Erdrinneir Vonnarc

Retzack the Black's page

250 posts. Organized Play character for Atlas2112.


Full Name

Retzack the Black

Race

Goblin

Classes/Levels

Necromancer lvl 5 | HP: 18/20 | Armor: Wait, what? | XP: 3/12 | Toe Eaten?: Nope | Bodies: 4/5 |Power: 3

Gender

m

Size

m

Alignment

That would be telling

Deity

Propoket the Many

Languages

Goblin, Common, and Draconic, along with 1 other language of his choosing

About Retzack the Black

Str 12 +0
Dex 13 +1
Con 16 +2
Wis 9 +0
Int 18 +3
Cha 9 +0

Load: 19

HP: 20
damage: d4

Hexed toe: For reasons you don't wholly understand, when you eat your hexed toe, it heals you for 5 Damage and then regrows after a couple days. Don't forget to describe the taste. Note: You're not sure what happens when someone else eats it, nobody's been willing to try...

GEAR:
11 GP

dungeon rations (2 uses, 1 weight), a shovel (1 weight),
and a needle and thread (0 weight).

3 healing potions and adventuring gear (5 uses, 1 weight)
Bone dagger (hand, 1 weight)

8 sticky grenades on a bandolier

You start with 4 Hexed Canopic Jars (0 weight), one jar already has a corpse in it:

1) The biggest, tallest, bestest built human they can find. A stout young warrior.
2)Bottle #2: A human guard stared to death by Smoog.
3)Human male, possibly a priest, possibly a noble. Also possibly part female.
4)A hegh-like kobold, destined for bigger things.
5)

Monstrous

Animated Corpses under your control deal 1d8 damage. When you use Attack

Command, on a 12+ the Animated Corpse deals the full 8 damage (no roll).

:::
Corpse Collector

When you spend a few minutes collecting a corpse to use later, you can store it in one of your

3 Hexed Canopic Jars. Even though a jar is only about the size of your fist and almost weightless,

each can magically hold one corpse of any size. Opening a jar drops the corpse in front of you.

Raise the Dead

When you seek to use the blackest of magics to reanimate the dead, choose a nearby corpse

or one from your collection and roll +INT. Only one corpse can be controlled at a time and it

must be around humanoid size or smaller. ✴On a 10+, the Animated Corpse rises under your

control and you have 3 Power. ✴On a 7-9, also choose one:

• The flesh resists you, start with 1 less Power.

• You draw unwelcome attention or put yourself in a spot. The GM will tell you how.

• Magic barely holds the corpse together and afterwards, the corpse will disintegrate.

When you run out of Power, the Animated Corpse collapses. If there's anything left, you can

attempt to raise it again.

Attack Command

When you order the Animated Corpse to perform a harmful action, such as attacking or

using a special move, roll +INT. ✴On a 10+, the action is successful and it deals 1d6 damage.

✴On a 7-9, the same, but you lose 1 Power.

Flesh Wound

The Animated Corpse ignores most lower damage attacks, but when the Animated Corpse

takes a significant hit, the GM will tell you an important appendage (such as a claw, limb,

or jaw) that may come loose. Spend 1 Power to keep the corpse together or the appendage

will be destroyed.

Piece of Mind

When you or an Animated Corpse eats part of a sentient creature’s brain, the GM will tell

you an interesting piece of knowledge the creature possessed.

Replacement Parts

Your knowledge of stitching together corpses allows you to reattach body parts, such as severed limbs, eyeballs, or teeth. It takes you a few hours and you’ll need the original body part or one that is similar to the original. Besides stitch lines and a slight odor, the body part is as good as new.

Necromancer Curse:
When you use dark magic to curse someone or something, tell the GM what you're trying to achieve. Curses are always possible, but the GM will give you one to four conditions, such as:
• It requires the blood of ______

• It will require a lot of money

• You'll need a rare component

• The best you can do is a lesser or limited version

• It will take minutes/hours/days/weeks/months before the curse takes effect

• ______ will know or hear about it

• You'll need to travel to _____

...

lvl 2: Monstrous: Animated Corpses under your control deal 1d8 damage. When you use Attack
Command, on a 12+ the Animated Corpse deals the full 8 damage (no roll).

Int +1

lvl 3:

Amalgamation
When you Raise the Dead, you can choose two corpses (nearby or from your collection) to combine. Describe how you choose to meld them. The Animated Corpse gains all the benefits and special moves of both. If the corpses survive, they can be split and stored again.

Int +1

Lvl 4:
Dead Meat Shield

When you take damage and your Animated Corpse is nearby, you can make the corpse take the hit instead, but you immediately lose all Power.

+ Cha

Lvl 5:

True Collector

You have an additional Hexed Canopic Jar that's special. It can store a corpse normally, or it can store a pre-assembled Amalgamation or Abomination.

+1 Con

:::

Followers:::

Eats-Bugs:

Loyalty of 2,
a skill at Man-At-Arms of 2,
and a Cost of Debauchery (typically in the form of exotic foods to eat).

