The Red Arm of Absalom - Ongoing Campaign (Inactive)

Game Master GM Red

Initiative:

[dice=D]1d20+15[/dice
[dice=Gallix]1d20+2[/dice
[dice=Mr P]1d20+5[/dice
[dice=Uesugi]1d20+3[/dice
[dice=Sirettis]1d20+3[/dice
[dice=Cup]1d20+5[/dice


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Sovereign Court

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Plaguestone (Loot) ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

Guys,

We're just about done here. Please leave your chronicle information and Day Job rolls here. Actually, I've near memorized your chronicle details by this point, except for Kai, so everyone else just give me day job rolls. You are now all Level 11 unless you slow track!

Please also select one sphere from the following list:

Orrery Boon:

Orb of a Distant World: You have recovered one of the spheres from the orrery of distant worlds. The sphere is a use-activated item that can expend a number of charges to cast a spell-like ability as a standard action (CL 11th). The sphere has 4 charges and cannot be recharged. Choose one of the following spheres when you gain this boon: Sun (searing light, 1 charge); Aballon (haste 2, charges); Castrovel (detect thoughts, 1 charge); Golarion (resilient sphere, 4 charges); Akiton (rage, 1 charge); Verces (align weapon, 1 charge); Eox (death ward, 2 charges); Triaxus (teleport, 4 charges); Liavara (dream, 4 charges); Bretheda (restoration, 2 charges); Apostae (fly, 2 charges); or Aucturn (confusion, 2 charges).

I'd given some serious thought to this and I think I would like to retire my GMing of our table at this stage. It's been a WILD, fun ride over these past four years, and I've seen your characters come so far and build such strong relationships with each other. It was a table like no other, but I can't help but feel the 'golden era' of our campaign is over. We've really had some crazy adventures together, and even scraped the surface of death once (I'm looking at you, nasty air elementals) and saved the world... at least twice.

I think any adventure after this just wouldn't do us justice, but that's just me. They're your characters, and you can take them where you wish. But for me, I'm happy to close the book on our own living campaign knowing that we had some really great times as a team here. Of course I'm playing with several of you in other games, so this is in no way goodbye, but it's still pretty bittersweet to end such a lengthy campaign :) Thank you for joining me over the past four years here.

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Covert agent: 1d20 + 14 ⇒ (10) + 14 = 24

I'll take the Triaxus please. A sure way of escaping death is very useful.

I get your angle, Frank. This has been quite a fun ride.
Though i would find it a pleasure to play along/under anyone here in the future.

If we're going out in style, i know of something. A big occasion is one of the best places for it....and D.'s parents are traditionalists.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

No day job for Mr Peppers.
Golarion (resilient sphere, 4 charges)

I've got to agree with you Red. Things have slowed down and the drag of high level play makes it worse. As much as I enjoyed it, and his growing power, Mr Peppers will at least take a break, if not retire. He does now finally get into the higher level exploits.

Thanks very much for the fun and excitement, everyone.

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

Perform(Wind): 1d20 + 4 ⇒ (20) + 4 = 24 What a way to end my day job rolls.

I'll take Sun (searing light, 1 charge)

It's been a blast playing with you, GM. I'm in the middle of dropping Pathfinder games to make more room for other hobbies, so I know the pain of games when they aren't at the right speed. I'm happy you were my GM for so long, it's been nothing but fun.

Alas, everything must come to an end, and it's been great playing with all of you.

PS. Hey GM, what would have happened if we destroyed the orrery? I assume we wouldn't get this boon, but also the boss would be weakened or something?


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WWttW PC slides | Player's guide | ♦ |Ghosts 5e PC slides

Hey all I want to give a big thanks to GM Red. When we founded this table we had no idea how far it would go. How fast we would take down scenarios or the friendships that would develop.

It's been an honour to play with all you both current and past Red Arm members. Thank you all for the memories and should we meet again on the boards I look forward to creating new memories with you.

Uesugi aka Mr. Coup de Grace

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Mr Peppers would like to give a very personal and heartfelt thank you to each and every one of his meat shields. He wouldn't be here today without your blood sacrifice. He did his best to protect you from the dangers of both Arcane and divine magic. (Even though its VERY obvious the Arcane magic is far more dangerous).

Silver Crusade

Tian-Shu Human Investigator (Empiricist) L10 | HP: 83/83 | AC:22+2-2+4+1 T:14-2+1 FF:20+2-1+4 | DR10/adam | DR 5/pierce | CMB:13+2+1+2 CMD:27+2 | Saves F:10+2 R:14-1+2 W:13+2 (+4 vs illusion) (+2 3/day) | Init:+2 | Per:+18+1d8+2 | Spd: 30+10+30 | Rerolls: 1/1 | Inspiration: 5/10-1 | Mutagen: 0/1 | Four-leaf Clover: 0/3 | Conditions: longstrider (60m); heroism (50m); 100m: mutagen (str), resinous skin, stoneskin, freedom of movement; 10m: fly, invis, enlarge person, shield , haste

So, even though I only joined the Red Arms for this one brief mission, thanks nonetheless for having me. Got have the feather in my cap!

