Invocation
When you call out for your deity's aid in a time of need, choose a Blessing and roll +WIS.
On a 10+, your deity will intervene on your behalf - the GM will tell you how. On a 7-9,
your deity will grant your Blessing, but you will also need to choose a Requirement.
Blessing
• Your invocation manipulates the realm your deity Controls.
• Your invocation commands something your deity Represents.
• Your invocation bolsters your deity's Worshippers.
• Your invocation rebukes your deity's Enemies.
Requirement
• Your invocation is obvious and immediate, drawing attention to you.
• The intervention is subtle or takes a while to manifest.
• Your deity demands something in return. The GM will tell you what.
• The divine experience leaves you dizzy with euphoria (or terror). You take -1 ongoing
to Invoke until you have time to pray quietly for a while.
Divine Ward
When you call upon your deity for protection for yourself or an ally, roll +WIS. On a
10+, grant two of the following effects to the subject of your prayers. On a 7-9, grant one,
and your prayers draw unwanted attention.
• Heal 1d8 damage
• Take +2 Armor forward
• Take +1 forward to Defy Danger
• An approaching enemy is driven back
Lead the Flock
When you preach to a mob, roll +CHA. On a 10+, hold 3. On a 7-9, hold 1. On a miss,
the mob turns on you. Spend your hold 1-for-1 on the following:
• bring people forward and deliver them to you.
• bring forward all their precious things.
• unite and fight for you.
• fall into a frenzy of emotion: joy, sorrow, or rage, as you choose.
• go quietly back to their lives.
Deity
[spoiler=Bonds]
Sees uses words not weapons, he must learn that an enemy that is dead, does not need to be talked to.
Sees can see death, but doesn't make enough death
Fsssst likes fire. Fire destroys. Thunk likes destroy. Thunk likes Fssst
Smoog is puny and foolish, but amusing to me.
Smoog can possibly teach me new ways of breaking things.
Grick'’s ways are strange and confusing.
Grick has a second chance at life, this time he should kill more things
Pork is always getting into trouble—I must protect them from themselves.
Flung shares my hunger for glory; the earth will tremble at our passing!
Hegh is a conduit of a powerful God, he should learn the powers of the All Eater
Kibra thinks he can thump, but he should learn that twang is good too
Retzak dirty. Maybe there is power in dirty.
Greas thinks I am stupid. He will learn the true power of Thunk
Greas must learn to revel in the power of Tanard
Krish have strange type of thump, Thunk want understand.
Krish should use his powers to make Thunk thump harder
Oadir makes no sense. I should learn what he is