Galahad's Kingmaker Expanded

Game Master Galahad0430


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Sovereign Court

I will be sending some PMs today and tomorrow.


male kobold sorcerer (crossblood-red dragon/fire elemental) 1|HP 7/7|AC 15|touch 14|ff 12|Fort +1|Ref +3|Will +2|Init +5|Perception +8|Elemental Ray (1d6 ranged touch, 6/6)|Spells 1st: 4/4

The kobold croaks a single word


Spellbreaker Relic Hunter Inquisitor (1) Wounds (0) HP (14) AC (17/11/16) Saves (5/1/5, roll twice mind effecting) CMD (15/19) Initiative (+1) Lvl 1 (4/4) Healer’s Hand (1/1) Transmutation (3/3) Conjuration (1/1)

Hello!


Female Human Slayer 1 HP 13/13| AC: 16 TAC: 12 FFAC: 14| F: +4 R: +4 W: +3| Initiative: +6| Perception: +6 Speed: 30| Conditions: None

Hey!


Female Human Ranger 1 /HP: 12/12; AC: 16(t14ff12); F: +4,R: +6,W:+2; Init +4, Perc: +6

Greetings!


Male Human Fighter (Aldori Defender/Steelbound) 1 Fighter (Aldori Defender/Steelbound) 1

Howdy.


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5
Artificer Magus 1
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8

Ikit reporting in, yes yes

profile also updated to show correct build


Female Half-Elf Investigator 1 | ♥️ 14/14 | AC: 16 (T: 12, F: 14 | CMB: +1, CMD: 14 | F: +3, R: +5, W: +3 (+2 vs Enchantments, +2 vs Charm, Compulsion)) | Init: +3 | Perc: +7, SM: +1 | Speed 30' | Inspiration 4/4

Hello hello, everyone! Thanks for choosing Piret Galahad!

Sovereign Court

I posted the opening gameplay post, all chosen characters are welcome to start in there as well.


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5
Artificer Magus 1
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8

happy to work on links if people want to have at least have met Ikit before.


male kobold sorcerer (crossblood-red dragon/fire elemental) 1|HP 7/7|AC 15|touch 14|ff 12|Fort +1|Ref +3|Will +2|Init +5|Perception +8|Elemental Ray (1d6 ranged touch, 6/6)|Spells 1st: 4/4

The first nat 1 and it was the perfect opportunity for comedy

I’ll get Gaxi’s statistics bar up in a bit

EDIT: Done. And I just realized my plan for him to be a dragon disciple may not work with just fire elemental...


Female Half-Elf Investigator 1 | ♥️ 14/14 | AC: 16 (T: 12, F: 14 | CMB: +1, CMD: 14 | F: +3, R: +5, W: +3 (+2 vs Enchantments, +2 vs Charm, Compulsion)) | Init: +3 | Perc: +7, SM: +1 | Speed 30' | Inspiration 4/4

A different idea regarding a second person to handle traps.

A dip in Rogue doesn't work for Piret, but aside from lacking Trapfinding, she's pretty well set to deal with them. She has Disable Device in class and enough skill ranks to keep it and Perception well fed. Her dex is 16 rather than a Rogue's probable starting 18. But this only puts her behind by -1 and dex is the physical attribute she'll be improving over time.

There is a non-dip way to get Trapfinding, but it would require a slight bending of convention. Piret could pick up the Trap Finder trait, which is a Mummy's Mask campaign trait.

I'd be fine with either trading her current Resilient trait for it or trading the Toughness feat for the Extra Traits feat to get Trap Finder and another trait.


Female Human Ranger 1 /HP: 12/12; AC: 16(t14ff12); F: +4,R: +6,W:+2; Init +4, Perc: +6
Gaxi the Everburn wrote:

The first nat 1 and it was the perfect opportunity for comedy

I’ll get Gaxi’s statistics bar up in a bit

EDIT: Done. And I just realized my plan for him to be a dragon disciple may not work with just fire elemental...

