JoelF847 RPG Superstar 2008 Top 32, 2011 Top 16 |
Wow doing persistent bleed damage from a 1st level power is hugely powerful. These effects are super hard to remove, with a 5% chance a turn, or 25% if you have someone aid you, and healing needs to restore you to full hp. Seems super easy to hit a foe with bleed, then run away and wait for them to die, especially at low levels when they won’t have ways to stop if (or for animals and stuff, no ways regardless of level)
Joey Cote |
Not so much as you would think. Using medicine is an example, not an exclusive restriction. As an example, an animal could roll in dirt to matt up their fur with the blood to stop the bleeding. Considering they can spend 3 actions each round each with a 25% chance to remove the bleeding, plus the final free check at the end of the creature's turn, there is a good chance the bleed will only last one or two turns tops. What will reduce the flat check is up to the will of the GM.
DM_Blake |
Actually, it's a 30% chance per action taken with the 4th roll being the free on at the end of round, also at 30% (if at least one action was taken that round to reduce the flat roll DC). Mathematically, that means a 75% chance to remove the condition in a single round, though it might cost most or all actions that round to remove the condition.
Even animals lick their wounds and that should certainly count for stopping bleeding.
Fire or acid might be harder to explain what actions an animal would take to remove these persistent effects (animals on fire usually just run really fast which doesn't help).
But I don't think the game has any rules written about WHAT the creatures need to do or about WHICH creatures are capable of removing the persistent effects and which are not, so that's really up to the GM - he's free to mechanically have a burning wolf lick the fire off or stop-drop-roll (taking actions to remove the persistent effect) or to have it run away howling into the night or to ignore the persistent fire and keep biting the delicious PC in front of it. Me, I'd probably do whichever of those things I felt fit the situation and satisfied both the challenge level of the encounter and my (and my group's) expectation of verisimilitude.
Draco18s |
You don't even need to actually fall prone to "stop drop and roll." The rules only say that you need to "take an action dealing with it" to get the bonus.
I wish it was...different on both sides the spectrum. Different how, I'm not sure, but persistent damage is brutal on the receiving end.
(oh, and if the persistent damage is always applied--e.g. a Wounding Rune) then the checks to stop it are irrelevant. You take the damage before making the roll and you're just going to get stabbed again next round anyway.
Oh yeah.
Submerging yourself wholly in water doesn't actually end persistent fire damage (you just get resistance 5).