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About KrishBackground:
Krish dreams. Vividly. He dreams often whether awake or asleep. The prelates in the Scholastica Psykana told him it would be thus for the rest of his life; it was his unique Scar of Sanctioning. No matter how long it has been, every event of his life comes back to visit him in his dreams with perfect clarity and total recall as if he was living through it again. When waking life demands his attentions, his memories are faded and distant as they should be. But when he is allowed to drift, he dreams and relives the sweetest and most horrific moments of his life.
The hills and vistas of his homeworld are among his most treasured dreams. He cannot even remember its name, though his record contains it. Mountains, valleys, and wide plains. Learning the craft of the Arbites. The regimented life of the Scholastica Psykana. The Trials of Sanctioning. Countless hours of touching the seething maelstrom of the Immaterium. Innumerable battles with the men and women of the Mobile Infantry. Men and women he had some to respect, to call brother and sister, and in a few cases, to love. The keen pain of loss at Duty's End. Most often of late, he relives the terror and agony of his mutilation. The shock of seeing the Lieutenant-Psyker slain by the massive genestealer creature. Taking up the Lieutenant's force sword and having its psy-circuitry awaken to his touch. Assaulting the creature alone and knowing he was going to die. The huge genestealer holding him in is many clawed hands, and slowly, effortlessly, gleefully it seemed at the time, tearing his arm and leg off of his body. Watching in horror as it ate the stolen limbs; his limbs! The bolter shells shattering the genestealer as a trio of black-armored Astartes hove into view like avenging angels; like young gods of war. Trying to struggle into a sitting position at least, to not be seen as weak by the God-Emperor's chosen warriors. Blackness. The blaring of the speaker jolts Krish back to wakefulness as the boarding ramp of the lander hisses open, "Landing complete.
Gathering his staff and his bag, kissing the aquila pendant around his neck, Krish stands and turns toward the door. Another world. Another regiment. More Guardsmen he will try to protect. This is why he is here. This is why he still serves. The God-Emperor protects and, as His tool, so too does Krish. Until Duty's End. Munitorum Personal Registration Formular #0002-A-5B:
Full Name:
Krish Exeter Stammatis Rank & Assignment:
Age:
Height:
Weight:
Eye Color:
Hair Color:
Pre-Enlistment Life:
Reason for Enlistment:
Completed Specialist Training:
Additional Remarks:
Serenus 1st Guard Regiment:
Agri-World Mechanized Line Infantry, Phlegmatic Commander, Iron discipline
Boni&Mali:
Additional Aptitude: Willpower
Vital Statistics:
WS - 39 (34+5)Bonus: 3 BS - 32 Bonus: 3 S - 40 (34+6) Bonus: 4 T - 41 (33+8) Bonus: 4 Ag - 31 Bonus: 3 Int - 32 Bonus: 3 Per - 28 (31-3) Bonus: 2 WP - 50 (40+10) Bonus: 4 Fel - 27 Bonus: 2 FP: 4/4 (Bonus granted for Ork Nob)
Insanity: 3
Aptitudes:
Intelligence
Knowledge Perception Psyker Strength Willpower Offence Skills:
Athletics
Common Lore:(Adeptus Astra Telepathica) Common Lore:(Imperial Guard) Common Lore:(War) Forbidden Lore:(Psykers) Operate(Surface) +10 Psyniscience Scholastic Lore(Beasts) Scholastic Lore(Cryptology) Speak Language(Low Gothic) Talents:
Auxiliary Medic:
Favored by the Warp: Heightened Senses(Hearing): Rapid Reload: Weapon Training (Solid Projectile, Low-Tech): Traits:
Psyker:
One with the Land: +10 Knowledge/Trade/Survival to interactions/identify potentially domesticated beasts & to harvest, cultivate, identify crops. Naive: -10 on opposed Scrutiny tests vs deceive, first time to gain insanity, gain double the number. Psyker Powers:
Psy Rating: 3
Biomancy: Endurance: Enfeeble: Iron Arm: Divination: Prescience: Weapons and Combat:
Ranged:
M36 Lasgun Laspistol Frag Grenade Krak Grenade Melee: Force Staff Knife Unarmed Ammo:
M36 Lasgun:
Laspistol: Frag Grenades: Krak Grenades: Equipment:
Data-Slate
Psy Focus Force Staff M36 Lasgun + 4 charge packs
Micro-bead
Cybernetics:
Good Craftsmanship Leg (Right) - Gain Sprint Talent and add +10 bonus to Athletic Tests made to jump or leap. (Athletics bonus halved from +20 due to only one leg being replaced.) Common Craftsmanship Arm (right) - Functional replacement for right arm. Experience:
Earnings:
Starting xp: 300 Current Regiment xp: 3100 Bonus xp: 0 XP spent: 1950 Expenditures:
XP saved: 1150 Unused xp Discounts:
50%xp cost reduce to buy either the Counterattack or Jaded talent |