Talgoren

Krish's page

342 posts. Alias of MisterLurch.


Full Name

Krish Exeter Stammatis

Classes/Levels

Sanctioned Psyker | Wounds: 13/13 | Armor rating: 4 | Fate: 4/4 |

Gender

Male

About Krish

Background:
Krish dreams. Vividly. He dreams often whether awake or asleep. The prelates in the Scholastica Psykana told him it would be thus for the rest of his life; it was his unique Scar of Sanctioning. No matter how long it has been, every event of his life comes back to visit him in his dreams with perfect clarity and total recall as if he was living through it again. When waking life demands his attentions, his memories are faded and distant as they should be. But when he is allowed to drift, he dreams and relives the sweetest and most horrific moments of his life.

The hills and vistas of his homeworld are among his most treasured dreams. He cannot even remember its name, though his record contains it. Mountains, valleys, and wide plains. Learning the craft of the Arbites.

The regimented life of the Scholastica Psykana. The Trials of Sanctioning. Countless hours of touching the seething maelstrom of the Immaterium.

Innumerable battles with the men and women of the Mobile Infantry. Men and women he had some to respect, to call brother and sister, and in a few cases, to love. The keen pain of loss at Duty's End.

Most often of late, he relives the terror and agony of his mutilation. The shock of seeing the Lieutenant-Psyker slain by the massive genestealer creature. Taking up the Lieutenant's force sword and having its psy-circuitry awaken to his touch. Assaulting the creature alone and knowing he was going to die. The huge genestealer holding him in is many clawed hands, and slowly, effortlessly, gleefully it seemed at the time, tearing his arm and leg off of his body. Watching in horror as it ate the stolen limbs; his limbs! The bolter shells shattering the genestealer as a trio of black-armored Astartes hove into view like avenging angels; like young gods of war. Trying to struggle into a sitting position at least, to not be seen as weak by the God-Emperor's chosen warriors. Blackness.

The blaring of the speaker jolts Krish back to wakefulness as the boarding ramp of the lander hisses open, "Landing complete.
Standby for debarkation. The God-Emperor go with you, Soldiers."

Gathering his staff and his bag, kissing the aquila pendant around his neck, Krish stands and turns toward the door. Another world. Another regiment. More Guardsmen he will try to protect. This is why he is here. This is why he still serves. The God-Emperor protects and, as His tool, so too does Krish. Until Duty's End.

Munitorum Personal Registration Formular #0002-A-5B:
Full Name:
Krish Exeter Stammatis

Rank & Assignment:
Primaris Psyker
Insert squad assignment here
Serenus First Armored Regiment

Age:
Twenty Seven

Height:
200.66cm

Weight:
110.22kg

Eye Color:
Gold-Flecked Blue

Hair Color:
Grey (gains faint blue glow when using psychic powers)

Pre-Enlistment Life:
Entered training with the Adeptus Arbites at age of twelve.
Psychic potential discovered at age of fourteen; remanded to Adeptus Astra Telepathica.
Five years training with the Scholastica Psykana.
Aptitude for offensive powers noted, assigned to Imperial Guard.

Reason for Enlistment:
To serve the Emperor.

Completed Specialist Training:
Sanctioned through the Scholastica Psykana Calixus.
Granted designation as Savant Militant by Scholastica Psykana.
Granted designation as Primaris Psyker after extensive testing and suitability examination.
Awarded Novice Cognate for skill with Biomancy.
Awarded the Crimson Aeon for skill with Diviniation.

Additional Remarks:
Assigned to Asarkin Third Mobile Infantry Regiment for ten years.
Re-Assigned to Asarkin Fifth Mobile Infantry Regiment for two years; right arm and right leg replaced by cybernetic prosthetics after injury taken while fighting Tyranid vanguard organisms.
Re-Assigned after recovery to Serenus First Armored Regiment.

Serenus 1st Guard Regiment:
Agri-World Mechanized Line Infantry, Phlegmatic Commander, Iron discipline

Boni&Mali:
+3 to two of {Fel, T, S}
+3 to S, -3 to Int
+3 to Int, -3 Per
+2 Wounds

Additional Aptitude: Willpower
Starting Talent: Rapid Reload
Starting Skills: Athletics, Low Gothic, Operate (Surface) trained (+10), Schol. Lore (Beasts), Common Lore (War, Imperial Guard)
One with the land: (+10 Knowledge/Trade/Survival to interactions/identify potentially domesticated beasts & to harvest, cultivate, identify crops)
Naive: (-10 on opposed Scrutiny tests vs deceive,
first time to gain insanity, gain double the number)
Favored Weapons: Heavy Stubber and Basic flamer. +10 to acquisition tests to acquire those weapons or the appropriate ammo.

