GM Jhaeman's Dawn of Flame, Chapter Five: "Solar Strike"

Game Master Jhaeman

Maps & Handouts

The Sun Diver


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I'll be away for 48 hours--hold the Spire until I return!


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FYI, I'm away again this weekend--role-playing a search & rescuer through eight scenarios--but when I return covered in fake blood, I'll be ready to roll some (virtual) dice!


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

You are always off doing fascinating things. Hope it is fun. :)


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 8 | SP 64/64 |HP 59/59 | RP 9/10 | EAC 23 / KAC 24 | Fort +9 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +13 | Low-light vision, Darkvision 60', Fire Resist 8 | TEMP: Fire Resist 12, Temp HP 4, Elec Resist 4

Agreed with Zharis here, sounds fascinating.


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Stamina 00/70 HP 42/62| EAC 22 KAC 23| F: +8, R: +14, W: +5 | Init: +7 | Perc: +18 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +14 (+17) (UCB 4: 52/100 Usage: 4 (12)) (4d8+10 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large; Brightlight 50' Radius; Light 100' Cone, Miracle Worker 07/10* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

GM Jhaeman is solely responsible for keeping Australia from sinking beneath the sea.


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m N duergar Biohacker 10 | sp 90/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 6/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10

Hello everyone, folks!

It's been a long time, guys, more than two months. I apologize for such a disappearance. I've always said that this can't happen to me. And every time I've said "never" in my life, life itself "taps me on the nose" and shows me that "never say never».

Some optional details for those who are interested:

Roughly speaking, there were two emotionally difficult moments in my life that happened at the same time. One is breaking off the engagement and canceling the wedding (on my initiative). The other is the sale of my parents' house, the place where I grew up. The place where I remember my parents alive and young, and whose walls still bore the marks of my childhood vandalism. The second was a long and difficult process. Take the parent library to the warehouse, sort out the mother's things and give something to charity, then find a buyer and prepare a bunch of all sorts of documents, and so on and so on… Well, the first one added fuel to the fire, and so I emotionally burned out and shut down for a couple of months, and I had to put a lot of important areas in my life on pause. Including the PbP. I just didn't have the strength to do anything else, the internal processes consumed all the energy. However, meditation and psychotherapy work wonders, and now I'm back in the ranks.

So. If my slot is not occupied yet, I would discuss with you the possibility of my return. There is a serious nuance here. I can play with you for two weeks, and then I'm going away for a month on a retreat, yoga and meditation, and I'll be there completely without communication. After that, I would join the game again (I think I've already left like this a couple of times during this campaign, it just used to be for 2 weeks). And here, of course, the question is whether you need a player who first disappeared for 2.5 months, then appeared for two weeks and disappeared again for a month. The answer "no" would be pretty fair. But if the answer is "yes", then I'm ready to come back. I love this story and I would be sorry not to know how it ends (no matter how many years it takes). I plan to stay in just two campaigns for now, including this one, which I've been playing for several years, and finish all the other PbP games until I'm sure that everything in my life has improved enough to withstand the previous PbP load. 



Well... 
Anyway, I'm glad to post here again .)


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Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

I will leave any decision up to the GM, but as for me, I would be happy to have you return. And glad you got through some real-life trauma okay.


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@Tulgram: Great to have you back! Yes, you're more than welcome to rejoin. I've put you into Gameplay. Long story short: the group has ascended to the top of the Spire and are battling it out, with the psychic resonator in the center of the room, a salamander and fire giant in the way, and a dragon flying around outside battling anassanois Protector chariots. If you have questions on anything to get caught up, we'll happily help. Sorry the past couple of months have been so hard for you, and I'm glad you made it through. (and no worries about going away on your monthly retreat--we'll just assume that curse Tulgram is suffering from has nasty side-effects)

@Everyone: It was great fun, and the team certainly learned a lot. We didn't win (it was a rescue competition), but on the plus side, we didn't *really* accidentally kill anyone role-playing an accident victim either :)


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m N duergar Biohacker 10 | sp 90/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 6/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10

Thank you, GM Jhaeman! I read your message and involuntarily a smile appeared on my face! I am very inspired and extremely grateful.

