![]() About Seannon StarfallA halfling who dreams herself to be Desna's champion vows to transform the city of Kintargo for the common good. Background: Seannon was born in Varisia to a halfling woman devoted to Desna, and spent most of her youth wandering the wild lands with a Varisian caravan preaching the song of the spheres at the shrines of the goddess. She never knew her father, but she grew up aware that something was different about her mother: she was said to have been blessed by the Great Dreamer, but for what purpose she did not know. She was extraordinarily long-lived, even for a halfling, and both of her eyes seemed at times to glow with the purple light of Elysium. Some whispered that she had celestial blood.
Neither of them ever really fit in with any of the halfling communities they visited-- they were shown the respect due to followers of Desna, but never welcomed. Likewise Seannon never felt fully accepted into the Varisian culture of the caravan because of her race. She began to distrust the other children and even adults, and tended to pre-emptively start fights whenever her mother left her alone. It became clear that their nomadic lifestyle was less a choice and more a necessity as they grew older. A desperate need began to grow in Seannon, the desire for a sense of belonging among the people of a community and a place that she could call home. Seannon's mother had come from a large family of halflings, many of whom had escaped to Varisia from Cheliax, where they had once been enslaved. Seannon heard many stories about her relatives and the conditions in Cheliax when her mother had been a little girl, long before she and two of her brothers had fled the country. Her mother did not know what had happened to them, for apparently they were never close, and it seemed to be a sore spot so Seannon did not pry. Then Seannon's mother, who was well in her 100s and had spent more than a century on the road, caught sick and died. She went quickly, and there was nothing her devoted daughter could do. Seannon mourned her and spent a pious year scattering her ashes at four different shrines. During this pilgrimage, she felt for the first time as if her mind was opened to the true beauty of Desna, and she experienced a mystic revelation. She lived to serve as the champion of her goddess, and needed to protect the rest of her family as her mother had protected her. Full of zeal, she set off to try and find her estranged uncles and reconcile with them. When she eventually tracked them down, she learned that they were still working for the Bellflower network, helping their extended family smuggle halflings out of Cheliax. Now, many years later, Seannon lives in Kintargo, having followed her relatives' trail there. She came specifically looking for her cousin Laria, but when they finally met things didn't go well. She told Seannon that Cheliax is a dangerous place— too dangerous, especially for a devout follower of Desna. She urged Seannon to return to Varisia. Seannon refused, and begged her cousin to leave with her instead. Or, if she would not, to at least let her help the effort. Laria put her off, and Seannon is not sure why. Perhaps it was because of how conspicuous Seannon is, or perhaps because her cousin seems to have unresolved issues with Desna or her Varisian family members. For whatever reason, Seannon and Laria grew incredibly distant, and the two of them haven't even spoken in a very long time. Seannon has used her time to build up and inspire Desna's followers. She organizes roving prayer meetings in various hidden locations throughout the city, and to help galvanize the faith she dresses in a very militant costume beneath her simple beggar's cloak. (She is learning to be less noticeable, though it doesn't come naturally to her.) She sings in the squares near the opera house and temples to make her living, though more than a few of the coins she receives in her cap come as tithes from her fellow Desnans. She often stays with a Varisian family that maintains the cemetery in the old city, ministering to them in exchange for room and board. Her message is a call to action: that they must all do more to help others, to oppose the wicked Asmodeans and their devil summoners that infest the power structures of Cheliax, and to liberate the city from the evil tyranny of the House of Thrune. So far, she has had very little success— on the whole, the people are too afraid of reprisals to risk their lives and property for such high-minded ideals— but Seannon thinks that as conditions get worse more and more will become receptive to her charge. The reasons for her trait choices are as follows.
Before the protest: Seannon wakes just before dawn as she always does-- she likes to see the stars before her day begins. She has been staying lately in the small house where the family of the Old City Cemetery's caretaker lives, just off the edge of the hallowed grounds. The mother, Esme Nightsong, is Varisian, and she and her children secretly worship Desna while her husband follows Pharasma for professional reasons. Because of the family's devotion, they give Seannon room and board as she needs it, and in return she sings hymns to the Great Dreamer while they eat. She has developed a close kinship with the family's youngest son, Jasper. He is only just seventeen, and a big, strapping boy-- though very socially awkward. His family believe he is touched in the head, but Seannon thinks he is actually quite intelligent, and enjoys spending time with him and listening to him talk about the many things that interest him when his parents are busy.
