The Red Arm of Absalom - Ongoing Campaign (Inactive)

Game Master GM Red

Initiative:

[dice=D]1d20+15[/dice
[dice=Gallix]1d20+2[/dice
[dice=Mr P]1d20+5[/dice
[dice=Uesugi]1d20+3[/dice
[dice=Sirettis]1d20+3[/dice
[dice=Cup]1d20+5[/dice


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The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

Why does it surprise you that someone who puts a lot of resources into something could undo what you have put relatively little resources into?” Stali asks. He then gives the cost of some of the equipment he lacks which would help, all of it costing over two thousand gold.

As the conversation shifts to other things, Stali takes note of Mr. Peppers comments. He starts talking a little bit about one of his excursions near Bloodcove where they could have used a little more arcane and martial prowess. He allows Mr. Peppers plenty of opportunities to armchair general the problems faced, while mentally cataloging those solutions.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

"Relatively little? I've spent decades learning to master the arcane arts. I've likely spent longer learning this trade than you've even been living my feathered friend. The fact that a learned wizard would give away his power at such a lesser cost still baffles me." He nibbles on another fig before shifting the conversation back towards more interesting topics like Blood Cove. K Geography vs Blood Cove: 1d20 + 10 ⇒ (12) + 10 = 22

"We have not made any travels down in that direction thankfully. Between the heat, humidity, and the pirates it doesn't sound very enticing. Luckily there are numerous important spells to protect and enhance the success of those missions. Endure elements first and foremost to stay comfortable. Maybe charm person could get you far, if not I can't think of more deserving recipients of a well placed fireball." His hands motion at a satisfying explosion.

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

Stali looks at Mr. Peppers, tapping his claw on the table a few times,

Does he even know how arrogant and insulting his statements are?

Think I will find out.

Stali looks Mr. Peppers straight in the eyes. Maintaning a calm but serious tone, he launches into a verbal attack.

I believe part of that is that elves know they have time, so they are generally not as rushed to learn things. Tell me, have you learned more about magic in the years since you joined the Pathfinder Society than you did in the decades preceding that?

Did you account for the time that the locksmith you hired spent learning their trade? Even without your spell, the lock you put on there is excellent craftsmanship.

Do you consider that whereas you have spent almost all your time learning magic, I have worked on a variety of skills useful to a scout? Tell me, how well can you wield a sword like mine?

You really should show more appreciation for the skills of others.

He lets those words hang in the air a moment, before saying “I have had no reason to doubt your skills in magic and broad knowledge of several other topics. I have even asked you for information at times. Please do not belittle other’s trades just because they do not accomplish them directly through magical spells.

——

A fireball would have been useful against the giant snake. I did not like fighting it alone.” Stali readily admits.

——

Looking towards Venture-Captain Osretia Cassomiran, Stali asks “What is known of this Zahra? Where is she from, and what are her skills?

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Recap
You recall a few of the details about Zahra and Koor, and your search of the base camp that you had found upon arrival in Koor. The smaller tents had mainly surveying and exploration supplies, while the larger tent was a little more regal. It seemed to have not been inhabited for a month.

You located Zahra's journal tucked underneath a rug beneath the bed in the tent.

The Journal:

Today finds me in a wonderful mood, as I am once again in Koor. Something about its clay streets comforts me. I am quite busy planning my explorations. I have identified several promising locations and am confident I shall find the vault.
--
Yesterday was very productive. I thoroughly searched several buildings, and discovered a few simple relics. But I am no closer to finding the Forbidden Furnace. Still, I quiver with excitement. What a brilliant day! I located the smelting house, and confirmed that the symbol from my research matches the markings etched on the building’s ruined walls.
--
I saw it! It was only a flash of brilliant scales, but I am sure I had my first encounter with the legendary naga of Koor. I shall wake early and try to establish contact.
--
Stupid day! I followed that ignorant beast into the vault, but it is as if it just vanished. Still, I made the initial penetration into the furnace. Blast this awful heat! I find the desert grating, and the stinging insects that assault me during the night are terrible. The furnace contained strange ethers, including a tangible blue mist—something about it was bizarre. I shall head back in the morning, and perhaps check other parts of the city for ingress into the vault. Surely the Forbidden Furnace has a back door.

You had also found a map inside the tent, with the smelting house circled in ink. Finally, there was a +1 energy resistance (fire) breast plate that was adorned with icongraphy. The letters could be arranged to form this message, which Mr. Peppers thought might suggest a trap.

Currently
Shaine hands you back the lamp you found in the vault, and with a snap of his fingers, you're diving back through a portal and into time and space, appearing once again 50 feet below the earth underneath the smelting house. A tile in the shape of a hexagon protrudes from the wall to the north, and opposite, you had found a secret door. Just as you were about to use the lamp as a key, Shaine had whisked you away, and now you're back! What will you do?

It's very hot here, but Sirettis, Mr. Peppers, and Uesugi used their Brown Mold jar boon, Gallix casted Endure Elements, and D., Stali succeeded at a Fort save. Peps had cast Prot from Energy 20 (Fire) on Uesugi. These are all still valid and active.

Current Map

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Mr Peppers remains calm and listens as Stali counter attacks I must admit, he is much calmer in these discussions than Gallix. And he doesn't spit when he talks either.

