Vengeance of the Downtrodden (Inactive)

Game Master DM Mooshybooshy, "the Foolish"

Campaign Wiki credit to Smoog


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Smoog wrote:

If that is true and bonds do not have to resolve symmetrically then I would like to resolve my half of either...

With Fssst the Firestarter...
"Smoog and Fssst disturbed something ancient and deep within the mountain during their escape together."

I feel the mountain's death pretty much ended that.

More like progressed it...

I've said too much...


F Kobold Bard Lv 7.03 | HP:19/22 | Dmg:d6 AC:1 | CHA:+2 WIS:+2 CON:+2 DEX:+1 INT:0 STR:-1

Hegh, you're dead to me. ;P


Gearmaturge | Lvl 7 | EXP 0/13 | HP 17/23 | Dam 1d8+2 | Armor +3 | Charge 2 (3) | AA on hold +2 when Aided
Stats:
STR+0 | DEX+2 | CON+1 | INT+3 | WIS+1 | CHA=0
DM Mooshybooshy, "the Foolish" wrote:
Smoog wrote:

If that is true and bonds do not have to resolve symmetrically then I would like to resolve my half of either...

With Fssst the Firestarter...
"Smoog and Fssst disturbed something ancient and deep within the mountain during their escape together."

I feel the mountain's death pretty much ended that.

More like progressed it...

I've said too much...

Yeah, I figured a big 'ole hairy plot hook like that would not just go away. :)

My bond with Flung was actually addressed and advanced during play. It seems resolved anyway so I think I am going to go ahead and write another to replace it.


F Kobold Bard Lv 7.03 | HP:19/22 | Dmg:d6 AC:1 | CHA:+2 WIS:+2 CON:+2 DEX:+1 INT:0 STR:-1

Cancel that Hegh, good thinking on your feet. A show of dominance was just the right thing.


Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men

If I get that assist I am about to be mobbed amazing


Male Ashen Kobold Immolator - 3rd Level - HP 9/15 - STR 9 (+0) - DEX 8 (11) - CON 13 (+1) - INT 11 (+0) - WIS 18 (+3) - CHA 15 (+1) - Dam 1d8

I'm down with you progressing the thing under the mountain. Might have to change my religious affiliation if we meet it :D


Unholy Abomination
Sees-Death wrote:
Cancel that Hegh, good thinking on your feet. A show of dominance was just the right thing.

Thinking? What is this you speak of?


Gearmaturge | Lvl 7 | EXP 0/13 | HP 17/23 | Dam 1d8+2 | Armor +3 | Charge 2 (3) | AA on hold +2 when Aided
Stats:
STR+0 | DEX+2 | CON+1 | INT+3 | WIS+1 | CHA=0

Hegh and Grick, this steam should be a good conduit to super-freeze or super-electrify a bunch of Grippli!


Unholy Abomination
Smoog wrote:
Hegh and Grick, this steam should be a good conduit to super-freeze or super-electrify a bunch of Grippli!

Ha! Once Pork is free and the steam spreads out to the froggies, we can light them up.


Male Ashen Kobold Immolator - 3rd Level - HP 9/15 - STR 9 (+0) - DEX 8 (11) - CON 13 (+1) - INT 11 (+0) - WIS 18 (+3) - CHA 15 (+1) - Dam 1d8
Hegh wrote:
Smoog wrote:
Hegh and Grick, this steam should be a good conduit to super-freeze or super-electrify a bunch of Grippli!
Ha! Once Pork is free and the steam spreads out to the froggies, we can light them up.

Wait, light them up literally?


Gearmaturge | Lvl 7 | EXP 0/13 | HP 17/23 | Dam 1d8+2 | Armor +3 | Charge 2 (3) | AA on hold +2 when Aided
Stats:
STR+0 | DEX+2 | CON+1 | INT+3 | WIS+1 | CHA=0
Fssst wrote:
Hegh wrote:
Smoog wrote:
Hegh and Grick, this steam should be a good conduit to super-freeze or super-electrify a bunch of Grippli!
Ha! Once Pork is free and the steam spreads out to the froggies, we can light them up.
Wait, light them up literally?

Sure. Do you have a fire-based attack that can "ride" my steam and spread out to lots of targets? I can see Hegh's ice or Grick's electricity using my steam to multiply their attacks. Why not fire?