Zharis, thank you too .)


@Tulgram: You're very welcome! You're up in Gameplay :)


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Stamina 00/70 HP 42/62| EAC 22 KAC 23| F: +8, R: +14, W: +5 | Init: +7 | Perc: +18 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +14 (+17) (UCB 4: 52/100 Usage: 4 (12)) (4d8+10 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large; Brightlight 50' Radius; Light 100' Cone, Miracle Worker 07/10* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

Ir would be hard for xylian to be the only PhD on the expedition


Male N Male Uplifted Bear Soldier (Blitz) 9 | SP 0/90 |HP 15/69 | RP 8/9 | EAC 25 / KAC 27 / CMAC 35 | Fort +8 / Ref +7 / Will +5 | Initiative +12 | Acrobatics +9/ Athletics +16| Intimidate +10 / Life Science +12 / Medicine +9 / Perception +6 / Piloting +15 / Stealth +2 / Survival +9| DR/5 | Low-light vision
Amhesha wrote:

- Giant Bear, PhD

- A celebrity
- A fanatical cultist
- Massive armor and a supped up hailcannon.

Certainly a group we have.

Ahem.

Yes, Tulgram, glad to have you back. Can you break curses?


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 8 | SP 64/64 |HP 59/59 | RP 9/10 | EAC 23 / KAC 24 | Fort +9 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +13 | Low-light vision, Darkvision 60', Fire Resist 8 | TEMP: Fire Resist 12, Temp HP 4, Elec Resist 4

- Former slaver/doctor duergar.


m N duergar Biohacker 10 | sp 90/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 6/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10

Act?: 1d100 ⇒ 62

No one noticed how Tulgram, who seemed to have gone to guard the escape route, came back. He could talk about a lot that happened from below. Attack ships on fire off the shoulder of Orion bright as magnesium... C-beams glitter in the dark near the Tannhäuser Gate... But now his comrades are very busy, and not only at the molecular level, but also on a more explicit level.

It's not that Tulgram didn't particularly like giants. This is the problem of the light dwarves, damn them, our guys mostly had complaints about drow and troglodytes. But... When you can hurt a big guy, why not?

Capture Pole: 1d20 + 16 ⇒ (15) + 16 = 312d8 + 18 ⇒ (2, 8) + 18 = 28 (piercing vs KAC)
-2 AC obviously for the rest of his life..

It's not pleasant to be cursed, but it's better than dying like that, isn't it, boy? Tulgram thought about this as he delivered a painful blow to the giant's kneecap and sprayed a poisonous chemical there, causing the big man to grimace in pain, receiving more blows from the biohacker's allies.

Once upon a time, a knee injury put an end to Tulgram's wrestling career, and a giant knee injury will lead to truly gigantic consequences in his life.

UPD Wrong thread, but I hope we can use it. I'm sorry, I read 203 posts with a crispy baguette, parmesan cheese and a couple of glasses of surprisingly soft riesling and it dulled my attentiveness.


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m N duergar Biohacker 10 | sp 90/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 6/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10

PS

Amhesha wrote:
- Former slaver/doctor duergar.

There are no former drug addicts slavers, there are only drug addicts slavers in long-term remission.


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 8 | SP 64/64 |HP 59/59 | RP 9/10 | EAC 23 / KAC 24 | Fort +9 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +13 | Low-light vision, Darkvision 60', Fire Resist 8 | TEMP: Fire Resist 12, Temp HP 4, Elec Resist 4

"There's no such thing as former slavers, only current ones, and dead ones." might be a line she spouts if she gets the chance. The concept is fine to bring up, just I'm playing someone very viscerally opposed to it. Not even on moral grounds even, just because it's pure unfettered law.

Man getting into the weird mindset she must have aside from linguistic obsession has been a blast lmao.


