Wilaml shakes his head, he had been trying to avoid a fall and missed the fight entirely. Seeing that Talon was injured he moved towards him and raised his hands. "Hold still."
Lay on Hands 5/61d6 ⇒ 1
As he laid his hand on Talons wound, it suddenly began to stitch it self shut but Wil grimaced as his powers seemed weaker then before. Most of the time he was able to heal a lot easier, but this time he found it difficult to focus the healing energy he had been graced with. "I will try again later Talon, once we get a little further perhaps I will be able to focus better..."
Wilaml nods to the Spider and bows his head apologetically to Talon. He'd get his chance to heal his companion soon, but he wouldn't waste his gift until the gods felt merciful enough not to make it more then a paltry attempt at stitching. This is a warning, one I should heed but I cannot. I am sworn to the task. For honor. For my people. Gods forgive me.
Wilaml was focused as he followed at the rear of the group and kept his wits about him, he'd not be made a fool of again...
At the mention of 'River' Suny develops a definite skip in her step (^_^), even given that the group is slouching along within the sewers...and possible other giant rats...
sowwy! You can bring up the rear if you want, Wil can be a step in front of her. I keep envisioning the marching order as such. Spider, Talon, Flam, Seltyn, Wil and Suny.
After a 300' trek single file the tunnel reaches a four way intersection as it intersects an east/west tunnel. Talon determines the way straight and the way left is more well traveled than the other two. It is difficult to tell more in the inches of water that make tracking hard. Also the river is roughly straight and somewhat left, so the incresed activity seem to correspond to heading to the river.
Decaying piles of flotsam and jetsam seem to abound in the water channel. Light is what you provide. Spider has a hooded lantern with a fancy shutter to control the light.
Spider offers Talon a healing potion, "I trade my shinies for these at the old gypsy in town."
Suny giggles softly as Wilaml moves past her. "Here, if'n yer havin' problems with lightin' an' stuff? I c'n help out a little." And so saying she conjures a small floating orb of light to bob along, though she lowers the brightness as much as possible and shifts its hue to the darkest she can. Cast 'Dancing Lights'
She glances over her shoulder and looks back the way they've come.
As the damp increases the skip in Suny's step also gets more notable. Though not enough for her bare feet to make much noise upon the wet stone floor. (^_^)
Wilaml smiled and nodded in thanks to Ain't for providing him some light. Down in the sewers he was having a hard time seeing, the moonlight didn't penetrate here and some areas were pitch black to him. Despite his mistrust of mages, he kept his opinions to himself. "I am not used to crawling in the underbelly of a city, you have my thanks Lady Suny."
He pressed on alongside the others, glancing over his shoulder to make sure Suny was behind him and that nothing was following them. Sadly though he was only able to see her most of the time. The darkness was causing him to become more and more tense. The only relief he had was being able to see her, so long as she was close he could hopefully protect them.
He grimaced as the damp creepers into his armor, between the padding and all the belts. It made his skin crawl and the perspiration on his forehead to slowly roll down his face. Damn this darkness, I can't see a thing...
The darkness oppresses us all, there is a reason that we tend to keep to our forest homes above ground, and let the dwarves and the like fester in the deep dark. But hush now, for there is something ahead of us, although its exact form I am unable to determine
Spider and Talon continue down the passageway. Elven and human eyes fail to detect a clever ambush. Two crossbow bolts come from across the channel of water at Talon. Only Spider seems to see the source, then two rats leap at Suny and Wil. One slips off Wil's armor, the other sinks it teeth into Suny. It attempts to grab Suny with claws, but misses. A high-pitched keening scream echoes down the tunnels.
With nowhere to move, Talon calmly fires, but the rat was already distracted by Spider. His hit greatly injures the huge rat. Seltyn finishes it off with a well placed force bolt. Suny takes some damage, but heals with a well-placed spell.
Suny should have more hp-- max at first and hd/2+1 after. Suny is at -5 from max now. Wil is up - big rats and hidden crossbows await.
Wil lashes out after the rat ran into his shield and slide harmlessly off his breastplate. His swordstrike went poorly and his strike sparked against the stone wall, temporarily lighting up his surroundings and eerily brightening the eyes of the attacking rats. When the crossbow bolts flew out of the darkness and injure Talon, grimacing Wil attempts to move closer. Taking a five foot step towards Talon and preparing to heal him if he got the chance.
There is some scurrying across the channel, and everyone notices that there are small and large holes dug into the side of this cylindrical tunnel across the channel. Some scurrying is evident and everyone sees two crossbows firing from the cover of two of these holes on the other side. You can barely make out faces in hoods that appear half-human and half-rat. Once again the ratmen are going for Talon. The giant rat is frustrated by Wil's armor and goes for Seltyn. Spider points to the covered hiding place, "Watch it, there they are.
