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Pausing near the shiny human ting looks carefully at the woman. Reaching under his sedge-grass conical hat he scratches his head, asking, "Oy, is jus' me's, er does she's look bloody transucenty ta you's blokes too?"

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Seeing the human, the lizard and the bird ;-P running down the hall....
The gnome walks in behind them and says "What is this, some kind of joke???"

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"Yea, me too. Screams trap at me."

The Shining Knight |

"Indeed--an eternal trap for my yearning, effulgent heart! Fear not, fair maiden, for the Shining Knight and his famed companions are here to bring you succor. Nay, salvation! From this pit of vile vipers, let freedom, justice, truth, and love ring forth 'cross all the lands!"
Having delivered this oratory is steadily raising volume, the Shining Knight raises his blade high and peers up at it, a gladful tear rolling down his cheek. He then sheathes his blade and move forward.

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Initiatives:
Alexis: 1d20 + 3 ⇒ (7) + 3 = 10
Baldrum Battlehand: 1d20 + 2 ⇒ (12) + 2 = 14
Syllyn: 1d20 + 1 ⇒ (5) + 1 = 6
The Shining Knight: 1d20 + 3 ⇒ (14) + 3 = 17
Therin Baldaros: 1d20 + 1 ⇒ (13) + 1 = 14
Ting Tang: 1d20 + 4 ⇒ (5) + 4 = 9
Tuke Aran: 1d20 + 5 ⇒ (19) + 5 = 24
?: 1d20 + 2 ⇒ (10) + 2 = 12
The woman breaks her chains, and casts a spell at the Knight.
The Shining Knight needs to make a DC 17 Will Save or suffer the effects of a Confusion
Everyone but Alexis, Syllyn, and Ting Tang are up

The Shining Knight |

"Forsooth!" shouts The Shining Knight. "Perfidy most foul! Betrayal to the utmost! Back enchantress, your dewy cheeks and alluring bosom justify not the evil you have fallen into." Sheathing his blade, The Shining Knight tries to grab the "maiden" by the shoulders.
Will save vs confusion: 1d20 + 6 ⇒ (10) + 6 = 16
Confusion is a pretty nasty effect, so I'm going to use my shirt reroll (+3 GM stars)
Will save reroll: 1d20 + 6 + 3 ⇒ (2) + 6 + 3 = 11
Sorry folks :)
Confusion result: 1d100 ⇒ 17
Result: "Act Normally". Is there anything normal about The Shining Knight?
Grapple check (this provokes if she threatens a square).
CMB vs CMD: 1d20 + 8 ⇒ (20) + 8 = 28

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Grapple check, huh? He do this with all the fair maidens in distress, or just the nasty ones?

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Baldrum will have moved into the room (see map).
"Correct, this woman is translucent. Strange..."
When the woman casts the spell:
Spellcraft to identify: 1d20 + 4 ⇒ (20) + 4 = 24 That 20 could have been a nice crit... :-/
@GM: I'll wait with posting my actions to see if Baldrum recognizes what was cast.

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Baldrum does recognise the spell as Confusion.
As the 'woman' casts, 'she' takes on a nightmarish shape and is quite incorporeal as the Knight's attempt to grapple goes right through the creature.

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Since there is no spoiler, it is because I assume he shares it with the party.
Oh great incorporeal, I'm not prepared for this, what about the rest of you.
I might be far far back in this fight.

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Since there is no spoiler, it is because I assume he shares it with the party.
Oh great incorporeal, I'm not prepared for this, what about the rest of you.
I might be far far back in this fight.
Baldrum could help you since he has a bonded item that will allow him to cast any cleric spell. Therin Baldaros too as he has magic weapon AND aligned weapon memorized AND the allying enhancement on his weapon.
"My weapon is magical and should be able to do some harm to it."

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"That was a hostile spell with the name confusion, so she's an enemy!"
Baldrum quickly - but carefully - approaches the women. (move action)
He drops his nonmagical weapon and throws a punch at the woman while doing some evasive maneuvers.
(fighting defensively with crane style: +4 dodge bonus to AC)
Unarmed Strike, fighting defensively (crane style), bless: 1d20 + 7 - 2 + 1 ⇒ (4) + 7 - 2 + 1 = 10 :-/
Magical Bludgeoning lethal: 1d6 + 4 ⇒ (2) + 4 = 6 (ki strike)
Current AC: 21 (T 21 FF 14)

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OK. I'm going by the names in the headers so Tuke is actually Lirianne and Lirianne is an android? - Never mind, looking at a different page
Lirianne moves up and fires
bang: 1d20 + 9 ⇒ (11) + 9 = 20 damage: 1d8 ⇒ 5
That does punch a hole in it's ectoplasm. It then slides out of the Shining Knight's grip and attempts to touch Baldrum, and not in a good way.
incorporial touch: 1d20 + 16 ⇒ (17) + 16 = 33 negative energy: 6d8 ⇒ (4, 3, 3, 1, 5, 8) = 24 + will DC 21 v nightmare curse.
Everyone is up.

