Vengeance of the Downtrodden (Inactive)

Game Master DM Mooshybooshy, "the Foolish"

Campaign Wiki credit to Smoog


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Fssst, Pork, Grick and Sees could be the ones to do the travelling rolls. They each have +2 WIS. Whoever is left out can take first watch when we camp.


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For those who have no idea what I'm talking about:

Advanced Moves Handout wrote:

Undertake a Perilous Journey

When you travel through hostile territory, choose one member of the party to act as trailblazer, one to scout ahead, and one to be quartermaster (the same character cannot have two jobs). If you don’t have enough party members or choose not to assign a job, treat that job as if it had rolled a 6. Each character with a job to do rolls+Wis. On a 10+ the quartermaster reduces the number of rations required by one. On a 10+ the trailblazer reduces the amount of time it takes to reach your destination (the GM will say by how much). On a 10+ the scout will spot any trouble quick enough to let you get the drop on it. On a 7–9 each roles performs their job as expected: the normal number of rations are consumed, the journey takes about as long as expected, no one gets the drop on you but you don’t get the drop on them either.

Make Camp
When you settle in to rest consume a ration. If you’re somewhere dangerous decide the watch order as well. If you have enough XP you may Level Up. When you wake from at least a few uninterrupted hours of sleep heal damage equal to half your max HP.

Take Watch
When you you’re on watch and something approaches the camp roll+Wis. On a 10+ you’re able to wake the camp and prepare a response, the camp takes +1 forward. On a 7–9 you react just a moment too late; the camp is awake but hasn’t had time to prepare. You have weapons and armor but little else. On a miss whatever lurks outside the campfire’s light has the drop on you.

All four of the WIS characters can take watches, I don't think taking a travel role prevents you from taking watch, I'm just trying to be equitable with the XP opportunities. The more people taking watches, the shorter the watches have to be, the faster we all get sleep, and the less likely we are to encounter something in the night.


Gearmaturge | Lvl 7 | EXP 0/13 | HP 17/23 | Dam 1d8+2 | Armor +3 | Charge 2 (3) | AA on hold +2 when Aided
Stats:
STR+0 | DEX+2 | CON+1 | INT+3 | WIS+1 | CHA=0

Yes, WIS seems to be our party's strongest stat (5 +2's, a +1 and no -1's). Perilous Journeys and Taking Watches should not be too risky for us. Let's get moving and see what happens.


Gearmaturge | Lvl 7 | EXP 0/13 | HP 17/23 | Dam 1d8+2 | Armor +3 | Charge 2 (3) | AA on hold +2 when Aided
Stats:
STR+0 | DEX+2 | CON+1 | INT+3 | WIS+1 | CHA=0

Just some more number crunching...

If anyone is interested in party skills analysis…

We are pretty well-rounded and great with DEX CON and WIS.

Hegh and Thunk are the strongest (both +2; with Pork as the only +1)

Flung is the swiftest/nimblest (+2) (5 others have +1)

Thunk is the hardiest +2 (with 5 others at +1)

Smoog is the smartest at +2 (and 3 are at -1, uh oh)

Fssst, Grick, Pork, Sees and Flung are all WISE at +2 (also a +1 and no -1's)

Sees Death has the most charisma with Fssst close behind (but 3 ugly ones at -1)


Male Kobold Druid | Lvl 3 | XP: 2 | HP: 16/21 | Armor 1 | d6 dam | STR 1| DEX 0 | CON 1 | INT 0 | WIS 3 | CHA -1 | C: 31

I put a point in wisdom, and took Elemental Mastery as my move.


Gearmaturge | Lvl 7 | EXP 0/13 | HP 17/23 | Dam 1d8+2 | Armor +3 | Charge 2 (3) | AA on hold +2 when Aided
Stats:
STR+0 | DEX+2 | CON+1 | INT+3 | WIS+1 | CHA=0

Wow, I really like how Pork and Fssst are playing off each other and the depth of each viewpoint.


[Sheets] [Map]

Porkgasm, Fssst is under the affects of Sees' Arcane Arts, if you aid him, he will not only have a 16, and a crit but the effects of my crit on the arcane arts roll. We could bring peace to the mountain all at once.

On the other hand you could fail and get eated by lavas...


Male Ashen Kobold Immolator - 3rd Level - HP 9/15 - STR 9 (+0) - DEX 8 (11) - CON 13 (+1) - INT 11 (+0) - WIS 18 (+3) - CHA 15 (+1) - Dam 1d8

I see Fssst as having a pretty simple worldview, that just happens to clash with most others. Fire isn't a god to him. It's a natural force that can't be bargained or reasoned with. At best, one can unbalance it in a certain direction, knowing that it WILL come around again.