Would have been even funnier if Dax failed her perception roll and didn't back up in time :) But still a good chance for IC introductions. Nice idea.


NG Male Elf / Conjuration Wizard 1 | HP 8/8 | AC 13 (17) / T 10 / FF 13 | Fort +1 / Ref +3 / Will +3 | CMB +0 / CMD 12 | Initiative +7 | Sorcerer/Wizard Spell List | Diplomacy +5 | Perception +3

Heya, gang! Just saw that this was open, and thought I'd get a quick start...only to find I'm almost late to the party! :D That said, glad to be along for the ride.


male kobold sorcerer (crossblood-red dragon/fire elemental) 1|HP 7/7|AC 15|touch 14|ff 12|Fort +1|Ref +3|Will +2|Init +5|Perception +8|Elemental Ray (1d6 ranged touch, 6/6)|Spells 1st: 4/4

the more I play Gaxi the more I should’ve gone crossblooded sorcerer-I feel like he deserves to be a mini Dahak. or at least think he’s strong like Dahak.


Male Human Fighter (Aldori Defender/Steelbound) 1 Fighter (Aldori Defender/Steelbound) 1

I believe our wise, magnanimous, and handsome GM did say he would allow character revisions early on. No reason not to add it!


male kobold sorcerer (crossblood-red dragon/fire elemental) 1|HP 7/7|AC 15|touch 14|ff 12|Fort +1|Ref +3|Will +2|Init +5|Perception +8|Elemental Ray (1d6 ranged touch, 6/6)|Spells 1st: 4/4

I will not change unless confirmation. there may be better ways to go dragon disciple with the less spellcasting and the Will penalty, but alas.


Elenaril Oakspar Female Half-Elf Druid (Green Faith Initiate) 1: HP 14/14 : AC: 14, T: 12, FF: 12: Fort: +4 Reflex: +2 Will: +6 (+8 Enchantment) : Perception +4, Init +2 : Wooden fist 6/6 : Low light vision

Hey everybody. Happy to be here.


Female Human Ranger 1 /HP: 12/12; AC: 16(t14ff12); F: +4,R: +6,W:+2; Init +4, Perc: +6
Elenaril Oakspar wrote:
Hey everybody. Happy to be here.

HI!

We're already in some light RP mode in Gameplay per the GM's okays. Feel free to join us :)

Grand Lodge

Male Human Paladin (enforcer, shining knight) 1 | AC 16 T 11 FF 16 | Saves +3 +0 +2 | CMD 15 | HP 14/14 | Perception +0 | Smite Chaos 1/1

Hi everyone! A game with 15 players! Let's liberate some stolen lands!


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5
Artificer Magus 1
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8

If you have alchemy you'd recognise its acid


Male Half Elf Rogue (unchained) [Scout] 1
Character Information:
[HP: 14/14]; [Armor Class: 16; Touch: 14; Flat Footed: 12]; [BAB: +0; CMB: +4; CMD: 16]; [Saves: Fortitude: +2*; Reflex: +6*; Will: +1* (*+2 vs. enchantment spells or effects)]; [Immunities: Sleep]; [Initiative: +6]; [Low-light Vision, Perception: +8]

It will be interesting to see the final breakdown.


Male Human Warpriest 1 | HP 9/9 | AC 17, T 13, FF 14 | Fort +3, Ref +3, Will +4 | Init +3 | Perception +2 | Blessings 3/3 | Spells:
1st-level:
5/5

Hello, everyone! Looking forward to playing with you all.

Daxiana: Given that we're both Medvyeds, I imagine we've at least met each other. Does cousins work for you?


Female Human Ranger 1 /HP: 12/12; AC: 16(t14ff12); F: +4,R: +6,W:+2; Init +4, Perc: +6
Stanislaw Medvyed wrote:

Hello, everyone! Looking forward to playing with you all.

Daxiana: Given that we're both Medvyeds, I imagine we've at least met each other. Does cousins work for you?

