Galahad's Kingmaker Expanded

Game Master Galahad0430


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Sovereign Court

Harter Lebeda wrote:
Interesting. Does the excess spell levels also count for classes that aren't focused on casting? For example, spells aren't the main combat feature for the paladin, does this mean I'd get 3 more slots at levels 1-3, and 2 for level 4?

Ah, thank you for pointing thast out. For classes that have only 4 levels of spells, it is just one spell per day extra.


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5
Artificer Magus 1
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8

Another question related to this

Would this also increase orison/cantrip spells?


Female Human Cavalier 1 HP 12/12 | AC 18 TAC 11 FFAC 17 | F +4 R +1 W +0 (+2 v. Fear effects) | CMB +5 (+7 to trip or disarm) CMD 17 (19 v. trip or disarm) | Init +1 | Perception +0
Skills:
Acrobatics -3, Bluff +6, Climb +3, Craft (armor) +5, Diplomacy +6, Handle Animal +6, Knowledge (nobility) +5, Profession (soldier) +4, Ride +0 (+5 when riding bonded mount, +7 to stay in bonded mount's saddle)
Galahad0430 wrote:
Character sheets: I need your profile to have a complete chatracter sheet. As I said above, if you like, I can send the Hero Lab format sheet for ease.

I don't know what Hero Lab is, but if it makes it easier I won't turn it down.


Male Human Warpriest 1 | HP 9/9 | AC 17, T 13, FF 14 | Fort +3, Ref +3, Will +4 | Init +3 | Perception +2 | Blessings 3/3 | Spells:
1st-level:
5/5
Galahad0430 wrote:


Spells: Spontaneous casters get two more spells per day for each level (casting, not known). For casters that memorize, they get three more per day for level 1-3, and two more for all other levels. This is so casters aren't completed depleted by a single big ancounter.

Do these numbers apply to 6-level casters, as well?

As far as alignment goes, Stanislaw leans more into the Good part of LG as opposed to the Lawful part. He might slide a bit between LG and NG in terms of actions.


NG Male Elf / Conjuration Wizard 1 | HP 8/8 | AC 13 (17) / T 10 / FF 13 | Fort +1 / Ref +3 / Will +3 | CMB +0 / CMD 12 | Initiative +7 | Sorcerer/Wizard Spell List | Diplomacy +5 | Perception +3
Galahad0430 wrote:
...For casters that memorize, they get three more per day for level 1-3, and two more for all other levels. This is so casters aren't completed depleted by a single big ancounter...

More spells per day?? * does the happy elf dance...then pauses to look around, embarassed, hoping no on saw him * Thank you.


Prism 1 | HP 10/10 Nonlethal 00/10 | AC 19 T 13 FF 16 | CMB +3, CMD 13 | F: +4, R: +4, W: +5| Init: +7 | Perc: +2| Scimitar: +0 (1d6+0/18-20x2 PS) | Speed 20/30ft | Active Conditions: *None*| Channel 1d6: 5/5;
Spells Per Day:
Level 1: comp. lang, hidden spring, mag. weap, prot. ev 2/2, shield of faith

Hopefully Elaina doesn't annoy anyone OOC. She comes on strong.


Spellbreaker Relic Hunter Inquisitor (1) Wounds (0) HP (14) AC (17/11/16) Saves (5/1/5, roll twice mind effecting) CMD (15/19) Initiative (+1) Lvl 1 (4/4) Healer’s Hand (1/1) Transmutation (3/3) Conjuration (1/1)

GM: what is the timeframe on groups being chosen? Do you want us players to figure it out ourselves, or will you be telling us where we go?


Female Human Cavalier 1 HP 12/12 | AC 18 TAC 11 FFAC 17 | F +4 R +1 W +0 (+2 v. Fear effects) | CMB +5 (+7 to trip or disarm) CMD 17 (19 v. trip or disarm) | Init +1 | Perception +0
Skills:
Acrobatics -3, Bluff +6, Climb +3, Craft (armor) +5, Diplomacy +6, Handle Animal +6, Knowledge (nobility) +5, Profession (soldier) +4, Ride +0 (+5 when riding bonded mount, +7 to stay in bonded mount's saddle)
Elaina Newberry wrote:
Hopefully Elaina doesn't annoy anyone OOC. She comes on strong.

I love her already.

Meredith is NG, leaning more towards CG in overall disposition when it comes to helping those in need. If it matters haha.


