousha: Berenice Bluethistle Female Halfling Slayer (Vanguard)
Mokmurian the Great: Siviro Aasharze Male Tiefling Rogue (Unchained, Knife Master)
NotEspi: Yassen the Turncoat Male Half-Orc Inquisitor (Sanctified Slayer)
Vanulf Wulfson: Isabelle D'Sarini Female Human Arcanist
DeathQuaker: Whisper Of Westcrown Female Tiefling Rogue (Counterfeit Mage):
Mokshai: Julian Sullistan Male Human Warpriest (of Iomendae)
Nikolaus de'Shade: Adolina d'Jhaltera Female Human Investigator (Mastermind)
Dorian 'Grey': Anansi the Spider Male Gnome Mesmerist
Delmoth: Fred Junior Male Half-Orc Skald
SodiumTelluride: Linna Carmiani Female Tiefling Swashbuckler
Ironperenti:Marcus Nocturnus Male Half-Elf Ranger (Dandy)
Mightypion/Liliyashanina: "Lucy" Female Aasimar Skald (Fated Champion)
Crisischild: TheRaven Male Human Vigilante
Itzi: Ginetta Cicerdos Female Half-Elf Vigilante.
trawets71: Lazur Anil Male Human Investigator (Empiricist)
Drogeney: Rizolla Female Human Sorceress
Giant Halfling: Eudamonia Solanis female, tiefling, sorcerer
Seth86 Skree Male Ratfolk Alchemist (plague bringer)
Linnea the Diviner: Celi Wordsmith Female Gnome exploiter pact wizard (shadow patron)

If I've missed anyone, or gotten information wrong, I apologize. This will be my last posted list, so please let Kintargo GM know of any corrections.

Kintargo GM thank you for running the game, we players do appreciate it. After much consideration I've removed myself from the recruitment process (I'm starting a class in January and don't want to overload myself).

Having said that, good luck and good gaming everyone!


4 people marked this as a favorite.

I kept hoping we’d get to page five, but with just a little more than two days remaining I thought I should update:

Posted Characters:
Robert Henry: Taldo the Tanner, Male Human Bloodrager
eriktd: Seannon Starfall Female Halfling Warsighted Oracle (Desna)
Profession Smith 6 ranks. Jessibel L Aulamaxa Female Human Bard (Silver Balladeer)
Supreveio: Rill Ozeanschild Female Human Paladin of Ylimancha
Andrea1: Beorn The Divine Male Half-Orc Bard(Chelish Diva)
Aldizog: Saquiel Male Human Cavalier (Ghost Rider)
Euan: Ulisse de Fiedricis Male Human Warpriest
Philo Pharynx: Calvie Genderfluid Kitsune inquisitor (sanctified slayer, urban infiltrator) of Calistria
Violant: Bate Mael ??? Tengu [Ganzi] Witch [Pact Witch of the Maelstrom]
Grumbaki: Ghorza Thursisdottir Female Dwarven Swashbuckler
Veniir: Nory Kaar Male Human Bard (Negotiator)
rdknight: Tambry Dalmat Female Tiefling Investigator (Empiricist)
Archpaladin Zousha: Berenice Bluethistle Female Halfling Slayer (Vanguard)
Mokmurian the Great: Siviro Aasharze Male Tiefling Rogue (Unchained, Knife Master)
NotEspi: Yassen the Turncoat Male Half-Orc Inquisitor (Sanctified Slayer)
Vanulf Wulfson: Isabelle D'Sarini Female Human Arcanist
DeathQuaker: Whisper Of Westcrown Female Tiefling Rogue (Counterfeit Mage):
Mokshai: Julian Sullistan Male Human Warpriest (of Iomendae)
Nikolaus de'Shade: Adolina d'Jhaltera Female Human Investigator (Mastermind)
Dorian 'Grey': Anansi the Spider Male Gnome Mesmerist
Delmoth: Fred Junior Male Half-Orc Skald
SodiumTelluride: Linna Carmiani Female Tiefling Swashbuckler
Ironperenti: Marcus Nocturnus Male Half-Elf Ranger (Dandy)
Mightypion/Liliyashanina: "Lucy" Female Aasimar Skald (Fated Champion)
Crisischild: TheRaven Male Human Vigilante
Itzi: Ginetta Cicerdos Female Half-Elf Vigilante.
trawets71: Lazur Anil Male Human Investigator (Empiricist)
Drogeney: Rizolla Female Human Sorceress
Giant Halfling: Eudamonia Solanis female, tiefling, sorcerer
Seth86: Skree Male Ratfolk Alchemist (plague bringer)

If I've missed anyone, or gotten information wrong, please let me know and I will fix on my next update.


2 people marked this as a favorite.

