Vengeance of the Downtrodden (Inactive)

Game Master DM Mooshybooshy, "the Foolish"

Campaign Wiki credit to Smoog


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Male Sanctioned Psyker | Wounds: 13/13 | Armor rating: 4 | Fate: 4/4 |

Cheers! Feel better, Mooshy.


Male Tiefling Channeler (Shadow/Ice) | Lvl 6 | XP 5 | HP 14/28 | CON +3 STR +2 DEX -1 INT +2 WIS +0 CHA +0 |

Great time for any RP I suppose, Oadir is on his way up, but I think we can all gather around and debrief.

I would also suggest, with a week off, we quickly go about doing an End-of-Session. It's beyond appropriate with the Druid defeated, the temple taken and the week off.


Hey all, just letting everyone know that I feel very refreshed and revitalized after taking a week away from the forums entirely. I've got a lot to catch up on, but I've begun working on just that, and I hope to have updated every campaign I'm part of by early afternoon. Thanks for your patience once again.


Male Kobold Thief | Lvl 4 | XP 4 | HP: 16/19 | Armour 1 | Damage 1d8 | STR 0 | DEX 2 | CON 1 | INT 1 | WIS 2 | CHA 0

Not a problem in the slightest. Glad to hear you're feeling better.


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Male Kobold Thief | Lvl 4 | XP 4 | HP: 16/19 | Armour 1 | Damage 1d8 | STR 0 | DEX 2 | CON 1 | INT 1 | WIS 2 | CHA 0

Hello everyone. Anyone remember a while ago when I asked about GMing?

Yeah, I've actually decided to try that.

I've put up a thread here, so if anyone's interested, come on in. If you're interested, I'll see you there.

Dark Archive

m Goblin Necromancer lvl 5 | HP: 18/20 | Armor: Wait, what? | XP: 3/12 | Toe Eaten?: Nope | Bodies: 4/5 |Power: 3

During the space of time between the fight and the current tumult, could we have leveled up then?


Did I forget to mention an end of session move? Yes, that's absolutely appropriate here, in the time that Thunk and Sees were looking through the library and such.

End of Session

When you reach the end of a session, choose one of your bonds that you feel is resolved (completely explored, no longer relevant, or otherwise). Ask the player of the character you have the bond with if they agree. If they do, mark XP and write a new bond with whomever you wish.

Once bonds have been updated look at your alignment. If you fulfilled that alignment at least once this session, mark XP. Then answer these three questions as a group:

Did we learn something new and important about the world?
Did we overcome a notable monster or enemy?
Did we loot a memorable treasure?
For each “yes” answer everyone marks XP.

Level Up

When you have downtime (hours or days) and XP equal to (or greater than) your current level+7, you can reflect on your experiences and hone your skills.

Subtract your current level+7 from your XP.
Increase your level by 1.
Choose a new advanced move from your class.
If you are the wizard, you also get to add a new spell to your spellbook.
Choose one of your stats and increase it by 1 (this may change your modifier). Changing your Constitution increases your maximum and current HP. Ability scores can’t go higher than 18.


Male Kobold Thief | Lvl 4 | XP 4 | HP: 16/19 | Armour 1 | Damage 1d8 | STR 0 | DEX 2 | CON 1 | INT 1 | WIS 2 | CHA 0

Oooh, EoS! It's been a while. Hope other people remember the things I've forgotten.

Alignment: Managed to get into the Time Temple unnoticed, which was very helpful for the murder spree. Evaded the notice of the pigskins in the warehouse too. I'd say I'm good there. +1

Bonds: I'd call my bond with Oadir resolved. He's managed to go from useful tool to actual comrade. Resolving and looking to replace with "Oadir now stands as one of the Bloodguard. He is worthy of respect, and I will ensure he is shown it." +1

As for the bond with Sees, I think that wants resolving too. That would be changed to "Sees is under pressures I was not aware of. There is only one traitor here, and she must learn it isn't her." +1

I feel like there's another shift in the relationship with Retzack. Resolve and replace with "I know not what Retzack plans, but he shall bring ruin to us all. One day, I will kill that over-ambitious firestarter." +1

As for just adding them, "Thunk is an infuriating enigma. He is an ally, and a talented one at that, but I must figure him out."

Questions: Notable monster or enemy? The druid, easy. +1
As far as treasure goes, the aid of the Deathclaw will be a great treasure indeed. That crazy pocketwatch that is now Retzack's favourite toy works too. +1
I can't remember anything for something new and important about the world. I'm sure there's something, but nothing comes to mind.

If everyone agrees, then I have enough XP racked up now to take me to level 4. For now, I'll just go to level 3 - I think I'd like to take Poison Master and bump my intelligence to 13 for a lovely +1 INT.


Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men

Alignment...yes. Untraditional climbing, untraditional use of a dead body...need I go on?

I got the pan pipes and necklace

So +4 let me check bonds


Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men

I actually think I can resolve hegh, greas and krish!

Almost gets me two levels!


Unnamed

I'll get my levels up tonight new moves etc


F Kobold Bard Lv 7.03 | HP:19/22 | Dmg:d6 AC:1 | CHA:+2 WIS:+2 CON:+2 DEX:+1 INT:0 STR:-1

I don't know if I'm capable of doing anything more than hurting Hegh, and that scares me.
Resolved... +1

Smoog really came through, and after all I've put him through, he deserves a second chance.
Resolved, replaced with "Smoog and I are growing distant. I hope I have time to make things right." +1

Thunk has saved me from a tight spot, and has as much a right to thump as I have to speak.
Replaced with "Am I just replacing Hegh with Thunk, or am I returning to a simpler relationship?" +1

I don't have time for men who won't worship me. Greas needs to toe the line or leave.
Resolved and replaced with "I don't deserve Greas' pity. He doesn't know the half of what happened that night." +1

That long-legged crossbreed Oadir presumes much, but if I can endure his affections I may be able to use them.
Resolved, replaced with "Oadir is just another lost soul like the rest of us. I need to make things right with him." +1

Also Kibra's bond... +1

Alignment:
Evil - Use your art to take advantage of someone.
This sort of sadistic, self-destructive spiral of madness is what got her here. I don't remember when the last EoS happened, so I don't have an example, and so much else is happening XP-wise I won't count it, but I believe this needs to change again.
Lawful- Repair a relationship wounded with words.

Party Questions
Did we learn something new and important about the world?
If I could just read this book...

Did we overcome a notable monster or enemy?
The Druid. +1

Did we loot a memorable treasure?
Retsack's ring, The panpipe key, the book I still don't have info on, the pocketwatch, the spoon, a temple... +1

7 + 8 = 15 - (6+7) = level 7.02
Taking CON 16, making it a +2, and 22hp and the move Eldritch Chord, which allows me to double one of the effects of an Arcane Arts. (for a maximum of +4d4 damage, 2d8 healing, or +4 when aided)


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Unnamed

The One Who Knocks and +1 STR for Barbarian

When you defy danger, on a 12+ you turn the danger back on itself, the GM will describe how.

