Kineticist Class



1 to 100 of 253 << first < prev | 1 | 2 | 3 | next > last >>
Elemental Impulse Feat Clarification

Overflow and compromise

Near-complete rewrite of the Kineticist playtest! Feel free to peruse!

Burn or action cost option?

Collin, playtest kineticist

Cannot Afford Impulses

Main Issues with kinetic blasts

Level 1-2 Kineticist actual playthrough Doomsday Dawn ch 1

Golems and elemental impulses.

Issues with single element fire kinetesist

Extracting element is a lot of fun

Please fill out the Playtest Feedback Survey!

Assembling a blaster out of feats

Playtest Report: 11th level melee fire kineticist with dedicated gate

Saedar's Playtest

Lvl 10 - Dark Archives One-Shot - Actual Kineticist Play

Reimagining the Kineticist because

Kinetic Blast - Shifting Rune?

Concluding my Thoughts

random nits

One last idea for improving Overflow

Weird Restriction for Elemental Weapon

Double gather energy

Playtest Feedback: A cool class without enough payoff

Who cares if fighters could use blasts?

Why don't we just end the Impulses?

The kineticist is not about damage, but about being dynamic

Class Ability Boost

Playtest Universal Kineticist - Very Limited - Once / Day Element Change Is Silly

Stone Shield and Elemental Weapon

Second Subclass?

Elemental bladt

Expert class DC at level 1

Playtest vs the Legendary Kineticist homebrew.

Thematic issue: Geniekin Kinetesist

Elemental shenanigans that you would like

Why only one hand?

Kinetic Aura Balance

Hybrid Blast Brainstorm Room

Playtest character thread:

Issues with Stone Shield

Some potentially dumb thoughts

Elemental Blast would be stronger for Fighters than Kineticists

Stone Shield and Elemental Weapon

Martial Kineticist

Actual Play Report: 5 x 5 level Kineticists vs Sundered Wave

I would love a unique AoO ability

Infusions

Action economy and gates

My Cabbages: carefully cultivated feedback on the latest class.

More Variable Action Impulses Please

Firepower and Resource Management

Kineticist Choices, Scenario 12 of 12

Idea: Overflow as an optional enchancement

Four pyromanics vs a green man playtest

do you loose your earth shield if you change elements?

Ideas for making things feel better

Funnel Element ↺ | Proposal - a chance-based reaction to help boost damage

Things that might be a bit overtuned.

Elemental blast - substance infusions

Kinetic Activation feat

Critical Hit Negation

Chain Blast is very over valued.

"Thoughts & Suggestions" - A 36-Page Long document about the Kineticist

I wish con did more

Disappointingly Low Damage

Elemental Weapon Questions

Evaluating the impulses

What's the utility of Elemental Familiar?

Things that I love

Con - Ignores allies

Skills are lacking, but not compensated for elsewhere

Focus on impulses

DPS focused kineticists only?

Another idea about CON

A simple proposal to bring back Burn

Change overflow impulses to variable actions?

Gather elements should be flashier. Maybe?

Melee Kineticist - more support

Class Budget comparison with the Inventor.

Let's Have Kineticist Be More Like Fighter

Overflow impulse or elemental blast?

Flinging updraft an attack of opportunity

What do you think of the idea of disintegrate style blast maneuvers?

More One-Action Impulses Are Needed

New idea for balanced burn (and a fix to action economy)

various ideas

Geologic Attunement tremorsense clarification needed.

What's the difference...

Elemental Blast Simplification

Kineticist featsheet; quick base for comparisons & examinations.

Is trained to legendary class DC really that out of the question?

Steady spellcasting equivalent.

Additional Blast Types

Maelstrom Blast

Will it be possible to get a mental kineticist option?

Do kineticists become immune to dragons?

How many weaknesses does a class need?

Is impulse trait poorly thought out?

Elemental defense

1 to 100 of 253 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Archive / Pathfinder / Rage of Elements Playtest / Kineticist Class All Messageboards