Nine days in, and on the fourth page:

Dotted
Zahir ibn Mahmoud ibn Jothan
Seth 86
SodiumTelluride

Dots with ideas:
Ouachitonian: Hellknight or vigilante?
Linnea the Diviner: a full arcane caster
Giant Halfling: beastbrood tiefling sorcerer with the rakshasa bloodline

Posted Characters:
Robert Henry: Taldo the Tanner, male Human Bloodrager
eriktd: Seannon Starfall Female halfling Warsighted oracle (Desna)
Profession Smith 6 ranks. Jessibel L Aulamaxa Female Human Bard (Silver Balladeer)
Supreveio: Rill Ozeanschild Female Human Paladin of Ylimancha
Andrea1: Beorn The Divine Male 1/2 Orc Bard(Chelish Diva)
Aldizog: Saquiel Male Human Cavalier (Ghost Rider)
Euan: Ulisse de Fiedricis Male Human Warpriest
Philo Pharynx: Calvie Genderfluid Kitsune inquisitor (sanctified slayer, urban infiltrator) of Calistria
Violant: Bate Mael ??? Tengu [Ganzi] Witch [Pact Witch of the Maelstrom]
Grumbaki: Ghorza Thursisdottir Female Dwarven Swashbuckler
Veniir: Nory Kaar Male Human Bard (Negotiator)
rdknight: Tambry Dalmat Female Tiefling Investigator (Empiricist)
Archpaladin Zousha: Berenice Bluethistle Female Halfling Slayer (Vanguard)
Mokmurian the Great: Siviro Aasharze Male Tiefling Rogue (Unchained, Knife Master)
NotEspi: Yassen the Turncoat Male Half-Orc Inquisitor (Sanctified Slayer)
Vanulf Wulfson: Isabelle D'Sarini Female Human Arcanist
DeathQuaker: Whisper Of Westcrown Female Tiefling Rogue (Counterfeit Mage):
Mokshai: Julian Sullistan Male Human Warpriest (of Iomendae)
Nikolaus de'Shade: Adolina d'Jhaltera Feale Human Investigator (Mastermind)
Dorian 'Grey': Anansi the Spider Male Gnome Mesmerist
Delmoth: Fred Junior Male Half-Orc Skald
SodiumTelluride: Linna Carmiani Female Tiefling Swashbuckler
Ironperenti: Alexio Casara Male Human Vigilante
Mightypion/Liliyashanina: "Lucy" Female Aasimar Skald 9Fated Champion)
Crisischild: TheRaven Male Human Vigilante
Itzi: Ginetta Cicerdos Female Half-Elf Vigilante.
trawets71: Lazur Anil Male Human Investigator (Empiricist)
Drogeney: Rizolla Female Human Sorceress

If I've missed anyone, or gotten information wrong, please let me know and I will fix on my next update.


Epperson, son of Epper wrote:
Apologies for my silence. Very busy weekend. I’ll get back to posting tomorrow.

Epperson, have things slowed down for you?


Giant Halfling wrote:
@Robert Henry- thank you for including “maybe a full caster” as a concept, lol

You are most kindly welcome, I will be changing it to (probably) to beastbrood tiefling sorcerer with the rakshasa bloodline, until I hear otherwise :)


Almost a week in, and on the third page:

Dotted
Zahir ibn Mahmoud ibn Jothan

Dots with ideas:
Ouachitonian: Hellknight or vigilante?
Dragoncat: sword-Devil ranger
Linnea the Diviner: a full arcane caster
Archpaladin Zousha: Berenice Bluethistle (halfling vanguard slayer
Giant Halfling: maybe a full-caster

Posted Characters:
Robert Henry: Taldo the Tanner, Male Human Bloodrager
eriktd: Seannon Starfall Female halfling Warsighted oracle (Desna)
Profession Smith 6 ranks. Jessibel L Aulamaxa Female Human Bard (Silver Balladeer)
Supreveio: Rill Ozeanschild Female Human Paladin of Ylimancha
Andrea1: Beorn The Divine Male 1/2 Orc Bard(Chelish Diva)
Aldizog: Saquiel Male Human Cavalier (Ghost Rider)
Euan: Ulisse de Fiedricis Male Human Warpriest
Philo Pharynx: Calvie Genderfluid Kitsune inquisitor (sanctified slayer, urban infiltrator) of Calistria
Violant: Bate Mael ??? Tengu [Ganzi] Witch [Pact Witch of the Maelstrom]
Grumbaki: Ghorza Thursisdottir Female Dwarven Swashbuckler
Veniir: Nory Kaar Male Human Bard (Negotiator)
rdknight: Tambry Dalmat Female Tiefling Investigator (Empiricist)
Mokmurian the Great: Siviro Aasharze Male Tiefling Rogue (Unchained, Knife Master)
NotEspi: Yassen the Turncoat Male Half-Orc Inquisitor (Sanctified Slayer)
Vanulf Wulfson: Isabelle D'Sarini Female Human Arcanist
DeathQuaker: Whisper Of Westcrown Female Tiefling Rogue (Counterfeit Mage):
Mokshai: Julian Sullistan Male Human Warpriest (of Iomendae)
Nikolaus de'Shade: Adolina d'Jhaltera Feale Human Investigator (Mastermind)
Dorian 'Grey': Anansi the Spider Male Gnome Mesmerist
Delmoth: Fred Junior Male Half-Orc Skald
SodiumTelluride: Linna Carmiani Female Tiefling Swashbuckler
Ironperenti: Alexio Casara Male Human Vigilante
Mightypion/Liliyashanina: "Lucy" Female Aasimar Skald 9Fated Champion)
Crisischild: TheRaven Male Human Vigilante
Itzi: Ginetta Cicerdos Female Half-Elf Vigilante.