Priest

Tanard (Red 'Nard)
Controls (the sun, the seas, the skies): The Flames and the Downtrodden
• Represents (love, death, war, wind): Conquest
• Worshippers (nobles, dwarves, wizards): Kobolds and Enslaved Races
• Enemies (demons, undead, heretics): Goody goodies
• Demands (sacrifices, secrets, victory): Victory and Riches

Invocation
When you call out for your deity's aid in a time of need, choose a Blessing and roll +WIS.
On a 10+, your deity will intervene on your behalf - the GM will tell you how. On a 7-9,
your deity will grant your Blessing, but you will also need to choose a Requirement.
Blessing
• Your invocation manipulates the realm your deity Controls.
• Your invocation commands something your deity Represents.
• Your invocation bolsters your deity's Worshippers.
• Your invocation rebukes your deity's Enemies.
Requirement
• Your invocation is obvious and immediate, drawing attention to you.
• The intervention is subtle or takes a while to manifest.
• Your deity demands something in return. The GM will tell you what.
• The divine experience leaves you dizzy with euphoria (or terror). You take -1 ongoing
to Invoke until you have time to pray quietly for a while.
Divine Ward
When you call upon your deity for protection for yourself or an ally, roll +WIS. On a
10+, grant two of the following effects to the subject of your prayers. On a 7-9, grant one,
and your prayers draw unwanted attention.
• Heal 1d8 damage
• Take +2 Armor forward
• Take +1 forward to Defy Danger
• An approaching enemy is driven back
Lead the Flock
When you preach to a mob, roll +CHA. On a 10+, hold 3. On a 7-9, hold 1. On a miss,
the mob turns on you. Spend your hold 1-for-1 on the following:
• bring people forward and deliver them to you.
• bring forward all their precious things.
• unite and fight for you.
• fall into a frenzy of emotion: joy, sorrow, or rage, as you choose.
• go quietly back to their lives.


Gearmaturge | Lvl 7 | EXP 0/13 | HP 17/23 | Dam 1d8+2 | Armor +3 | Charge 2 (3) | AA on hold +2 when Aided
Stats:
STR+0 | DEX+2 | CON+1 | INT+3 | WIS+1 | CHA=0

EoS -

Bonds:

With Thunk the Barbarian...
"Is Thunk too stupid to be our leader? I might have to help him." +1
now is..
"Thunk is not stupid, he just has trouble expressing himself.
I might be able to help him.

With Hegh +1
with Kibra +1

Alignment:
Chaotic - Use a Gadget in a new and surprising way...
Welding with the eye? +1

Party Questions
Did we learn something new and important about the world?
How to acquire an Airship? +1

Did we overcome a notable monster or enemy?
The Druid. +1

Did we loot a memorable treasure?
Retsack's ring, The panpipe key, the book, a temple... +1


F Kobold Bard Lv 7.03 | HP:19/22 | Dmg:d6 AC:1 | CHA:+2 WIS:+2 CON:+2 DEX:+1 INT:0 STR:-1

That reminds me, we need to check to see if this time temple's detachable room is here. We might have three options for transportation. Unless the panflutekey is for the airship...

I'll take that lore XP too. Unless we're going to get an update on what's in the book of copper wires.


Male Sanctioned Psyker | Wounds: 13/13 | Armor rating: 4 | Fate: 4/4 |

End of Session:

"It's clear to me Retzlak has a troubled spirit."
Resolved .. Replaced with "I am not sure if Retzlak is more dangerous to us or the humans." +1

"Greas' spirit and my spirit are bound together."
Resolved .. Replaced with "The connection to Greas concerns me. Can it be bent to serve us or will it hinder us both?" +1

"I have heard the spirits speak of Tessith's power."
Resolved ... +1

"Oadir must learn to respect the spirit realm."
Resolved .. Replaced with "Oadir has attracted the attention of the spirits. How can I use this to my advantage?" +1

Alignment: Chaotic - Facilitate a spirit's revenge .. Not really.

Party Questions
Did we learn something new and important about the world?
How to acquire an Airship? +1
Did we overcome a notable monster or enemy?
The Druid. +1
Did we loot a memorable treasure?
Retsack's ring, The panpipe key, the book, a temple, a love potion... +1

Enough to level up.
Krish is now a level 5 Shaman.
Gained +1 Intelligence.
Gained Web of Whispers.


Male Tiefling Channeler (Shadow/Ice) | Lvl 6 | XP 5 | HP 14/28 | CON +3 STR +2 DEX -1 INT +2 WIS +0 CHA +0 |

Krish, you got the Deathclaw, many spirits wanted you to do so, it might not be revenge per se, but if you're that specific you'll never get that XP.


Male Sanctioned Psyker | Wounds: 13/13 | Armor rating: 4 | Fate: 4/4 |

Good call, Oadir, I hadn't thought about the situation with the Deathclaw that way. I will mark that one down.


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Male Tiefling Channeler (Shadow/Ice) | Lvl 6 | XP 5 | HP 14/28 | CON +3 STR +2 DEX -1 INT +2 WIS +0 CHA +0 |

Time to update some bonds:

Hegh uses the elements like me, I must make him my ally. +1
Hegh is dead, but not forgotten. His legacy lives on. I will do my best to fill a new role in this clan now that he is gone.
Not an actual new bond, but a line of resolution.

I got Greas caught, I'll have to make it up to him somehow. +1
I owe a great debt to Greas, but he seems to accept me. I must show that I am worth his acknowledgment.

I've fallen head over heels for Sees-Death, I must see where I stand with her. +1
Sees-Death has only affirmed she is worth my adoration, but she seems not to accept me like Hegh did in his final moments just yet, I must prove myself to her.

Thunk has promised to teach me how to Thump, I must show my worth to him. +1
I understand now that I'll never learn to Thump like Thunk, but I'd still love his mentorship.

Smoog seems to have a very thorough understanding of the world, we have much to discuss.
We haven't talked at all, really, no resolution here.

Retzack would have me fight next to those I oppose. They don't want to, and I'm seriously doubting whether I do.[/s] +1
I have found that I most certainly don't like fighting alongside Retzack's creations, but he's got his uses elsewhere, so I'll put up with it.

Krish and I seem somewhat kindred spirits, I'll try to look out for him, I hope he'll do the same for me. +1
I have found that Krish can look out for himself all right, now he's just got to look out for the rest of us.

A little abrasive, that Kibra, maybe he'd like some true blackness. +1 as Kibra left

I did have a proposed bond with Tessith myself, but since he never actually seems to have seen any play with me, it doesn't feel right taking an experience on that.

Then on to the questions:
Did we learn something new and important about the world?
People die if they are killed!
Seriously, I'd say I learned that Necromancy is more than okay amongst the Humans, something I hadn't expected. +1
Did we overcome a notable monster or enemy?
The Druid. +1
Did we loot a memorable treasure?
I'd say I gained the Ice element with the help of Hegh, got basically knighted and I have yet to check this leather armour, but memorable treasure is everywhere to be found around here. +1

That leaves me with +10 from EoS, putting me at 15, more than enough to level, so I'm going to work on that as well.

Quick edit:
XP from alignment is basically an extra +1 whenever the first party question is answered yes. I'll take it now, but it might be worth rediscussing something for that Alignment going forward, something that actually comes forth from the character, since I don't feel I've been playing to actively pursue this one. This puts me at 16 pre-'level up' and that means 4 XP afterwards.

Also I'd like to do that quick Spout lore leather armor: 2d6 + 2 ⇒ (3, 6) + 2 = 11 as I didn't get around to that and it feels weird putting it up after all that's happened in the gameplay thread since the time I had.


