Kaye Ginzel's page

262 posts. Organized Play character for chadius.


HP 23/24 | AC 19 T 14 FF 15 | Saves 5/8/2 (+2 vs mind affecting, poison) | Perception +7 | Init +4 | CMD 16


| Extracts 2 | Bombs 1/8 | Mutagen (Activated) (+Dex, -Wis, +2 Natural Armor) | Male Human Alchemist 3 | GM Reroll +1 |




Common, Elven, Dwarven, Gnomish, Celestial

Strength 10
Dexterity 14
Constitution 13
Intelligence 16
Wisdom 12
Charisma 14

About Kaye Ginzel

"Now THAT is a potion of barkskin." Kaye points at the potion you hold. "Well, okay, that USED to be a potion of barkskin. Now it's poisoned and you really shouldn't drink it. I wonder who you could sell it to..."

Bot Me!:

Kaye loves bombs. Especially after using the mutagen in boost his Dex.
Kaye will either throw a shortspear or a bomb, shock bomb preferably. See the "Attacks" spoiler for the attack + damage rolls on both. Kaye will exclude up to 3 squares from the bomb's blast if he can.


Kaye is a financial expert. Real business guy. He's also a real tinkerer. Enjoys building mechanical toys and potions in his spare time.

Kaye's home neighborhood is small but is known for its many brilliant prodigies. Many families vie for sponsorship from wizards and rich nobles, and power struggles run rampant. Kaye doesn't care much for any of that, though. Besides the money, anyway. If his inventions aren't helping someone's life (and he's not getting his due reward), it's a failure.

Role: Kaye's here to deal collateral damage. He can also serve as a face.

XP: 7
Fame: 8
PP: 14
PFS #: 133608-9

Saving Throws:

Fort 1 Con + 3 Alc + 1 Cloak = 5
Ref 2 Dex + 3 Alc + 1 Cloak = 6
Will 1 Wis + 1 Alc + 1 Cloak = 3

  • Poison Resistance: +2 alchemical vs poison.
  • Poison Use: Never Accidentally poison yourself when applying poison to a weapon.
  • (Race Trait) Latent Psion: +2 vs mind affecting effects.
  • Cloak of Resistance +1
  • Hot Weather Outfit - +2 bonus on Fortitude saves to resist warm or hot weather.
  • Defenses:

    HP: 8 Alc + (2 * 5 Alc) + (3 * 1 Con) + 3 Favored Class = 24
    AC: 10 + 2 Dex + 3 Armor = 15
    T: 10 + 2 Dex = 12
    FF: 10 + 3 Armor = 13
    CMD: 10 + 2 Dex + 0 Str + 2 BAB = 14
    Init: 2 Dex

    Mutagen: While using the mutagen, Kaye gets a +2 Natural Armor bonus.


    BAB: 2
    CMB: 2 + 0 Str = 2

    Swift Alchemy At 3rd level, an alchemist can create alchemical items with astounding speed. It takes an alchemist half the normal amount of time to create alchemical items, and he can apply poison to a weapon as a move action.

    Longspear (Piercing, 2H) +2 (1d8 x2)
    Shortspear (Piercing) +2 (1d6 x2)
    Dagger (Slashing or Piercing) +2 (1d4 19-20/x2)
    Quarterstaff (Bludgeoning, 2H) +2 (1d6 x2)

    Point Blank Range - +1 to attack and +1 damage to targets within 30 ft.
    Precise Shot - No -4 penalty for using ranged attacks against melee attackers.

    Shortspear +4 (1d6 x2) 20ft range

    [dice=Shortspear, Point Blank Shot] 1d20 + 4 + 1[/dice]
    [dice=Damage]1d6 + 1[/dice]

    Dagger (Piercing) +4 (1d4 x2) 19-20/x2

    Ranged Touch +4
    Kaye can make 8 bombs per day. (Class Level + Int Mod + 3 from Extra Bombs feat)
    Bombs have a range of 20 feet.
    Direct hit deals 1d6 + 1d6 + 3 fire damage.
    Splash damage is always minimum (so 5 damage)
    Reflex Save of DC 14 to halve splash damage

    [dice=Ranged Touch, Point Blank Shot] 1d20 + 4 + 1[/dice]
    [dice=Electric Damage] 1d6 + 1d6+ 3 + 1[/dice]
    [dice=Miss Direction] 1d8[/dice]
    [dice=Kaye's Reflex Save if he missed and blew himself up] 1d20 + 5[/dice]
    If it missed, the bomb deals 5 splash damage (Reflex Save DC 14 for half.) Thanks to his Precise Bombs discovery, Kaye can exclude 3 squares (like his own square) from the blast. The extra d6 damage is not multiplied on a crit.
    Shock Bombs: If the target fails the save, they are dazzled for 1d4 rounds.