Undead Horde:
The flesh of the groom, Bart, flows and shifts, merging with his ceremonial leather armor, until none can say where one stops and the other begins. The hair ages turning unnaturally white, and the flesh of the face caves in, pronouncing the skull beneath. The eyes retain a false visage of life and seem to burn still with ambition.
The whole of the effect is neither beautiful nor diabolic. It will serve.
,,,
Iris, the bride, seems to embrace the forces now living within her mortal shell. The skin loses all pigment, becoming a glorious alabaster. The eyes fill with blood until their color is red, red as floor greased with the lives of her guests. The hair darkens 'til it is black as murder, black as greed, black as the assassin's heart as the fist closes around the few gold coins that buy another death.
The white of the gown remains, mocking the life that it once held.
Eats-Bugs is nothing less than enraptured with the final result.
,,,,
Croc-O-lisk. Huge Amalgamation of human female and sewer alligator.
,,,,

Bonds:

Ugh. Now that I'm starting to have a better handle on the game, that is just making EoS even harder. Buncha stuff, buncha stuff....

Learn something? Yes. Apparently Tanard is important. It took a horde of NPCs to show up for me to get the exposition I was missing.
Enemy? Yep. I killed an entire temple full of humans. =3
Treasure? If there is a treasure greater than this f%&+ing thing, I have no idea what it is. =}
Alignment? I animated people beyond my limit. That counts as unique.
+4

Bonds:
Hegh is in constant danger, I will keep them safe.+1
hehe. I guess that one is done! =P

Sees-Death will play an important role in the events to
come; I have foreseen it!
+1
Changing that to: Sees-Death sees a large picture, but not the Big Picture. I must address that.

Thunk is woefully misinformed about the world; I
will teach them all that I can.
+1
I can aid Thunk greatly. I need to just get him to accept it.

I trust Greas implicitly; they are good and faithful.+1
=3
Greas has opened a fire. I must see it quenched. One way...or another.

Oadir is keeping an important secret from me.+1
Oadir is the only one I can count on.

Smoog called me mad. Mad! I'll show them!

Kibra does not trust me, and for good reason.

---===(secret) Background===---:

Note: This may not be his background story, but it is the story as he remembers it:

Lord-Commander Martel strode the great marble halls of Aquitane with practiced ease, his boots of mithril plate embossed with gold made but little sound as he trod across the deep-piled carpet of the palace. Iron-clad guards of greatest loyalty awaited his presence and opened the door to the Room of War as he drew close. Inside was the expected company of familiar faces, powerful beings all, captains and rulers of their own realms, and all eyes turned to him.

"Good morning friends," Martel's booming voice began. He was never one to spend the rich coin of time on formality, and this occasion called for greatest haste. "I do not need to remind you of the mission. The Dark Lord Ver-Gek has routed the Stone Men of Frankreich and their corpses now swell his ranks. His undead horde, now five times it's size of but a fort-night ago, marches toward the Plains of Bounty. If his evil plague infests the breadbasket of our realm, we need not concern ourselves with war because we'll be dead by starvation. I would NOT see that happen. ArchMage Von Ranke, have the People of the Fey accepted terms?"

The old man in a robe that shifted with protean shades of purple and gold stood and address those assembled. "The Green King Leopold has accepted terms, though he apologizes that the Steel Trolls of Igard will hold most of his forces away from the battle. He pledges to send what he can, and estimates 12 companies of his people to join our ranks."

Martel frowned deeply. He had counted on the Fey to hold his left flank, and 12 companies will be but poor sport for so many undead.

"High King Gafik," asked Martel, turning to the sole dwarf in the room. "What of your people?"

As the old mage sat, the King of Dwarves rose to his full height of four feet and answered the query. "Aye, the raging tides of the Millol wiped out three hundred carts on our march, so we'll be mighty starving, but come we have, though the toll has been greater than thought and the numbers be a wee bit shy than 'afore."

And so it went on. All assembled gave report on forces either arrived or arriving. Yet, ever was there a tone of...less. Martel shook his head. Too few bodies...too few. The time had to plan...for after.

"Send for Retzack!" he shouted in impotent rage, and held his piece.

In time a short figure shuffled into the room. This figure did not radiate power, nor could he call great companies of fighters to his will. But he was unique. Saved by Rogar the Kind-Hearted after the triumph at Burgun, where the green-skinned hordes of the Iron Claw were put to route and their villages razed, this one had been brought up in the tradition of Serenrae. Though none would call him the most pure of any crowd, it could be said that he saw more logic than any of his race.

"You...you have called for me, Lord-Commander?" the short goblin stammered out, unused to the attention of so august a figure.

"Yes. Never have I asked a favor of you, Retzack, but I do so now. Though all the races stand in unison against the undead danger we face, one race alone will not raise arms. And that makes them our last hope."

"S--sir?"

"Your presence will make no impact in the coming battle, so I salt you away. You shall be a safeguard. Should we fail, I want you firmly entrenched with...your people. Untouched by strength-sapping conscription, the goblins of the Bloody Claw will stand as the last hope of all free people. You shall watch over them AND...if there are no lights left, you will nurture their flame. Perhaps, once they turn to the fight from pure self-preservation, they might find victory where we...where we did not."

"As...as you command, Lord-Co--"

"GO NOW! Your presence here means that I contemplate failure and I DO NOT RELISH SUCH THOUGHTS! Be upon the road within the hour. Fail me not."

And so, Retzack the Black called upon the cunning that lives in the heart of all goblins and sought to ingratiate himself with a race he did not know. In his prayers he found it wise that he should hide his worship of The Everlight, until....

Retzack rejoined his people. And awaited failure.