Unnamed

I still have to make new bonds


Male Tiefling Channeler (Shadow/Ice) | Lvl 6 | XP 5 | HP 14/28 | CON +3 STR +2 DEX -1 INT +2 WIS +0 CHA +0 |

I have chosen to level up and take the new move Don't Blink which means I can now use the Teleport tag on others without a Defy Danger. It's a bit underwhelming of a development, especially for the 6th level, but don't you worry, it'll soon become super awesome. Also putting a point in Constitution, going for that +3 on rolls.

Dark Archive

m Goblin Necromancer lvl 5 | HP: 18/20 | Armor: Wait, what? | XP: 3/12 | Toe Eaten?: Nope | Bodies: 4/5 |Power: 3

Ugh. Now that I'm starting to have a better handle on the game, that is just making EoS even harder. Buncha stuff, buncha stuff....

Learn something? Yes. Apparently Tanard is important. It took a horde of NPCs to show up for me to get the exposition I was missing.
Enemy? Yep. I killed an entire temple full of humans. =3
Treasure? If there is a treasure greater than this f%#%ing thing, I have no idea what it is. =}
Alignment? I animated people beyond my limit. That counts as unique.
+4

Bonds:
Hegh is in constant danger, I will keep them safe.+1
hehe. I guess that one is done! =P

Sees-Death will play an important role in the events to
come; I have foreseen it!
+1
Changing that to: Sees-Death sees a large picture, but not the Big Picture. I must address that.

Thunk is woefully misinformed about the world; I
will teach them all that I can.
+1
I can aid Thunk greatly. I need to just get him to accept it.

I trust Greas implicitly; they are good and faithful.+1
=3
Greas has opened a fire. I must see it quenched. One way...or another.

Oadir is keeping an important secret from me.+1
Oadir is the only one I can count on.

For advancements, as Retzack grows into his roll of Anti-Hero; that of being on the outside looking in, he's needed to get better to speaking to people. Hence, Imma get +1 to Cha. Everything else I'm still waffling on. ;p


Male Tiefling Channeler (Shadow/Ice) | Lvl 6 | XP 5 | HP 14/28 | CON +3 STR +2 DEX -1 INT +2 WIS +0 CHA +0 |

Big post, was going to do it here, out of character, but felt it needed to be said by Oadir in gameplay.

I'm sorry, it's just gotten to be too much. I get it Retzack, you're having tons of fun, and it's 'delightfully evil'. Except that's something I'm looking for in an antagonist.

From the start this campaign has been described to me as a moral gray area, and I've treated it as such, but this is far beyond the range of what an anti-hero does.

You've absolutely crossed into antagonistic behaviour. No, scratch that, you're absolutely villainous.

You are making the kind of comments that an outright cartoonish villain would do to his minions, but you are doing so in the context of Necromancy.

You were aware that certain members of the party had gripes with the whole concept, you should have expected someone to speak up.

I really didn't want to do this, but I feel it's how the character would respond to the situation.
I generally try to avoid PvP, in DW it feels weird and messy, but I can't magic these actions away.


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I think that inter-character disagreements are great fodder for good roleplaying, as long as the antagonism is only between characters, not players, and it doesn't get in the way of others sharing the spotlight too.

I want to point out the word in parenthesis at the end of the gameplay thread title. Not saying you're wrong in your objections at all, Oadir, but I do want to say that I've created a bit of a safe space for characters to be a little evil, or even very evil.

I mean, if you think Retzack is morally objectionable, you would have loved Gorlaug the Corruptor, the Moontower Mountain Clan's original patron dragon. He was a black dragon of the swamps, and a necromancer himself.


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F Kobold Bard Lv 7.03 | HP:19/22 | Dmg:d6 AC:1 | CHA:+2 WIS:+2 CON:+2 DEX:+1 INT:0 STR:-1

It's my opinion that the calling-card of an evil party is constant infighting and backstabbing, especially just when any one character starts to assume too much power or comes too close to their personal goals.


Male Kobold Thief | Lvl 4 | XP 4 | HP: 16/19 | Armour 1 | Damage 1d8 | STR 0 | DEX 2 | CON 1 | INT 1 | WIS 2 | CHA 0

I don't feel like the problem is being morally objectionable. This is an evil campaign, and you have points about Gorlaug.

The issue is not being evil, but being against the rest of the party's interests. I would not have stated an intent to kill in that earlier bond if I was not about to seek ways to follow through. I like what Retzack's doing, personally. Crazy, maniacal goodness. Well, not GOODness, but you know what I mean. The issue is that said crazy maniacal goodness now gives good reason for all the rest of the party to want him dead. Greas already believed he'd ruin them, and now he has something to present.

Red 'Nard is off limits.


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Male Tiefling Channeler (Shadow/Ice) | Lvl 6 | XP 5 | HP 14/28 | CON +3 STR +2 DEX -1 INT +2 WIS +0 CHA +0 |

I feel like there is still the insider-outsider distinction there.
I'm absolutely fine with Necromancy, it can be awesome. It's the fact that his actions give him motive to want allies dead.

Necromancy on the fat bastard, 100% okay with me.
Necromancy on the 'innocent bride and groom', 95% okay with me (the missing 5% was really only in the execution, would have hoped for more flair and less strong-arming)
Necromancy on Hegh, I can live with, say about 75% okay. He died by himself and then you went and picked him up.

A lot of it is helped by the fact that this world clearly separates soul and body after death.

It's when you go and place your eyes on allies, who have not yet died, and make them sign a contract, with eager looks of amassing an undead army, that you start getting on my bad side.

When you then go and target the new godly dragon with this ambition, you have sincerely and completely crossed a line, that's where it goes too far.

Oh and as a player, I have no objections against any Necromancy at all, and Gorlaug sounds absolutely awesome every time I learn more about him. The only thing not so awesome is how he was defeated by anything less than a massive army, but a ragtag group of adventurers can do a lot of things, after all.

Dark Archive

m Goblin Necromancer lvl 5 | HP: 18/20 | Armor: Wait, what? | XP: 3/12 | Toe Eaten?: Nope | Bodies: 4/5 |Power: 3

Huh.

May the Defendant be allowed a word in his defense?

Thank you.

I'm not usually one to debate like this, but since I seem to be the center of attention, it seems appropriate right now.

So, I'm playing this game, trying to have a little fun, and I get a magic item and I think that I've finally got a combo with some synergistic effects and then...

I have no idea what you people are talking about.

It looks like there's been a miscommunication here.

1) Oadir, your post -about- Retzack represents more words than have ever been said -to- Retzack.
At no point have any of you tried to start a dialogue. I didn't even -know- that Tanard was important until just now. I -asked- what was going and was just told something like "making trouble". Perhaps if one of you approached Retzack about his actions and motivations, much of this could be avoided.

2)

Sees-Death wrote:
the calling-card of an evil party is constant infighting and backstabbing,

This would appear accurate, expect that you all have been tight as a family, and have -only- shown antagonism against Retzack. Indeed, Retzack BACKED YOU UP in an argument and he got STABBED for it. And you didn't even ACKNOWLEDGE the effort.

What I learned from that was "Try to befriend a Kobold, you'll get no thanks. But you will get stabbed."

