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Pathfinder Tales

4,401 to 4,500 of 21,044 << first < prev | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | next > last >>
Question for Devs: Is the intent for a ROLE playing game, or a ROLL playing game?

Specialists should punch above their level.

What Counts as a Targeted Effect vs Swarms?

What Page are Bloodline Powers on?

Why Heighten Continual Flame?

Heavy armor and magic

No surprise round?

Does Sneak Attack multiply on a crit?

Exploration / Downtime Tasks using 10-2 and 4-4

Bless, is it any good?

Handwraps of Mighty Fists Without Runes

Why can you not etch runes into shields?

Am I missing something with Dedication feats?

Power attack

Breath of Life - outdated description?

Heighten Spell: Why The Limitation?

Level bonus, explain why we need it

Are you your own ally?

Pathfinder 2 Initiative - to see or not to see, that is the question

The multi-attack penalty needs to interact with spells

Persistent damage actions and continuation

Contradiction in new dying rules

Whirling Throw Feels...Wrong

Suggestion: All classes get 10 class feats

Can't seem to be able to download the Rulebook?

Retraining class

Do we still need nat 20s / 1s to be special?

Dying rules are going to lead to a lot of coup-de-grâce actions.

Dusk Comes to Doomsday: Playing the Playtest in Pathfinder

Should I allow the one-hour delayed preparation trick in Heroes of Undarin?

Monster abilities and stacking debuffs

A Heretical Suggestion for Healing and Resonance

Bird Companion - Early Flight Mount?

Equipment Kits for PF2, Converted

Sorcerer Class Feats

Runes Book Error

Poison dart gallery question

Heave-ho

Wording on rituals

Thunder shield

Stabilize

How many PCs should we playtest with?

Lack of Universal “Take 10” and “Take 20” Rules slow down the game

Do anyone think that Healers should be obligatory in parties?

Solution to the Healing Elephant in the room: Heroic Recovery

Scaling Craft / Income to Item Price

Magical Weapons, Magical Striker, and the broken Sorcerer Party

Halfling Sling Staff

Do Universalist Wizards get a class feat at 1rst level?

Courtly Graces Does Nothing for Nobles

Is restoration casting time too long to be useful?

Two-weapon fighting is technically impossible

General thoughts and questions on treasure and specific items

I can't duplicate the monsters in beastiary - DM in playtest

"Lore" simply recreates the "Knowledge" problem.

Scaling Hazards to PCs

Ability Scores

Probably easy questions on Staves and Shields

Party Composition for the Playtest

Alchemist Concerns

Warped Books?

Example of how bad crafting magic items currently is

How do you calculate the Spell Attack Roll bonus?

Smoothing Table 10-2 to include Trivial Checks

Aiding and Rolling Better Than Primary Check

Divine cantrips missing ranged offensive magic

Tiger Strike (or really any low level persistent damage attack)

Bad Touch Cleric

Channel Smite for bow Clerics

No ability boosts after 1st level. Removed ancestry, background and class ability boosts:

PF Playtest: Barbarian Animal Totem... needs some major changes.

Why are Handwraps of Mighty Fists invested?

Rule book overview

[Monk] Quick Summary of Possible Design Issues

I think the multiclass archetype ability requirements are a bit high.

Basic Design & Layout Not Dyslexic Friendly

Two encounters in Part 2 representative of the playtest.

Monk's Ki Strike Power Is Unclear

[Ranger] My Thoughts on Hunt Target after trying it out.

What's the selling point?

Resonance Survey 9 / 11 / 2018 Results

Full Plate is just mechanically bad - Can we get a Dev response?

Double Slice

Selling things

Action system, simplicity, quantum physics?

Sorcerer trained skills

Session 0 character creation feedback

Combat Grab

A different take on the Paladin class

Playtest experience with Athletics and Jump

Sorcerers, Bloodlines, and Purpose.

Magic Item Proficiency

Disappointment in direction game (and rpgs in general) are headed

Magical striker and weapon surge

The most boring and most important part about the playtest: Formatting

Character Pregens

Assurance, Combat Maneuvers and Multi-Attack Penalties.

Sorcerers and Familiars

Why The Ability Score Cap At First Level?

Demon Armor "Deadly" Trait Missing a Die Size

4,401 to 4,500 of 21,044 << first < prev | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | next > last >>
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