F Kobold Bard Lv 7.03 | HP:19/22 | Dmg:d6 AC:1 | CHA:+2 WIS:+2 CON:+2 DEX:+1 INT:0 STR:-1

I think steam and fire would be a less exciting application of the phrase "don't cross the streams" fore will dry the steam and steam will put out fires. But being damp should help lightning and ice.

There is no way we win this. It's four to one. We barely survived the skeletons because Bolgir is a coward. You're all getting an earfull when these frogs take us prisoner. ;P


Gearmaturge | Lvl 7 | EXP 0/13 | HP 17/23 | Dam 1d8+2 | Armor +3 | Charge 2 (3) | AA on hold +2 when Aided
Stats:
STR+0 | DEX+2 | CON+1 | INT+3 | WIS+1 | CHA=0
Sees-Death wrote:
I think steam and fire would be a less exciting application of the phrase "don't cross the streams" fore will dry the steam and steam will put out fires. But being damp should help lightning and ice.

Very true. The elements can only combine in so many ways. Some more effective than others. I will have to work on a synergy with Fssst's powers we can use some other time.


Unholy Abomination
Sees-Death wrote:
There is no way we win this. It's four to one. We barely survived the skeletons because Bolgir is a coward. You're all getting an earfull when these frogs take us prisoner. ;P

You underestimate (our) power!


Male Kobold Druid | Lvl 3 | XP: 2 | HP: 16/21 | Armor 1 | d6 dam | STR 1| DEX 0 | CON 1 | INT 0 | WIS 3 | CHA -1 | C: 31

Unsure if speaking in animal form is a thing, or if I'm relegated to chirps <.<

Also, unsure if I can shift from one animal form to another without reverting to Kobold first.


Gearmaturge | Lvl 7 | EXP 0/13 | HP 17/23 | Dam 1d8+2 | Armor +3 | Charge 2 (3) | AA on hold +2 when Aided
Stats:
STR+0 | DEX+2 | CON+1 | INT+3 | WIS+1 | CHA=0
Hegh wrote:
Sees-Death wrote:
There is no way we win this. It's four to one. We barely survived the skeletons because Bolgir is a coward. You're all getting an earfull when these frogs take us prisoner. ;P
You underestimate (our) power!

Also it is more like 2 to 1 (20 of them 9 of us) and we are 2nd level now!!!!


Male Kobold Druid | Lvl 3 | XP: 2 | HP: 16/21 | Armor 1 | d6 dam | STR 1| DEX 0 | CON 1 | INT 0 | WIS 3 | CHA -1 | C: 31

I myself have always prefered to utilize those who could be used instead of killing them off hand. They are basically mercenary type creatures after all, and possibly no friendly to humans then us. And, I kinda did lead us into their tribal home >.>

Ah, the guilt. This is an evil game however, so what can you do. If we survive perhaps they will have good food lying about!


Unholy Abomination

This is just the first step in aggressive negotiations.


Unholy Abomination

Moosh, a question about aiding... Can multiple aid attempts be made? For example, both Sees and Flung failed attempting to aid Thunk's Come at me Bro roll. I would think a third attempt would be a bit crazy, but where is the line?


If you can take an action that will somehow aid both of them, or one immediately after the other, fine! Just gotta convince me you can do it.


F Kobold Bard Lv 7.03 | HP:19/22 | Dmg:d6 AC:1 | CHA:+2 WIS:+2 CON:+2 DEX:+1 INT:0 STR:-1

Hegh

1. Yes, everyone can make an attempt to aid a roll as long as they are in a reasonable position to do so. 6s give the DM an opportunity to make a move that follows, 7-9s expose the roller to danger, retribution, or cost, and all that is needed is one 7+ to give the target the coveted +1. All of this hinges on the original roller being 1 away from their target.

example:
Imagine Thunk is teetering on the edge of a cliff.
He defies danger, rolls a 6.
(at a normal table) DM says he's falling, and, seeing the 6, asks if anyone wants to help.
Flung dives in to save him from being at the bottom of a cliff, and rolls a 9.
DM says Thunk will not fall, but might get scuffed or knocked out, but now Flung is barely hanging on to the cliff face because it wasn't a 10.
Flung defies danger with STR to pull himself up, but gets a 6.
Now DM says Flung is falling, but Sees jumps in to aid Flung... getting a 6 as well.
Grick then aids Flung, getting an 11 and saving both Flung and Thunk.
However, Sees is now flailing on the bring like a wildling.
The DM tells her she can try to dive to the ground and loose her precious cupcake, or roll defy danger with DEX and save herself and the cupcake. Etc. Etc.