It's a lot like how many people see Karma, but with more 3rd degree burns and screaming. Fssst is a horribly evil being, not because he enjoys pouring molten ashes down the throats of his enemies, but because he sees it as a necessary function of the world that he do so. And those unwilling to make sacrifice are those quickest to get onto his list of enemies.

Fortunately, every member of the party has just recently sacrificed their very HOME and GOD to the flames of the mountain (not willingly, sure, but unwilling sacrifices are the best sacrifices), so you guys are all in pretty good stead for a while.


Male Ashen Kobold Immolator - 3rd Level - HP 9/15 - STR 9 (+0) - DEX 8 (11) - CON 13 (+1) - INT 11 (+0) - WIS 18 (+3) - CHA 15 (+1) - Dam 1d8

I should point out that Fssst is going to pretty much insist we burn everyone and everything in that human settlement alive for this...


F Kobold Bard Lv 7.03 | HP:19/22 | Dmg:d6 AC:1 | CHA:+2 WIS:+2 CON:+2 DEX:+1 INT:0 STR:-1

So the triple crit fu-sion-ha ritual opens an alternate side vent underneath Bastion, filling the city with lava and releasing the magma pressure, bringing peace to the land.


Male Ashen Kobold Immolator - 3rd Level - HP 9/15 - STR 9 (+0) - DEX 8 (11) - CON 13 (+1) - INT 11 (+0) - WIS 18 (+3) - CHA 15 (+1) - Dam 1d8

Yaaaay! Everybody wins! Especially those guys in Bastion! They SUPER win!


Gearmaturge | Lvl 7 | EXP 0/13 | HP 17/23 | Dam 1d8+2 | Armor +3 | Charge 2 (3) | AA on hold +2 when Aided
Stats:
STR+0 | DEX+2 | CON+1 | INT+3 | WIS+1 | CHA=0

Wow. Grick's spirits really need to intervene and aid pork's plea. So close!


Male Kobold Druid | Lvl 3 | XP: 2 | HP: 16/21 | Armor 1 | d6 dam | STR 1| DEX 0 | CON 1 | INT 0 | WIS 3 | CHA -1 | C: 31

Hah. I do enjoy trying to spread the RP around. We'll see how fsst's good roll combines with my poor roll in controlling this lava flow. I hope everyone brought some SPF.


Gearmaturge | Lvl 7 | EXP 0/13 | HP 17/23 | Dam 1d8+2 | Armor +3 | Charge 2 (3) | AA on hold +2 when Aided
Stats:
STR+0 | DEX+2 | CON+1 | INT+3 | WIS+1 | CHA=0

Well now it is complete. Every single one of us has lost everything. Sorry Pork, you put up a great fight but I guess it was not to be. As they say in poker, we are All In.


F Kobold Bard Lv 7.03 | HP:19/22 | Dmg:d6 AC:1 | CHA:+2 WIS:+2 CON:+2 DEX:+1 INT:0 STR:-1

Uhm.. We've gotta figure out what direction this 'cano is blasting. Mt St. Helens' spat hot faya for 15-20 miles in the direction of the culdara collapse. Humans can only travel 26 miles on foot in one day. We're a third the height of humans. I don't think we can escape this.


Male Kobold Druid | Lvl 3 | XP: 2 | HP: 16/21 | Armor 1 | d6 dam | STR 1| DEX 0 | CON 1 | INT 0 | WIS 3 | CHA -1 | C: 31

This might actually work well wiith how I see Pork developing. It does present an interesting conundrum. How are we gonna pick up the trail of these adventurers before the mountain blows and buries everything under lava and ash!?


Gearmaturge | Lvl 7 | EXP 0/13 | HP 17/23 | Dam 1d8+2 | Armor +3 | Charge 2 (3) | AA on hold +2 when Aided
Stats:
STR+0 | DEX+2 | CON+1 | INT+3 | WIS+1 | CHA=0

We have wings and some magical means. If Hegh and Pork transform and carry one or two. I am trying to devise a shield sled propelled by magnetic force. Any other wild ideas?