Works for me!

And I am behind again. Will try to catch up :)


Spellbreaker Relic Hunter Inquisitor (1) Wounds (0) HP (14) AC (17/11/16) Saves (5/1/5, roll twice mind effecting) CMD (15/19) Initiative (+1) Lvl 1 (4/4) Healer’s Hand (1/1) Transmutation (3/3) Conjuration (1/1)

For Sven's Clan...

"As far as I heard, there is a big dwarven clan, the Langebukk, somewhere in Druma. I guess they own some of the trade caravan business. They even own a store in Restov, supposedly.” - Owlcat

If anyone would like to know of the Clan, or have had dealings with them, then I'd gladly work with that as possible character tie-ins.


Male Human Fighter (Aldori Defender/Steelbound) 1 Fighter (Aldori Defender/Steelbound) 1

The ways people might know Pyros are both incredibly restricted and wide open. He spends most of his time working on his bladework, if you aren’t dealing with the Swordpact in some capacity, there’s little reason you’d have encountered him ‘professionally’. But then again, anyone could have randomly encountered him on the street, or seen one of his duels, or sold him some goods, etc etc. He’s a young, promising, but not particularly accomplished duelist. So if you saw him fighting he probably did well, might or might not have won, but was probably the equivalent of an undercard fight, going up against some other relatively nobody (or maybe someone who used to be somebody but is past his prime), not one of the top champion duelists.


male kobold sorcerer (crossblood-red dragon/fire elemental) 1|HP 7/7|AC 15|touch 14|ff 12|Fort +1|Ref +3|Will +2|Init +5|Perception +8|Elemental Ray (1d6 ranged touch, 6/6)|Spells 1st: 4/4

Gaxi’s tribe would probably be a typical kobold tribe-which would make Gaxi stand out for being so bold as to come out and be with the tall folk.


Female Human Cavalier 1 HP 12/12 | AC 18 TAC 11 FFAC 17 | F +4 R +1 W +0 (+2 v. Fear effects) | CMB +5 (+7 to trip or disarm) CMD 17 (19 v. trip or disarm) | Init +1 | Perception +0
Skills:
Acrobatics -3, Bluff +6, Climb +3, Craft (armor) +5, Diplomacy +6, Handle Animal +6, Knowledge (nobility) +5, Profession (soldier) +4, Ride +0 (+5 when riding bonded mount, +7 to stay in bonded mount's saddle)

Hi hi! Excited to be here!

I'd def be interested in ties with other characters. Mere comes from a minor noble house, wasn't happy with her lot in life, took off to avoid an arranged marriage (that seems to be a minor theme here lol), off to make her mark on the world. Don't know if anyone else would want to fit in that in with their own, but I'm open.


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5
Artificer Magus 1
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8

"Dont-wanna-marry club"


NG Male Elf / Conjuration Wizard 1 | HP 8/8 | AC 13 (17) / T 10 / FF 13 | Fort +1 / Ref +3 / Will +3 | CMB +0 / CMD 12 | Initiative +7 | Sorcerer/Wizard Spell List | Diplomacy +5 | Perception +3

Athrehon will be pretty open, and open-minded, despite seeking out other elves (or half ones) at the start. He's not bigotted, but just more "used" to being around other elves and well, he doesn't KNOW anyone here yet. :D

I'd be open to having him as part of anyone else's backstory, but frankly, he's been pretty much a scholarly wizard for most of his life. He comes from a prestigious arcane family, but beyond that...nothing extaordinary.

(And yes, in case anyone noticed, yesterday in the recruitment, yes, he was a sorcerer. Our clever GM and I had a discussion, and he was nice enough to allow me to rework him as a wizard for the sake of variety in spellcaster classes.)