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Interesting! Alexis thinks upon finally getting a good look at the horror. However, probably not at all healthy....
Knowledge (Planes) to identify?: 1d20 + 9 ⇒ (2) + 9 = 11
She looks back up at Syllyn.
"You were asking about my Order's secrets before? Let me tell you of 'The Dandelion's Riddle'...."

The Shining Knight |

Recoiling dramatically from the now-nightmarish vision, The Shining Knight again draws his blade. "Back to whence you came, foul beast from the netherworld beyond the pale!"
5' step to draw a weapon while moving, full attack.
Attack # 1 w/ +1 limning longsword & P.A.: 1d20 + 7 ⇒ (13) + 7 = 20
damage (slashing): 1d8 + 10 ⇒ (7) + 10 = 17
[dice=Attack # 2 w/ +1 limning longsword & P.A.: 1d20 + 2 ⇒ (11) + 2 = 13
damage (slashing): 1d8 + 10 ⇒ (1) + 10 = 11

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"Anyone have a spell to protect against energy drain? We sure could use one!"

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Realizing the translucent woman was attacking his fellow pathfinder, ting begins to move across the wide narrow room. Exotic bastard sword in hand, he pauses studying the creature. [Calling out, "Oy, if'n it's a foight you's want, we's'l bloody-well's gives it ta ya, wroight."
Move action: 30 ft. Move action: studied target. She's further than I expected, ting can't get close enough to attack this round, so will study target and attack next round (as long as there is still space )

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Will: 1d20 + 6 ⇒ (19) + 6 = 25 (+2 vs Spells/SLAs/Poison) Yes! :-D
"Aaaarrrghhhhh!"
Baldrum is badly hurt. He retreats carefully. (full-round action: withdraw)

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Syllyn moves forward, slowed by his armor and just makes it there. He is not raging, as his spirit totem is not much good against undead.

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Therin advances and holds up his holy symbol, and casts a spell. A shimmering scimitar appears and lashes out at the creature.
Sarenrae, guide your blade to fell this monstrosity.
spiritual weapon: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 181d8 + 3 ⇒ (1) + 3 = 4
know religion to id critter: 1d20 + 9 ⇒ (15) + 9 = 24

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Therin realises that this doesn't come under the realm of religion. Planes may be a better alternative.
Lyriaane misses, as does the spiritual weapon.
Baldrun gets the heck out of Dodge.
Syllyn and Ting move up ((What does study target give you?))
Alexis has no idea what this is except that's it's nasty.
The Shining Knight does manage to hit with the first swing (-22) ((Don't forget about the Confusion and the incorporeal miss change))
The creature then moves towards the Shining Knight and, attempts to plant a kiss on him
incorporeal touch: 1d20 + 14 ⇒ (8) + 14 = 22 negative energy: 6d8 ⇒ (8, 4, 8, 5, 8, 4) = 37 DC 19- will to avoid nightmare curse.
Everyone is up.

The Shining Knight |
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Gasping in pain as the nightmarish creature plants a soul-weakening kiss on him, the Shining Knight gathers his courage. "Nay, wench! These lips are reserved for my true love, and she is not thee!"
@GM: Sorry, I did completely forget about confusion last round! I've added it to my tagline and will roll for this round below. Result: Act Normal.
Doing another full attack. (my understanding of incorporeal in Pathfinder is that, unlike D&D 3.5, there's no miss chance, it's just that magic weapons automatically do half damage)
@GM: I've failed the Will save vs nightmare curse--I don't know what effect this has.
Will save vs nightmare curse: 1d20 + 6 ⇒ (3) + 6 = 9
Confusion: 1d100 ⇒ 4
Attack # 1 w/ +1 limning longsword & P.A.: 1d20 + 7 ⇒ (13) + 7 = 20
damage (slashing): 1d8 + 10 ⇒ (1) + 10 = 11
Attack # 2 w/ +1 limning longsword & P.A.: 1d20 + 2 ⇒ (14) + 2 = 16
damage (slashing): 1d8 + 10 ⇒ (6) + 10 = 16

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Alexis cautiously advances, and raises a hand toward the horror - the space around her momentarily descends (or does it ascend?) into an eerie gloaming, a sight perfectly counterbalanced by the space around the adversary being suddenly swarmed by the baleful twinkling of pale, yet intense, starlight.
For the next 2 rounds, the monster sheds light as a candle, cannot benefit from concealment or invisibility effects, and takes a –2 penalty on attack rolls and sight-based Perception checks!

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Nightmare Curse - An animate dream’s touch puts horrifying
visions in the target’s mind. Curse—incorporeal touch; save Will DC 21; frequency 1/day; effect 1d4 Wisdom drain and target is fatigued; cure 3 consecutive saves or dispel evil, dream, or remove curse.
So drain: 1d4 ⇒ 1

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knowledge(planes): 1d20 + 3 ⇒ (2) + 3 = 5 - Syllyn is not 100% sure it is undead, though it looks undead to him. Can Therin tell whether it is affected by negative energy? That will influence Syllyn's choice of actions.

