GM_DBH's Shattered Star

Game Master DBH

Called together by the Pathfinder society our heroes will find themselves on a long and dangerous trail to unlock the secrets of the
past.

A vision of Windsong Abbey in smoking ruins sends our heroes north along the Lost Coast in search of the latest fragment of the Shattered Star.

Dire rumors and whispers of the devastation hint that an ancient evil has returned to the abbey.
Shattered Star Folder

Loot sheet

Magnimar

Varisia

The Seven Shards

Abbey requests

Windsong abbey

Abbey exterior

Abbey dungeon level 1

Abbey dungeon level 2

Combat:

Lt. Vhane & Koriah <================ Can now act!

Red

Ryn, Axton, Bharak & Elena <================ Can now act!


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Are you sure you want to do that?

Koriah's actions.

attack: 1d20 + 13 ⇒ (17) + 13 = 30
attack: 1d20 + 8 ⇒ (19) + 8 = 27
attack: 1d20 + 3 ⇒ (7) + 3 = 10

attack critical?: 1d20 + 13 ⇒ (16) + 13 = 29 Finally!
attack Critical?: 1d20 + 8 ⇒ (3) + 8 = 11

damage Crit: 2d10 + 8 ⇒ (7, 6) + 8 = 21
damage: 1d10 + 4 ⇒ (9) + 4 = 13

Her spirits lifted as she is no longer facing this thing alone Koriah hacks into it!

Might as well let you know it has AC27.


CN Human Arcanist 12 ~ AC 20 (t 18, ff 18) | F+10, R+10, W+14 | Init +10/12, Per +12 | Arcane Reservoir: 12/15 | HP 65/86

Axton's summons from the previous round finally arrive, and...

1d3 ⇒ 1

...lantern archon appears!

"Welcome back! Same strategy!" Axton says to the probably brand new archons. It figures what to do easily enough, however.

1 is miss, 2 is hit

Lantern Archon 1 first hit chance: 1d2 ⇒ 1
Ranged touch first attack: 1d20 + 3 ⇒ (7) + 3 = 10
Light damage: 1d6 ⇒ 3

Lantern Archon 1 second hit chance: 1d2 ⇒ 1
Ranged touch second attack: 1d20 + 3 ⇒ (13) + 3 = 16
Light damage: 1d6 ⇒ 6

If either of those hit, the Chernobue has a light vulnerability weakness.

Axton start summoning again!


Dwarf Gunslinger(Bolt Ace) 12th
Stats:
Int: +7; AC 24/18 touch/16 FF; Hp's 145/145; Perc: +18; Fort: +14, Ref: +15, Will: +9

Vhane unloads the rest of his clip into the freakish beast.

Clustered Shots

Deadly Aim/Good Hope +2
+2 Repeating heavy crossbow: 1d20 + 16 - 1 ⇒ (14) + 16 - 1 = 29
Damage: 1d10 + 17 - 1 ⇒ (4) + 17 - 1 = 20

(Rapid Shot)+2 Repeating heavy crossbow: 1d20 + 16 - 1 ⇒ (4) + 16 - 1 = 19
Damage: 1d10 + 17 - 1 ⇒ (8) + 17 - 1 = 24

+2 Repeating heavy crossbow: 1d20 + 11 - 1 ⇒ (2) + 11 - 1 = 12
Damage: 1d10 + 17 - 1 ⇒ (3) + 17 - 1 = 19

+2 Repeating heavy crossbow: 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23
Damage: 1d10 + 17 - 1 ⇒ (7) + 17 - 1 = 23

1 stupid hit. What a joke. That'll do nothing with all that DR. *sigh*

AC 24; Hp's 145/145


Ryn MeroFemale Human Brawler (Shield Champion) 12 |HP: 116/121 | AC:27, T 18, FF 23 | Fort: +13 Ref:+13(+18) Will:+7 |CMB +16, CMD 35 | Init+4 | Perc +10 | Mart. Flex 9/day Used: 3 KO: 1/2

Her body beginning to shake with the exertion of will to overcome the paralysis, a low growl of rage builds in her throat. Througout the paralysis, her mind has been rapidly working, trying to figure out a way around the monster's horrifying appearance, settling on the simplest solution...close her eyes.

Committing the details of the room's layout to memory as she always did in a fight, Falayna's champion closes her eyes, breaking into a run at the creature, letting out a powerful battle cry while hurtling unerringly into the unnatural entity, slamming her shield into it with a force that rings throughout the chamber.