Elenaril Oakspar Female Half-Elf Druid (Green Faith Initiate) 1: HP 14/14 : AC: 14, T: 12, FF: 12: Fort: +4 Reflex: +2 Will: +6 (+8 Enchantment) : Perception +4, Init +2 : Wooden fist 6/6 : Low light vision

Enalaril has been mostly around those in her druid circle and small regional villages in southern Brevoy until now so there's not too much chance of her having interacted with other party members, though she'd naturally take to the more nature/wilderness oriented of the group.


Female Human Ranger 1 /HP: 12/12; AC: 16(t14ff12); F: +4,R: +6,W:+2; Init +4, Perc: +6
Meredith Dawnfire wrote:

Hi hi! Excited to be here!

I'd def be interested in ties with other characters. Mere comes from a minor noble house, wasn't happy with her lot in life, took off to avoid an arranged marriage (that seems to be a minor theme here lol), off to make her mark on the world. Don't know if anyone else would want to fit in that in with their own, but I'm open.

Ikit the White wrote:

"Dont-wanna-marry club"

HA! Does seem Daxiana and Meredith have that theme in common. I'm good with them knowing each other if you are. In Dax's case she sabotaged her arrangement through neglect rather than flat out refusal, so she probably admires Meredith just for putting her foot down.


male kobold sorcerer (crossblood-red dragon/fire elemental) 1|HP 7/7|AC 15|touch 14|ff 12|Fort +1|Ref +3|Will +2|Init +5|Perception +8|Elemental Ray (1d6 ranged touch, 6/6)|Spells 1st: 4/4

I need to check in with the campaign traits to see whatever would fit. Also I’ll jot down Gaxi’s backstory tomorrow.

Grand Lodge

Male
Vitals:
CN Half-elf (drow) | HP: 10/10 | AC: 18 T: 15 FF: 13 | Perception +11, Darkvision 60 ft., Low-light vision | Initiative: +5 | Fort 0 Ref +7 Will +1 | CMB: +1(+3 trip/disarm), CMD: 16(18 trip/disarm) | Speed: 30
Skills:
Acrobatics +8 | Bluff +3 | Climb +0 | Disable Device +10 | Diplomacy -1 | Escape Artist +4 | Heal +1 | Intimidate -1| Linguistics +2 | Ride +4 | Stealth +8 | Survival +2 | Swim +0

Hey all! late to the party but excited to be here! as for association Maeric might be associated with some but it would have to be during traveling as he is trying to reinvent himself after leaving Restov


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5
Artificer Magus 1
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8

If I had to pick a campaign trait, I'd settle for pioneer

If that is allowed, I'd like to change the horse to a riding rat?

Grand Lodge

1 person marked this as a favorite.
Male
Vitals:
CN Half-elf (drow) | HP: 10/10 | AC: 18 T: 15 FF: 13 | Perception +11, Darkvision 60 ft., Low-light vision | Initiative: +5 | Fort 0 Ref +7 Will +1 | CMB: +1(+3 trip/disarm), CMD: 16(18 trip/disarm) | Speed: 30
Skills:
Acrobatics +8 | Bluff +3 | Climb +0 | Disable Device +10 | Diplomacy -1 | Escape Artist +4 | Heal +1 | Intimidate -1| Linguistics +2 | Ride +4 | Stealth +8 | Survival +2 | Swim +0
Piret Kersna wrote:

A different idea regarding a second person to handle traps.

A dip in Rogue doesn't work for Piret, but aside from lacking Trapfinding, she's pretty well set to deal with them. She has Disable Device in class and enough skill ranks to keep it and Perception well fed. Her dex is 16 rather than a Rogue's probable starting 18. But this only puts her behind by -1 and dex is the physical attribute she'll be improving over time.

There is a non-dip way to get Trapfinding, but it would require a slight bending of convention. Piret could pick up the Trap Finder trait, which is a Mummy's Mask campaign trait.

I'd be fine with either trading her current Resilient trait for it or trading the Toughness feat for the Extra Traits feat to get Trap Finder and another trait.