Crossbows/rat1d20 + 5 ⇒ (17) + 5 = 221d20 + 5 ⇒ (12) + 5 = 171d20 + 3 ⇒ (16) + 3 = 191d8 ⇒ 51d8 ⇒ 51d6 + 3 ⇒ (3) + 3 = 6
Grapple1d20 + 4 ⇒ (19) + 4 = 23
Talon is aware and unsuccesfully dodge two crossbows (10 hp damage) and Seltyn is bit (6hp) and grappled. The rat seems more helpless in this position and easier to hit.
With their position revealed, the ratmen seem ready to scurry to find a new spot behind the tunnel wall. As Talon slumps the bannermaiden quickly grabs him and slaps an elven first aid kit on Talon stabilizing him and healing some wounds 1d6 ⇒ 6.
Round 2, initiative 7 SA: Attack grappling Rat with Longsword +Banner-FD1d20 + 3 + 1 - 4 ⇒ (18) + 3 + 1 - 4 = 18 Fighting Defensively - 4 attack, +2 AC. Until Wil's next Round, AC = 22 ---->Damage1d8 + 1 ⇒ (1) + 1 = 2
Wil lashes out and easily slashes the rat that was grappling with Seltyn, but as Talon falls he raises his shield and holds fast while giving his foes a hard time at striking him. "Fall Back then I will buy you the time." His voice was filled with a firm resolve and unwavering in the face of their strange enemies. They will not penetrate my armor, they will not bring me low. Cowards!
perception1d20 + 2 ⇒ (8) + 2 = 10 it is round 2 correct? Who all hasn't performed an action yet? I know Seltyn can still perform one I believe. Then we would be onto round 3 yes? Also can I tell how deep the water is? I was thinking about going around but I don't want to be waist deep in muck lol. Or my armor will be for naught.
Wil would have scolded the spider if he could but he was too preoccupied with hacking the spider off of Seltyn to give much of a damn as to what the man was saying. He was more then a little frustrated to be trapped in the center of what was quickly becoming a kill box and his heavy armor made it impossible for him to do more then slay anything nearby. "Fight back! For the love of your homeland give them a fight they will remember! They are just useless vermin and the crossbowman are cowards who don't know how to bathe!"
"Bugger givin' them a fight t'remember! I want t'be able t'be in'a position t'remember this one!" Suny calls back, even as she tries to deal with the many foes now assailing the group.
Though she strikes well, the cramped nature of the fight hampers her ability to actually do any damage.
The water is about three feet deep in the channel, about three inches deep on your side.
Spider pull out a heavy crossbow and shoots at the big rat. He adjusts his aim at the last minute and a huge bolt carries it off Seltyn and into the darkness in pieces. "More rats coming, we running?" 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 71d20 + 5 - 4 ⇒ (16) + 5 - 4 = 171d10 ⇒ 10
Crossbowman at Suny 1d20 + 4 ⇒ (3) + 4 = 71d20 + 4 ⇒ (1) + 4 = 5
Two crossbowman fire at Suny and miss. Group is unengaged. +4 bonus now to perception to read the three spoilers above.
Wil moves to the fore and performs rear guard laying his hand on Talon as he passed.
Lay on Hands1d6 ⇒ 4
"Seltyn help Flem drag talon, I will guard our backs while Suny and Spider lead us back. Now move." He performs a full defense and blocks the thin walkway, guarding against all comers as the others gather themselves. "Come you gits, afraid of the man in armor. Your mother should have taught you better you gutless layabouts..."
Thank you for your aid brother, now let us all get the hell back and out of here lest our souls go to the abyss! Foul spawn of Lamashtu and her cursed womb, die this day! Oneshot, aid me in this cause!
Move action back and loosing two arrows at something
Spider looks helplessly at his large crossbow and slings it and grabs a vial of bright liquid. He throws it at the ratmen he sees hiding in the wall.
1d20 + 4 ⇒ (9) + 4 = 132d6 ⇒ (5, 1) = 6
The vial misses, but splashes the wall causing a huge fire wherever the bright liquid is exposed to air. Even the drops hitting the water somehow continue to the burn awhile. Spider rushes down the passage heading to the 4-way intersection. Two burning ratmen are visible through medium sized holes in the wall of the tunnel. The high pitched squeals of the ratment are piercing and echo eerily down the tunnel.
Will hears the churning of water in the channel -- two wolf sized rats are closing in the channel underwater.
Seltyn is up before the slightly burning ratmen with the crossbows. The rats underwater are not targetable, but the ratmen are.