3) Of note, the "I hope that isn't foreshadowing" was Out Of Character. It seems like there is a LOT of talking going on that is taking that not only In Character, but as meant ironically. Isn't wishing someone to be immortal a good thing? Isn't hoping that someone never dies a sign of affection?

4) Yep, it -is- an evil campaign. Apologies if I took that literally. That usually goes hand-in-hand with "win by any means necessary". Playing in an evil campaign and then objecting to someone on moral grounds seems like an oxymoron.

5) Am I going to make a verbal argument for having Tanard sign a Pact? Yep. Will the entire party debate that? Yep. Am I going to take 'no' for answer? Also, yep. Will that be some great Role Playing when I argue that it's is more loyal to carry insurance that ensures that your dragon carries on even after death than to allow it to become a martyr? Yep. Is that something you can debate against? Also, yes. Indeed, it wouldn't even be affected without signing.

You don't want to keep fighting against the humans after death? Don't sign.

6) I PM'd MCKhaos about Hegh. He whole-heartedly endorsed me animating him.

7) Do you want me to just leave?


No one's talking about you leaving, Retzack, it's okay. :)


Gearmaturge | Lvl 7 | EXP 0/13 | HP 17/23 | Dam 1d8+2 | Armor +3 | Charge 2 (3) | AA on hold +2 when Aided
Stats:
STR+0 | DEX+2 | CON+1 | INT+3 | WIS+1 | CHA=0

I am enjoying Retzack's character exploration and growth.
Whether he has the greater party's best interest in mind when he does the things he does is debatable but that is what makes the dynamics of this group so interesting.
I agree with points 1 thru 6.
As for point 7, no I do not want you to leave.


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F Kobold Bard Lv 7.03 | HP:19/22 | Dmg:d6 AC:1 | CHA:+2 WIS:+2 CON:+2 DEX:+1 INT:0 STR:-1

I've actively rolled H&S against Smoog and Greas.

Our characters are shitty people.


Male Kobold Thief | Lvl 4 | XP 4 | HP: 16/19 | Armour 1 | Damage 1d8 | STR 0 | DEX 2 | CON 1 | INT 1 | WIS 2 | CHA 0
Retzack the Black wrote:
It looks like there's been a miscommunication here.

I think that's Retzack in a nutshell. You kinda have to consider that as a character, he drives anyone who's seen much of him to be very wary. The goblin's proven ruthless, devious, manipulative, and generally quite intelligent. They're also quite pushy about the way they view things, and dismissive to anyone who doesn't agree. You've generally come off as an over-ambitious plotter, hungering to push things further and further, at least as far as I'm concerned. All anyone else knows is what has been presented.

The stabbing comes from...basically, being hasty. You didn't know the situation, just an action. You then come into it, throwing words about that show you don't really understand and only make things worse. Calling it a "game" isn't a point in your favour either. Acting like that in the first place just seems strange to me for the character. At the time, you came off to me as simply wanting to be included. Admittedly, I'm not the best in these areas, but you'd think Retzack would at least be better at reading a situation from his behaviour. Or at least, would make sure they know what's happening before acting.

The character as shown isn't someone you'd talk to about what they're thinking. They're one you keep a good eye on. The only way to know the way Retzack's really thinking would be mind-reading, or to use information that our cast could not access - information that doesn't really come up too often to be remembered. Apart from that, you do NOT seem trustworthy. Retzack, looking at it, appears to be lacking in self-awareness and surprisingly oblivious of how he sounds to everyone else.

In short, you have terrible PR.

Not wanting you to leave. Understand what you're saying. Remembered a few things from that which shifts what I'm seeing. Just trying to say just why these things have been said, as my understanding allows.

I'm just trying to point out that...really, it's easy to manage to communicate something different to your thought or intent, and same to not noticing it until it's pointed out. Not everyone thinks the same way, and of the same things, which leads to differing viewpoints on the same thing. As something I know about quite personally, I thought I'd address it in that way.


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Male Tiefling Channeler (Shadow/Ice) | Lvl 6 | XP 5 | HP 14/28 | CON +3 STR +2 DEX -1 INT +2 WIS +0 CHA +0 |
Retzack the Black wrote:

1) Oadir, your post -about- Retzack represents more words than have ever been said -to- Retzack.

At no point have any of you tried to start a dialogue. I didn't even -know- that Tanard was important until just now. I -asked- what was going and was just told something like "making trouble". Perhaps if one of you approached Retzack about his actions and motivations, much of this could be avoided.

As you have stated before, Oadir has been one of the few to actually acknowledge you, as fully as he could. He's been on the other side of a party split for quite a while. He's been clear that he is uncomfortable with the idea of Necromancy in general, and your methods of doing it.

I understand at the same time, that this is mere deflection on my part. Yes, it's a problem. Yes, I'll acknowledge that it is one. Yes, something should have been done about this.

Retzack the Black wrote:
2)
Sees-Death wrote:
the calling-card of an evil party is constant infighting and backstabbing,

This would appear accurate, expect that you all have been tight as a family, and have -only- shown antagonism against Retzack. Indeed, Retzack BACKED YOU UP in an argument and he got STABBED for it. And you didn't even ACKNOWLEDGE the effort.

What I learned from that was "Try to befriend a Kobold, you'll get no thanks. But you will get stabbed."

You did back up Sees, but Sees was out of line at that time. Could Retzack have known this? Maybe not. Could he have been smart and realised that in-fighting is counter-productive. It's just a thought, but that was my gut reaction.

Retzack the Black wrote:
3) Of note, the "I hope that isn't foreshadowing" was Out Of Character. It seems like there is a LOT of talking going on that is taking that not only In Character, but as meant ironically. Isn't wishing someone to be immortal a good thing? Isn't hoping that someone never dies a sign of affection?

People were already suspicious of the character, if the foreshadowing had been done out of character, then it would be fine, but the foreshadowing itself was done so In Character, meaning people with some intelligence to them will be able to pick up on it, especially when you're pretty much the only one out there to keep notice of, the rest is at this point still strangers.

Especially Oadir, who has come to wish to unite the group, Including Retzack (up to this point) has

Retzack the Black wrote:
4) Yep, it -is- an evil campaign. Apologies if I took that literally. That usually goes hand-in-hand with "win by any means necessary". Playing in an evil campaign and then objecting to someone on moral grounds seems like an oxymoron.

I don't play a distinctly evil person, never have done. And there is always such a thing as 'honor among thieves'. Of course reality isn't actually really like that, but this isn't reality, this is fantasy. Nobody had coloured outside the lines in my book yet, they all came to free slaves, pretty common Good thing to me.

If you want an evil character, that can be arranged. I can go that way. Starting tomorrow Oadir can be consumed by darkness from several different angles. Heck, one of those is basically in your hands (bugs in brain). It's just not what I personally expected from context.

Also, consider this being Oadir stabbing Retzack in the back if you will, consider Oadir more along the lines of a Lawful Evil and you just broke one of his laws, whichever way you twist it, this reaction is warranted. Heck, in Oadir's mind, Retzack is possibly being controlled by the bugs, putting him completely out of moral responsibility altogether. He's just trying to look out for you, man. You seem a little out of control at the moment.