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5
Artificer Magus 1
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8
Elaina Newberry wrote:
Hopefully Elaina doesn't annoy anyone OOC. She comes on strong.

will be interesting to see how she and Ikit gets along :P


Female Human Ranger 1 /HP: 12/12; AC: 16(t14ff12); F: +4,R: +6,W:+2; Init +4, Perc: +6

Okay, I think it is decided by both characters that Stanislaw and Daxiana will be splitting up so no side is neglected in Archers.

Sovereign Court

Sven Langebukk wrote:
GM: what is the timeframe on groups being chosen? Do you want us players to figure it out ourselves, or will you be telling us where we go?

The Prologue Chapter will probably finish by this weekend. The split will be set then.

Sovereign Court

Stanislaw Medvyed wrote:
Galahad0430 wrote:


Spells: Spontaneous casters get two more spells per day for each level (casting, not known). For casters that memorize, they get three more per day for level 1-3, and two more for all other levels. This is so casters aren't completed depleted by a single big ancounter.

Do these numbers apply to 6-level casters, as well?

Yes

Sovereign Court

Ikit the White wrote:

Another question related to this

Would this also increase orison/cantrip spells?

You can already cast those an unlimited number of times per day, so no. The increase applies only to level one spells and above.


Female Human Slayer 1 HP 13/13| AC: 16 TAC: 12 FFAC: 14| F: +4 R: +4 W: +3| Initiative: +6| Perception: +6 Speed: 30| Conditions: None
Elaina Newberry wrote:
Hopefully Elaina doesn't annoy anyone OOC. She comes on strong.

Nah, she's pretty fun!


Elenaril Oakspar Female Half-Elf Druid (Green Faith Initiate) 1: HP 14/14 : AC: 14, T: 12, FF: 12: Fort: +4 Reflex: +2 Will: +6 (+8 Enchantment) : Perception +4, Init +2 : Wooden fist 6/6 : Low light vision

Definitely interesting. If Elenaril ends up in the cenataurs group I'll have to retool some character elements that only work when in forests. Also, she's built for interaction with the Fey if that goes into the decision.

Sovereign Court

4 people marked this as a favorite.

This was my tentative breakfown. Nothing is set in stone though, I can make changes if anyone has a strong desire for a different split.

Pyros - Human Swordlord (Front line melee) – CG Varnhold
Cassia - Human Slayer (Front line melee:) – N Varnhold
Daxiana - Human Ranger (Ranged) CG Varnhold
Elina - Human Cleric (Divine) – CG Varnhold
Gaxi - Kobold Sorcerer (Arcane) – CN Varnhold
Ikit - Ratfolk Magus (Front Line / Arcane ) – CN Varnhold
Raork - Grippli Inquisitor (Divine) – CG Varnhold
Maeric – Hal-elf Rogue – CN Varnhold

Stanislaw - Human Warpriest (Ranged) – LG Stolen Lands
Veniir - Human Paladin (Front line melee) – LG Stolen Lands
Meredith - Human Cavalier (Front line melee) -NG Stolen Lands
Piret - Half-Elf Investigator (Skill/Support) – CG Stolen Lands
Athrehon - Elven Sorcerer (Arcane) – NG Stolen Lands
Elenaril - Half-Elf Druid (Divine) – N Stolen Lands
Sven - Dwarf (Front Line Melee / Support) – LG Stolen Lands
Aelbourne - Half-Elf Rogue (Skill/Support) -CG Stolen Lands


Prism 1 | HP 10/10 Nonlethal 00/10 | AC 19 T 13 FF 16 | CMB +3, CMD 13 | F: +4, R: +4, W: +5| Init: +7 | Perc: +2| Scimitar: +0 (1d6+0/18-20x2 PS) | Speed 20/30ft | Active Conditions: *None*| Channel 1d6: 5/5;
Spells Per Day:
Level 1: comp. lang, hidden spring, mag. weap, prot. ev 2/2, shield of faith

Elaina's profile isn't quite complete but I won't have a chance to update it for a couple days, going out of town for work. She's NG with Chaotic leanings. Her group looks good to me.


Spellbreaker Relic Hunter Inquisitor (1) Wounds (0) HP (14) AC (17/11/16) Saves (5/1/5, roll twice mind effecting) CMD (15/19) Initiative (+1) Lvl 1 (4/4) Healer’s Hand (1/1) Transmutation (3/3) Conjuration (1/1)

The breakdown looks good to me. I have no complaints. :)

For what it’s worth, Elenaril mentioned she wanted to be near woods and fey, and Sven wants to be near his old clan holdings. So… am I wrong to think that the top, more chaotic group would be best suited heading toward the centaurs, while the bottom group handles the bandits?

Also, with the bottom group leaning more toward law and tradition, it seems on point for them to deal with the bandits.