I missed this when I was reading through everything but believe I was brought in to be the second trap specialist so I think you should be alright unless trap finding is something you are looking at getting anyways


Female Half-Elf Investigator 1 | ♥️ 14/14 | AC: 16 (T: 12, F: 14 | CMB: +1, CMD: 14 | F: +3, R: +5, W: +3 (+2 vs Enchantments, +2 vs Charm, Compulsion)) | Init: +3 | Perc: +7, SM: +1 | Speed 30' | Inspiration 4/4
Maeric Velthor wrote:
Piret Kersna wrote:

A different idea regarding a second person to handle traps.

A dip in Rogue doesn't work for Piret, but aside from lacking Trapfinding, she's pretty well set to deal with them. She has Disable Device in class and enough skill ranks to keep it and Perception well fed. Her dex is 16 rather than a Rogue's probable starting 18. But this only puts her behind by -1 and dex is the physical attribute she'll be improving over time.

There is a non-dip way to get Trapfinding, but it would require a slight bending of convention. Piret could pick up the Trap Finder trait, which is a Mummy's Mask campaign trait.

I'd be fine with either trading her current Resilient trait for it or trading the Toughness feat for the Extra Traits feat to get Trap Finder and another trait.

I missed this when I was reading through everything but believe I was brought in to be the second trap specialist so I think you should be alright unless trap finding is something you are looking at getting anyways

Welcome aboard Maeric! Don't worry about it. I didn't have any particular ambitions to handle traps. I was just looking for ways to make it work if needed. I'm perfectly happy to leave it to someone else. That sort of work is dangerous!

Grand Lodge

Male Human Paladin (enforcer, shining knight) 1 | AC 16 T 11 FF 16 | Saves +3 +0 +2 | CMD 15 | HP 14/14 | Perception +0 | Smite Chaos 1/1

I think Harter and Stanislaw may have met during Erastilian seminar or something.

Also, Meredith could have inspired him to learn how to ride. Harter is going for the mount divine bond, and one of his archetypes is focused on that, so it's an interesting dynamic to have, maybe slightly competitive?

Grand Lodge

Male
Vitals:
CN Half-elf (drow) | HP: 10/10 | AC: 18 T: 15 FF: 13 | Perception +11, Darkvision 60 ft., Low-light vision | Initiative: +5 | Fort 0 Ref +7 Will +1 | CMB: +1(+3 trip/disarm), CMD: 16(18 trip/disarm) | Speed: 30
Skills:
Acrobatics +8 | Bluff +3 | Climb +0 | Disable Device +10 | Diplomacy -1 | Escape Artist +4 | Heal +1 | Intimidate -1| Linguistics +2 | Ride +4 | Stealth +8 | Survival +2 | Swim +0
Piret Kersna wrote:


Welcome aboard Maeric! Don't worry about it. I didn't have any particular ambitions to handle traps. I was just looking for ways to make it work if needed. I'm perfectly happy to leave it to someone else. That sort of work is dangerous!

Thanks! I figured I'd make myself known before anyone changed their build for no reason


Female Human Slayer 1 HP 13/13| AC: 16 TAC: 12 FFAC: 14| F: +4 R: +4 W: +3| Initiative: +6| Perception: +6 Speed: 30| Conditions: None

In terms of campaign traits, Brigand would be the only one that matches up with Cassia's background.


Female Human Cavalier 1 HP 12/12 | AC 18 TAC 11 FFAC 17 | F +4 R +1 W +0 (+2 v. Fear effects) | CMB +5 (+7 to trip or disarm) CMD 17 (19 v. trip or disarm) | Init +1 | Perception +0
Skills:
Acrobatics -3, Bluff +6, Climb +3, Craft (armor) +5, Diplomacy +6, Handle Animal +6, Knowledge (nobility) +5, Profession (soldier) +4, Ride +0 (+5 when riding bonded mount, +7 to stay in bonded mount's saddle)
Harter Lebeda wrote:
Also, Meredith could have inspired him to learn how to ride. Harter is going for the mount divine bond, and one of his archetypes is focused on that, so it's an interesting dynamic to have, maybe slightly competitive?