If I've missed anyone, or gotten information wrong, please let me know and I will fix on my next update.

Kintargo GM wrote:
Robert Henry: Hm… he could’ve trained with the dottari before Barzillai came and reappointed their commander. Maybe he resigned in protest, which would explain why he might not have their uniform any more. We could also do something that patrols the roads north of Kintargo on the Shadow Road to Nidal(!), if you’d prefer that. I’d imagine it’s a volunteer organization or the like, though.

Part of the reason they moved the tanning and butcher shop to the north of town was to provide easy access to the herds coming from Nidal (Of course the other was to get the stench out of town and have easy access to the river)

This is one of those situations where I wanted to make sure the fluff fits the crunch. I'm using the "Berserker of the Society" trait, which is a bit of a stretch, inferring the pathfinders, but I thought that if he was 'trained' to fight using his rage that it would fit easier. I like the idea of him patrolling the road north, we could just have the 'watch' be part of the 'family business' or other like-minded folks who live outside of the city walls.

I'm really good either way, if we can't fit the trait in, I can swap it for something more conventional.


Kintargo GM wrote:
EDIT: Other than that, I like the backstory!

Thank you.

My intent is that his grandmother was a priestess or at least worshiper of Milani, raising him up to be one as well. Is it possible she is familiar with or a part of the Rose of Kintargo? In his intro she's missing and he's trying to meeting a contact to see if he can find her.

It sounds like neither the dottari nor the up-and-coming militia group are the right place for Taldo. Could we make up an organized group that watches the roads north of town, or should I just make his training a family thing watching out for their own?

Also, I'll wait until the next page to post another list.


Kintargo GM wrote:
Yeah, thanks for the list, Robert. I think you do it fairly often for recruitments like this, so I wanted to say I do absolutely appreciate it - it helps keep me from having to write down every new applicant every time.

Your welcome? I don't do it as often as I used to. I've decreased the volume of the games I play in and I tried to limit my 'recruitment interest' to only games I really want to play in. Besides, it lets me remind the recruiting GM that I'm still here, without asking needless questions.

Speaking of 'needless questions,' I do have one. I'm still working on Taldo's gear, when he's walking about town, he'll wear his 'armored' coat and have a Shillelagh-like walking stick (this reads 'greatclub') and a dagger or shortsword. But in his backstory, I have him joining the watch. Since his families 'shops' are outside the city, I decided if there were a specific militia for the 'outer-city' he should join it.

So the questions begin; Does Kintargo have a pre-existing watch he should join? If they do, or if we're making one up, I assume (as organized as the chelish should be) there would be a 'uniform' and required weapons. Do you have any opinion about what that 'equipment' would look like? I assume he could wear parade armor to reflect the cities uniform, and whatever weapons they would carry he can also purchase. If you have no opinions or if it's more like a self-armed militia with whatever, I'll just pick something that feels appropriate. But I wanted to ask, it would provide a visual to help 'see' the vision of the city that you 'see.'

Just in case

Taldo's backstory:
Taldo is a proud son of the Silver City of Kintargo and Cheliax. His family has been in Kintargo for generations. As long as his family can remember they have been craftsmen, operating in the tanning business. Their original location was on the riverbank in the Redroof District. As the city expanded, they moved the tannery to the outskirts of town on the north-west bank, near the Night Road, allowing them to take advantage of the herds coming in from Nidal.

Taldo’s father is a shrewd businessman named Toridan the Tanner, who started his business career inheriting his father’s tanner shop, but in time he purchased; the nearby slaughterhouse, meatpacking plant, soap making facility leather works, and eventually a large upscale butcher shop. Toridan had several children with his first wife who passed away from a lingering disease. A few years later, seeing a business opportunity, he married the much younger Shaela, the only daughter of the well-to-do butcher, Festidious. As Festidious’ only child Shaela and Toridan became not only husband and wife but business partners as well.

Taldo’s older siblings ran the other aspects of Toridan’s businesses and Shaela ran the butcher shop with her father, Festidious and mother Cecile. When Taldo was little he spent a lot of time with his Grandmother Cecile. It was she who, when he was throwing a temper tantrum, learned he was a bloodrager. She taught him how to recognize when he was losing his temper and how to control it. Being a sorceress herself she taught him about hiding the heritage they shared and how to understand spell casting. During the time they spent together she told him about the different groups that had resisted the thrice-damned House Thrune, focusing on Kintargo history. She also introduced him to her goddess Milanite. They spent many mornings in grandma Cecile’s rose garden talking about all of these things. Of course if anyone asked why she kept roses the answer was simple, they used rose petals in the wash water and soap to remove the smells from the butcher shop and tannery.

As Taldo became a teenager he spent a lot of time working and learning the crafts of many of the other business, but always made time for his grandmother. He learned she was not the only family member who served gods other than Abadar, who his father claimed to serve, using their facilities for banking. Most of his siblings worshiped Desna or Cayden Cailean. He became a worshiper of Milanite, but publically claimed Abadar, like his family members. He learned that his grandmother was one of the priestess.

When Taldo was a young man his maternal grandfather, Festidious died, and he began to spend most of his time at the butcher shop, helping his mother and grandmother. He moved from his father’s house and lived upstairs over the shop. Around the same time he volunteered for the “outer-city” watch that many of his family were part of, putting to use the simple weapons skills he had learned from his grandfather and other family members. It was after he moved to the shop that he learned just how involved his grandmother was in other activities; coming home late in the evening or spending the entire night in Kintargo. When he would ask her about it she would tell him that the less he knew the better.