Male Kobold Druid | Lvl 3 | XP: 2 | HP: 16/21 | Armor 1 | d6 dam | STR 1| DEX 0 | CON 1 | INT 0 | WIS 3 | CHA -1 | C: 31

I'm thinking it might be wise to try and travel under the swamp if the lands above are about to be covered in lava. Perhaps there is a cave or ruin in the swamp that leads underground? Or, we make for the city, and try to see where these sewers lead? LIKE RATS FLEEING A SINKING SHIP!


Unholy Abomination

I can give you each the power to manifest wings as well. In combat it is limited, but up to Moosh how far that works in RP.

I don't think I can carry people. There is an advanced move that lets people ride me.


Gearmaturge | Lvl 7 | EXP 0/13 | HP 17/23 | Dam 1d8+2 | Armor +3 | Charge 2 (3) | AA on hold +2 when Aided
Stats:
STR+0 | DEX+2 | CON+1 | INT+3 | WIS+1 | CHA=0

Yes, I am sure we must go to the city. The watch-compass-beacon I found is pretty much leading us there. The mountain explosion will hold the attention of every citizen of Bastion and will provide us quite a bit of cover.


Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men

Once bonds have been updated look at your alignment. If you fulfilled that alignment: Chaotic-Not really, we didnt encounter the civilized world. Though I did destroy the outpost we started in, so maybe that counts.

Did we learn something new and important about the world? yes
Did we overcome a notable monster or enemy? yes
Did we loot a memorable treasure? hell yea magic gloves of phat lootz
For each “yes” answer everyone marks XP.

You can use this time to level up, if you find yourself with enough XP after completing the end of session move. Thunk, if you would level up with the +1 XP from answering the Barbarian question about your homeland at the start of next session, you can level up too.

Started exploring some bonds, but have not completed any for sure.

so with my question +5 puts me at 8


Unholy Abomination

End of Session (my thoughts)
New Knowledge - Yes, learned about adventurers, where they went, and Gorlaug's desires, plus learned the swamp is doomed
Worthy Adversary - Yes, Bolgir
Loot - Magic Hat, Magic Locket, Magic Gloves, Walking Stick, Magic Wine Skin

Alignment - Arguably Yes, I endangered several party members when tackling Bolgir, in a failed attempt to gain power from they Geyser

Bond: I'd like to resolve "Flung has helped me in the past. I will follow him." Gorlaug has called on Hegh to serve Flung, and Hegh has pledged his sword.


F Kobold Bard Lv 7.03 | HP:19/22 | Dmg:d6 AC:1 | CHA:+2 WIS:+2 CON:+2 DEX:+1 INT:0 STR:-1

I agree that we've met the three goals.

For bonds, I would like to resolve "Thunk too often solves his problems by tooth and nail" changing it to "Thunk got me out of a tight spot, and has as much a right to thump as I have to speak."

As to my alignment, I know I didn't affect Bolgir at all, but Sees was sure trying to be a buzzkill the whole time. Maybe next time?

I think that will put me at 9 xp, (7+2) raising me to level 3. I'll have to think about what move to take if that is the case.


Unnamed

I think I have started to resolve this one.

Sees can see death, but doesn't make enough death thoughts on this one


F Kobold Bard Lv 7.03 | HP:19/22 | Dmg:d6 AC:1 | CHA:+2 WIS:+2 CON:+2 DEX:+1 INT:0 STR:-1

I do think she's shown she's not affraid to kill, but she hasn't killed anything yet. What were you thinking to replace it with?


Gearmaturge | Lvl 7 | EXP 0/13 | HP 17/23 | Dam 1d8+2 | Armor +3 | Charge 2 (3) | AA on hold +2 when Aided
Stats:
STR+0 | DEX+2 | CON+1 | INT+3 | WIS+1 | CHA=0

Proposed bonds to resolve...

+1 With Sees the Bard...
"Sees and Smoog share a common enemy, we will get our revenge together."

+1 for NE alignment: Salvaged a lost or forgotten piece of technology.

+1 Did we learn something new and important about the world? Yes

+1 Did we overcome a notable monster or enemy? Yes

+1 Did we loot a memorable treasure? Yes

+1 for a missed roll

Total EXP = 6/8


Unnamed

not sure yet, probably something along the lines of

Sees uses words not weapons, he must learn that an enemy that is dead, does not need to be talked to

BUT DM do you think that bond is resolved?


Resolving bonds is an agreement between players, DM doesn't arbitrate them.


F Kobold Bard Lv 7.03 | HP:19/22 | Dmg:d6 AC:1 | CHA:+2 WIS:+2 CON:+2 DEX:+1 INT:0 STR:-1

Smoog, Bolgir isn't dead yet. What were you thinking of replacing it with? Sees certainly hasn't gotten any revenge on Bolgir, if anything she's more intent on destroying him.