"The time I spent before I joined the Society was significantly longer. Learning the basics and building a solid foundation within the VAST known as The Arcane takes years. While I have advanced significantly in the last few years here, that would not have been possible without the early time investment."

He takes a sip of his wine and continues. "As far as the time the locksmith spent learning his trade, he was well compensated. One hundred and fifty gold pieces for the best lock I could find. If he had produced an even better lock I'd have purchased that one instead happily." It took forever to find a locksmith that wasn't a gnome. Sneaky little thieves seem to have almost a monopoly on the trade in this city, I should speak to Master Shaine on this...

His voice trails off for a few moments as he seems to get side tracked. "Where was I.. oh. Comparing crafting a fine lock to crafting a fine spell are like comparing drinking house ale to a fine, rare vintage of wine." He waves his hand at the idea of it.

"My swordsmanship never really developed. Some Elves train at a young age in mastering sword and bow. Those who have the mind for it instead are accepted into the Arcane circle to learn more important spellcasting talents." He lifts his slender arm and shakes his head in the negative.

"Don't get me wrong, everyone has a role to play here. An army of swordsmen would fall easily without the support of its spellcasters. Just like an score of spellcasters may eventually fall to an army. You can't cast spells for days, while you can swing a sword nearly endlessly." At least Uesugi always does. That man never tires. Remarkable.

When the topic of fireballing a snake comes up though his interest is most piqued "In a pinch that would work, but certainly not the best option. Keeping your distance is paramount. Poison and being crushed to death then eaten are high on my 'not to do' list." He pulls out his spellbook and pops it open with a wave of his hand.

"Let me see... shocking grasp? Eh, too close. Maybe if it has already coiled itself on a foe... or perhaps magic missile of course. Old reliable... Scorching ray? Sure if you can get a clear shot on it, never a sure thing. Maybe the fireball would be a good idea... quick and decisive." He flips to the page and traces the words with his finger grinning.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Not sure we should keep spells active vs recasting them, that sounds difficult and a bit too much. I reapplied mage armor via wand, resist fire to Uesugi, and my normal false life. I'll also add in heroism to myself.

False Life: 1d10 + 9 ⇒ (5) + 9 = 14

Edit: I spent the arcana point to swap heroism back to fireball and also added +2CL to resist energy so it is resist 30.

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

On the topic of snakes

Dropping it into a big hole would also have been better than what I had as available solutions.” With interest, he asks “Have you learned that magic trick? I’ve seen others use a tiny shovel and some sort of spell to summon a hole directly under an opponent.

Just having another ally to fight it would have probably been sufficient in that case, but some of the magical effects can be quite flashy.

You get the sense that Stali did not enjoy the battle against the snake.

The Concordance

2 people marked this as a favorite.
Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

"No I haven't learned any of the create pit spells. I thought about it this week but usually I think they would just be an obstacle and hide them from Lord D's sight." And they aren't tricks.. they're spells.

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

En route to the Grand Lodge, Sirettis's hair wraps around her arms until they spread like feathers. "This spell is quite useful." She begins to fly at a decent clip, arriving late to the rest of the party. "My apologies. This belt took longer to make than I suspected. And Isa found a friend to converse with." Sirettis calls upon magic to form an icy barrier around her.

I'm casting Overland Flight and Mage Armor before we go in.

"Ah, we are back here. Why did the creature guard the lamp so closely?" She recalls information as her hair messages her temples. "Ah, we wanted to try the lamp in the hexagonal lock, correct?"

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

Gallix arrives at Master Shaine's study late (and slightly hung over) as usual, but quickly gets himself ready for another go at the city of Koor. As the team is preparing to depart, however, he looks from D, to Peppers, to Stali, to Sirettis, and lets out a low whistle. "Looks like I've found myself in a refined crowd," he says with a grin. "You all gonna force me to use your titles or are we gonna get to work as usual? Cause if we're going with titles, I will need you all to use my stage-name. Now let's say it all together: that's Gorgeous Gallix Granbonne!" His smile widens as he gathers with the others, ready for Shaine to pop them back to Koor. "Yeah, I love the sound of that!"

I'll reapply Endure Elements and give myself a hit of Heightened Awareness as well. I also believe I took the breastplate last time we were here, so I should have some fire resistance going as well.

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

Sirettis grins for a moment before reclaiming her neutral look. "Goergeous Gallix, we are all equal here. This title is merely a tool to get under Anilda's skin, and get me in contact with those in power a little sooner than usual."

"Sirettis is fine."

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

Stali wouldn’t advertise his title nor does he normally wear the signet ring. That doesn’t mean Gallix couldn’t have found out about it, just that Stali doesn’t advertise it.

Stali arrives looking much the same as before, sword at his side. He arrives just as Gallix is making his comments about a refined crowd.

Where do you perform?” Stali asks Gallix with interest. “Is it one of the theaters in the Ivy District?

He pretends that what Gallix said about titles has nothing to do with him.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

"Lord Peppers is best, but Mr Peppers is also acceptable. Shall we?" He flips back through the Cliff's Notes on their previous trip, nodding and humming until he finally settles on Stali "Ok I think we left off with you finding some cleverly hidden door and figuring out where a key may be used?"

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

"Theatre?! HA! No, back before I joined the Society, I was a star of the fighting pits!" He gives Stali one of his signature winks, and whispers quietly to the tengu, "And don't think I didn't hear about the newest member of the Noble House of al-Hadir, my fine feathered friend. Word travels smoothly when there's liquor to ease the way."