Everything changed after Thrune’s representative, Paracount Barzillai, arrived. That morning of the seventh of Abadius, Taldo awoke before dawn as was his habit, noting that grandma had not returned from the city, as had become her habit more and more. He noticed the odd smell of sulfur, brimstone and smoke in the usual smell of brine and seaweed as the fog settled, but thought nothing of it. By the time his mother arrived to open the shop Taldo became concerned with his grandmother’s absence. Hearing the Devils Bells ringing off in the distance, His mother, also concerned, agreed that Taldo should go into the city to inquire of grandma’s friends to see what was going on.

Taldo arrived near the Opera House a few moments after 7:00, just in time to hear the declarations implemented by the new Lord-Mayor: Paracount Barzillai Thrune. As the city guard and the Dottari began to force the crowd’s dispersal, Taldo was not able to find his Grandmothers friend. He returned home with the oppressive news. Since that morning Taldo has spent the last week carefully asking questions concerning his grandmother and for general news about what is happening. Speaking to each trusted customer he knows at the shop, and in the evenings going into the city to different establishments to hear word of what is going on in the city.


3 people marked this as a favorite.

Wow, day two and on the second page with plenty of additions:

Dotted
Zahir ibn Mahmoud ibn Jothan
Delmoth
The Raven Not sure if it's a dot, but it is a nice recommendation thank you!
Dorian 'Grey'

Dots with ideas:
Ouachitonian: Hellknight or vigilante?
Dragoncat: sword-Devil ranger
Linnea the Diviner: a full arcane caster
Almonihah: a tengu witch,
Itzi: Ginetta Cicerdos is a half-elf vigilante.
Archpaladin Zousha: Berenice Bluethistle (halfling vanguard slayer
Nikolaus de'Shade: Adolina d'Jhaltera: Mastermind Investigator
Giant Halfling: a tiefling arcane caster
Liliyashanina: Lucy Aasimar Skald (Celestial blood and fiend totem lesser)

Posted Characters:
Robert Henry: Taldo the Tanner, male Human Bloodrager
eriktd: SeannonStarfall Female halfling Warsighted oracle (Desna)
Profession Smith 6 ranks. Jessibel L Aulamaxa Female Human Bard (Silver Balladeer)
Supreveio: Rill Ozeanschild Female Human Paladin of Ylimancha
Andrea1: Beorn The Divine Male 1/2 Orc Bard(Chelish Diva)
Aldizog: Saquiel Male Human Cavalier (Ghost Rider)
Euan: Ulisse de Fiedricis Male Human Warpriest
Philo Pharynx: Calvie Genderfluid Kitsune inquisitor (sanctified slayer, urban infiltrator) of Calistria
Violant: Bate Mael ??? Tengu [Ganzi] Witch [Pact Witch of the Maelstrom]
Grumbaki: Ghorza Thursisdottir Female Dwarven Swashbuckler
Veniir: Nory Kaar Male Human Bard (Negotiator)
rdknight: Tambry Dalmat Female Tiefling Investigator (Empiricist)
Mokmurian the Great: Siviro Aasharze Male Tiefling Rogue (Unchained, Knife Master)
NotEspi: Yassen the Turncoat Male Half-Orc Inquisitor (Sanctified Slayer)
Vanulf Wulfson: Isabelle D'Sarini Female Human Arcanist
DeathQuaker: Whisper Of Westcrown Female Tiefling Rogue (Counterfeit Mage):
Mokshai: Julian Sullistan Male Human Warpriest (of Iomendae)

If I've missed anyone, or gotten information wrong, please let me know and I will fix on my next update.


2 people marked this as a favorite.

Hmmm, still working on the first cup of coffee, thought I'd start a list.

Dotted
Zahir ibn Mahmoud ibn Jothan
Delmoth
NotEspi
The Raven Not sure if it's a dot, but it is a nice recomendation thank you!

Dots with ideas:
Veniir: A bard?
Suprevelo: a paladin character
Ouachitonian: Hellknight or vigilante?
Dragoncat: sword-Devil ranger
Linnea the Diviner: a full arcane caster

Posted Characters:
Robert Henry: Taldo the Tanner, male Human Bloodrager
eriktd: SeannonStarfall Female halfling Warsighted oracle (Desna)
Profession Smith 6 ranks. Jessibel L Aulamaxa Female Human Bard (Silver Balladeer)
Supreveio: Rill Ozeanschild Female Human Paladin of Ylimancha
Andrea1: Beorn The Divine Male 1/2 Orc Bard(Chelish Diva)
Aldizog: Saquiel Male Human Cavalier (Ghost Rider)
Euan: Ulisse de Fiedricis Male Human Warpriest
Philo Pharynx: Calvie Genderfluid Kitsune inquisitor (sanctified slayer, urban infiltrator) of Calistria
Violant: Bate Mael ??? Tengu [Ganzi] Witch [Pact Witch of the Maelstrom]

If I've missed anyone, or gotten information wrong, please let me know and I will fix the information on my next update.