Vital Statistics:

WS - 39 (34+5)Bonus: 3
BS - 32 Bonus: 3
S - 40 (34+6) Bonus: 4
T - 41 (33+8) Bonus: 4
Ag - 31 Bonus: 3
Int - 32 Bonus: 3
Per - 28 (31-3) Bonus: 2
WP - 50 (40+10) Bonus: 4
Fel - 27 Bonus: 2

FP: 4/4 (Bonus granted for Ork Nob)
Wounds: 13/13
Move: 3/6/15/18

Insanity: 3
Corruption: 3

Aptitudes:
Intelligence
Knowledge
Perception
Psyker
Strength
Willpower
Offence

Skills:
Athletics
Common Lore:(Adeptus Astra Telepathica)
Common Lore:(Imperial Guard)
Common Lore:(War)
Forbidden Lore:(Psykers)
Operate(Surface) +10
Psyniscience
Scholastic Lore(Beasts)
Scholastic Lore(Cryptology)
Speak Language(Low Gothic)

Talents:
Auxiliary Medic:
Favored by the Warp:
Heightened Senses(Hearing):
Rapid Reload:
Weapon Training (Solid Projectile, Low-Tech):

Traits:
Psyker:
One with the Land: +10 Knowledge/Trade/Survival to interactions/identify potentially domesticated beasts & to harvest, cultivate, identify crops.
Naive: -10 on opposed Scrutiny tests vs deceive, first time to gain insanity, gain double the number.

Psyker Powers:
Psy Rating: 3
Biomancy:
Endurance:
Enfeeble:
Iron Arm:
Divination:
Prescience:

Weapons and Combat:
Ranged:
M36 Lasgun
  • Basic, 100m, S/3/-, 1d10+3 E, Pen 0, Clip 60, Half
  • Reliable
  • 4 extra charge packs
    Laspistol
  • Pistol, 30m, S/2/-, 1d10+2 E, Pen 0, Clip 30, Free
  • Reliable
  • 2 extra charge packs
    Frag Grenade
  • Thrown, 2d10+4 X, Pen 2
  • Blast[1], Shrapnel [8], Proven[3], Delayed
    Krak Grenade
  • Thrown, 3d10+6 I, Pen 6
  • Blast [2], Concussive [0], Proven[4], Delayed
    Melee:
    Force Staff
  • Melee, 1d10+4+SB I, Pen 5
  • Force, Balanced
    Knife
  • Melee, 1d5+SB R, Pen 0
    Unarmed
  • Melee, 1d10+SB I, Pen 0
  • Ammo:
    M36 Lasgun:
  • 48/60
  • 4 extra charge packs
    Laspistol:
  • 30/30
  • 2 extra charge packs
    Frag Grenades:
  • 2/2
    Krak Grenades:
  • 2/2
  • Equipment:
    Data-Slate
    Psy Focus
    Force Staff

    M36 Lasgun + 4 charge packs
    2 Fragmentation Grenades & 2 Krak Grenades
    1 Knife
    Flak Armor: 4 Armor Points on each location
    1 Uniform + poor-weather gear
    Basic tool set
    Mess kit + water canteen
    Blanket + sleeping bag
    Rechargeable lamp pack
    Grooming kit
    ID tags
    Training handbook
    2 weeks’ ration packs
    Rucksack

    Micro-bead
    Preysense Goggles
    Laspistol sidearm + 2 charge packs
    Chrono

    Cybernetics:

    Good Craftsmanship Leg (Right) - Gain Sprint Talent and add +10 bonus to Athletic Tests made to jump or leap. (Athletics bonus halved from +20 due to only one leg being replaced.)
    Common Craftsmanship Arm (right) - Functional replacement for right arm.

    Experience:
    Earnings:
    Starting xp: 300
    Current Regiment xp: 3100
    Bonus xp: 0

    XP spent: 1950

    Expenditures:

  • Willpower - Basic: Characteristic - 100xp
  • Favored by the Warp: Talent - 400xp
  • Weapon Skill - Basic: Characteristic - 250xp
  • Iron Arm: Psychic Power - 400xp
  • Psy Rating 3: Talent - 600xp
  • Prescience: Psychic Power - 200xp
  • Psy Rating 4: Talent - 800xp
  • Toughness - Basic: Characteristic - 250xp

    XP saved: 1150

  • Unused xp Discounts:
    50%xp cost reduce to buy either the Counterattack or Jaded talent