He straightens up and strides over to the hexagon sticking out of the north wall, slapping his elven friend on the shoulder as he does, "Alright, Peps! So we got the lamp and now we're trying to open this door? Let's get to it!"

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Gallix shoves the lamp into the hexagonal tile, and it fits perfectly! He then twirls it 360 degrees, and the secret door Stali had spotted shudders and slowly descends into the ground.

Beyond the secret door, a long hallway extends deep into the cave, and the red glow of magma and increasing heat beyond this point is clear. Looking further ahead some 60 feet from your current position, you see a vast pool of magma. Do you approach?

Perception DC 20:

On the eastern half of the long hallway, you notice jagged grooves in the otherwise smooth flagstones, running the length of the hallway.
Roll Survival DC 15 to see the below spoiler.
Spoiler:

These grooves are scratch marks from incredibly sharp and bestial claws, as if giant talons had been raked down the center of the hall.

Current Map

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

Perception, DC only +1/20 ft: 1d20 + 22 ⇒ (6) + 22 = 28

Looks like a trap. Notice the grooves along the eastern hallway.

Pausing a moment to consider, he adds “I am not fire proof. Does anyone have something to protect us from intense heat?

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

Sirettis shakes her head as she floats slowly into the cavern. "I am sorry, Mister One-Penny. The best I could do is offer the fire-resistance breastplate we found at the camp, but such heavy armor may be too much to bear."

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Mr Peppers feels the blast of heat and sees the lava "I guess it seems we'll all need increased fire protections... give me a minute and I'll grant us the magical protections we need here." He steps back into the previous room and pulls out his spellbook, instantly flipping to the correct pages and memorizing the new spell quickly.

"Gather together those of you without fire protections." He speaks the words of power and gently touches the shoulder of the four individuals, himself included.

"For the next twenty two and one half minutes, this spell will absorb up to 108 fire damage." Whatever that means exactly... "Let us not dally with things, especially around the flames."

Ok, spend 1 arcana point to swap out dimensional door with communal prot energy, then prot energy on the 4 without fire res.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Indeed, Stali notices the corridor is trapped: he spots a fulcrum halfway down the hall. With enough weight applied to the western edge, the entire floor will tilt violently and deposit its unwilling victims directly into the lava below.

Looking at and carefully experimenting with the trap's mechanism, Stali gets the sense it would take a couple hundred pounds total to activate it.

DC 25 Disable Device to deactivate

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

Thank you, Lord Peppers.” Stali says as Tall, Dark and Lordly casts the protective spell.

He then gets out his tools and sets to work on the trap.
Disable Device: 10 + 25 = 35

Once satistified, he steps out on into the hallways so people know it worked.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

With the hallway now safe, you continue forward to the edge. The worked walls of the vault quickly fall away, revealing an underground river of molten magma. The biting smell of burning sulfur hangs heavy in the air. The smooth obsidian walls of this natural cavern reflect the soft glow of the burning magma flow below, casting the chamber in a red haze that highlights another grand mosaic. A natural obsidian path connects this chamber’s dock to a series of caves on its north and south shores.

The mosaic adorning the north and south walls of the landing depicts all manner of Qadiran warriors proudly flying on magnificently-woven rugs.

Perception DC 15:
You notice several 5-foot-by-5-foot dust free areas at the edge of the hall.

Three feet below the level of the landing and 2 feet above the magma stand a dozen solid stone pillars—fallen chunks of obsidian—creating a path to reach several cave openings on the river’s molten banks.

DC 5 Acrobatics to hop along! Unless, of course, you can fly ...

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

As the party prepares against the intense heat, Sirettis asks D (Lord D... er Sir Darth... him), Lord Peppers, and Mister One-Penny to join hands.

She casts Telepathic Bond, and a brief silence falls over the four.

Can you hear me? These are my thoughts. We are telepathically bonded. If you desire to speak to any of us, merely think about it and I shall hear you.

Sirettis will never ask for the fire protection, beyond the mold. So put me on the lowest priority for the spell. Sirettis releases, and her hair begins to flap to carry her across the cavern.

Perception: 1d20 + 8 ⇒ (5) + 8 = 13
"What a beautiful mural..." Her hair points in the air and traces along the mural.

Sirettis uses 1 minute of her Prehensile Hair hex. She'll try to grab anyone who falls in with her 24 Str hair.

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

Stali tests the bond.

So just think at someone? Does it only go to you, Sirettis or everyone?

——

Beware, at the edge of the hall is likely another trap. Notice how some areas are completely free of dust?” Stali says, gesturing towards the end of the hall.

He then heads over there, to determine exactly what sort of trap it is. “Most likely it dumps the person into the magma.” He gently taps a few spots in the dust free area.

Rap them in case the floor there is some sort of illusion,

Reminder: Stali has trap spotter in case there is a trap between the entrance and the obvious (to him) dust free area.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Lord Peppers, Lady Sirettis, Lord One-Penny, and Lord D all got the protection from fire.

Lord Peppers watches Sirettis cast and nods accordingly I hear you. Very nice spell. He starts to ramble on about the history of it but stops himself quickly. Sorry, now is not the time. Well done Stali on these traps.