The ratmen are injured and Seltyn hits them again. They return fire at Talon. Although he missed with both shots, the delicate hum of his bow mark him as the greater threat. They are distracted somewhat with being on fire.
I think I might be on negative 1 hp again. I am registering as being at 1 HP now, which I think is after the 4 points of healing I got earlier. Therefore after being hit yet again for 2 points of damage I would in theory be at -1 and needing yet again to stabilise. Assuming this is the case then...
If I need to stabilise:
-1 HP
1d20 + 2 ⇒ (14) + 2 = 16
[ooc]Awesome, I am stabilised at -1HP. I believe that then means that I can take a single action per round, so long as it isn't a standard action. If so then healing check which I will take 10 on, for a 16. I believe that beats the DC for a first aid check and thus I am weakened, but not about to die on you anymore.
if there is a target to shoot:
Move action back and then once more pinging with the bows if there is a visible target.
1d20 + 6 ⇒ (4) + 6 = 10 1d8 + 3 ⇒ (6) + 3 = 9
1d20 + 6 ⇒ (10) + 6 = 16 1d8 + 3 ⇒ (2) + 3 = 5
Otherwise Talon will pull what remains of the arrows out of him, and then marvel that he has survived a fight so hard for a moment.
Thank you for the help there, I am not entirely sure how we survived that fight. Still, we have a duty almost to continue down into this place and clear it. Seltyn, what is the plan?
My wounds still sting, and yet I will not back down yet. I must prove my mettle in front of these new strangers, despite this bloodoath. I will not disgrace my father by being the first person to back down and plead for rest.
I Am not sure where everyone is but since it appears we are holding our ground, here goes...
As Talon starts fighting back Wil gives a smile, as fire blossoms along the wall from the small vial Spider threw he gives a low whistle. Now were talking... The loud thump of Talon sliding to the floor from another set of crossbow bolts makes Wil grimace. And they expect to take trained soldiers, we can barely handle thieves and their pets in the sewers. This will be a lot of work.
He turns his back on the crossbow, a serious mistake in his line of work as he drops he kneels and sets his longsword down on the sewer walk way. As his blade clatters to the floor he pulls out a potion and places a hand against Talon's chest. As Talon groggily comes to he slaps him lightly and helps him to drink a potion. "Stay on your feet friend, consider this a practice run for our work in the Depot. Theres more vermin swimming in the water so keep your guard up everyone."
Since I know this will take some time, he will pick up his sword and stand up again when able.
Suny brandishes her sword and awaits for the things to emerge from the water.
"Y'know...normally I'd be doin' this sort'a thing different, like..." She comments absently, the glowing flames being more than enough to illuminate any targets.
Lol, from retreat to charging... I am a little confused and unloved, since my armored bod is being ignored. Oh well the life of an armored tank, infantry just goes around. j/k ;) Gift of life would be more useful if the paladin got hit. xD Its all fun though so now we can focus on taking back the sewers!
One was a clear miss-other 1hp, Talon was at 0hp, now 11 hp
Spider sees the retreat is called off for now and calmly reloads his heavy crossbow. Wil feels left out of the action as two rats swim past him in the channel trying to get behind the group. Farther ahead in the tunnel he hears the splash of more wolf sized rats diving in the water.
There are no targets and jumping into the dark water to fight the rats has not been attempted yet.
Spider shouts, "I think they are trying to cut off our retreat."
This is round has no targets. Wil uses his round to heal and administer a potion - Talon a move to stand -std action left. All but Wil can move and ready a std action. At least the tunnel is man-sized and no one is squeezing :-)
Spider passes Suny a vial of glowing liquid similar to the one he threw. "Be careful with this, do not spill any on you."
M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17
I've got some spells ready, but they're 15' cones. If we can get these things bunched up, I can hit several at once. We can burn them with burning hands, or knock some out with color spray.
f Elf bard/4. Init +2/Low-Light Vision/Perception +11/ AC16, T12: FF14/
I posted this also in the recruitment thread as this thread was only set up as i was typing.
sounds like we have a good strategy so far. though I as you said plans don't always work, but I am sure that we will get to know our characters and each others we will fall into a wining strategy. yes biffing and flanking sounds good to me, I've played ninja's and a rogue/bard gestalt before so it seem to be my strength in helping others to not die and get the win.
I am glad you ask about time zones Talon, I'm GMT. It is a good idea to run in initiative order and to stay an action or do an action for those that done post in time. It stops campaigns slowing down and helps everyone to work together and do actions and strategy's that compliment each other.
Though as some of us are on different time zones, can I request/suggest we post a start time for the first post of each encounter 'session' of game playing as it where. the time different is no issue for me playing wise, I'm a night owl anyway but it would be nice to not miss out on the chance of an action if I knew the first post was gong to be at 15:00EST for example then i know to check the boards from then and I can follow the action and to be there to post promptly when it comes to being my characters turn.