2. Sees did not use the aid move, she used Arcane Arts to give Thunk +1d4 to his next attack roll, as well as +2 the next time someone helps him. I was planning to set up for a devastating whirlwind. I was on my phone, so i didn't have a chance to explain myself or paste in all the juicy spoilers.

I don't want to game the system too much, but being that this is Pork's home field, he may be able to affect the situation with a prayer to the spirits of the wild. Pork is the only character who hasn't made an active roll this beat. Make it good though, you gotta ham it up for the DM because he has fiat on all rolls.


Male Kobold Druid | Lvl 3 | XP: 2 | HP: 16/21 | Armor 1 | d6 dam | STR 1| DEX 0 | CON 1 | INT 0 | WIS 3 | CHA -1 | C: 31

I would call upon the wilderness spirits, but, I am loathe to do so without cause. In previous games I've played, a failed rolll flooded half an underground village of Kobolds, ironically enough. The catastrophic consequences of failure and paying natures price, whatever that is, make it a move I'll only use in desperate times. So..HALP! :P


Gearmaturge | Lvl 7 | EXP 0/13 | HP 17/23 | Dam 1d8+2 | Armor +3 | Charge 2 (3) | AA on hold +2 when Aided
Stats:
STR+0 | DEX+2 | CON+1 | INT+3 | WIS+1 | CHA=0

Can you just revert back to kobold form? I would think you would smash thru that tiny birdcage with ease.


Unholy Abomination
Smoog wrote:
Can you just revert back to kobold form? I would think you would smash thru that tiny birdcage with ease.

You know what Hegh always says: "Gorlaug helps those who help themselves." :P

Seriously though, rules as written I don't think you need to revert to Kobold form before you shapeshift again. There isn't anything in your advanced moves to suggest that is the case.


Male Kobold Druid | Lvl 3 | XP: 2 | HP: 16/21 | Armor 1 | d6 dam | STR 1| DEX 0 | CON 1 | INT 0 | WIS 3 | CHA -1 | C: 31

I've considered it, but, I'm unsure what the cage is made of. I've RP'd examining the cage to see what it's made of. Wood might not hurt so much. an iron birdcage? Me busting out of it might put some hurt on me.

Also considering shifting into a snake or something. Or, if you guys get clobbered, I might stay a bird for a bit. Let you guys get worked over for a bit while I chirp for some frog princeess and keep her happy :P


Unnamed

well your just a regular hero aren't you


Male Kobold Druid | Lvl 3 | XP: 2 | HP: 16/21 | Armor 1 | d6 dam | STR 1| DEX 0 | CON 1 | INT 0 | WIS 3 | CHA -1 | C: 31

Good news everyone! I've dug through some old emails, and have managed to scrounge up various Dungeon World related material. Classes, various additional material, etc. It's all sorted, but, I'm not at my home computer where the files are located.

Anyway, if you guys want any of this stuff, just shoot me a message with our email and I'll try to get it sent off.


F Kobold Bard Lv 7.03 | HP:19/22 | Dmg:d6 AC:1 | CHA:+2 WIS:+2 CON:+2 DEX:+1 INT:0 STR:-1

I also have Class Warfare, including some backer classes, a Red Mage, Dungeoneer, Magnate, Satyr, Elementalist, Awakened Mind, Bearer, Blob, Dragonslayer, Flux, Landed Gentry, Wraithlander, and Dust eater. As well as Funnel world. I have all the Dungeonworld stuff, but I'd feel kinda weird uploading the core stuff. I watch Adam's youtube stuff and it's like... like he's watchn' me...


Gearmaturge | Lvl 7 | EXP 0/13 | HP 17/23 | Dam 1d8+2 | Armor +3 | Charge 2 (3) | AA on hold +2 when Aided
Stats:
STR+0 | DEX+2 | CON+1 | INT+3 | WIS+1 | CHA=0

Haha, thanks Thunk. I guess verbal encouragement might be considered aid! We are a cooperative and coordinated race after all. Go Team Kobold, ra ra ra.


Unholy Abomination

I think Thunk's Aid roll is a crit. Finally something going our way.


Gearmaturge | Lvl 7 | EXP 0/13 | HP 17/23 | Dam 1d8+2 | Armor +3 | Charge 2 (3) | AA on hold +2 when Aided
Stats:
STR+0 | DEX+2 | CON+1 | INT+3 | WIS+1 | CHA=0

Yes, the Mooshy wrote...