Peppers casts detect magic as he moves along with the others, then up closer to the end of the hallway, hoping to catch anything else that could be important. "Flying carpets. Maybe we'll be lucky enough to find one of these."

He peers off ahead into the lava filled room and at the stepping stones. "Those look safe don't they. Perhaps I should have come prepared less for combat and more for flying and the like." He nods at Sirettis and her overland flight.

Being concerned for his health, like always, Lord Peppers again pulls out his book and relearns a spell. Spend another arcana to swap out phantasmal killer for dimensional door. Another point for swapping fireball to fly

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

Everyone within the bond can hear your thoughts, should you wish to project them. Think of it akin to a private table in a restaurant. Minus the eavesdropping servants. Too many former masters did not consider me in their midst. I did not own myself, but my ears and mind still functioned. Sirettis replies to Stali before diverging a bit and catching herself.

"I will be ready to catch anyone who falls." She speaks aloud as her hair reshapes into a lattice of thick strands.

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

"Thanks, Sis," Gallix says as he approaches the magma river. "I should be alright, though, even with this heavier breastplate on." He thumps the fire resisting breastplate and gives her a grin. "Which way do we wanna head first? Left or right?"

My acrobatics should be good enough to auto-pass that check, even with the increased armor check penalty.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Stali doesn't believe there's a trap here. It's more that there were a few things square shaped here at some point, and there no longer is. Just outlines of dust.

Those of you without the ability to fly manage to easily hop along the obsidian jutting out of the lava. The path continues along the river of lava, flowing west before a hairpin turn to the south takes you to a hewn stone cave opening. The obsidian passage leads to a large vaulted cavern where a series of jet glass stairs rise ten feet to a round platform. Thick mucus coat the chamber’s floor, on which lie several broken shells. A large mass of coils lies motionless at the stair’s base next to several rolled up, elaborately patterned rugs.

Dim light here

In the center of the room, a long, brightly colored serpent with a humanoid face is feasting on their eggs. They don't even notice you approach.

"That's right... I must destroy all of my clutch, or the insanity will spread!" She mumbles to herself, digging her face into another large egg.

Combat Map

Knowledge (Dungeoneering) DC 19:
This is a guardian naga, an abberation.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Mr Peppers takes his time hopping from stone to stone happy they are doing this without harrassment. One false step and poof... a pile of ash. As they move along he concentrates on detecting magic, curious about what may be down here.

K Dung, Heroism: 1d20 + 12 ⇒ (20) + 12 = 32 Resists/defenses/special attacks

Tall, dark and Lordly pauses as he sees the serpent, relaying his ample knowledge to those with the telepathic bond. He takes a look at the unmoving mass of coils near the rugs. Is this the same type of creature I wonder? The other one seems... to have gone mad.

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

What is that creature, and is it a victim? Stali sends over the link.

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

My nagaji would probably kneel and praise the great naga. ^^

The Exchange

2 people marked this as a favorite.
Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

Gallix calls out to the serpent, "Whoa there, friend! What's going on? Why are you destroying all those eggs? You sure we can't help you with something here?" He gyrates his body as best he can to give his questions a more snake-like appeal.

Diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Mr. Peppers takes a closer look, and realizes this guardian naga seems a little youthful compared to the textbook one he's read about. He doesn't recall guardian nagas having any specific resistances or defenses, but their bites are poisonous. Bite—injury or spit—contact; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d4 Con; cure 2 consecutive saves.

GM Rolls:

X: 1d20 + 16 ⇒ (20) + 16 = 36
X: 1d20 + 26 ⇒ (17) + 26 = 43

"These eggs?! It pains me greatly, but the binding seals on Moukadeem’s lamp have weakened, and his distraught psyche infects the Forbidden Furnace with his madness. Moukadeem’s taint has contaminated these eggs, so they are spoiled! They must be crushed." She slams another egg with her tail.

Sense Motive DC 36:

None of what the naga has said sounds true.

"These eggs are contaminated by Moukadeem’s insanity and must be destroyed; I hope that ingesting his foul essence may prevent it from harming anyone else. What about you? Do you require assistance with something?"

Sense Motive DC 43:

Something sounds off about this. It doesn't seem true.

Looking around the chamber, you notice a set of rolled up, elaborately patterned rugs, and another guardian naga - a dead one - in a haphazard pile at the foot of the stairs.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Sense Motive... bah why bother!: 1000 = 1000

Mr Peppers stares at the young naga and shakes his head. "Any idea what weakened these seals? Or maybe you've seen an undine woman in here recently?" He asks, then telepathically letting the others know about the creature, especially the poison.

Knowing Gallix and Uesugi can't hear him he looks towards them with some concern if they get too close.

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

Uhh, I'd have to roll a 24 to gauge her correctly.

Sirettis looks about. Of all the times to not prepare Charm Monster... "What happened to this one?" She points at the dead naga. "It seems death is all about down here. Perhaps relocating the eggs will remove the taint."

Diplomacy: 1d20 + 12 ⇒ (1) + 12 = 13

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Perhaps we could raise our own naga, if we discretely 'eggvacuate' one. It would be a trivial matter., D. telepathically proposes.

At the very least, it's a life saved.

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

"Yeah! We could get them outta here for you! I'm sure a little distance would get them out of the area of Moukadeem's influence. Also, are those...your eggs?" Gallix looks slightly uncomfortable at the question, but clearly feels it's necessary to ask.