Kintargo GM, I've listed the applicants in order of appearance. If you have a preferred list style or breakdown, like class or BAB, please let me know. Oh, and Euan's right, his 'tracking spreadsheet' is awesome.


Hey Kintargo GM good to see your feeling comfortable enough to pick up another game.

I remember the previous recruitment, I'd applies with Taldo the Tanner.' I may apply with him again, or I may put together someone entirely different. I'll need to think on it a bit.

Your introductory post was fairly inclusive, the only question I have, how many players are you planning on accepting?


1 person marked this as a favorite.
TheWaskally wrote:
RIZZENMAGNUS, at the advice my Rules Lawyer, Grumbaki; I have made these two changes to Vondal "Silvertongue" Goldbeard

Grumbaki is wise, one should always listen to the wisdom of Grumbaki....


Is this ok? I'm starting a list of Freman gear

Water Filter Device: 25 ml. 1 lb. This device holds one liter of water; pouring the water out of the water filter device purifies it, making it safe for drinking, washing, and similar activities. Filling and emptying the device is a full-round action. The filtration is enough to remove mundane impurities and common diseases, but does nothing to protect against poisons, and other exotic threats. Each device can cleanse 25 liters of water before deteriorating and becoming useless.


FangDragon wrote:
I'm assuming a stillsuit is equivalent to leather armour, please correct me if I'm wrong.
GM_Panic wrote:

You get a 6th trait if you take a Drawback along with Spice addiction.

Max HP, {you will need it]
Note:
Stillsuits/Armor
Off worlder Still suit Cost 10L Armor/Shield Bonus +1 Maximum Dex Bonus +2 Armor Check Penalty -2 water loss day 10% Speed 15' Weight 30lbs
Village Still suit Cost 50L Armor/Shield Bonus +2 Maximum Dex Bonus +4 Armor Check Penalty -1 water loss day 2% Speed 20' Weight 20lbs
Wild Freman Still suit Cost 100L Armor/Shield Bonus +4 Maximum Dex Bonus +6 Armor Check Penalty 0 water loss day 0.5% Speed 30' Weight 10lbs

All PCs start with a
Village Still suit,
A Knife
1/4 L of water


Dude, so looking forwards to this, I will be using the character Borak, and get him over here in just a second.


GM_Panic wrote:
Robert Henry wrote:
It feels like we should only carry one Crysknife, does that seem right?

Yes, Fremen are given it as a sign of Adulthood and that they have done and act to warrant it, like Kill an Enemy or called a worm and rode it.

Each sietch has its own rules but you only get given 1, however if your a two weapon fighter, and take the Airloom trait I will let you have 2 for fighting.

Somehow I missed the second sentence here and asked a second time, sorry about that. I will either switch one of my traits or use 'normal knives'
Dorian 'Grey' wrote:
Anyone got room for Craft suits?
With the background skills we all should. I've got Craft Poison, but can add craft stillsuit instead of 'knowledge' geography if needed.
GM_Panic wrote:

All PCs start with a

Village Still suit,
A Knife
1/4 L of water

Is this instead of the "Starting Money, 3 Liters of water" or along with it?

I was thinking 'village' Fremen would be a little more independent than it sounds. For clarification, do we live in a sietch? Would any of us have learned to ride a worm?

Panic, three questions more, is learning to craft poisons a possibility? Would 'normal' knives be confiscated also? Lastly, I posted my characters crunch (minus expenses) would you take a look at it and make sure you approve?

I will switch one of the traits to the 'heirloom' trait or just use 'regular knives and keep his crysknife hidden.

Edit: Nice description on the two houses!


I'm still working on the fluff, but this is most of the crunch, minus purchased items. I need to decide if I'm going to use a previously used name or come up with a new one. IF I use a present name it will be either Borak or Kunala, I'm leaning towards Borak. Any opinions?

Human Rogue (3rd lvl)

basic numbers:

Initiative: 6 = 4 [dex] + 2 [trait]
Speed: 30 ft.
Hit Points: 33 = 8 + 5 + 5 + 12 + 3

AC: = 10 + [armor] + 4 [dexterity] + 1 [TWD]
Touch:
Flat-footed:

Fort: + 5 = 1 [base] + 4 [constitution]
Ref: + 7 = 3 [base] + 4 [dexterity]
Will: + 5 = 1 [base] + 3 [wisdom] + 1 [trait]

Base Atk + 2
CMB 3 = 2 [base] + 1 [strength]
CMD 17 = 10 + 2 [base] + 1 [strength] + 4 [dexterity]

Melee: + 3 = 2 [base] + 1 [strength]
Ranged: + 6 = 2 [base] + 4 [dexterity]

Stats: Str. 12, Dex. 19, Con. 18, Int. 12, Wis. 16, Cha. 8,


Abilities:

Race: Human
Dual Talent: Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits.