Retzack the Black wrote:
5) Am I going to make a verbal argument for having Tanard sign a Pact? Yep. Will the entire party debate that? Yep. Am I going to take 'no' for an answer? Also, yep. Will that be some great Role Playing when I argue that it's is more loyal to carry insurance that ensures that your dragon carries on even after death than to allow it to become a martyr? Yep. Is that something you can debate against? Also, yes. Indeed, it wouldn't even be affected without signing.

Except that you can and have raised the dead against their permission, just having it be less permanent. Still, whatever the rest of the party does is none of my concern.

Retzack the Black wrote:
6) I PM'd MCKhaos about Hegh. He whole-heartedly endorsed me animating him.

As was clearly obvious when he used his character to report as such. There's a difference between his player endorsing it, his character endorsing it and finally the party endorsing it. Out Of Character it has been more than clear the Sees for example would not be happy if/when she found out. I haven't made any statements on Oadir because I try to live in what happens, not what might/will happen in the campaign. The story has taken much more interesting turns than I personally could have imagined when I had certain ideas in my head that I didn't opt to post out there as well.

The only time I choose to post of something that might happen is as it happens, asking if it could happen this way that I thought was really awesome.

Retzack the Black wrote:
7) Do you want me to just leave?

Absolutely not. I don't know what I want, this just seemed like an in-character thing to do. The group can still decide to keep you around, and Oadir may even be convinced of your Goblin-ness once more. Consider this the breakthrough that makes Retzack important not just to the plot, but to the other characters as well. (Greas has been hostile toward Retzack from the start though, can't help that myself. Oadir has been hesitant, but giving you the benefit of the doubt.)

Anyway, that's just my responses to all your questions. I already said I'm following my vision of the character first, that was my choice. I'm sorry if it has caused you any harm in this, and yeah, our visions of where this thing could go differed. I seem to have gotten the common posters on my side, but I never wanted there to be sides.
If I do get to be in the campaign set by Greas (DM Loopy) then you'll probably end up seeing that I can and will play someone more evil, brutal and cruel, it's just not what I had in mind for Oadir just yet.

Oadir still has room to grow that way if that's where we want the party to go though. Just listing a few things:
[list]

  • Demonic heritage, Oadir is still a Tiefling, Demons are bad, M'Kay?
  • Shadow element, Oadir spent too much time in the shadows and they consume him somehow
  • Dragon's blood cruelty, Oadir has acted upon it before, but the rage persisted beyond his conscious mind.
  • That little (set of) bug(s) you've got, right between his eye and brain, that triggers a change in the pre-frontal cortex and BAM, sociopath Oadir.
  • Any combination of the above, or something else entirely

    Lastly, know that I do care about you, or I wouldn't have taken an hour in the middle of the night to respond to you in as full detail as possible. *Also edited for prettiness


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    Unnamed

    So for a disclaimer I am at the Edinburgh fringe fest performing a new play and I may have been out at a pub for the last several hours. I am not confirming that just saying it is a possibility. As far as this goes I think our friend the goblin has done a fantastic job building his character. That said he is veering towards something that is against the groups interest, and I think it is up to us to guide him back to the proper path, that is part of the reason that thunk just became a war priest.

    I think the characters should have a bit of a come to Jesus with him and see where goes

    Dark Archive

    m Goblin Necromancer lvl 5 | HP: 18/20 | Armor: Wait, what? | XP: 3/12 | Toe Eaten?: Nope | Bodies: 4/5 |Power: 3

    Posting to all my games: I'll be leaving for a family vacation this Wednesday, and my posting will be spotty until I get back Monday. Feel free to bot me as needed. =)


    Male Tiefling Channeler (Shadow/Ice) | Lvl 6 | XP 5 | HP 14/28 | CON +3 STR +2 DEX -1 INT +2 WIS +0 CHA +0 |

    Planted here since I think any further talk belongs here, not in gameplay:

    DM Mooshybooshy, "the Foolish" wrote:
    World Religions is one of those areas where I like to have everyone contribute to the worldbuilding. Whatever the party of players wants to go with in terms of major religions is fine by me - Pathfinder deities, old D&D gods, or homebrewed deities - it doesn't matter which. To all kobolds, of course, dragons are the gods.

    So, yeah, I understand that much, but if Dragons are to consider Bahamut and Tiamat as deities themselves, then wouldn't Kobolds also consider those the Gods-above-gods? It's all very muddled anyway.

    But yeah, Oadir is not ready to call Tanard a God, nor would he have called Gorlaug a god.

    He would consider them maybe at the same level as Liches, powerful entities with possibly god-like abilities, but at the same time birds can use sticks and we don't call them people, now do we?


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    F Kobold Bard Lv 7.03 | HP:19/22 | Dmg:d6 AC:1 | CHA:+2 WIS:+2 CON:+2 DEX:+1 INT:0 STR:-1

    The way it's been treated (the way the kobolds talk about it) dragons are a manifestation of Bahamut on the material plane (even though our dragons have been evil chromatic ones) so Tanard is kobold-Jesus.


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    I've received a few PMs regarding Thunk's multiclassing and I felt I should address it here in the discussion thread.

    It was all cleared with me beforehand, first off. I didn't see any harm in allowing him to multiclass because he has access to his 6-10 leveled talents. But, I didn't make it clear to everyone that everyone has that option; so I'm doing that now.

    Houserule: If you want to begin leveling up as a different class, as long as you are level 6 and above, you may forgo your Advanced Move when leveling up in favor of taking a level in another class of your choosing. This has to be backed up with in-game actions or thoughts, of course.

    This does alter the existing rules posted here. It's a small change though - if you follow that link, just delete the third bullet point as it no longer applies to that situation.


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    Unnamed

    I despise pvp but I am worried that we are kind of painting ourselves into that corner.

    I, the player, am hoping this can be resolved some other way. So hopefully you talkers can make it happen


    Male Kobold Thief | Lvl 4 | XP 4 | HP: 16/19 | Armour 1 | Damage 1d8 | STR 0 | DEX 2 | CON 1 | INT 1 | WIS 2 | CHA 0

    Kinda hoping we don't have to kill him as well. Wouldn't have called myself a talker, frankly but looking at my posting habits, let alone that monster just now, I would see why others might not agree.

    I hope there's SOME sort of out in there...or that someone else will make one. It would be really needed right about now.

    ...I get the feeling that if I multiclass into anything, it'll be Templar. This certainly feels like an inquisition right now.


    Gearmaturge | Lvl 7 | EXP 0/13 | HP 17/23 | Dam 1d8+2 | Armor +3 | Charge 2 (3) | AA on hold +2 when Aided
    Stats:
    STR+0 | DEX+2 | CON+1 | INT+3 | WIS+1 | CHA=0

    You gotta "Play to see what happens!" :)
    Not sure if it will work but I thought it might be fun to try.


    Male Kobold Thief | Lvl 4 | XP 4 | HP: 16/19 | Armour 1 | Damage 1d8 | STR 0 | DEX 2 | CON 1 | INT 1 | WIS 2 | CHA 0

    ...I didn't say I wouldn't be enjoying myself a lot if it turned out that actually, yes, it IS killy-time. Besides, we're allowed to hope it doesn't go that way, right? Just as long as it's not forced. Besides, that doesn't mean he can't die later, perhaps after I get my hands on Alchemist...