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

Evidently they are normally worth talking too. I’m wondering if this one is the insane one rather than the eggs.

Sense Motive: 1d20 + 15 ⇒ (17) + 15 = 32 With a couple of Aid Another’s we can push this over!

Stali then telepathically relays some of his observations of the naga’s behavior to the others, not being quite sure what is normal behavior for the creature.

The way that creatures’s hood moves each time it mentions the eggs, seems off. Also is it even possible for an unpatched egg to become insane? Looking at the ones being broken, there is nothing developed in them.

How do you know they are insane when they haven’t developed yet?

The whole story seems a little off from what we see. I’m guessing the dead Naga was full sized. You mentioned this one being young,

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

Sirettis will Auto Aid Stali's Sense Motive.

Oh, yes. Telepathically, we can trade notes. I... did not consider this possibility. Everything she says seems... curious, but I do not have a reason to suspect her. But the dead naga.

A pause. Betrayal? You cannot be certain. How are you so sure the daughter killed her parent and is trying to kill her siblings before they become a threat? another pause as Sirettis listens to something else. Sometimes you are too paranoid.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Mr Peppers can also auto aid if allowed. His thoughts constantly lean and wander towards arcane theories and possible spell effects. Lots of options here. Perhaps I should detect for magic... that may be too invasive.

Sovereign Court

Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
Wands:
Enlarge: 40 charges | Bless Weapon: 4 charges | CLW: 20 charges

Uesugi can auto aid if permissible

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

I do not like how she is destroying those innocent eggs! Killing babies before they have even had a chance to hatch into chicks.

Stali stands tense, awaiting some sort of answer from the creature.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

GM Rolls:

X: 1d20 + 16 ⇒ (18) + 16 = 34
X: 1d20 + 16 ⇒ (8) + 16 = 24
X: 1d20 + 16 ⇒ (5) + 16 = 21

The dead naga is a male about the same size as the other.

She pauses to answer your questions, setting her tail down. "The dead one? The madness got to him. I caught him eating these eggs, and was forced to protect my young, but it was in vain; my eggs were already spoiled."

Sense Motive DC 34:
What was that? Her voice doesn't sound sincere.

"An undine woman? No. I do not know any such woman," she adds.

Sense Motive DC 24, separate check:
She's lying.

"My duty is that no one releases Moukadeem from imprisonment, but with the seals somehow broken, I feel it is too late. I can sense the evil inside my own clutch even though they have not hatched!"

Sense Motive DC 21, separate check:
Something seems off about the guardian naga entirely. She seems to have succumbed to insanity.
This can be cured.
An insane creature may save against the effects of its affliction once per week against the insanity’s Will DC. On a successful save, the DC for future saves is reduced by the creature’s Charisma modifier; when the save DC on any insanity reaches 0, the affliction is cured. Lesser restoration has no effect on an insanity, while restoration reduces the
insanity’s save DC by the caster’s level. Additionally, greater restoration, heal, limited wish, miracle, or wish immediately cure any insanity.
The naga has not rolled their save yet.

The Concordance

1 person marked this as a favorite.
Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Sense Motive, Heroism: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Sense Motive, Heroism: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Sense Motive, Heroism: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21

Mr Peppers listens on, nodding his head politely as the snake woman answers their questions. "Ah yes, I see, let me see if there is any magic here. Don't be alarmed." He quickly casts detect magic and begins scanning the area.

K Arcana, heroism: 1d20 + 18 + 2 ⇒ (14) + 18 + 2 = 34

This naga is clearly insane. By what means I cannot quite tell yet, but perhaps some sort of healing magic would help her break free Sirettis? Please flip the last spoiler.

Sovereign Court

1 person marked this as a favorite.
Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

I'll auto aid the first check.
Sense Motive: 1d20 + 12 ⇒ (18) + 12 = 30
Yes, I agree. She is lying.
Sirettis seems to mentally agree with... someone.

Sense Motive: 1d20 + 12 ⇒ (17) + 12 = 29
Insanity has claimed her. We may be able to calm her down. Does anyone have a scroll of restoration? Or heal?

What. Remove Curse isn't an option? Bah! Read the bottom spoiler for more information.

"Perhaps we are all too hasty." Sirettis calms herself, and casts Calm Emotions Calm Emotions upon the naga. Will Save, DC 19 to resist. "Are you certain you did not see an Undine? She told us she could cure the corruption in the naga eggs around here."

Bluff: 1d20 + 12 ⇒ (17) + 12 = 29

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Will Save: 1d20 + 12 ⇒ (9) + 12 = 21
Mr. Peppers looks over at the carpets and notices they all glow with moderate transmutation auras. He identifies all six of them as carpets of flying.

"Excuse me?" The naga's gaze shifts upon Sirettis. "You must be servants of Moukadeen yourselves if you mean to infiltrate my mind! Seems like I'll have to crush you like my eggs!"

Initiative:

D: 1d20 + 15 ⇒ (19) + 15 = 34
Gallix: 1d20 + 2 ⇒ (14) + 2 = 16
Mr P: 1d20 + 5 ⇒ (16) + 5 = 21
Uesugi: 1d20 + 3 ⇒ (1) + 3 = 4
Sirettis: 1d20 + 3 ⇒ (19) + 3 = 22
Stali: 1d20 + 5 ⇒ (15) + 5 = 20
Alfashti: 1d20 + 8 ⇒ (2) + 8 = 10

Combat Map

-- Bold is up --
D., Sirettis, Stali, Mr. Peppers, Gallix
Alfashti
Uesugi

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

"I am so very sorry." Sirettis applies her Slumber Hex. Will Save DC 21 to resist.

