Should I allow the one-hour delayed preparation trick in Heroes of Undarin?


Doomsday Dawn Game Master Feedback


Should I allow the one-hour delayed preparation trick in Heroes of Undarin? There is a one-hour time frame between the end of the first wave and the start of the second wave. Should the PCs be allowed to avail of the one-hour delayed preparation trick then, or should I bar that off?


No.


Pathfinder Rulebook Subscriber

That would not go well with what it is supposed to be testing.

K-Ray

Silver Crusade

No, I think that would likely spoil your data.


As people note in that thread, there is no trick.

The last time the PCs rested, did they prep spells afterward or not?
If not, they're fools for fighting the first battle without prepped spells (or ridiculously metagaming, a.k.a. cheating knowing they'd get that hour.). They could prep after the first battle, but could more easily just not use spells until the second. There's nothing to be gained.
If they did prep spells, they can't use this "trick" until they've rested first.

"Spells per day" has a meaning.


Castilliano wrote:
The last time the PCs rested, did they prep spells afterward or not?

Consider the following:

Day #1: Do whatever one pleases. Sleep.
Day #2: Wake up. Perform daily preparations, including preparations. Spend the rest of the day faffing around. Sleep.
Day #3: Wake up. Engage in some adventuring while expending resources, then perform daily preparations over the course of an hour, thus regaining those daily resources.

Does this not work for replenishing daily resources in a single hour?


It's how 5th level Necromancers in 5e manage to beat Pit Fiends, so makes sense. That said, the subtext of Undarin seems to be that the heroes don't expect it to be a death funnel.

I'd love to see reports of groups that were informed, though. "This is going to be a brutal high-level death funnel, design your characters with this and nothing else in mind."

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