Jasper often works the night shift, guarding the perimeter and watching for vandals, and occasionally doing the digging when his father gets behind on work. Since Barzillai Thrune took power, his administrators have instructed that no new graves are to be sold in the grounds, but there are still the bones of decomposed inhabitants to be removed and transferred to the ossuary or one of the crematoriums out of town, and recently there have been dark hints that the Church of Asmodeus will soon have replacements, so Thrune's servitors have ordered that the plots be made ready. This morning, Jasper is sitting at the table when Seannon returns inside from her prayers. "Good morning, Jasper," she chirps merrily, not looking at him directly to help him feel comfortable. "I heard there is to be a demonstration today at the Aria Park Plaza." She waits a beat and then continues. "I am thinking of going... I must keep aware of what is happening in our city, after all, and if I am to do as the goddess would desire for the downtrodden and oppressed of Kintargo, I would be well-served to keep my eyes out for allies and enemies alike." Jasper stares into space, but after a moment he nods to indicate that he has heard her. "I do not know exactly why the people are assembling," she says carefully, after another long pause, "though I have some ideas. Maybe you do too?" She smiles, and helps herself to a hard-boiled egg and two slices of bread that have been toasting near the fire. As she eats, she watches Jasper, though she does so very circumspectly. She has found that he doesn't like to be stared at, and while he would never harm her, he had gotten in fights with other children when he got agitated. Seannon always treats him with patience and respect, and she believes that the young man appreciates it. Jasper is silent for a little while, and then says quietly: "Maybe because of the dictum." He nods confidently to himself, as if to say That's probably it, and after a brief moment he adds a bit more forcefully: "Martial law." Seannon smiles even more broadly. "Ah, that's probably why," she says encouragingly. "A show of resistance from those who oppose the way Thrune rules this city." She pauses to see if Jasper has anything else to add, and when he doesn't, she continues. "It may be dangerous there. The dottari will probably break up anyone loudly protesting, and try to separate groups from each other." She scratches her head, casually. "I will do my best to stay away from troublemakers, but I cannot promise I won't be swept up with the others once the heavy mace comes down. If you and your family don't hear from me in a few days, I might be imprisoned. For your own safety, you shouldn't come looking for me. You know? Trust that I will be okay, and I'll see you soon." A spasm of fear twists Jasper's features, but he nods again and takes deep breaths. He clasps his hands and bends his head as if in prayer, and Seannon joins him. Then she stands and returns to her room, dressing in her armor and her travel-worn cloak, and packs all of her things into the bag she wears on her back. She leaves through the back door, and makes her way around the estate. She takes a long, circuitous route to the park, which is not very far away, but she still arrives several hours early. There, she sets herself up on a corner near one of the fountains and some benches and hums to herself. "Care for a song? A song for the lady? One copper a song!" She busks almost out of habit as others begin to arrive, and she moves smoothly through the crowd without obvious purpose, trying to keep tabs on everything happening and doing her best to be near enough to see important events as they develop. Description:
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As befits a champion of Desna, Seannon dresses in a shining shirt of armor, which hugs her slight halfling frame and matches the silver-gray strands in her hair. Her features are middle-aged, with some slight weathering and wrinkles around her sharp-looking eyes. Her skin is colored with warm patches of freckles across her nose and cheeks. She carries a starknife on her right hip, the traditional weapon of Desna's followers, and she wears a small shield on her left wrist that is also fashioned to look like a starknife. A butterfly pendant hangs around her neck, and she has two tattoos of the Varisian style that are occasionally visible on her legs. She tries to hide all of this beneath a simple black beggar's cloak to avoid attracting the notice of the dottari patrols. Her voice has a clear ring to it like a town crier's bell with a few tinny scratches— it is distinctive, and it carries. Seannon also has a vicious temper, which in all her years she has never managed to get under control. She cannot abide bullies, and she has great difficulty letting go of abuse, especially toward herself or her friends. She fervently believes that Desna has sent her to Kintargo to liberate the city and drive back the evil forces arrayed against it. She doesn't hate humans, but she believes it is her duty to care for demihumans and nonhumans (and especially other halflings), whose grievances she believes deserve extra attention due to centuries of oppression and prejudice against them in Kintargo and throughout Cheliax. Finally, she has a wide rebellious streak. Since their introduction, she has gone out of her way to ignore the various proclamations whenever she can, even though it causes her a lot of trouble. But she feels it is up to her to set an example for others, or the people's rebellion will fail before it can begin.