    Yours is an interesting idea though. We're all in for a shock if this works.


    Male Tiefling Channeler (Shadow/Ice) | Lvl 6 | XP 5 | HP 14/28 | CON +3 STR +2 DEX -1 INT +2 WIS +0 CHA +0 |

    I'm going to try and get another monologue in, this time aimed at Retzack himself. Oadir is the most goody two shoes in this bunch, so he's going to try and convince Retzack to be a little more of that as well.


    F Kobold Bard Lv 7.03 | HP:19/22 | Dmg:d6 AC:1 | CHA:+2 WIS:+2 CON:+2 DEX:+1 INT:0 STR:-1

    I'll wait until you guys have riled him up to try to save the day.


    Male Kobold Thief | Lvl 4 | XP 4 | HP: 16/19 | Armour 1 | Damage 1d8 | STR 0 | DEX 2 | CON 1 | INT 1 | WIS 2 | CHA 0

    I think we already have him riled up. He just hasn't spoken yet.


    F Kobold Bard Lv 7.03 | HP:19/22 | Dmg:d6 AC:1 | CHA:+2 WIS:+2 CON:+2 DEX:+1 INT:0 STR:-1

    Yeah, well, you haven't all had a turn alienating my fiance.


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    Unholy Abomination

    So I die and she chooses the goblin?! I'm glad I didn't live to see this!


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    F Kobold Bard Lv 7.03 | HP:19/22 | Dmg:d6 AC:1 | CHA:+2 WIS:+2 CON:+2 DEX:+1 INT:0 STR:-1

    When the prospect of love dies like dust in one's mouth, one wields her maidenhood as a weapon of politics.

    Plus she's totally smashed.


    Male Tiefling Channeler (Shadow/Ice) | Lvl 6 | XP 5 | HP 14/28 | CON +3 STR +2 DEX -1 INT +2 WIS +0 CHA +0 |

    At some point I might kill the goblin myself if that's what it takes to get Sees back on the market. She'd probably love it, too.

    No, but seriously, I think Oadir is about ready to move on from Sees he had a big crush on her but she is in no way making sense with her proposal to Retzack. Or in general, really. The whims of this woman have gone beyond the infatuation that Oadir might have held for her and passed on massively in the realm of 'dafuq?' o.0

    In other news, I hear we have some slaves, who knows if one of them is short, black and most importantly female. DM?


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    F Kobold Bard Lv 7.03 | HP:19/22 | Dmg:d6 AC:1 | CHA:+2 WIS:+2 CON:+2 DEX:+1 INT:0 STR:-1

    Having a husband is just a way to keep the people Sees seduces from talking to each other. It's obviously a political marriage, and nobility is practically required to have some action on the side. Now she can properly frame the private narratives with which she'll control her underlings.

    "Oh, Oadir~ Retzack is so filled with wrath in private. He does terrible things you don't need any proof to believe, and shouldn't ask any invasive questions about. I wish I had someone big and strong and passionate and who won't ask too many questions to take care of him for me... Sex? Oh, no, of course not. I never had sex, not with a Goblin. That would be weird. I don't have, or desire weird sex. That's never been a characteristic of mine. You? Oh that wouldn't be weird. Do you think I'm weird?"

    In all honesty, though, dating within the party in an evil campaign is... inadvisable.

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    Hello everyone, my name is DM Mooshybooshy, you can call me Moosh for short. I'd like to run a homebrew campaign using kobolds for evil purposes.

    You don't need to know much about the world; much of it is just pointless detail to you. Why? You're a kobold, that's why. All that matters is your tribe. And your tribe...your greater scaly family, the nest of kobolds that dwells in Moontower Mountain, is in a bad way.

    Like all large gatherings of kobolds, your culture revolved around the worship of those who were scaly and stronger than you. At the center of Moontower Mountain was a slumbering black dragon named Gorlaug the Corruptor. The Mountain, as well as all the miles of swampland around it, were his domain, and your tribe were his happy and loyal subjects under his protection. Until the adventurers came.

    Drawn by legends of Gorlaug's wealth, a group of powerful heroes invaded your mountain home completely unprovoked! Slaughtering your tribe by the dozens as they leapt to Gorlaug's defense, the adventurers looted and pillaged as much treasure as they could, slaying the dragon in a climactic battle that destroyed the very mountaintop in a fiery eruption.

    You are a kobold survivor of that dreaded day. The chieftain, the head witch doctor, the strongest warriors and best mages and trapmakers of you - all are slain. You are only beginning your journey into full maturity, still young, so you were overlooked in their mad quest for phat loot.

    While picking through the remnants of what used to be your home, you found each other; kobolds of all different colors that survived, like you.

    Enough hiding in strongholds and amassing loot to be stolen by others. This world, it seems, calls for murderhobos, not kobolds living in peace worshipping an acid wyrm. It's time to become adventurers and give the bastards who did this a taste of their own medicine.

    It's time for revenge.


    This campaign will be run using Dungeon World rules. If you've never played Dungeon World, I strongly encourage you to check it out. I prefer it over Pathfinder (even though I love PF) because DW is far less crunchy and obsessed with minor details. I want theatrics, I want drama, I want adventure, I don't want to waste time calculating a bunch of obscure modifiers from different sources.

    Here's the skinny on how Dungeon World works.

    1) The wiki is here. The "Playing the Game" section is very useful to read for beginners.

    2) Everything revolves around 2d6. To do anything that requires a roll, you choose which of your stats makes the most sense for what you're trying to do, add that modifier to 2d6, and away you go.

    If you roll a 10+, you succeed! You successfully attack and deal your damage, or you avoid an enemy attack, or you trick someone, or you cast a spell - whatever!

    If you roll 7-9, partial success. You achieved what you set out to do, mostly, but I as the DM can add a messy complication.

    If you roll a 6 or below, you gain an XP, and you fail at what you were trying to do.

    Critical successes or failures for rolling double 6s or snake-eyes is also a thing.

    3) The DM doesn't roll anything. If I want to do something, I do it, and it's on the players to respond. That being said, it's the DM's role in Dungeon World to be a fan of the players, so it's my job to make the combat and story exciting for you all.

    4) There's no kobold racial moves offered for the classes listed in the SRD. Since racial moves are determined by class as well as race, let me know what class you'd like to play and we'll work together to homebrew a racial move that makes sense for kobolds. You can feel free to use kobold lore from Golarian regarding scale color to inform your character in my world.

    I also offer alternative classes beyond what are offered in the SRD, though I do recommend giving the base classes a shot if you've never tried the system. They're great. One exception - if you want to play a Wizard or a Cleric, let me know and I'll get you the Mage or Priest playbooks instead. They're more flexible and fun.

    List of Classes:
    Arcane Duelist
    Barbarian
    Bard
    Cleric (see: Priest)
    Druid
    Fighter
    Paladin
    Ranger
    Thief
    Wizard (see: Mage)

    Alternative Classes
    Battlemaster
    Skirmisher
    Necromancer
    Channeler
    Slayer
    Templar
    Shaman
    Alchemist


    Please count me in. I think an evil Kobold Shaman would be a hoot.


    Awesome. Write up a few sentences about your character/backstory when you can. The PDF for Shamans is here. You can re-flavor the Shaman Spirits to be more kobold-like if you want; no need to come up with a Racial Move, since Shamans don't have one.