NG Male Elf / Conjuration Wizard 1 | HP 8/8 | AC 13 (17) / T 10 / FF 13 | Fort +1 / Ref +3 / Will +3 | CMB +0 / CMD 12 | Initiative +7 | Sorcerer/Wizard Spell List | Diplomacy +5 | Perception +3

For the record, since I forgot to comment earlier, Elaina's refreshing and fun. Good stuff.


male kobold sorcerer (crossblood-red dragon/fire elemental) 1|HP 7/7|AC 15|touch 14|ff 12|Fort +1|Ref +3|Will +2|Init +5|Perception +8|Elemental Ray (1d6 ranged touch, 6/6)|Spells 1st: 4/4

I have no complaints with that pairing

Sovereign Court

Sven Langebukk wrote:

The breakdown looks good to me. I have no complaints. :)

For what it’s worth, Elenaril mentioned she wanted to be near woods and fey, and Sven wants to be near his old clan holdings. So… am I wrong to think that the top, more chaotic group would be best suited heading toward the centaurs, while the bottom group handles the bandits?

Also, with the bottom group leaning more toward law and tradition, it seems on point for them to deal with the bandits.

Varnhold is the area next to the Dunsward (centaurs). The Stolen Lands are the area claimed by the Stag Lord.


Female Human Slayer 1 HP 13/13| AC: 16 TAC: 12 FFAC: 14| F: +4 R: +4 W: +3| Initiative: +6| Perception: +6 Speed: 30| Conditions: None

Works for me!

Grand Lodge

Male
Vitals:
CN Half-elf (drow) | HP: 10/10 | AC: 18 T: 15 FF: 13 | Perception +11, Darkvision 60 ft., Low-light vision | Initiative: +5 | Fort 0 Ref +7 Will +1 | CMB: +1(+3 trip/disarm), CMD: 16(18 trip/disarm) | Speed: 30
Skills:
Acrobatics +8 | Bluff +3 | Climb +0 | Disable Device +10 | Diplomacy -1 | Escape Artist +4 | Heal +1 | Intimidate -1| Linguistics +2 | Ride +4 | Stealth +8 | Survival +2 | Swim +0

no complaints from me and I believe my character sheet should be up to date and ready for review


Female Human Ranger 1 /HP: 12/12; AC: 16(t14ff12); F: +4,R: +6,W:+2; Init +4, Perc: +6
Galahad0430 wrote:

This was my tentative breakfown. Nothing is set in stone though, I can make changes if anyone has a strong desire for a different split.

Pyros - Human Swordlord (Front line melee) – CG Varnhold
Cassia - Human Slayer (Front line melee:) – N Varnhold
Daxiana - Human Ranger (Ranged) CG Varnhold
Elina - Human Cleric (Divine) – CG Varnhold
Gaxi - Kobold Sorcerer (Arcane) – CN Varnhold
Ikit - Ratfolk Magus (Front Line / Arcane ) – CN Varnhold
Raork - Grippli Inquisitor (Divine) – CG Varnhold
Maeric – Hal-elf Rogue – CN Varnhold

Stanislaw - Human Warpriest (Ranged) – LG Stolen Lands
Veniir - Human Paladin (Front line melee) – LG Stolen Lands
Meredith - Human Cavalier (Front line melee) -NG Stolen Lands
Piret - Half-Elf Investigator (Skill/Support) – CG Stolen Lands
Athrehon - Elven Sorcerer (Arcane) – NG Stolen Lands
Elenaril - Half-Elf Druid (Divine) – N Stolen Lands
Sven - Dwarf (Front Line Melee / Support) – LG Stolen Lands
Aelbourne - Half-Elf Rogue (Skill/Support) -CG Stolen Lands

Huh. Dax will miss the forest, I'm sure she'll grow to love the plains and mountains :) I'm good with this! Never got to the Varnhold part of Kingmaker so it truly is all new to me as a player!


Female Half-Elf Investigator 1 | ♥️ 14/14 | AC: 16 (T: 12, F: 14 | CMB: +1, CMD: 14 | F: +3, R: +5, W: +3 (+2 vs Enchantments, +2 vs Charm, Compulsion)) | Init: +3 | Perc: +7, SM: +1 | Speed 30' | Inspiration 4/4

The two groupings look good to me!


Grippli Inquisitor of JalaiJatali 1 Init+4;HP10/10|AC18|T15|FF:14|Fort+3|Ref+4|Will+6|Perc+7; Spells 1:4 Skills Swm+5, Acro+9, Stlth+12,KnRel+5,Per_7SM+8,Sur+7

Hello all it seems i'm off to Varnhold .. awesomeness

Ikit, Gaxi and Raok... smallfolk powa!!