Thanks to GM Red, and everyone else in the party!

dayjob: craft(alchemy), take 10, alchemy (class ability), alchemist's lab, crafter's fortune: 10 + 15 + 10 + 2 + 5 = 42

Choose: Bretheda (restoration, 2 charges)

Sovereign Court

Plaguestone (Loot) ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

Thanks for your kind words, folks!

Chronicles coming at you tomorrow, pending a few more Day Job rolls.

Sirettis wrote:
PS. Hey GM, what would have happened if we destroyed the orrery? I assume we wouldn't get this boon, but also the boss would be weakened or something?

Yes. The Emissary would have its SR reduced, been permanently sickened, and would require a Will Save each round to avoid being staggered.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Good thing a certain heady Elf saved the artifact from destruction!

The Concordance

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820-10 | "Lady Calpurnia Underhall Poshkettle of House Al-Hadir" | Female NG Gnome Studious Librarian Bard 8 | HP 72/59 | AC 18 (21), T 13, FF 16 | CMD 15 | F +5 R +9 W +7 | Init +5 | Per +20, SM +20 | Speed 20 ft | Bard Song 23/23 | Spells 1st 6/6, 2nd 5/5, 3rd 4/4 | Active Conditions: Unseen Servant, Lucky Number 5, +1 Perform Sing
Wand charges:
CLW 41/50; KP 39/50; LN 36/50; SN 47/50; ToS 50/50

Thank you for being a marvelous GM, Red. I am raising a glass of tea in your honor. Hugs to everyone!

The Exchange

3 people marked this as a favorite.
Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

Day Job - Craft (alchemy): 1d20 + 14 ⇒ (19) + 14 = 33 Not too bad! Almost caught up to Sirettis on that one! :D

My friends! It has been an unbelievable joy playing with all of you. As a few of you have already stated, things have definitely slowed down from the early days of the Red Arm, burning through scenarios like a hot knife through butter, but it has still been a fantastic experience.

Red, you are a tour de force among GMs! Thanks so much for your dedication to making this group one of the best these boards have ever seen!

All my fellow players, you all have absolutely been family to Gallix, and he would definitely not be who he is today if not for you. Hell, he probably wouldn't even be alive! Not to mention the fact that you all have meant a great deal to me as a player as well.

Thank you all! Please let's keep gaming together as much as possible. You know where to reach me!

Gorgeous Gallix Granbonne / Jordan

Sovereign Court

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Plaguestone (Loot) ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

Day Job, Uesugi: 1d20 + 12 ⇒ (20) + 12 = 32

Team, get your final Red Arm chronicles >> HERE <<

Dark Archive

5 people marked this as a favorite.
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Hear hear for GM Red!

*raises a glass*

Hear hear for the awesome team!

*raises glass again*

:D

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

Woops! Sorry, just realized I forgot to select a sphere.

I'm gonna go with Verces (align weapon, 1 charge).

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Mr Peppers also changed from Golarion to Eox. Deathward isn't on his spell list so a good option to have. I was able to change the Pfd myself.

Make sure there's beer or liquor in that glass D! :)

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Faction Goal Check:

K Planes, History Boon: DC25: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28

Forgo your Downtime to map ley lines attuned to the elements. Doing so requires a successful Craft (maps), Knowledge (geography), Knowledge (planes), or Profession (cartographer) check with a DC equal to 15 + your character level.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

For the purposes of record keeping:

I totally spaced on the spellbook we found! I copied the spells I didn't have yet into my blessed book. Being a blessed book it didn't cost me anything to copy them.

I now have my first level 6 spell in the book: Repulsion. Very Peppers-esk

Sovereign Court

3 people marked this as a favorite.
Plaguestone (Loot) ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

Mr. Peppers doesn't need that spell for people to want to avoid him...

Sorry, couldn't resist...

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Its another tactic to save spell power. The less time spent socializing the more to be spent doing fun stuff.

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

I take it the Red Arm hangout will remain operational? :)

Sovereign Court

Plaguestone (Loot) ◆ Hell's Rebels (Maps/Slides) (Loot, Tracker, Rumors) ◆

Yes, it will. I'll sniff sniff mark the Campaign as inactive sometime in the next few days, unless anyone prefers that I leave it open.

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

All good things must come to an end. I'd say nearly 14,000 posts between Gameplay and Discussion is a good place for the campaign to retire.

See you all on the Google Hangout!

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Ya, you can always PM or google hangout. You can still find the thread easy enough with it inactive.

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

May the dark side favor your endeavors. ^^

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