Confusion: 1d100 ⇒ 24 YES!!! Act normally
Total concealment miss chance: 1d100 ⇒ 57 On target

Martial Flexibility (12th level): gain three combat feats as a swift action (Blindfight, Improved blindfight, Greater blindfight
Benefit: Your melee attacks ignore the miss chance for less than total concealment, and you treat opponents with total concealment as if they had normal concealment (20% miss chance instead of 50%). You may still reroll a miss chance percentile roll as normal. If you successfully pinpoint an invisible or hidden attacker, that attacker gets no advantages related to hitting you with ranged attacks, regardless of the range. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible.

+2 Distance Heavy spiked Steel Shield/Charge/Shield master/Weap foc/: 1d20 + 19 + 2 ⇒ (19) + 19 + 2 = 40
Magic/Bludgeoning/piercing/weapon spec: 2d6 + 8 ⇒ (1, 2) + 8 = 11
Knockout; DC 20 Fort save or unconscious for 2d6 ⇒ (5, 6) = 11 rounds

Shield Slam automatic Bullrush Combat maneuver roll =40
If your attack is successful, your target is pushed back 5 feet. For every 5 by which your attack exceeds your opponent’s CMD you can push the target back an additional 5 feet.This bull rush does not provoke an attack of opportunity. Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance.


Level (12) Wounds (24) HP (157) AC (28/16/25, +2 Rage, + 2 Outsiders/Aberrations) CMD (30, +4 rage) Saves 18 /11/10, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2) Rage (25/30) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10)

Con: 1d20 + 18 + 2 + 2 ⇒ (3) + 18 + 2 + 2 = 25
Con: 1d20 + 18 + 2 + 2 ⇒ (4) + 18 + 2 + 2 = 26

Rage with Elena's usual and good hope

Hit: 1d20 + 21 + 5 + 2 ⇒ (12) + 21 + 5 + 2 = 40
Damage: 1d6 + 23 + 5 + 2 ⇒ (3) + 23 + 5 + 2 = 33
Acid: 1d6 ⇒ 4
Fire: 1d6 ⇒ 1
Sonic: 1d6 ⇒ 2

Iterative: 1d20 + 12 + 5 + 2 ⇒ (12) + 12 + 5 + 2 = 31
Damage: 1d6 + 23 + 5 + 2 ⇒ (6) + 23 + 5 + 2 = 36
Acid: 1d6 ⇒ 2
Fire: 1d6 ⇒ 4
Sonic: 1d6 ⇒ 4

Iterative: 1d20 + 7 + 5 + 2 ⇒ (20) + 7 + 5 + 2 = 34
Damage: 1d6 + 23 + 5 + 2 ⇒ (1) + 23 + 5 + 2 = 31
Acid: 1d6 ⇒ 6
Fire: 1d6 ⇒ 3
Sonic: 1d6 ⇒ 4

Confirm: 1d20 + 7 + 5 + 2 ⇒ (18) + 7 + 5 + 2 = 32
Crit: 1d6 + 23 + 5 + 2 ⇒ (2) + 23 + 5 + 2 = 32
On a critical hit from a spine flail, the victim must succeed at a DC 15 Fortitude save to resist being permanently blinded by the blow.

"I HAVE!" Bharak roared as a blade fell upon the creature. "HAD!" Another blow, hitting as hard as the first. "ENOUGH!" With one final burst of energy, Bharak brought his blade down a third time, breaking through it's hard exterior and into the softness within. HIs face was a mask of anger and disgust at the *thing* before him.


Are you sure you want to do that?

Lt. Vhane hits once.

Ryn scratches it.

fort save vs stun: 1d20 + 15 ⇒ (15) + 15 = 30 Nope!.

The Bharak shreds it to death.

Summoned using Planar ally and unable to leave this room.

Koriah's father Casamir, who you rescued upstairs told you of the hidden treasure in this room. Behind a hidden panel at the statues feet, in a lead lined niche are several items left here for emergencies that none of the priests were able to reach in time.

Loot:
a wand of restoration (9 charges),
a scroll of break enchantment,
a scroll of resurrection,
a scroll of wind walk,
and a ring of spell storing containing breath of life.

What are you doing now? We'll say you scatter and wait out the Confusion effects. :)

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