Male Kobold Druid | Lvl 3 | XP: 2 | HP: 16/21 | Armor 1 | d6 dam | STR 1| DEX 0 | CON 1 | INT 0 | WIS 3 | CHA -1 | C: 31

I've never really been familiar with bonds, but, I've got nothing to resolve atm.

I did not fufill any alignment stuff.

I do believe we defeated a notable enemy, my never ending wineskin is notable to me, and learning that the swamp is about to asplode seems an important thing to learn! :P


Male Ashen Kobold Immolator - 3rd Level - HP 9/15 - STR 9 (+0) - DEX 8 (11) - CON 13 (+1) - INT 11 (+0) - WIS 18 (+3) - CHA 15 (+1) - Dam 1d8

I agree that we met all three goals pretty solidly.

Bolgir's physical form was sacrificed to the magical font of energy. It was sloppy, but he certainly wasn't willing.

For bonds, I would like to resolve both "I will teach Pork the true meaning of Sacrifice" and "I cast something into the fire for Sees-Death and still owe them their due."

I'll add the bonds "Sees-Death follows the flame, may it char her enemies", assuming Sees-Death agrees, and "Pork has made great sacrifice, may he reap the balance."

If my count is correct, I'm at 10xp. Woot level 3! I'll take another point of Wisdom, putting me at 18, and I'll take the move Ogdru Jahad.


Fsst, could you update your profile to resemble Pork's or Sees's? It'll help me to keep track of your gear, and what advanced moves you have and such.


Unnamed

ah thanks DM, the bonds thing is...still new to me.

In the case, Sees's how do you feel about my new suggestion.


Kobold/Armor 2/ 14 HP left of 22 HP/ S 12 D 13 (+1) Con 16 (+2) Int 9 Wis 18 (+3) Char 8 (-1) Shaman Lvl 4 XP 6 Scroll of Mass Teleportation/ Reinforced Kobold Armor & Braces

Goals - yes to all 3

Bonds - uh, nope

Previous XP - 2 from failed rolls

Alignment "facilitate a spirit's revenge" - going to say yes for helping to kill the traitor

Total 6 XP


Male Ashen Kobold Immolator - 3rd Level - HP 9/15 - STR 9 (+0) - DEX 8 (11) - CON 13 (+1) - INT 11 (+0) - WIS 18 (+3) - CHA 15 (+1) - Dam 1d8
DM Mooshybooshy, "the Foolish" wrote:
Fsst, could you update your profile to resemble Pork's or Sees's? It'll help me to keep track of your gear, and what advanced moves you have and such.

Sure thing!


Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men

snagged this (took a fighter one as my move)

Merciless

When you deal damage, deal +1d4 damage.

Also I need a bond w Hegh. thoughts Hegh?


[Sheets] [Map]

Sounds good, Runelord. I have a feeling Thunk and Sees will be going back and forth a bit. We make an interesting duo.

Fssst, I think you can only resolve one bond per session. I like the change for Sees, but you might get more use out of a stronger bond with Pork imo. Up to you though. You can hold on to the other for next session, in case you don't run into much character development while we're murdered by swamp slimes.


Unholy Abomination
"Thunk" wrote:
Also I need a bond w Hegh. thoughts Hegh?

So from your point of view, Hegh flew down out of nowhere, tackled Borgir, and attempted to strangle Borgir as the body disappeared. Hegh has a servant, and was able to tell you what your magic gloves do. He appears to have conversations with an imaginary friend and you've also seen him attempt, but fail, to stop lava with a frost breath. So all in all, a pretty unusual Kobold.

He has told you that Gorlaug has chosen you to fulfill some task.

You probably think he is a dangerous nutjob. I'm not sure how your character would feel about that. Kindred spirit?

My bond with you is "My god has a special task for Thunk."


Unnamed

Hmmm

Hegh is a conduit of a powerful God, he should learn the powers of the All Eater


Unholy Abomination
MiniGM wrote:

Hmmm

Hegh is a conduit of a powerful God, he should learn the powers of the All Eater

I like it. Always good to have a "Who's dragon is bigger?" contest between your front line combatants. All Eater is/was your dragonlord, correct? What color dragon was it?