"Please knock her out rather than outright kill her, if you can. Insanity could have claimed my mind at many times."

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Were there any active auras on the Naga?

Mr Peppers waits to see if Sirettis's charms work.

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

D. flings broken pieces of eggshell at the naga, provided Sirettis' hex is resisted.

Shell blast, PBS, overflow, burn bonus: 1d20 + 12 + 1 + 3 ⇒ (14) + 12 + 1 + 3 = 30 Dmg, overflow, burn bonus: 5d6 + 5 + 5 + 1 + 6 ⇒ (1, 3, 4, 5, 6) + 5 + 5 + 1 + 6 = 36

Shell blast, PBS, overflow, burn bonus: 1d20 + 7 + 1 + 3 ⇒ (4) + 7 + 1 + 3 = 15 Dmg, overflow, burn bonus: 5d6 + 5 + 5 + 1 + 6 ⇒ (4, 3, 3, 6, 3) + 5 + 5 + 1 + 6 = 36

The Exchange

M Tengu LG Rogue 9 | HP 66/66 +14 temp | AC 25 tch 18 fl 19 Mobility | CMB +5 CMD 22 (23 vs grapple) | F +8 R +15 W +11 | Init +5 | Perc +22 Low Light, Trap Spotter | Speed 60 | GM reroll used | clover 1/3 | Active Conditions: Haste

Sense Motive 1; DC 34: 1d20 + 15 ⇒ (10) + 15 = 25
Sense Motive 2; DC 24: 1d20 + 15 ⇒ (2) + 15 = 17
Sense Motive 3; DC 21: 1d20 + 15 ⇒ (19) + 15 = 34

Non-lethal? I really hope you can cure her, cause you just made it a lot harder!

Stali sheathes his sword. He calls out “Please set up the flank for me, Gallix

He then readies himself to move once someone takes up either side of the naga.

Move action to sheath.
Ready, someone fills space to either left or right of the naga.
Move while drawing sap to other side, provoking with the movement.

AC 28 for AoO since I have Mobility.

Sovereign Court

1 person marked this as a favorite.
Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

I am sorry, Mister One-Penny. But her actions are by her own choice. If I could heal her, I would. Perhaps I will donate to a priest, or at least ensure the eggs are carried somewhere safe.

Many called me aloof. Unaware. Mad. They took advantage of my mindset. There are actions my body performed that my mind did not even perceive. I cannot help but pity her.

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Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Hi guys! Welcome back!
I felt our GameDay V went so well that I couldn't wait to start another game, so let's do exactly that. Don't feel pressured to use the same PC you used in 7-00, by the way.

Currently, I'd like to run
Season 0, Scenario 6: Black Waters
followed by its sequel,
7-05: School of Spirits

Both are Tier 1-5 scenarios. I'd prefer to run the higher subtier (4-5), but if any one of you don't have a 4-5 PC, we'll go with 1-2 as we did with 7-00

If you've already played 00-06 and don't mind replaying it without receiving credit, i.e., for the fun of it, awesome! If a lot of you (let's say at least half) have already played it, we will only play 7-05.

If anyone has played both, I'll choose something else.

As discussed post-Gameday V, I like faster paced play-by-posts, so please only commit to this if you can post 2-3 times per day at a minimum, with exceptions for weekends and for other unforeseen circumstances (your job, family, sudden encounter with dragons, np, I get it, just let us know).

If interested, leave the usual details,
Alias/Player name:
Character name:
PFS #:
Faction:

I'm looking forward to playing with you guys again!


I am totally down for this! I'll have to come up with a new PFS character as all of my current ones are otherwise engaged, but I've got a couple in the chamber so that shouldn't be an issue. Thanks for the invite, Red, and I look forward to playing with the rest of you too!

- Jordan (Gallix)

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Hey there Red.

I've checked, and i'm in the clear for both those.
Because i'm running season 0 missions for another group, after all.

I'm in amsterdam timezone, so +1 GTM, i think it is.

Very early morning posts and 2 in the evening is my time span for posts.
Save for Thursday and Friday, where i've got more time.


I'll have to create another character as well but for certain I am in.

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Re-checked, i can't play Black Waters, as another PC of mine is in a season 0 run from a friend, and it is on the list.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

"Hrm, another mission you say. This sounds interesting. Considering my Earthfall after party was a bit of a flub with everyone venturing off to new adventures my schedule is clear. Count me in."

Mr Peppers is level 2 now, and he's my highest level character at this point. I haven't played either of those adventures so that's not an issue. When are you planning on starting? I will out be of town for work most of this coming week so I couldn't start until Friday. I'll also likely make a couple last minute changes to Mr Peppers before he starts on his level 2 career.

The Exchange

HP 23/24 | AC 19 T 14 FF 15 | Saves 5/8/2 (+2 vs mind affecting, poison) | Perception +7 | Init +4 | CMD 16 | Extracts 2 | Bombs 1/8 | Mutagen (Activated) (+Dex, -Wis, +2 Natural Armor) | Male Human Alchemist 3 | GM Reroll +1 |

This is chadius.