Traits:
Armor Expert - Reduce your armor check penalty by 1.
Child of Nature: +2 Survival to find food and water, +1 bonus on Knowledge (nature) becomes class skill.
Eyes of the Wild: +2 bonus on Perception in natural settings
Indomitable Faith - +1 to will saves
Militia Veteran: + 2 Survival becomes a class skill.
Reactionary - +2 bonus to Initiative

Drawbacks:
Spice addiction:
Scarred

Feats:
1st lvl: Two-Weapon Fighting (Combat)
2nd lvl: Two-Weapon Defense (Combat)
3rd lvl: Double Slice (Combat)

Unchained Rogue Archetpe: Sandshadow
Sneak Attack: 2D6 If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
Sandlink (Su): When an Sandshadow is in direct contact with an expanse of natural sand or unworked stone that is at least as large as she is, she adds half her rogue level (minimum 1) to Acrobatics and Perception checks. This replaces trapfinding.
Finesse Training: At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse. Once this choice is made, it cannot be changed.Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll.
3rd lvl: dagger
Rogue Talents:
2nd level Poison use
Sandcraft (Su): Sandcraft points @ 4 a Sandshadow can draw upon the power of sand to perform mystical tricks. At the start of each day, a Sandshadow gains a pool of sandcraft points equal to half her rogue level plus her Wisdom modifier, and she can spend sandcraft points to use certain abilities. [i]This ability replaces evasion and the rogue talents gained at 4th

@ 2nd lvl: She can spend 1 earthcraft point to cast blend but this ability works only in areas of sand or unworked stone.
Danger Sense + 1 At 3rd level, a rogue gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe. These bonuses increase by 1 every 3 rogue levels thereafter (to a maximum of +6 at 18th level).

favored class bonus: Rogue + 1 HP


Skills:

33 = 3(8 [class] + 1 [Int] + 2 [background skills)
The rogue’s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Knowledge (Nature) (Int.) and Survival (Wis) from Trait
Acrobatics: = 4 [Dex] + 3 [rank] + 3 [class skill] - [armor]
Appraise: + 1 [Int]
Bluff: - 3 = - 1 [Cha] – 2 [drawback]
Climb: = 1 [Str] + 1 [rank] + 3 [class skill] - [armor]
Craft (poison) + 7 = 1 [Int] + 3 [rank] + 3 [background skill]
Diplomacy: - 1 [Cha]
Disable Device: = 4 [Dex] + 3 [rank] + 3 [class skill] - [armor]
Disguise: - 6 = - 1 [Cha] – 5 [drawback]
Escape Artist: = 4 [Dex] + 3 [rank] + 3 [class skill]- [armor]
Heal: + 3 [Wis]
Intimidate: - 1 [Cha]
Knowledge (geography) + 7 = 1 [Int] + 3 [rank] + 3 [background skill]
Knowledge (local) + 5 = 1 [Int] + 1 [rank] + 3 [class skill]
Knowledge (Nature) + 6 = 1 [Int] + 1 [rank] + 3 [class skill] + 1 [trait]
Perception: + 9/11 = 3 [Wis] + 3 [rank] + 3 [class skill] + 2 (natural settings) [trait]
Ride: = [Dex] 3 [rank] + 3 [class skill] - [armor]
Sense Motive: + 3 [Wis]
Stealth: = 4 [Dex] + 3 [rank] + 3 [class skill] - [armor]
Survival: + 11/13 = 3 [Wis] + 3 [rank] + 3 [class skill] + 2 [trait] + 2 (find food/water) [trait]
Swim: = 1 [Str] - [armor]

Gear:

Mundane Items
Explorer’s outfit: N/A, N/A

sub-total gp. lbs.

Consumables:

Sub-total gp. lbs.
Total expenditure: gp.

Total weight of all gear: lbs,

wealth

Carry Capacity
Light load: 43 lb. or less
Medium load: 44 lb.–86 lb.
Heavy load: 87 lb. –130 lb.
Lift over head: 130 lb.
Lift off ground: 260 lb.
Push or drag: 650 lb.


Ideas:

talents in relationship to poison:
Poison use
lasting poison
signature poison
swift poison
Feats:

Edit Do we get a 6th trait for the drawback 'spice addiction'?
:)

Edit #2 How are we doing HP?

Edit #3 I may have misread the recruitment. Was the drawback plus addiction mandatory or did we get a sixth trait with the drawback? If mandatory I will need to drop a trait.


Curious about languages, is there a common tongue? I assume we speak 'Freman' whether that's Chakobsa or something else, but will we also speak what the outworlders speak, or will that need to be an extra language. Is there a 'battle' sign language also? Those would be the three languages I would be most interested in.

Also, what is the lore on carrying more than one Crysknife? I know the fremen have one, they don't draw it unless they get blood on it. But can someone carry two? If not, what if I spend a 'trait' on 'Heirloom weapon' I want my rogue to use two knives, preferably crysknives. As a child he watched his parents and brother killed by Harkonnen soldiiers. He would be severely wounded and hide. But would keep his fathers (or mothers) Crysknife (possibly having killed the harkennen who wounded him with it). Then later earning his own, thus using two. Might be the only weapons he carries. If that doesn't work he will carry some other sort of dagger or knife with his Crysknife.

The character is coming together in my head, short (5'4") lithe, wild eyed, scar down the face (possibly lost an eye if it doesn't effect perception) Grows up half wild, gets beaten a lot for taking stuff that doesn't belong to him. Very religious, hangs out with the 'poisoner' to learn his craft and wants to kill Harkonnen REAL bad.