Name Seannon ("SHAN-nun") Starfall
Str 9 (-1) (12[base]-2[race]-1[age])
HP 10 (8[1HD]+2[CONx1]) AC 19* (10[base]+5[armor]+2[DEX]+1[shield]+1[size], +1[*vs larger foes (Underfoot)])
Initiative +2 (+2[DEX]) Speed 20' (Fleet of Foot, medium armor) Fortitude +2 (0[base]+2[CON])
BAB +0
Weapons
Armor and shields
Halfling Fleet of Foot, Keen Senses, Small, Underfoot (+1 dodge AC vs larger opponents, +1 Reflex vs trample), Underfoot Dodger (crowd squares are not difficult terrain, +5 Acrobatics to move through larger foes' spaces) Favored class bonus (oracle) +1 skill point Traits Adopted (Varisian), Irrepressible (Faith: CHA for Will saves vs charm/compulsion), Pattern Seeker (Campaign: +1 Perception/class skill, +1 Will vs illusions, +1 DC with illusion [pattern] effects), Righteous Indignation (Drawback: Will DC 10+level or must take attacks of opportunity, -1 Will vs non-fear emotion effects), Varisian Tattoo* (Race: proficiency with starknife/bladed scarf, +1 Will vs charm/compulsion; from Adopted) Feats Combat Expertise* (EitR), Deadly Aim* (EitR), Divine Fighting Technique (Desna's Shooting Star) (level 1), Power Attack* (EitR), Weapon Finesse* (EitR) Skills (3/level, +2 background, +1 FCB) Acrobatics +3** (1[ranks]+2[DEX], -5[*ACP], +5[*Underfoot Dodger]), Diplomacy +11 (1[ranks]+5[CHA]+3[class]+2[race]), Perception +7 (1[ranks]+0[WIS]+3[class]+2[race]+1[trait]), Perform (sing) +8 (1[ranks]+5[CHA]+2[race]), Sense Motive +4 (1[ranks]+0[WIS]+3[class]), Sleight of Hand +3* (1[ranks]+2[DEX], -5[*ACP]), Stealth +6* (0[ranks]+2[DEX]+4[size], -5[*ACP]) Languages Common, Halfling, Varisian Oracle (Warsighted) 1 divine spellcasting (CL 1, spells 3, known 4/2+1), martial flexibility (1 combat feat for 1m as move action, 3+half level/day), mystery (Heavens), oracle's curse (Legalistic: sickened 24h when she breaks her word, vow gives +4 morale bonus 1/day) Oracle spells (CL 1)
Equipment belt pouch (1 gp), masterwork backpack (50 gp), light steel shield (9 gp), scale mail (50 gp), spell components pouch (5 gp), starknife (24 gp), wooden holy symbol (1 gp); 40 gp remaining Background questions: 1. What is your character’s name?
Seannon Starfall (pronounced "SHAN-nun") 2. How old is your character?
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
5. Where was your character born? Where were you raised? By who?
6. Who are your parents? Are they alive? What do they do for a living?
7. Do you have any other family or friends?
8. What is your character’s marital status? Kids?
9. What is your character’s alignment?
10. What is your character’s moral code?
11. Does your character have goals?
12. Is your character religious?
13. What are your character’s personal beliefs?
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
15. Why does your character adventure? Why would you join the rebellion?
16. How does your character view his/her role as an adventurer?
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
18. How does your character get along with others?
19. Is there anything that your character hates?
20. Is there anything that your character fears?
Build notes: I decided to plan for Seannon taking one level of Exemplar brawler at level 4, since Warsighted oracle already gives her martial flexibility and she should be able to use the two abilities interchangeably. Mostly this is for brawler's cunning and to boost her BAB and her saves a little, but also it might better represent Laria Longroad's influence on her, since by then their relationship might have improved. Even though Seannon will eventually have 8th-level spells, she imagines herself much more martial than spellcaster-- her magic is for buffing pre-combat, healing post-combat, and occasional spot debuffing during combat. Here's the plan!
1. Oracle 1, Divine Fighting Technique, martial flexibility (move), mystery (Heavens), oracle's curse (Legalistic); spells: bless, obscuring mist
Common actions:
Full round
• full attack • withdraw Standard
Move
No action
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