"Because Kobolds are such a cooperative race in general, all of you have the following racial effect that I homebrewed: You get a "critical bonus teamwork effect" on Aid Another rolls where the final result is 11 or more. (Normally, criticals require you to roll two 6s on your 2d6.)"

Let's see where it goes?


Unholy Abomination

Oh wow, the crit is from a final result over 11? I thought it would have to be a natural 11. Go kobolds!


F Kobold Bard Lv 7.03 | HP:19/22 | Dmg:d6 AC:1 | CHA:+2 WIS:+2 CON:+2 DEX:+1 INT:0 STR:-1

Not only is it a Crit aid, but it was a Crit Arcane Arts. I think the steam machine should start making sick muzak.

Drop da base. Smoog's honorific will be Deadfrao6.


Unnamed

So I gotta say I was a little skeptical about this system at first, but this is totally fun. Thanks for having me!


Dope Kobold, blue, 2nd Level Smogmaster Beatdropper

I know right!? Freed from the confines of number crunching it is totally a theatre of the mind and moving the story along with cool s!~+.


Dope Kobold, blue, 2nd Level Smogmaster Beatdropper

haha I did not know we has a forum filter, (cool)


Thanks for being here! Your smart thoughts, dumb voice is a funny dichotomy - I really enjoy Thunk's character, and everyone's.


DJ Smoogy rofl


Dope Kobold, blue, 2nd Level Smogmaster Beatdropper

Herptile. I love learning new words. :)


Male Kobold Druid | Lvl 3 | XP: 2 | HP: 16/21 | Armor 1 | d6 dam | STR 1| DEX 0 | CON 1 | INT 0 | WIS 3 | CHA -1 | C: 31

Dat epic speech doe


F Kobold Bard Lv 7.03 | HP:19/22 | Dmg:d6 AC:1 | CHA:+2 WIS:+2 CON:+2 DEX:+1 INT:0 STR:-1
Pork the Swamp Druid wrote:
Dat epic speech doe

Thank you very much. =D


Gearmaturge | Lvl 7 | EXP 0/13 | HP 17/23 | Dam 1d8+2 | Armor +3 | Charge 2 (3) | AA on hold +2 when Aided
Stats:
STR+0 | DEX+2 | CON+1 | INT+3 | WIS+1 | CHA=0

First off, I gotta say this is the most fun I have had roleplaying in a long time. DM Mooshy, you do a wonderful job of recapping and moving the scenes along and your style is awesome.
-
But, the suspense is killing me!
I am new to PbP so if I am out of line please let me know.
Is this the normal pace of a PbP game?
I definitely want all players to have input before too much action transpires.
Would making our schedules known help manage expectations of story-forwarding and ensure all players have a chance to post?
-
I am on Pacific Standard Time and can post early morning or evenings.


Male Kobold Druid | Lvl 3 | XP: 2 | HP: 16/21 | Armor 1 | d6 dam | STR 1| DEX 0 | CON 1 | INT 0 | WIS 3 | CHA -1 | C: 31

I'm thinking it is Smoog. I'm on EST, but, with people working and living life, the action is a bit slower paced.

Patience is a virtue!


Unnamed

This is actually a better than average pace

But I do feel you, this has been fun


[Sheets] [Map]

9, 2, 7 and 10 EST are the times I try to check in, but as long as we average an update a day I'm satisfied. Peoples gotta life. Will admit though, spent all night planning the epic Sees is gonna unload on her new harem army hirelings once we make camp.


Gearmaturge | Lvl 7 | EXP 0/13 | HP 17/23 | Dam 1d8+2 | Armor +3 | Charge 2 (3) | AA on hold +2 when Aided
Stats:
STR+0 | DEX+2 | CON+1 | INT+3 | WIS+1 | CHA=0

Yeah, I know I need to learn to be more patient.
I guess in my awkward way I am saying this group is awesome.


Glad you're enjoying yourself Smoog! Luckily I can usually post more than 1 update a day - during the work week. Weekend time is daddy time with my little one, so I don't update as much, but I'll try to keep it moving.


Unholy Abomination

I'm toying with the idea of GMing my own Dungeon World campaign here on the Paizo forums. Would any of you be interested in playing in another campaign?


Unnamed

whats the premise?


Unholy Abomination

Hadn't nailed things down too much. Another player was interested in trying out Uncharted Worlds, a space opera dungeon world hack. I'm looking into that as well.

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