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5
Artificer Magus 1
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8

Seems so. Excited to see what it holds


Female Human Ranger 1 /HP: 12/12; AC: 16(t14ff12); F: +4,R: +6,W:+2; Init +4, Perc: +6
Raok the Leaper wrote:


Hello all it seems i'm off to Varnhold .. awesomeness

Ikit, Gaxi and Raok... smallfolk powa!!

"Welcome to the Party, Pal!" McClane the Urban Ranger

------------

Nothing like seeing a Frost Giant casting cone of colds to make a first leveler reconsider the life choices that brought her here ;)


Elenaril Oakspar Female Half-Elf Druid (Green Faith Initiate) 1: HP 14/14 : AC: 14, T: 12, FF: 12: Fort: +4 Reflex: +2 Will: +6 (+8 Enchantment) : Perception +4, Init +2 : Wooden fist 6/6 : Low light vision

Looks good to me!

Grand Lodge

Male Human Paladin (enforcer, shining knight) 1 | AC 16 T 11 FF 16 | Saves +3 +0 +2 | CMD 15 | HP 14/14 | Perception +0 | Smite Chaos 1/1

I like the division. It will give Meredith and Harter plenty of time to be competitive about riding horses. This looks like a powerful group.


Elenaril Oakspar Female Half-Elf Druid (Green Faith Initiate) 1: HP 14/14 : AC: 14, T: 12, FF: 12: Fort: +4 Reflex: +2 Will: +6 (+8 Enchantment) : Perception +4, Init +2 : Wooden fist 6/6 : Low light vision

I'm pretty sure that giant and the collapsed arch were for the Varnhold group.

Grand Lodge

Male Human Paladin (enforcer, shining knight) 1 | AC 16 T 11 FF 16 | Saves +3 +0 +2 | CMD 15 | HP 14/14 | Perception +0 | Smite Chaos 1/1

Shit, you're right. I'm sorry!


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5
Artificer Magus 1
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8

We engineering type characters like engineering stuff. So completely understandable :P


Male Human Warpriest 1 | HP 9/9 | AC 17, T 13, FF 14 | Fort +3, Ref +3, Will +4 | Init +3 | Perception +2 | Blessings 3/3 | Spells:
1st-level:
5/5

Looks good to me.

Grand Lodge

Male
Vitals:
CN Half-elf (drow) | HP: 10/10 | AC: 18 T: 15 FF: 13 | Perception +11, Darkvision 60 ft., Low-light vision | Initiative: +5 | Fort 0 Ref +7 Will +1 | CMB: +1(+3 trip/disarm), CMD: 16(18 trip/disarm) | Speed: 30
Skills:
Acrobatics +8 | Bluff +3 | Climb +0 | Disable Device +10 | Diplomacy -1 | Escape Artist +4 | Heal +1 | Intimidate -1| Linguistics +2 | Ride +4 | Stealth +8 | Survival +2 | Swim +0
Ikit the White wrote:
We engineering type characters like engineering stuff. So completely understandable :P

Haha I also dabble in a bit of engineering, should be an interesting grouping


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5
Artificer Magus 1
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8

Huzzah!


1 person marked this as a favorite.
Spellbreaker Relic Hunter Inquisitor (1) Wounds (0) HP (14) AC (17/11/16) Saves (5/1/5, roll twice mind effecting) CMD (15/19) Initiative (+1) Lvl 1 (4/4) Healer’s Hand (1/1) Transmutation (3/3) Conjuration (1/1)

I love how the chaotic group is charging in with gusto.

And the lawful group is naturally making a formation.


Female Human Ranger 1 /HP: 12/12; AC: 16(t14ff12); F: +4,R: +6,W:+2; Init +4, Perc: +6
Sven Langebukk wrote:

I love how the chaotic group is charging in with gusto.

And the lawful group is naturally making a formation.

A cyborg Rodentman pulling a "Leroy Jenkins!" and all the other Varnhold crew piling in after wasn't on my bingo card... but I am amused. :)


1 person marked this as a favorite.
Grippli Inquisitor of JalaiJatali 1 Init+4;HP10/10|AC18|T15|FF:14|Fort+3|Ref+4|Will+6|Perc+7; Spells 1:4 Skills Swm+5, Acro+9, Stlth+12,KnRel+5,Per_7SM+8,Sur+7

The Flambe Kobold and the Rodentman with the accompanying Flying Frog to the Face maneuver...