2 people marked this as a favorite.
GM_Panic wrote:
Robert Henry wrote:
Dorian 'Grey' wrote:
Four brothers?
What are the odds of a family having four children make it to adulthood? I was thinking cousins or from the same sietch, but if everyone else is sold on brothers I'd do it.
The attrition rate for Freman, even village ones like you, is high, Environment, accidents, The Harkonnens and two vasel Houses. Suggles, and just the cost of getting your daily water. 1 in 2 dose not make past puberty.

With this in mind, do you all mind if my character is a cousin or foster child? Watched his parents die at the hands of the Harkonnens, earned a scar in the process, hid in the sand until they left. Was raised with you since then.


So actually thinking about crunch, and the amount of water we have to spend. Can we use the price for grappling hooks and rope for the hooks to ride a worm? Will the tents at price work to keep our moisture? Will a 'healing kit' work to seal both our wound and our still suits or will we need another way to keep them repaired. What would that kit look like? Any Idea the price on 'thumpers'? Keeping in mind they are disposable :)

Since we're just still in the bare beginnings of making characters, we don't need to know now, but questions about pricing on specifically Dune items may need to be addressed along with specific skills.

Would any of us know how to fly a thopter? It wouldn't be hard to make 'fly' be equipment and add 'Drive' to the skill list for land vehicles.

Does Ride get to be our skill at mounting a worm :)

Anyway, just food for thought


Dorian 'Grey' wrote:
Four brothers?

What are the odds of a family having four children make it to adulthood? I was thinking cousins or from the same sietch, but if everyone else is sold on brothers I'd do it.


GM_Panic:
Sweet, now I just need to decide if 'Survivalist' is the better archetype or not. I figure I can pick up 'survival' with a trait, but "go twice the normal number of days without water and triple the normal number of days without food before feeling the effects of either thirst or starvation." is quite the perk. I'll keep crunching stuff...
It feels like we should only carry one Crysknife, does that seem right?


Kasit wrote:
@Robert Henry and Dorian Gray. Would either (or both?) of you want to make our characters family? If so, Kasit will take the “family-ties” drawback.

Dude.... if not family at least from the same Sietch. But I like the idea of family. As long as we've lost someone to the 'off-worlders.'

I'd been looking at either an unchained monk or unchained rogue. I like the monk for the bonus to AC, but I like the rogue ability to do damage with dex.

I decided to go rogue, between the extra damage from dex, sneak attack and the extra skill points it just seemed more practical.

Panic, I'm looking at archetypes, what's your opinion on turning Earthshadow into 'sandshadow'? I'm looking for a way to emulate attacking from under the sand. This feels like it may fit. If it's too 'mystical' I'll lean towards the archetype survivalist Sadly I can't do both, since both give up 'trapfinding'


2 people marked this as a favorite.

So tempting, I keep reading the recruitment thread. I feel like I'm close to my max on games, but GM Panic, PF 1 and Arakis. Hard not to at least ask especially with Grumbaki and Dorian 'Grey' hanging out.

GM Panic what are your thoughts on the unchained classes?


Just a heads up. I'm headed out of town this afternoon. My laptop is broken enough I can't take it with me, so I won't be back online/in games until sometime Sunday afternoon


Daniel Stewart wrote:

Oh no trawets, your character has decided to become a farmer...looks like you might need to re-roll your character...lol

Also yes, keep them in the order you rolled
Evindyl: those 2 9's do not look right...I think you might need to make 2 re-rolls and replace your lowest numbers with the new numbers...it you want. I want you to have characters you like and that are not too bad...is that ok with everyone??

hmmm can Trawets reroll that constitution? Or should he reroll the whole character?


I don't know if were going with the traditional roll order or using the players book, but just for fun I'll roll as written

DPB wrote:
Roll 3d6 for each of your character’s Ability Scores in turn: Strength, Intelligence, Wisdom, Dexterity, Constitution, and Charisma.

And we are keeping them in order? Hmmmm, several ideas, let's see what the dice provide.

Str: 4d6 - 2 ⇒ (4, 2, 4, 5) - 2 = 13
Int: 4d6 - 3 ⇒ (5, 3, 3, 6) - 3 = 14
Wis: 4d6 - 1 ⇒ (6, 1, 4, 1) - 1 = 11
Dex: 4d6 - 3 ⇒ (3, 6, 6, 5) - 3 = 17
Con: 4d6 - 1 ⇒ (1, 5, 3, 6) - 1 = 14
Cha: 4d6 - 2 ⇒ (5, 3, 2, 6) - 2 = 14
Well I certainly can't complain about those, especially with the possibility of a 2/1 buy. I was thinking Human fighter, Human Friar or catfolk thief. looks like a Grimalkin Thief. More to come in a moment :)


Sweet! Looking forward to seeing how this team gets together :)


Hey GM ST thanks for the invite, happy to give M&M another go.

A pleasure to meet you DQ, I've been following the Ustalavic Kingmaker campaign Nadiya is a strong addition to that game.

Ok, the idea I have is to reuse a character built for an alt-earth game, that has been in several. This is his first iteration Angus. Angus will believing in 'reincarnation' and he 'remembers' previous lives, mostly in dreams. The second 'odd' aspect of the character also has a minor supernatural influence. Due to a 'curse' put on one of his ancestors He will see/talk to ghosts. But only when he's drunk. So, he doesn't drink and if the group wants him to speak to ghosts, they will either have to trick him or convince him. Similar to BA flying in the A-Team.