Yup, I'm in. My only level 4 PC is busy, but I do have a few level 3 characters, so I can play the higher subtier. This Alchemist or my Warpriest are up for grabs.

I've already played the 00-06, but I can play it again without credit.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

D, you could play it without credit technically, but that's 2/5 that have played 00-06 or already have plans to play it. It is on the short side, at least. If Blaster has also played it, we'll skip it.

@Mr. Peppers I don't have a start date set in stone yet so if we end up waiting a week, that's perfectly fine. Gallix and Uesugi need to create characters too.

The Exchange

Male Kitsune Gunslinger(Musket Master) 3| HP: 22/22 | AC: 17 (14 Tch, 13 Fl) | CMD: 16 | F: +3, R: +7, W: +3 | Init: +6 | Perc: +8, SM: +2 | Active conditions: None

Unfortunately, I have already played both. I don't mind playing for no credit, though.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

So half of you have played 00-06, and one of you has played both.

I'm inclined to skip 00-06 then, but also don't want to run 7-05 without first running 00-06 so that 00-06 isn't spoiled for those of you who have not played it.

Let me see what else I can find. Of course, if there are any scenarios in particular you've been itching to try, let me know.

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

If there are any low tier stuff we can play? Sirettis would love to come back.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Sure. Has anyone played 5-12 or its two sequel missions (5-15 and 5-16)?

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

I've played almost nothing except the evergreens and what we just finished.

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

D'oh! I've played Destiny of the Sands.

I've also played these in Standard:
0-03 Murder on the Silken Caravan
0-04 The Frozen Fingers of Midnight
0-05 Mists of Mwangi
0-06 Black Waters
0-07 Among the Living
0-29 The Devil We Know Series
0-35 Voice in the Void

2-11 The Penumbral Accords
2-17 Shades of Ice (Series)
2-21 The Dalsine Affair

3-01 The Frostfur Captives
3-05 Tide of Twilight
3-06 Song of the Sea Witch
3-21 The Temple of Empyreal Enlightenment

4–05 The Sanos Abduction
4–15 The Cyphermage Dilemma
4-18 The Veteran's Vault

5–01 The Glass River Rescue
5-21 The Merchant's Wake

6–05 Slave Ships of Absalom
6-06 Hall of the Flesh Eaters
6–08 The Segang Expedition
6–98 Serpents Rise

7-22 Bid for Alabastrine

And the Emerald Spire Superdungeon.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

I'm going to open up the Gameplay thread so you guys can dot in and get the campaign showing up on your page for updates.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

After some brief reading, here are three I wouldn't mind running:

1. 7-10 Consortium Compact (Evergreen)
2. 7-14 Faithless and Forgotten Part 1 (1-5)
3. 7-01 Between the Lines (1-5)


Definitely haven't played those.

I'm trying to figure what to play and my apologies Peppers for missing drinks Uesugi was almost late because of Gallix lol.

I figure Sirettis and Peppers will be running the same characters. Blaster too probably?

So D and Gallix what ideas do you got in mind? Also any idea how to tie these new guys to existing Red Arm members. I'd still like to run with that story hook for our upcoming adventures. I figure since I have Uesugi I should choose a divine or a rogue class. Of course I have no problem playing another melee either.

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

I'm thinking of having D meet up with Sirettis and mr Peppers again, getting him to hit lvl 3 before the 3rd mission.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Looking through the few I've played those aren't on the list although for some reason the Consortium Compact sounds familiar. Must just be the name. I've only played:

In Service to Lore
The Confirmation
Sky Key Solution
Wounded Wisp
Master of the Fallen Fortress

As well as I currently am involved in:

Serpent's Ire
Segang Expedition

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

I'm playing Between the Lines with a different character now, but I can replay without getting credit.

The Exchange

Male Kitsune Gunslinger(Musket Master) 3| HP: 22/22 | AC: 17 (14 Tch, 13 Fl) | CMD: 16 | F: +3, R: +7, W: +3 | Init: +6 | Perc: +8, SM: +2 | Active conditions: None

I have played both

2. 7-14 Faithless and Forgotten Part 1 (1-5)
3. 7-01 Between the Lines (1-5)

I don't really recall anything about either though. I also have 2 stars that I have yet to do anything with - I think I can use them to replay, right?

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Yes, you sure can.

I think we'll start with the Consortium evergreen. It's simple enough and I've never played it before, plus it can be used to establish a relationship between existing Red Arm members and new PCs.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Sounds great. I'll get Mr Peppers finalized for his level 2 start... no more adjustments after that :( I'm happy we can tweak characters until level 2, lets you get 3 adventures in to feel out the character. I'll be ready to start on 10/21.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Okay, let's aim to have your PCs ready for a start date of 10/21.

If I'm not mistaken, we'll have three level 2 PCs, making the APL 1.5. That means you guys get to choose between playing Subtier 1 or Subtier 2. I suggest Subtier 2, but it's up to you. :)

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

Huh. I do have 1 GM Star... can I use this to get credit for replays?

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Yup. See Page 7 and 16 of the Season 8 Guild Guide.