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m N duergar Biohacker 10 | sp 90/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 6/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10

Hi, guys. I'm already on retreat, and I'm giving my phone away tomorrow. See you in a month.


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Intermittent posting for a few days, I'm off to experience the exotic wonders of . . . Utah.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Ha ha. I am in Utah now. We do have some cool national parks. :)


But they’re presently employee-less, right? :)


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Oh, yeah, probably. But that doesn't necessarily mean they are closed.


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 8 | SP 64/64 |HP 59/59 | RP 9/10 | EAC 23 / KAC 24 | Fort +9 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +13 | Low-light vision, Darkvision 60', Fire Resist 8 | TEMP: Fire Resist 12, Temp HP 4, Elec Resist 4

Heck. There might be a range increment or two since she's using the frost projector. She'll smartly keep to her rifle when the dragon is that far.


m N duergar Biohacker 10 | sp 90/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 6/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10

I'm back, I'll read 66 new messages for me within a day, and I'll be ready to return to the game as soon as it's convenient for the GM (no rush with this, we can wait for the logical moment).


Stamina 00/70 HP 42/62| EAC 22 KAC 23| F: +8, R: +14, W: +5 | Init: +7 | Perc: +18 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +14 (+17) (UCB 4: 52/100 Usage: 4 (12)) (4d8+10 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large; Brightlight 50' Radius; Light 100' Cone, Miracle Worker 07/10* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

Xylian has one 1d8 healing serum...


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 8 | SP 64/64 |HP 59/59 | RP 9/10 | EAC 23 / KAC 24 | Fort +9 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +13 | Low-light vision, Darkvision 60', Fire Resist 8 | TEMP: Fire Resist 12, Temp HP 4, Elec Resist 4

I think Amhesha has a few healing serums? I'd have to check upwards in the thread.


Male N Male Uplifted Bear Soldier (Blitz) 9 | SP 0/90 |HP 15/69 | RP 8/9 | EAC 25 / KAC 27 / CMAC 35 | Fort +8 / Ref +7 / Will +5 | Initiative +12 | Acrobatics +9/ Athletics +16| Intimidate +10 / Life Science +12 / Medicine +9 / Perception +6 / Piloting +15 / Stealth +2 / Survival +9| DR/5 | Low-light vision

I have a few Mk.1s. I was hoping someone had something more powerful.


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 8 | SP 64/64 |HP 59/59 | RP 9/10 | EAC 23 / KAC 24 | Fort +9 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +13 | Low-light vision, Darkvision 60', Fire Resist 8 | TEMP: Fire Resist 12, Temp HP 4, Elec Resist 4

I have 5 Mk Is.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

I have 12 MK1s, but Tulgram was the only one with anything bigger. Ones we picked up I think. Those giant healing potions cost too much. If you see anything on the loot sheet, it's yours, but I haven't searched it recently.


Stamina 00/70 HP 42/62| EAC 22 KAC 23| F: +8, R: +14, W: +5 | Init: +7 | Perc: +18 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +14 (+17) (UCB 4: 52/100 Usage: 4 (12)) (4d8+10 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large; Brightlight 50' Radius; Light 100' Cone, Miracle Worker 07/10* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

Cool. That almost tops Xylian's stamina off.


Stamina 00/70 HP 42/62| EAC 22 KAC 23| F: +8, R: +14, W: +5 | Init: +7 | Perc: +18 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +14 (+17) (UCB 4: 52/100 Usage: 4 (12)) (4d8+10 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large; Brightlight 50' Radius; Light 100' Cone, Miracle Worker 07/10* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day
GM Jhaeman wrote:
Xylian's crit (after additions and deductions) ends up inflicting 76 damage on the dragon. The dragon fails the save (nat 1!) and is staggered for 1 round.

Awww yissssssssss! We might make it boys and girls! So the dargon has taken... 112 damage? Has Amhesha used Miracle Worker yet?

Anyways, we need to get our sniper a laser pointer.