Grand Lodge

Male
Vitals:
CN Half-elf (drow) | HP: 10/10 | AC: 18 T: 15 FF: 13 | Perception +11, Darkvision 60 ft., Low-light vision | Initiative: +5 | Fort 0 Ref +7 Will +1 | CMB: +1(+3 trip/disarm), CMD: 16(18 trip/disarm) | Speed: 30
Skills:
Acrobatics +8 | Bluff +3 | Climb +0 | Disable Device +10 | Diplomacy -1 | Escape Artist +4 | Heal +1 | Intimidate -1| Linguistics +2 | Ride +4 | Stealth +8 | Survival +2 | Swim +0

are we splitting into 3 groups or am I misunderstanding?

Sovereign Court

Maeric Velthor wrote:
are we splitting into 3 groups or am I misunderstanding?

No, there are 2 groups, the Tartuccio group is all NPCs. The Glenebon group as well (which will come into play much later).

Sovereign Court

For those that will be in the Varnhold group, here is the link to that thread:
Varnhold Vanishing


Spellbreaker Relic Hunter Inquisitor (1) Wounds (0) HP (14) AC (17/11/16) Saves (5/1/5, roll twice mind effecting) CMD (15/19) Initiative (+1) Lvl 1 (4/4) Healer’s Hand (1/1) Transmutation (3/3) Conjuration (1/1)
Galahad0430 wrote:
Maeric Velthor wrote:
are we splitting into 3 groups or am I misunderstanding?
No, there are 2 groups, the Tartuccio group is all NPCs. The Glenebon group as well (which will come into play much later).

I like the idea of having the NPCs join Tartuccio’s group. Makes the world feel more alive having established characters like that in it.


1 person marked this as a favorite.
NG Male Elf / Conjuration Wizard 1 | HP 8/8 | AC 13 (17) / T 10 / FF 13 | Fort +1 / Ref +3 / Will +3 | CMB +0 / CMD 12 | Initiative +7 | Sorcerer/Wizard Spell List | Diplomacy +5 | Perception +3

Kudos on the whole scene presentation, Galahad. Echoing Sven's statement, this does indeed feel like a living, breathing world rather than a standard opening of a classic AP. Bravo, sir.


Elenaril Oakspar Female Half-Elf Druid (Green Faith Initiate) 1: HP 14/14 : AC: 14, T: 12, FF: 12: Fort: +4 Reflex: +2 Will: +6 (+8 Enchantment) : Perception +4, Init +2 : Wooden fist 6/6 : Low light vision

Very well done!

Sovereign Court

3 people marked this as a favorite.

Thank you everyone. I'm trying to blend the AP and the Owl Cat Games with a smattering of my own story as well. Anyone that's done both will see the similarities, but by upper mid-level there will be significant changes.


Female Human Ranger 1 /HP: 12/12; AC: 16(t14ff12); F: +4,R: +6,W:+2; Init +4, Perc: +6

Sounds fun. Off to Varnhold for Dax :)


1 person marked this as a favorite.
Female Half-Elf Investigator 1 | ♥️ 14/14 | AC: 16 (T: 12, F: 14 | CMB: +1, CMD: 14 | F: +3, R: +5, W: +3 (+2 vs Enchantments, +2 vs Charm, Compulsion)) | Init: +3 | Perc: +7, SM: +1 | Speed 30' | Inspiration 4/4

I may be slow to post for the next week or so. I work for the Oregon Department of Human Services and we're right on the edge of a catastrophe if SNAP benefits aren't issued for November.

We've been all hands on deck and overtime trying to figure out contingencies to cover the potential losses however we can. Hopefully it won't come to that, but if it does there are some very rough days coming.


1 person marked this as a favorite.
Elenaril Oakspar Female Half-Elf Druid (Green Faith Initiate) 1: HP 14/14 : AC: 14, T: 12, FF: 12: Fort: +4 Reflex: +2 Will: +6 (+8 Enchantment) : Perception +4, Init +2 : Wooden fist 6/6 : Low light vision

Hope something breaks, or some unforeseen contingency goes into effect. Good to know there are people out there doing everything they can to help people.


Female Human Cavalier 1 HP 12/12 | AC 18 TAC 11 FFAC 17 | F +4 R +1 W +0 (+2 v. Fear effects) | CMB +5 (+7 to trip or disarm) CMD 17 (19 v. trip or disarm) | Init +1 | Perception +0
Skills:
Acrobatics -3, Bluff +6, Climb +3, Craft (armor) +5, Diplomacy +6, Handle Animal +6, Knowledge (nobility) +5, Profession (soldier) +4, Ride +0 (+5 when riding bonded mount, +7 to stay in bonded mount's saddle)

I'm going to start teaching my horse the Track trick during our journey. It'll take a week total, I'll track the days trained on my sheet.

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