    Interested.

    So are we using pathfinder classes just dungeon world system r are the classes you listed all in the dungeon world guide?
    Obviously I haven't read it yet


    All of the base classes can be found in the Dungeon World SRD I linked here. The alternative playbooks can be found here. There's also the Priest, Mage, and Artificer playbooks here.


    Gotcha. Traveling today but will try to check some out.

    Just off name I'm thinking barbarian or Druid or skirmisher


    Oh. I gotta read a lot understand this

    But I'm thinking a kobold who thinks he is the greatest warrior ever, mainly he sees and charges and smashes. I figure a barbarian will be easier than a Druid


    FYI for those Kobolds considering playing a Fighter - Claws/Teeth are available as options for your Signature Weapon.


    Meet Thunk

    This bizarrely thick and muscular, yes muscular, kobold has wild eyes and is dressed in a strange mishmash of clothes. Pants from a human child, boots from two pair and a tunic pulled together from 4 to 6 others. He carries a large femur of some kind of animal in his two claws. Thunk was always in trouble and had been sent away for several weeks before the big attack, where he went ok one knows but now he is back wilder than ever and with a desire to Thunk and Thump

    Barbarian
    (Stat order, high to low) Con-Str-Dex-Wis-cha-int

    Takes the bonus armor when wearing none option, and takes the two handed sword (though I took a two handed club, if ok)

    Appetites for destroying things and riches


    Re-flavoring your weapon is absolutely appropriate. Nice. I like Thunk. I'll give him lots of things to thump.


    Just don't ask him to think, cause once he thunk and it made him not thump something and that stunk


    I'm definitely interested as well. I've played a couple campaigns before over IRC, but never play by post. Should be entertaining if your still looking for someone.


    I am indeed! We currently have a Barbarian and a Shaman claimed, but the other classes are open.


    Grick Toebiter Backstory

    While wailing in despair like the other kobolds, Grick secretly is also determined to turn the day of calamity to his advantage. So many skulls, so many potential totems, so much power now possible. He begins searching through the skulls for those of the most powerful of the clan already planning the ceremonies necessary to bind the spirits to their mortal remains.

    Grick always was fascinated by the wonderful tales told by the old shaman Crunk. Stories of spirits and totems and powers enthralled the young kobold, so much so that he attracted the attention of Crunk who needed a new apprentice after disgusting dwarves murdered his previous one. None of the other clan leaders objected as Grick demonstrated little aptitude for the more traditional kobold skills of sneaking, rigging traps, biting or stabbing. Luckily for Grick he displayed an impressive ability to call to the spirit world and so his education proceeded as these matters normally go.

    Now he looks for other kobolds to join with to make a group to go forth in the world and bring mayhem and destruction to everyone and everything that allowed the nasty adventurers to attack the beloved Gorlaug. Oh they will pay for this treachery, yes they will pay!


    Fantastic write-up! I love it. What color will your scales be, out of curiosity?

    That's an aspect of their character that is important to everyone, as scale color informs the way kobolds see each other. Sadly Kobolds do not exist in a post-racism society. :)


    Grick's ways are strange and confusing to Thunk


    Pork the Kobold Druid! I like a gimmick, sue me :P

    Pork, unlike your typical Kobold, is actually quite hefty compared to most of his species. He spends most of his days lazying around the swamps surrounding Moontower Mountain, generally scarfing down whatever random edible thing he happens to find (Mushrooms being a particular favorite). He was wallowing in the mud of his swampland home when he noticed the Mountain explode! Pork grew quite concerned, considering his Kin occasionally held great feasts which he always made sure to partake in! Looks like it's time to waddle back up the mountain and see what exactly is going on...

    Looks wise just picture a Fat, stinky Kobold covered in bits of rotting hide and bone.

    (Stat order, high to low) Wis-Con-Str-Int-Dex-Cha

    Born of the Soil - The Stinking Mire. His Tell will be a pair of tusks that curl up from his maw.

    Gonna need a racial move..hmm..

    Thinking Scale color will just be Green.


    I'll need to give that some thought. I'm thinking something "shifting into a dragon" related. Want to make sure the power levels are fair.


    thunk is red cause red means smash. Also I have no clue on racial move


    Barbarians occupy a weird space for racial moves. Instead of having different ones for each race, Barbarians get the racial move "Outsider."

    Race

    Outsider

    You may be elf, dwarf, halfling, human, or kobold, but you and your people are not from around here. At the beginning of each session, the GM will ask you something about your homeland, why you left, or what you left behind. If you answer them, mark XP.

    Now, if for the purposes of this campaign you would rather be a local kobold, that's totally fair and we can work on making a custom racial move for barbarian kobolds. Otherwise you can just use the racial move that is already there.


    Oh! That's the racial move. Nah we can keep that and keep it simple ! Just gotta figure out how to track "sessions"


    I generally track "sessions" by how much my groups would get accomplished per session on average when I GM'd Dungeon World IRL. The plot usually allows for pretty obvious rest breaks.


    Perfect! When do we start?!


    If you are still accepting players, I would love to join as a skirmisher. If so, I will write up something in a bit.
    Thanks!


    Just two or three of us so far


    Definitely still accepting players. Get your spear-thrower created! I'll be starting the campaign next Monday or when I get too impatient to wait, whichever comes first.


    Awesome! Meet:

    Flung - the Kobald Skirmisher

    Flung is a lithe, black kobald dressed simply in a worn, battle kilt apparently made of leather. He was quite content in his training to be a full-fledged Skirmisher. But then the so-called “heroes” besieged Gorlaug, the Conqueror, their mighty protector. Flung was ready to give his life for the mighty wyrm, but the chieftain had other ideas - using him to relay battle directions from the chieftain to the various warriors leading the battle clans. While trying scampering towards Groglauk’s clan, Flung suddenly saw stars, having been struck in the head by a random projectile. Upon waking, everyone around him was dead and the mountain was on fire! He grabbed a nearby spear, looking for any other survivors to give him some direction in his now suddenly, aimless life.

    STR - 12
    DEX - 16 (+2)
    CON - 13 (+1)
    INT - 8 (-1)
    WIS - 15 (+1)
    CHR - 9


    Poor Flung didn't get to kill any adventurers during the attack! He'll get his chance.


    hmm i onder if flung is always getting in trouble or shares my desire for destruction and riches


    I would be interested in playing a Channeler.. Poor Kobold got hit with a poorly worded spell and instead of killing him it opened up a portal inside his body to the elemental realm. He's always leaking some sort of energy and most of his scales are gone from the overwhelming and uncontrolled power flowing through him..

    Unfortunately for everyone involved the element that inhabits his portal is a wind elemental and his Emanation point is his mouth. Yes that's right he belches power.


    MiniGM wrote:
    hmm i onder if flung is always getting in trouble or shares my desire for destruction and riches

    Flung definitely has visions of grandeur regarding his battle prowess and the amount of destruction he can cause on humans!

    Does Thunk keep an eye out for Flung (and vice versa) or do I have to worry that Thunk has a death wish?


    Thunk definitely has no death wish. His appetite is for destruction and treasure!