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 8 | SP 64/64 |HP 59/59 | RP 9/10 | EAC 23 / KAC 24 | Fort +9 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +13 | Low-light vision, Darkvision 60', Fire Resist 8 | TEMP: Fire Resist 12, Temp HP 4, Elec Resist 4

Yeah, anything to improve accuracy on the higher KAC targets is going to help. That's a damn 17 she missed on. 1/4th chance of even hitting the bugger every time.


Stamina 00/70 HP 42/62| EAC 22 KAC 23| F: +8, R: +14, W: +5 | Init: +7 | Perc: +18 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +14 (+17) (UCB 4: 52/100 Usage: 4 (12)) (4d8+10 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large; Brightlight 50' Radius; Light 100' Cone, Miracle Worker 07/10* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

The one Xylian has is effectively +8 Dex the vast majority of the time. Baddies always have cover.


Stamina 00/70 HP 42/62| EAC 22 KAC 23| F: +8, R: +14, W: +5 | Init: +7 | Perc: +18 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +14 (+17) (UCB 4: 52/100 Usage: 4 (12)) (4d8+10 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large; Brightlight 50' Radius; Light 100' Cone, Miracle Worker 07/10* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

Does Theo get the temp HPs from our fuzzy captain as well?


Hey folks, if you haven't seen it, please check out the latest post in the Paizo Blog. In effect, the forums will be unavailable for a few days starting 3 November, and you'll need to "Forgot My Password" to get back in.


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 8 | SP 64/64 |HP 59/59 | RP 9/10 | EAC 23 / KAC 24 | Fort +9 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +13 | Low-light vision, Darkvision 60', Fire Resist 8 | TEMP: Fire Resist 12, Temp HP 4, Elec Resist 4

Hey uh... servers for this place are going to be shut down starting the 3rd, accordding to the Paizo Blog. You'll have to select Forgot Password.


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 8 | SP 64/64 |HP 59/59 | RP 9/10 | EAC 23 / KAC 24 | Fort +9 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +13 | Low-light vision, Darkvision 60', Fire Resist 8 | TEMP: Fire Resist 12, Temp HP 4, Elec Resist 4

... Wait this is the one where I heard it from.

Oops.


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Early heads-up that I'm going to be away from 12-28 November (running around the outback, pretending to be a bad guy)


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Reminds me. I'll be gone from November 9-15 or so (IT Conference).


@Amhesha & Xylian: I *think* your posts are meant as internal character thoughts, but if you do want to take action, it is your turn and you can attack. I'll wait another 24 hours to clarify (and see if Tulgram and Theodore want to do anything) before continuing us.


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Okay, that's a wrap for Chapter Five! You can do any epilogue-style role-playing you want. (Chapter Six starts off with you still on Kahlannal, so don't "go" anywhere :). I'll post XP for those last few fights soon. If you would like a Starfinder Society Chronicle, please let me know here.

The timing works out well, since I'm going to be away for a big chunk of November anyway. For those who want to continue the ride and see this through to the end (I hope it's everyone!), we'll get started with Chapter Six ('Assault on the Crucible') in early December.


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CN Female Pahtra Soldier (Farshot) 1 / Mechanic 8 | SP 64/64 |HP 59/59 | RP 9/10 | EAC 23 / KAC 24 | Fort +9 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +13 | Low-light vision, Darkvision 60', Fire Resist 8 | TEMP: Fire Resist 12, Temp HP 4, Elec Resist 4

I'm definitely up for continuing!


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m N duergar Biohacker 10 | sp 90/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 6/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10

I'm in business.

PS Actually, I thought that I participated in the finale of this book as if the Bestow Curse was not casted on Tulgram, but on me personally, hah. I hope that when we remove the curse from him, it will also be removed from me.


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Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

I'm in for the next chapter.