    (4 * 3) Alc + (3 * 3) Int + (1 * 3) Human = 24
    ACP: -1

    Appraise: 3 Int + 3 In Class + 1 Rank = 7
    Bluff2 Cha + 1 Rank = 3
    Climb0 Str + 1 Rank - 1 ACP = 0
    Craft(Alchemy) 3 Int + 3 In Class + 1 Rank = 7
    Disable Device 2 Dex + 3 In Class + 2 Rank - 1 ACP = 6
    Diplomacy: 2 Cha + 3 Affable + 2 Rank = 7
    Intimidate2 Cha + 1 Rank = 3
    Fly 2 Dex + 3 In Class + 1 Rank - 1 ACP = 5
    Knowledge(Arcana): 3 Int + 3 In Class + 1 Rank = 7
    Knowledge(Engineering): 3 Int + 1 Rank = 4
    Knowledge(Nature) 3 Int + 3 In Class + 1 Rank = 7
    Knowledge(Planes): 3 Int + 1 Rank = 4
    Linguistics3 Int + 1 Rank = 4
    Perception 1 Wis + 3 In Class + 3 Rank = 7
    Sense Motive 2 Wis + 2 Rank = 4
    Swim 0 Str + 1 Rank - 1 ACP = 0
    Use Magic Device 2 Cha + 3 In Class + 2 Rank = 7

    (Social Trait) Affable : +2 Diplomacy checks to gather information. Gather information in half the time. Diplomacy and Knowledge(Local) are In Class skills.


  • Throw Anything: (Alc 1)
  • Extra Bombs (PFS Alc 1)
  • Point Blank Shot
  • Precise Shot
  • Extra Discovery (Shock Bombs)
  • Traits:

  • (Race) Latent Psion: +2 vs mind affecting effects.
  • (Social) Affable : +2 Diplomacy checks to gather information. Gather information in half the time. Diplomacy and Knowledge(Local) are In Class skills.
  • Class Features:

  • Takes 1 hour to brew.
  • +2 Natural AC, +4 to one physical and -2 to one mental score.
  • +4 Str, -2 Int
  • +4 Dex, -2 Wis
  • +4 Con, -2 Cha

    Swift Alchemy
    At 3rd level, an alchemist can create alchemical items with astounding speed. It takes an alchemist half the normal amount of time to create alchemical items, and he can apply poison to a weapon as a move action.


  • Precise Bombs
  • Shock Bombs
  • Extracts:

    Wand of Cure Light Wounds (21 charges)

    Level 1 DC 14, 4/day

  • Keen Senses - [/url=]Keen Senses[/url]
  • Comprehend Languages - [/url=]Comprehend Languages[/url]
  • True Strike - [/url=]True Strike[/url]
  • Shield - [/url=]Shield[/url]

    Formula Book
    Level 1 Known

  • Comprehend Languages - [/url=]Comprehend Languages[/url]
  • Cure Light Wounds - [/url=]Cure Light Wounds[/url]
  • detect secret doors
  • Endure Elements - [/url=]Endure Elements[/url]
  • expeditious retreat
  • identify
  • Keen Senses - [/url=]Keen Senses[/url]
  • Shield - [/url=]Shield[/url]
  • True Strike - [/url=]True Strike[/url]

    Level 2 Known
    cure moderate wounds
    false life
    see invisibility
    spider climb
    undetectable alignment

  • Gear:

  • Studded Leather Armor (25)
  • Longspear (5)
  • Shortspear (1, 5 of them)
  • Dagger (2)
  • Quarterstaff
  • 1 vial of Antitoxin
  • 1 vial of Antiplague

  • Alchemist's kit (40)
  • alchemy crafting kit,
  • a backpack,
  • a bedroll,
  • a belt pouch,
  • a flint and steel,
  • ink,
  • an inkpen,
  • an iron pot,
  • a mess kit,
  • soap,
  • torches (10),
  • trail rations (5 days),
  • and a waterskin.
  • Hot Weather Outfit (8)
  • Acid Flask (10)
  • Flask of Holy Water (25)
  • Wand of Cure Light Wounds (25 charges, 375)
  • Courtier's Outfit with Jewelry (80)
  • Cloak of Resistance +1 (1000)
    1927 gp
    5 sp
  • Chronicles

    Murder on the Silken Caravan:



  • Hot Weather Outfit (8 gp)

    I'm not trying to cheat death.
    Many people misunderstand that. I know my day will come. I hope I am as prepared for it as Targos Min-Keer was, and not a coward like Mamhoud.

    My very first journey as a Pathfinder took me to the oasis city of Lopul to find the Venture Captain's body. He had recently died, and we had to deliver his body to the capital city of Katheer. Venture Captain Hestram Osprey wanted us to deliver the body, but more importantly find his murderer.

    A good opportunity to test my body. One particular extract protects me from excess heat. Good for me, not for them. Too bad I didn't have much time to shop in Katheer- oh, so many people to converse with!

    Lopul is a trade town. Cash is King here, very nice. We approached Targos Min-keer's hut, now home to a group of lepers. Daoud greeted us at the door. He was nice, although the smell was overbearing. I hope he didn't notice me cover my nose.

    So many mourners outside. Inside, the lepers were thankful the Venture Captain left them his home to keep, although there was a strange man with a mask who seemed very hesitant to let us see the body of the fallen captain. In fact he was so hesitant he attacked us! One of the lepers clawed at me. I was infected with Leprosy! Other than that, we defeated them happily.