    Smoog was mining at the time of the attack and was caught deep underground in a cave-in. Alone and lost, Smoog wandered thru forgotten tunnels, tubes and causeways of the mountain's underbelly trying to escape. Finally he stumbled on one of the dragon's minor treasure chambers. Inside he discovered gadgets, gizmos and do-dads of strange design and materials. Being the "smartest" of his brood-brothers, Smoog chose these over the gold and gems; deciding that he had been meant to find these. After all no one else was using them. He saw their power and knew he should claim it. (O.K. he took a little gold also, who are we kidding)

    Smoog had no way of knowing that this was actually an ancient Dwarven workroom from days gone by when Dwarves owned the mountain B.G. (Before Gorlaug). Along with several working gadgets were some manuals and tomes describing the Gadgeteer/Artificer trade. Smoog could kind of read so he took these as well hoping to learn more about his new life calling.


    For Pork, I'm thinking a Racial move could be something simple like being able to transform into any animal of The Depths of the Earth, similar to the Elf racial move. Kobolds are usually underground and making tunnels, digging, etc. It could be a racial affinity.

    Problem I see what that is I dont know off the top of my head what sorts of animals fall into that category, beyond maybe bats and moles perhaps. *shrug*

    Also, just to make sure I'm on the right track, Does my Shapeshifter move allow me to shift into Any Animal that could realistically live in my land? Or should I stick with creatures found in the MM if possible? I'm unsure. My previous game's rule was basically "Any non-fantasy creature who dwells within that area irl" is what I could shift into using Shapeshifter.


    YEEEES. Good googly moogly I hope there is still a spot open. Kobolds is best! Let me read up on dungeon world classes, I'll have someone ready in a bit.


    Yessssss, Kobolds is Best.

    Presenting Fssst...

    Every good clan needs a firekeeper. Apprentice Firekeeper Fssst was born to be the best, named after the sound of the smallest flame winking out, scales of ash and ember red. Fssst kept the egg creche warm during the breeding months. Fssst kept the tunnels hot and damp through the cold winters. His master was no more cruel than most, and less than some.

    Fssst was more intelligent than the others of his clan, though he hid it. He hid it like he hid during the attack, deep and still. A Fierce will and a quiet anger now burns behind his yellow eyes. He'll find those who snuffed the flames he was meant to tend. He'll find those that froze the eggs he was to care for. He'll find them, and they will burn.

    ((Is immolator available? If not, I'm sure I could make due with some troll grease and a torch))


    If there are still openings I would like to throw in my hat.

    Sees did not hold a place of great honor in the old tribe, despite whatever her betters may have told her. Shoveling Gorlaug's leavings was a chore passed down to only the most pitiful, scrawny, crossbred imbecile in the tribe. What the job did grant her was a name of honor, and not in any way she might have guessed.

    Sees had been known as Scoops on the day Gorlaug was slain. It had been right in front of her. The sight of Gorlaug's severed horn clattering to the floor at her feet haunts the poor kobold's dreams still. Her friends in the high chamber had all been slain in protection of Gorloug, but she ran. She had taken the horn to every kobold she met on her way out of the caves--evidence to add weight to her awful tale. By the time the dust had settled, Scoops had a new name and reputation as Sees-Death, Gorlaug's Dirge, and against reason everyone blames her for their God's death.

    Sees still carries the horn, polished and carved into a horn of a different sort. The names and sins of heroes past and present are ascribed to the enamel of the horn. Now that she has found a group of kobolds that do not cringe at the sight of her mottled black scales, streaked with red-orange like seeping blood, she vows to keep a closer eye on these friends. Vows to alert them to danger even if she cannot turn it aside on her own.

    STR:8(-1) DEX:13(+1) CON:12(0) INT:9(0) WIS:15(+1) CHA:16(+2)
    Damage:d6 Armor:0 HP:18

    Alignment: Evil - Use your art to crush someone's spirit?

    Race: Kobold - When you meet an intelligent monster, you can ask the GM for one fact about the history of that race?

    Bardic Lore: Legends of Heroes Passed (get it?)

    Bonds:
    Flung does not trust me, and for good reason.(Omen43?)
    Pork is often the butt of my jokes.(Porkgasm?)
    This is not my first [job] with Smoog. He knew me when I was Scoops.(Atomicknyte?)
    I am writing a ballad about the adventures of Fssst. (Fssst?)

    Gear:
    Gorlaug's Horn
    Popsmith's garb
    Slingshot(near, 1 weight)
    Smooth Stones (3 ammo 2 weight)
    Adventuring Gear (5 uses, 1 weight)


    Grick Toebiter Description

    Grick is a kobold of average height with deep red scales covering his body. He has intense eyes, a headress made of finger bones from adventurers that have fallen in battle with the kobolds in the past and armor consisting of a boneshirt made of ribs taken from the same adventurers. He carries a short spear useful for either stabbing or throwing and has a small ceremonial drum tied around his neck.

    What really makes Grick stand out even more than dressing himself in garb made of bones are the three kobold skulls he wears tied around his waist. Based on the shapes of the skulls as well as bits of scales still stuck in various places the other kobolds can tell he carries the skulls of:

    Marlok the clan priest (spirit of mending)
    Azder the clan channeler (spirit of lightening)
    Padler the clan trickster (spirit of small illusions) just a suggestion, I'm thinking he can alter the appearance of himself or one of his clan mates so they can blend into the background as long as they aren't moving..."What kobold? I don't see a kobold, I only see a rock"


    Man, I can tell this is going to be a great party. I'm excited to see what you all will do.

    Smoog, I love that you discovered some old Dwarf tech and repurposed it. That's awesome.

    Sees-Death, I love your Race/Alignment hacks, let's roll with those.

    Fsst, Immolator is still available. Welcome!

    Robert Hodgson, join us whenever you're able to!

    Grick, I love your spirits idea. Plus with your clan decimated there are lots of angry kobold spirits within the mountain...

    Pork, normally druids stick to the normal, non-magical animals that dwell within their Lands. For your character, let's start you out with the "only mundane creatures" rule; but if you are able to study a magical creature's essence, you may be able to shift into one of them as well. It will be one way that your character progresses.


    Ok. That how I've seen it done before. Just making sure I was on the same page. How's that racial move?


    Fssst is Robert, Robert is Fssst! We are one in the flames!

    (Thanks!)


    Pork: Racial move is great, very balanced with the potential to be quite strong.


    Grick stats
    S12 D13 Con15 Int9 W16 Char8
    Damage 1D6 Armor +1 HP 21
    Alignment Chaotic

    Bonds
    Flung has a troubled spirit
    Sees-Death and my spirit are bound together
    I've heard the spirits speak of Pork's power
    Thunk must learn to respect the spirit realm


    is this still happening?


    Hell yeah son, shit is getting real! Necromancy and evil dragon spirits and all that jazz. Want in?


    DM Mooshybooshy, "the Foolish" wrote:
    Hell yeah son, s#!! is getting real! Necromancy and evil dragon spirits and all that jazz. Want in?

    Yeah I have a post up above that I think got lost in the shuffle


    Oh, you sure did! Go ahead and create a Kobold alias and just jump into the combat as it stands right now in the gameplay thread. Be sure to familiarize yourself with what has happened so far!


    Moosh, I've been following the gameplay thread over here and loving it. Would there be room for one more?


    Why not? Plenty of you are going to be killed off anyway er, I mean, the more the merrier!

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