Male Black Kobald Skirmisher - Level 3 | XP: 7 |HP 18/18 | STR+1; DEX+2; CON+1; INT-1; WIS+2; CHR
Quote:
Bond: I'd like to resolve "Flung has helped me in the past. I will follow him." Gorlaug has called on Hegh to serve Flung, and Hegh has pledged his sword.

Hegh, sounds good. A bond I would like to have with you: I will lead Hegh into glory on the battlefield!


Male Black Kobald Skirmisher - Level 3 | XP: 7 |HP 18/18 | STR+1; DEX+2; CON+1; INT-1; WIS+2; CHR

Experience:
Bonds: Things never go as planned with Sees around. This one does not seem relevant, so would like to consider it resolved . +1
Alignment: Evil - Provoke someone into doing something they will regret. I don’t think that really happened. +0
Did we learn something new - yes +1
Did we overcome a notable enemy - yes +1
Did we loot a memorable treasure - others did, Flung did not :( +1

Total experience: 5/8


Unholy Abomination
Flung wrote:
Quote:
Bond: I'd like to resolve "Flung has helped me in the past. I will follow him." Gorlaug has called on Hegh to serve Flung, and Hegh has pledged his sword.
Hegh, sounds good. A bond I would like to have with you: I will lead Hegh into glory on the battlefield!

Sounds good to me. As a fan of symmetry I'll add: Flung will lead me into glory on the battlefield!


Unnamed

Tanulth the Eater of All! He was (originally I envisioned black but Gorlaug was black so lets go with Blue, but a deep navy, like a midnight blue


F Kobold Bard Lv 7.03 | HP:19/22 | Dmg:d6 AC:1 | CHA:+2 WIS:+2 CON:+2 DEX:+1 INT:0 STR:-1

A reminder to everyone: getting from level 2 to level 3 is 9 experience (7 + lvl 2)

Flung, what did you want to replace the bond with? It does not have to be another bond with Sees. You can have as many active bonds as there are players, I think. Resolved bonds and unresolved ones all stack together.


Sees-Death wrote:
You can have as many active bonds as there are players, I think. Resolved bonds and unresolved ones all stack together.

Confirmed


F Kobold Bard Lv 7.03 | HP:19/22 | Dmg:d6 AC:1 | CHA:+2 WIS:+2 CON:+2 DEX:+1 INT:0 STR:-1

For level 3 I'm taking +1 Dexterity and

A Little Help From My Friends
When you successfully aid someone you take +1 forward as well.


Gearmaturge | Lvl 7 | EXP 0/13 | HP 17/23 | Dam 1d8+2 | Armor +3 | Charge 2 (3) | AA on hold +2 when Aided
Stats:
STR+0 | DEX+2 | CON+1 | INT+3 | WIS+1 | CHA=0

I was not sure if Bolgir died, was destroyed, vaporized or just disappeared so yes, if he is NOT dead we still have that bond.

The only one I have a bond with that has not already resolved with someone else is with Grick...

With Grick the Shaman...
"Grick is suspicious of my gadgets; he thinks they insult the spirits by mimicking their power. I will win him over."

and we did not close that one out yet so missed out on that little bit of EPX, oh well.


Unholy Abomination
Smoog wrote:

I was not sure if Bolgir died, was destroyed, vaporized or just disappeared so yes, if he is NOT dead we still have that bond.

The only one I have a bond with that has not already resolved with someone else is with Grick...

With Grick the Shaman...
"Grick is suspicious of my gadgets; he thinks they insult the spirits by mimicking their power. I will win him over."

and we did not close that one out yet so missed out on that little bit of EPX, oh well.

Bonds do not have to resolve symmetrically. I can resolve a bond with Flung, and you can resolve your bond with me.

As I understand it, only the character resolving its bond marks XP.


Gearmaturge | Lvl 7 | EXP 0/13 | HP 17/23 | Dam 1d8+2 | Armor +3 | Charge 2 (3) | AA on hold +2 when Aided
Stats:
STR+0 | DEX+2 | CON+1 | INT+3 | WIS+1 | CHA=0

If that is true and bonds do not have to resolve symmetrically then I would like to resolve my half of either...

With Fssst the Firestarter...
"Smoog and Fssst disturbed something ancient and deep within the mountain during their escape together."

I feel the mountain's death pretty much ended that.

or

With Flung the Skirmisher...
"Keep your friends close and your enemies closer. Flung will be my second skin/kin?"

Following you into battle for the first time I feel like the friend/kin half of this bond emerged and Smoog now has deeper respect for Flung. A new bond should emerge from this.

Fssst or Flung, what do you think?

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