    I knew this was going to get ugly, so I took Daoud outside. We had a long conversation about the town, about the Pathfinders, and about Min-keer's great accomplishments. I also reassured him we were not brutish murderers, although I learned the party executed several of our attackers in the meanwhile. Oops. Oh well, Daoud mentioned Min-keer had fought a group of bandits called the Scorpions.

    The priest followed Lamashtu, a demon goddess of monsters. Targos had defeated one of his cults long ago, and the priest tried to desecrate his body. Terrible. Cowardly.

    More importantly, it was time to find a caravan to escort the body. We found one led by Jamila al-Shafah, a charming woman who knows her business. There is also a young boy, Atmar. He is in servitude to the water merchant Pashket. Many of us Pathfinders spent our time teaching him to be strong, and wise. Pashket hated it but I don't restrict people's actions and make them slaves.

    We were sent to the back of the caravan, but at least we were in a group. The heat was apparently overbearing. Thanks to this concoction I designed the heat was no problem.

    The next day the sand picked up considerably. Ma'Huuk declared it was a sandstorm, and led us to cover so we weren't blown away. He is a...simple man, but he knows his way around the desert better than I.

    As we sought shelter, a band of goblins descended upon us. I of course got off the camel and threw my fiery concoctions at them before they ran off with our camels.

    One of the vials missed unfortunately, and burned the goblin as well as one of the drovers. Much better luck on a different goblin. I'll have to look into making more accurate mixes in the future.

    Although the battle was concluded, we had lost track of the caravan - sandstorms will do that. An hour of travel later, we found a body of a recently killed man - Mahmoud the weapons merchant. Literally stabbed in the back with a beautiful dagger. The plot thickened, and treachery was afoot. Now this delivery had gotten interesting. We gave the coward a quick burial and pressed on; the rest of the caravan was in trouble. They'd be in our debt.

    The next day we approached a huge statue in the middle of the desert. Built for one of the "gods", Irori. The wind picked up, almost sounding like someone crying.

    That was dumb. Who would sing like that in the wind? I know this one dancer who tries to sing. If it earns a profit, I guess. Why was everyone shambling towards the statue, though?

    A winged woman sat in the mouth of a cave on top of the statue, crying out into the desert winds. She was responsible, and must have attracted the men. How many times have I seen this scenario? Without the wings, of course. She jumps out of the carvern and tries to pick up Atmar, probably planning to eat him. Silly predator, you underestimated your prey. She kept screaming "Halimaa", even as we finished her off.

    As we killed her, a sister harpy appeared. She didn't, or rather couldn't, sing - her throat was clearly mangled recently - early signs of infection. That made the fight a lot easier for us. Honestly I'm not sure why she didn't flee. Wouldn't that be her best option?

    I was ready to move on, but someone noticed the treasure horde inside. It turns out the harpies received very detailed instructions to ambush us. They were paid with gold and a finely crafted kukri. Apparently one of Sir Gaspar's blades. With the heat bearing down, we decided to wait for the heat to die down before marching again.

    We caught up to the rest of the caravan surprisingly quickly. Well, Gaspar and his hobgoblins had captured most of the caravan and planned to execute them. Ma'Huuk had a good idea, and caused the nearby vines to restrain the hobgoblins. Meanwhile we quickly dogpiled the old traitor.

    Jamila would have been executed directly by Gaspar, but we freed her. As soon as we did, she began flying and shooting arrows at the raiders. Resourceful, especially for not a human. I had some time to ask her if she knew about Targos's death. It turns out that she poisoned him.

    When he lost his sight, he asked Jamila to hasten his passing. He wanted it to be quick, and requested something from his old friend. Full control over your body, mind and soul. It is noble, and the ultimate challenge I wish to conquer.

    The Venture-Captain in Katheer was quite pleased we delivered the body to its final destination with minimal damage. To be held in such reverence is extraordinary.

  • Trouble in Tamran:


    Kaye did not participate, but he did receive credit.

    Glass River Rescue:


    Wand of Cure Light Wounds, 25 charges (from the Chronicle sheet for 375 gp)

    Bid for Alabastrine:



    A mission where I didn't have to kill anyone (besides foolish bandits.) A refreshing change of pace.

    (GM) Twisted Circle:


    Kaye is receiving GM credit.

    Tide of Morning:



    Cloak of Resistance +1 (1000 gp)

    20 Point Buy Audit:

    I may have made Kaye with a 15 Point Buy instead of a 20 Point Buy. I'm checking now.

    Human: +2 Int
    Starting Stats
    Str 10
    Dex 14 (5)
    Con 13 (3)
    Int 14 (5)
    Wis 12 (2)
    Cha 14 (5)

    That's 20 points.

    Sewer Dragons of Absalom:


    Purchasing 1 vial of antiplague and 1 vial of antitoxin for 100 total. (Already deducted)

    Found an Alchemist's Formula book!
    1st. comprehend languages, cure light wounds, detect secret doors, expeditious
    retreat, identify, shield, true strike
    2nd. cure moderate wounds, false life, invisibility, see invisibility, spider climb, undetectable alignment