Experience Points (Instalment # 42)

Xylian:

+Previous: 77269
Bulssar: 640
Murphek: 640
Shobhad Mercenaries (x3): 720
Schlega: 1200
Gorchak: 2560
Sortar: 960
Nysteryx: 5120

TOTAL: 89109/105000

Zharis:

+Previous: 83005
Bulssar: 640
Murphek: 640
Shobhad Mercenaries (x3): 720
Schlega: 1200
Gorchak: 2560
Sortar: 960
Nysteryx: 5120

TOTAL: 94845/105000

Theodore:

+Previous: 66080
Bulssar: 640
Murphek: 640
Shobhad Mercenaries (x3): 720
Schlega: 1200
Gorchak: 2560
Sortar: 960
Nysteryx: 5120

TOTAL: 77920/71000 LEVEL UP*

Amhesha:

+Previous: 66080
Bulssar: 640
Murphek: 640
Shobhad Mercenaries (x3): 720
Schlega: 1200
Gorchak: 2560
Sortar: 960
Nysteryx: 5120

TOTAL: 77920/71000 LEVEL UP*

Tulgram:

+Previous: 78540
Bulssar: 640
Murphek: 640
Shobhad Mercenaries (x3): 720
Sortar: 960
Gorchak: 2560
Nysteryx: 5120

TOTAL: 89180/105000


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Miscellaneous Notes

* For better or worse, it turns out I won't be away for most of November. Still, we'll wait the usual couple of weeks between chapters, and aim to start Chapter 6 near the end of the month.

*@Xylian & Theodore: Happy to continue into Chapter 6 with the others?

* Folks can sell loot (for the usual 10% return) and make purchases (Kahlannal has a maximum item level of 14).

* @Tulgram & Theodore: I imagine you want to get your curses removed! Starfinder makes this surprisingly hard compared to Pathfinder. Options include break enchantment, wish, miracle, or remove affliction. The cheapest possibility is remove affliction: it costs 1,000 credits and would result in a 1d20+7 roll vs a DC of 25 (so, not very good odds!). A break enchantment is a lot more expensive: 9,000 credits, but the odds are much better: a 1d20+13 roll vs a DC of 21.

* If anyone wants an SFS Chronicle, let me know in the next 24 hours, because I need to do the reporting, etc.


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Stamina 00/70 HP 42/62| EAC 22 KAC 23| F: +8, R: +14, W: +5 | Init: +7 | Perc: +18 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +14 (+17) (UCB 4: 52/100 Usage: 4 (12)) (4d8+10 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large; Brightlight 50' Radius; Light 100' Cone, Miracle Worker 07/10* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

So the authorities don't know you've escaped...


With the occupation defeated, the anassanois will help you repair and upgrade the Sun Diver. You can now upgrade it to a Tier 11 vessel.


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 8 | SP 64/64 |HP 59/59 | RP 9/10 | EAC 23 / KAC 24 | Fort +9 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +13 | Low-light vision, Darkvision 60', Fire Resist 8 | TEMP: Fire Resist 12, Temp HP 4, Elec Resist 4

Forum's back! I'll have the character leveled soon. Bypass +3. Override, and a feat.


Male N Male Uplifted Bear Soldier (Blitz) 9 | SP 0/90 |HP 15/69 | RP 8/9 | EAC 25 / KAC 27 / CMAC 35 | Fort +8 / Ref +7 / Will +5 | Initiative +12 | Acrobatics +9/ Athletics +16| Intimidate +10 / Life Science +12 / Medicine +9 / Perception +6 / Piloting +15 / Stealth +2 / Survival +9| DR/5 | Low-light vision

Yes, still here. Need to get the curse removed.


Welcome back everyone!

Although this technically happens at the beginning of Chapter Six, it makes sense for us to deal with it now as we're between chapters:

"the anassanois offer the PCs resources and technical assistance to resupply and upgrade their gear to the equivalent of 100,000 credits (with an item level of 13)"

So in addition to upgrading your ship to Tier 11, you can figure out in this thread what you want to jointly spend the credits on, or how to divvy it up for individual purchases, etc.

I'm hard at work prepping Chapter Six and I'm targeting the first week of December as a start time if that works for folks.

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