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Chuckling at 'Shiney's' comment, ting moves forwards lifting his exotic bastard sword high in both hands, "Luckies fer me I's ain't got's no Floggin' lips, wroight!" As he chops viciously at the ghostly figure.
Move action 20 ft, Attack +1 Bastard sword, PA/FF, ST+2
attack: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30 damage: 1d10 + 1 + 6 + 6 + 2 ⇒ (1) + 1 + 6 + 6 + 2 = 16

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In spite of the peril, Syllyn sports what substitutes for a smile on a Lizards face as the others make their amusing comments.

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Therin gets in close and sends out a wave of healing energy to heal the wounded warrior.i can get in to heal you more next round...dang slow movement...
channel: 3d6 + 1 ⇒ (3, 1, 2) + 1 = 7
+1 from trait..and selective channel as weell..so she is out
He then directs his magic blade to slash at the beast.
Sw: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 141d8 + 3 ⇒ (2) + 3 = 5

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The Shining Knight hits once (-33)
Alexis makes it glow.
Ting also hits (-49)
Therin heals but his blade misses
Syllyn doesn't have a clue about what they are dealing with.
Lyriaane and Baldrun still to go.

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Sorry for my absence, I've been sick in the last few days...
"Alexis, what is this thing? I'm sure you know!"
Baldrum uses his domain ability Recall to clear Alexis' mind.
@Alexis: You can retry your Knowledge check with a +3 insight bonus.
Recall (Su) With a touch, you can cause a creature to recall some bit of forgotten lore or information. The creature can retry any Knowledge skill check it has made within the past minute, gaining an insight bonus on the check equal to your Wisdom modifier. You can use this ability a number times per day equal to 3 + your Wisdom modifier.
Knowledge: Planes t: 1d20 + 4 ⇒ (20) + 4 = 24
Baldrum 5-foot-steps closer and draws a Wand.
which wand he draws depends on the result(s) of the Knowledge check(s)

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It's an Outsider, specifically an Animated Dream. What do you want to know?

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Didn't expect to roll a nat. 20 on the Knowledge check... o_O
"This is an Outsider, it's called Animated Dream. It's not resistant or immune to anything!"
Baldrum draws a Wand of Protection from Evil.

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Knowledge (Planes), Recall: 1d20 + 12 ⇒ (16) + 12 = 28 Weaknesses? Good counter-strategies?
"But of course, so it is! Yes, dangerous, dangerous foes they; even the great Witch-King Vladek Odradek had trouble with them...!"

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I forgot to mention the Spell Resistance. No weaknesses either.
Lyriaane hits it again (-53). It's looking a bit tattered. It steps back and casts Dimension Door to get away from the group
Everyone is up.

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Did it cast defensively, or do we get an AoO?

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Yes you do, those that can.

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With annoyance, Syllyn reverses course and begins a performance.
While raging, the spirits that surround you make it difficult for your enemies to see you. The spirits grant a 20% miss chance against ranged attacks and melee attacks made by creatures that are not adjacent to you (typically due to reach).

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Realizing the 'outsider' was stepping back to cast a spell, ting chops at it with his exotic bastard sword. As the creature shifts ting begins to look around, "Oy, ghosty, where's did you's go" Turning about he sees the outsider on the other side of the room. Quickly moving that way he stops a short distance from the creature. Hoping to keep it 'corralled he readies to attack it, if it draws near.
Inspired rage I'll add it to the readied attack, but I think the AOO would have gone off before it AOO, Move action 30 ft, readied Attack +1 Bastard sword, PA/FF, ST+2
AOO: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31 damage: 1d10 + 1 + 6 + 6 + 2 ⇒ (1) + 1 + 6 + 6 + 2 = 16
readied attack: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26 damage: 1d10 + 1 + 7 + 6 + 2 ⇒ (3) + 1 + 7 + 6 + 2 = 19

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Remember that if you accept the rage you will get a free +7/1d4+3 (corrected from spoiler) attack on one foe if you are next to it on your turn. The ability does not say when so I expect it could be at the start or end of your turn. Not much of an attack, but it is something. Most people forget to roll it.

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Ting's AOO hits. (-68)
So does Kane's bullet (-71)

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Baldrum hustles towards the Shining Knight and uses his wand of Protection from Evil on him.
The Shining Knight gets another Saving Throw against the confusion spell with a +2 morale bonus. If successful, the effect is suppressed for the duration of this spell (1 minute).

The Shining Knight |

The Shining Knight whirls around as the foe suddenly disappears and reappears!
Handy, thanks Baldrum! Here's Shining Knight's new save against confusion
New Save vs Confusion (morale bonus): 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
I'm not sure whose turn it is.

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Unfortunately, the original DC of the confusion spell is 17. :-/