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Two Age of Worms Timeline Questions

Some additions and errata for Enemies of my Enemy, Dungeon #149

Dangers of the Drowned Garden

Alchemical Familiar?

Age of Worms Obituaries

Oathkeeper (Ranger)

Six Freedoms Acolyte

Wignalzik and Sons Lumber Camp

The Pools of Iridescence

Past Dungeon Adventure Issue # 89 - Headless

Gloves of Flame Command

Evil Alternatives to Manzorian and Celeste

Rod of Exorcism

Whispering Gloves

Red Adder Magus (Magus)

How would you adapt AoW to the Wilderlands of High Fantasy?

Darkblight Fallow

2E's First AP

Suppressed Clarification a -5 or -10 foot status penalty?

The Migrus Thread

Paizo Blog: Battlecry! Playtest: Boots on the Ground

Lands of Mystery

Age of Worms Maps and other resources

Sweet Ichor available somewhere?

Guardian Class Feedback

Weapon ranges still on the low side

Knights Templar / Illuminati / New World Order / etc.

My experience GMing the Field Test #5

My analysis of field test 5 (level 1 combat)

Commander and Guardian extensive playtest at level 10

Commander Feedback

Vampire Guardians, Kobold Commanders, and other NPCs

Guardians Heart-1st level fast healing ability

Bodyguard

Petition to make immobilize (Hampering Sweeps) a core feature, and make Taunt optional.

Level 1 Session 1 Commander Initial Thoughts

Commander Playtest, Level 12, Kingmaker spoilers

Commander Sub-Classes?

The single most important issue to resolve with the commander

The FT5 Experience - The Story of Bill, John and (Gre)x... but mostly (Gre)x

Sentinel Dedication Replacement?

Guardian Save Progression

Low level playtest.

Reworking The Guardian Part 1: The Taunt Mechanic

Intercept Strike Question

Guardian Learning From Others

All By Myself Beginner Box Playtest: Guardian

Impressions on Envoy and Leadership Style Issues

Naming Issues

Reworking The Guardian Part 2: Class Options

All By Myself Beginner Box Playtest

Comparing Stupefying Raid to Form Up!

Thoughts on Ancestries and that Cantina Feel

A mechanic for taking damage.

Reworking The Guardian Part 3: Class Mechanics & Subclasses

SwingRipper and I (The Rules Lawyer) ran a livestreamed playtest!

The "Guardian" Commander?

Do Guardian Features need to benefit Heavy Armor?

Shielded Recovery feat implies you need a free hand to use Battle Medicine. But I don't think BM needs a free hand...

Should Guardian lean into Athletics?

Peverse incentives

Taunt is Bad

Int key attribute underutilization

Why would I ever use a Greatsword?

"Champion is a Better Guardian"

Remaster Player Core 2

Should intercept foe and intercept strike be combined

Full Martial Weapon Proficiency with Shields?

Commanders and Warhorns…

SubClasses

Age of Worms, Re-Rolled: A Pathfinder RPG AP set in Golarion

Flip Taunt

Armored Counterattack

Threat technique

Class Compare Proficiency Chart

Master Tactics problems

Best way to nerf Hampering Sweeps?

“Cosmic” Trait?

Legendary class DC

Fundemental Gameplay Issue with Tank Class - Poor Offense Needlessly Prolongs Encounters

Taunt Brings up why a GM Chooses a Target

Guardian Subclasses

Squadmate

Wild Commanders

Initial playtest results

Just ran a playtest with the guardian

On making the lazylord balance-viable.

Commander can easily shut down melee enemies

Mild name confusion

Making a Make-Shift Guardian NPC on Foundry

Gaining an extra Reaction

Are players being forced / pressured by commanders to play different from they like?

I made a Guardian with Champion Dedication and it looks good, very good!

Commanders are very good for parties with casters

Dragon's Best Issue of All Time!!!

Commanders Steed

Why doesn't Unarmored Defense and Light Armor progress?

How many attacks can we make?

What's stopping the Guardian from just being a bunch of class feats?

possible alternative / companion for taunt, help with action economy

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