GM ST has recommended he take a lot of luck for the 'past lives' and I hope we can sort out the 'seeing ghosts'

His present background, Boxed in college and a little pro or 'fight club' I'm copying 'Dr Savage' a bit, in that he's 30 and has several doctorates and knows several languages. The gist though he wants to learn about the past. So, archeology, anthropology and history. All the languages he knows are 'dead languages' except for English, Gaelic and smattering of French and Spanish. The weapons he's most familiar with would be 'ancient' so crossbow and a shillelagh walking stick. It would make sense that he knows how to use guns (from hunting) but doesn't care for them.

Depending on points available, he'll either be from Scotland, his folks still nobility. Or if he can't pull off that kind of money he'll be an American who makes money gambling and fighting.

I still haven't started working on 'Points' yet, but will do that this afternoon.


Rogue term 2/4 26-30
survival: Dex 5+: 2d6 + 2 ⇒ (6, 5) + 2 = 13
Skill table: service: 1d6 ⇒ 4 deception
advancement: Int 8+: 2d6 ⇒ (5, 2) = 7
event: 2d6 ⇒ (6, 4) = 10 Street Cred – You work to improve your position within your gang or guild. Gain one level of Leadership,
aging: 2d6 - 4 ⇒ (5, 1) - 4 = 2 no effect
Benefit: materials: 1d6 ⇒ 5
Benefit: money: 1d6 ⇒ 6
Benefit: money: 1d6 ⇒ 2

30 year old Barbarian Brave/ Rogue footpad
98A878
skills: Animals 0, Craft 2, deception 1, Melee Combat 1, Archer 1, Athletics 0, Leadership 1, Recon 1, Riding 0, Stealth 1, streetwise 1, Survival 2

Retired: ally, 420 gp or sp


Rogue term 1/3 22-26
qualification Dex 5+: 2d6 ⇒ (1, 6) = 7
survival: Dex 5+: 2d6 + 2 ⇒ (1, 6) + 2 = 9
Skill table: service: 1d6 ⇒ 2 craft
advancement: INt 8+: 2d6 ⇒ (3, 5) = 8
Skill table: service: 1d6 ⇒ 2 craft
events: 2d6 ⇒ (5, 6) = 11 Heist – Crime does pay, gain an extra Benefit roll or Thieves’ Tools.

26 year old Barbarian Brave/ Rogue footpad
98A878
skills: Animals 0, Craft 2, Melee Combat 1, Archer 1, Athletics 0, Recon 1, Riding 0, Stealth 1, streetwise 1, Survival 2


Career: Barbarian: auto-pass (per discussion in discord)
second term: 18-22
survival END 7+: 2d6 + 1 + 2 ⇒ (1, 1) + 1 + 2 = 5
skill table: service: 1d6 ⇒ 2 melee combat
mishap: 1d6 ⇒ 2 Famine! Your tribe suffered from severe famine and was wiped out. Reduce your END by 1.

Barbarian Brave
98A878
skills: Animals 0, Melee Combat 1, Archer 1, Athletics 0, Recon 1, Riding 0, Stealth 1, Survival 2


Background: Savage hinterlands: Survival-1

Career: Barbarian: auto-pass (per discussion in discord)
First term: 14-18
Service skills: Animals, Melee Combat, Archer, Athletics, Riding, Survival
survival END 7+: 2d6 + 1 + 1 ⇒ (3, 2) + 1 + 1 = 7
skill table: service: 1d6 ⇒ 3 Archery
advancement: STR 6+: 2d6 + 1 ⇒ (5, 6) + 1 = 12 Brave: Survival + 1
additional skill: specialist: 1d6 ⇒ 5 Recon + 1
Events: 2d6 ⇒ (2, 4) = 6 Enslaved – You are captured and enslaved. You eventually escape but lose your Benefit roll for this term.

at the end of the first term, no benefit roll for the term, but one for rank.

skills: Animals 0, Melee Combat 0, Archer 1, Athletics 0, Recon 1, Riding 0, Stealth 1, Survival 2


98B878
Born: the 17th of Nolus sunsign is Ahnu, the Fire Dragon 4th child of 6. Both parents are alive and living together. You are popular with the clanhead, and the head of your clan is your father!!! Family are hunters, occupational skills are tracking, weapon, stealth, foraging, survival, hidework and fletching. Selected stealth - 1.


hey!

stats: 2d6 ⇒ (4, 4) = 8
stats: 2d6 ⇒ (6, 5) = 11
stats: 2d6 ⇒ (4, 5) = 9
stats: 2d6 ⇒ (2, 6) = 8
stats: 2d6 ⇒ (3, 3) = 6
stats: 2d6 ⇒ (4, 3) = 7
stats: 2d6 ⇒ (6, 2) = 8

birthday month: 1d12 ⇒ 4 and day: 1d30 ⇒ 17
sibling rank: 1d100 ⇒ 78
parents rank: 1d100 ⇒ 74
alive or not: 1d100 ⇒ 6
relation to your clanhead: 1d100 ⇒ 85
head of clan: 1d100 ⇒ 87
parents job: 1d100 ⇒ 56

1 to 50 of 4,171 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>