Vengeance of the Downtrodden (Inactive)

Game Master DM Mooshybooshy, "the Foolish"

Campaign Wiki credit to Smoog


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F Kobold Bard Lv 7.03 | HP:19/22 | Dmg:d6 AC:1 | CHA:+2 WIS:+2 CON:+2 DEX:+1 INT:0 STR:-1

At this point, I'm not sure what to do. As I see it, the path to the caster was both laden with ambushes and probably not where the caster is. The temple is both currently flooded as well as imenently invaded. I'm bristling with weapons. All I can think to do is to continue looking for valuable targets to assassinate. So my allies aren't being out-smarted on the field. Sew chaos with focused attacks from behind enemy lines. What do I do to do that? I am the terror that flaps in the night.

Sees-Death Batmans and/or Darkwing Ducks at the army. She's following routs of information back to points of leadership and exchanging dirty rags for other equally dirty rags to skirt the attention of hostile forces. This is either really cool and badass or adorable and slightly slapstick depending on your taste.


Gearmaturge | Lvl 7 | EXP 0/13 | HP 17/23 | Dam 1d8+2 | Armor +3 | Charge 2 (3) | AA on hold +2 when Aided
Stats:
STR+0 | DEX+2 | CON+1 | INT+3 | WIS+1 | CHA=0

The following occured sometime recently during one of Smoog's evening Tinkering sessions...:

Back while traversing the Mental Realm, Smoog unwittingly attracted the attention of a singularly unique being;
a wanderer; a thing of pure mental energy; a seeker and collector of knowledge; and it has taken a keen interest in Smoog, (the one who crawls thru minds).
This entity who refers to itself as ‘Wee’ has been following Smoog’s mind and watching from a distance.
Now, as Smoog tinkers with his new Assistant-Armature-Construct, ‘Wee’ slides its consciousness into this new machine.

“Greetings, Mind-Traveller. Wee bring you good tidings.”
Smoog expected his new mechano-companion to animate but this level of sentience was a little much to comprehend.
-
“Wee are not accustomed to occupying the physical realm but your construct was unoccupied and Wee are here now.
Wee wish to converse.
Wee wish to know about you and your kind.
Wee wish to know more but this is a proper place to begin.”

-
Smoog stammers for a second before launching into a long conversation with Wee about Metaphysical Existence, Temporealism and Transcendence,

The two speak at length, and near the end of their conversation Wee agrees to accompany Smoog as main resident of S.I.R.U.S.,
operating the physical nature of the companion-construct as well as acting as an aid and advisor and providing access to the cosmic data bank:
S.I.R.U.S. 2.0 takes shape...
-
S.I.R.U.S. 2.0 is now a full functioning companion having Warrior/Protector stats of +3 total (+0/+3, +1/+2, +2/+1, or +3/+0) reconfigurable after adequate tinkering.
S.I.R.U.S. 2.0 uses robotic appendages to accomplish whatever needs doing and can anticipate most things as if telepathically communicating with Smoog.


Synergistic Intelligent Robotic Utility Suit (currently occupied by Mental Entity 'Wee')

“Greetings, Mind-Traveller. Wee bring you good tidings...”
-

Wee (aka S.I.R.U.S.) is the gathered mental energy of thousands of former people; human, demi-human, creatures from all places and all times.
Each individual mind-node connects with the whole to make Wee that which it now is.
Wee has been aware of its conglomerative existence for some time.
It’s oldest memories go back eons.
Living in the Mental Realm has altered Wee’s perceptions and it now has a severe lack of the sense of time.
Today is Yesterday was Last Year is Tomorrow.
It knows a lot. Well actually it REMEMBERS a lot.
Wee gains sustenance from learning, assimilating new thought-energy into itself to grow.
It is that need to grow that has led Wee to Smoog.
Or is Smoog just the first step toward larger, better minds?

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