I love it, let's do it.


Male Human Warpriest 1 | HP 9/9 | AC 17, T 13, FF 14 | Fort +3, Ref +3, Will +4 | Init +3 | Perception +2 | Blessings 3/3 | Spells:
1st-level:
5/5
Harter Lebeda wrote:

I think Harter and Stanislaw may have met during Erastilian seminar or something.

Stanislaw was mostly privately trained in his priestly studies as opposed to going to a seminary. They could have met once or twice in passing, though.

Meredith Dawnfire wrote:
I'd def be interested in ties with other characters. Mere comes from a minor noble house, wasn't happy with her lot in life, took off to avoid an arranged marriage (that seems to be a minor theme here lol), off to make her mark on the world. Don't know if anyone else would want to fit in that in with their own, but I'm open.

Stanislaw and Meredith could have met once or twice for familiarity's sakes.


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5
Artificer Magus 1
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8

yes yes

Sovereign Court

2 people marked this as a favorite.

Sorry for the delay. I had a big day yesterday. I even made the front page of today's newspaper, the Sun Sentinel. I am now going to get things rolling.

First, I need to finish the campaign traits. I was sending PMs, but I will just list them here and let you comment on them.

Veniir - Human Paladin - Issian

Meredith - Human Cavalier - Noble Born - Orlovsky

Cassia - Human Slayer - Brigand

Piret - Half-Elf Investigator - Child of Two People

Athrehon - Elven Wizard - Forlorn

Elenaril - Half-Elf Druid - Frontier Healer

Elina - Human Cleric - Rostlander

Gaxi - Kobold Sorcerer - Awaiting updated backstory

Ikit - Ratfolk Magus - Pioneer

Sven - Dwarf Inquisitor - Strength of the Land

Maevus - Gnome Druid - Forest Senses

Stanislaw - Human Warpriest - Noble Born - Medvyed


2 people marked this as a favorite.
Spellbreaker Relic Hunter Inquisitor (1) Wounds (0) HP (14) AC (17/11/16) Saves (5/1/5, roll twice mind effecting) CMD (15/19) Initiative (+1) Lvl 1 (4/4) Healer’s Hand (1/1) Transmutation (3/3) Conjuration (1/1)

First of all: congrats on making the front page of the newspaper. Unless it was for a “Florida man” type incident.

Would it be possible to have Frontier Healer? He heals only via heal skill and cure spells, so it would be perfect for him. No joke, it was the one trait that when making this character I had been wanting to take.


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5
Artificer Magus 1
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8

As Sven said, hope its the good kind of publicity :D

and 2nd : Can i change the horse to a riding rat?

Sovereign Court

3 people marked this as a favorite.

Yes, it was good plubicity. I won a case by having the FL carry conceal law ruled unconstitutional as it applies to adults aged 18-20. That almost never happens at this level.

Sovereign Court

Sven Langebukk wrote:

First of all: congrats on making the front page of the newspaper. Unless it was for a “Florida man” type incident.

Would it be possible to have Frontier Healer? He heals only via heal skill and cure spells, so it would be perfect for him. No joke, it was the one trait that when making this character I had been wanting to take.

Yes, that is fine.

Sovereign Court

Ikit the White wrote:

As Sven said, hope its the good kind of publicity :D

and 2nd : Can i change the horse to a riding rat?

And yes, it can be a riding rat (you'll have to make that up).


1 person marked this as a favorite.
Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5
Artificer Magus 1
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8
Galahad0430 wrote:
Ikit the White wrote:

As Sven said, hope its the good kind of publicity :D

and 2nd : Can i change the horse to a riding rat?

And yes, it can be a riding rat (you'll have to make that up).

according to AON, dire rat with simple giant template :P but will do so

Her name is Snowball, and she will be Ikit's ATA, All-Terrain-Animal

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