Quote:


All GMs receive the following rewards based on the
number of GM stars that they have earned.
• A bonus number of free rerolls (see Rerolls on page 36)
equal to the number of GM stars earned.
• The ability to replay one scenario once (see Replaying
Adventures on page 7) per star earned.
• The ability to apply a special GM Star reward
Chronicle to one character, available as a free
download at paizo.com/pathfindersociety


I'm currently in a run of Consortium Compact with another character, but it's evergreen so that should be alright, yeah? And I've played Faithless and Forgotten 1, but that was CORE, so I can play it again standard no problem. The only real issue would be Between the Lines, which I played with another standard character. I could play it for no credit though. It's a fun one that I really wouldn't mind replaying. :)

As far as character creation, I'm considering a divine caster as well. Uesugi, if you were really gunning for a divine character, I could give a more roguish character a go as well. I haven't really played in that wheelhouse before, so it'd be good to give it a shot.

For tying in my new character, I'm thinking I'll have it be someone who is hunting Gallix down, and traces him to the Red Arm, but decides to hang with the group until Gallix gets back from his current mission (assuming he survives). Could be an acolyte of some religion whom he offended if I go divine, or a less savory type of character whom he cheated/betrayed/ticked off in any number of ways if I go the rogue route.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Sounds great. Only the first mission is really set in stone right now, and it's the Evergreen. You can play it twice at the same time and that's allowed other than it may be a little repetitive to be in two games with the same adventure at the same time ;)

I own a lot of modules (mostly hardcopies, however) so one of those could be a possibility for a future adventure.

SO... Will everyone be ready for the 21st? :)


I'm in for sure. Already cooking up a couple potential PCs. Right now I'm working on a female Dwarf Cleric of Bolka (dwarven goddess of marriage) who is chasing Gallix because he got engaged to her due to a mix of his drunkenness and her "charming" personality. The other option, if I go more roguish, would be a Elf Investigator who's hunting him down for some other reason that I haven't come up with. It'd probably be a bit more serious, though.

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

I love the sound of the dwarfess cleric.

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

21st sounds good to me.


Gallix go for the dwarven cleric. I'll probably try a ranger or rogue type of some sort I think we need to have someone near front.

Story wise I'll have to figure that out later. I'm hoping to have something by tonight. The 21st is still a go for me!!


Sounds good! I'll get that put together before the 21st then. Looking forward to playing with you folks again! :D

Grand Lodge

Female Dwarf Cleric 4 (HP 28/28) | AC:19 | T:12 | FF:17 | cmd:15 | Fort +6 | Ref +4 | Will +10 | Init. +6 | Perc:+7; Darkvision 60ft | Speed 20ft | Channels: 5/5 | Status: N/A

Here's what I've got so far on my cleric. Just a few finishing touches needed (feat, background, maybe a bit more equipment), but she's nearly ready.

-Gallix

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Good grief....the measurements of the head...they are abnormal :P

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Ah, the charming Dwarven cleric. Nice one Gallix. I enjoy atypical PFS builds.

Grand Lodge

Female Dwarf Cleric 4 (HP 28/28) | AC:19 | T:12 | FF:17 | cmd:15 | Fort +6 | Ref +4 | Will +10 | Init. +6 | Perc:+7; Darkvision 60ft | Speed 20ft | Channels: 5/5 | Status: N/A

@D - LOL. Yeah, she's quite a looker.

@Red - Thanks! I try to go against the grain when I can. My first PFS character is a short human female 2-hander fighter who excels at talking her enemies down, but then lays the smack down with a great sword almost as large as she is if she has to turn to "aggressive negotiations."

Liberty's Edge

Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);

Just need a few final touches and I ll be good to go.

# 58328-5

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Okay team, we're good to go.

Given the average player level is 1.5, what do you think about playing Subtier 2? I have no doubts you guys can handle it.

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

I'm fine with Subtier 2.

I'll keep everything asleep!

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Let's hope so. ;)

Liberty's Edge

Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);

2 it is!

Grand Lodge

Female Dwarf Cleric 4 (HP 28/28) | AC:19 | T:12 | FF:17 | cmd:15 | Fort +6 | Ref +4 | Will +10 | Init. +6 | Perc:+7; Darkvision 60ft | Speed 20ft | Channels: 5/5 | Status: N/A

I'm willing to give it a try! Begrilda is pretty much purely a buff/heal-bot aside from the bit of charming she does, so that should help our survivability if it becomes an issue.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Subtier 2 it is! Good luck. :)

Hey D, did you end up getting your 7-00 boon yet?

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

D. not yet.

My guess is i won't get it until gameday is over.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Mr Peppers is set... I guess... made a few changes, other than leveling up its mostly swapping the feat and exploit to fit his character better. Who was I kidding.. he isn't 'tough', he's far too much of an arcane geek for that.

Liberty's Edge

Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);

haha

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Blaster has already played this scenario with a Level 2 character, so he's going to have to switch to a Level 1 character.
Looks like we'll be playing Subtier 1 after all!

Liberty's Edge

Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);

okies...Bishop thought he saw a kitsune where did he go?


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"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

A Red Arm reunion???

I heart this so much!!!! Have a great game!

Hmm

PS May I also humbly suggest using the PFS Session Tracker? If you all enter your games, it can be very easy to then find shared unplayed games.

The current game I'm GMing, Kortos Envoy, was selected primarily because it was one of the few unplayed games that my group of VO players shared. I was able to find this out quickly.

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