M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17
Elorin, do you have CLW as one of your spells? If not, we only have the druid's prepared slots for healing. We might be able to pool our cash and get a partially charged wand or some scrolls. I've got about 20 gold for the cause.
Reposted from the other elf thread... this one's gonna be our Discussion thread from here on out, right?
When everyone looks expectantly at Telethal, he hastily yanks the twig out of where he'd been jamming it in the hole where his right ear should be. He points to himself with a self-conscious look, "Telethal. I'm good at fighting…" he lifts his long weapon, "… especially with this. Killed a bear with it."
A thought strikes him (and judging by his excited reaction, it doesn't happen often), "Oh, I saw a guy fight someone else with some kinda magic that made him bigger… any of you can do that for me?"
---
Basically, normal reach barbarian stuff here. One combo we may want to think about monopolizing on is having Seltyn Enlarge Telethal so he can hold the line more or less by himself. A healer or caster could take refuge behind him somewhat safely. Use him for cover.
Telethal's not gonna have a great AC, so if we're in really tough fights, we should do our best to keep a healer close enough to make the difference if things go sideways for Telethal.
i agree with the over-all suggestions here. While Telethal won't be as effective at range, once he can upgrade to some decent armor (decent light armor or mithral breastplate), his speed will really become an advantage. So he could be even more useful as a meat-shield for you guys while you whittle away at our enemies from afar.
f Elf bard/4. Init +2/Low-Light Vision/Perception +11/ AC16, T12: FF14/
Yes I have CLW, not to worry there. I get the others as I level up aswel
repost from other thread
Elorin Silentall hear. Bard of much renown (at least I will be one day) Happy to make you warriors braver, rogues swifter and archers hardier. I can heal wounds and confuse the enemy. As well as strike deadly blows. As my father used to say when asked for a good strategy, hit em hard hit em fast, make sure they don't see it coming.
Lets not forget that the dwarfs are not our only enemy. Yes we may have fought against them in the war but at least they where upfront about their stand point. The humans where the ones who betrayed us. Who used us to win their war and then turned on us. I have seen this happen many times and Though I am not fond of those short hairy cretins, frankly I would much rather see our kind raised to the glory we once where and show the humans that they are not the only one's round here in charge, than go hunting cave men.
Flanking offers many advantages in battle as does ranged cover, we seem to have a good mix so far. I can sling spells as needed and hope to go down the effect minds route, make us harder and them easier to hit also get a bigger bash-ier weapon, though I always have room for a few healing spells if needed. I see myself as an all rounder, helping others kill and taking every opportunity to jab anyone that gets in my way.
M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17
I don't know the enlarge spell Telethal suggested, but I agree that it's a great idea. I'll ask around and see if I can copy it from a scroll, or a sympathetic wizard.
Point taken about rushing past decisions. I was putting future events out there that I know where not influenced by past decisions. I can stop that. Also we can allow more time for roleplaying.
This is my first PbP as a GM, but by no means my first Pathfinder campaign as a GM.
I realize I will also put out of game discussions here. Sorry for contaminating our story thread. I see how it can be a nice log of your greatness when done right.
M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17
Chainmail wrote:
Point taken about rushing past decisions. I was putting future events out there that I know where not influenced by past decisions. I can stop that. Also we can allow more time for roleplaying.
This is my first PbP as a GM, but by no means my first Pathfinder campaign as a GM.
Not a problem. I GM a PbP, too, and it's not that easy. It's different from a table game in a lot of ways. Typed communication doesn't carry all the nuance of face-to-face, so people might not understand where you're going.
The advantage is that you can take your time looking over the rules and whatnot before you post, and be concise when you hit submit. If anyone's confused, you can explain yourself a little more, or even turn the clock back and give a brief timeline of what happened when.
I also blew past the legitimate idea to go early. Having never painted in the PbP media as a DM and seeing boredom overcome most games I lurked on, I decided to make the pace fast.
It turns out it was too fast. Many players I dealt with were hack and slashers, so I had to keep their interest. Seems the players in PbP are better at Roleplaying.
Part of the problem is that all we have here is typed words on a screen. Therefore what is said takes on a huge amount of importance. What might have once upon a time in real life been discussed over twenty minutes of RP if not less, takes longer of these boards because you have to type it up, wait for others to respond and go from there. Also, because so much of communication is nonverbal in the form of body language, and we have none of that here, then once more more must be done to describe scenes and the like.
I have to agree with what's been said. its difficult to do over posts what is done in real life. Ive never done this irl but I do appreciate the chance to rp things. Anywho its clear that you've got an awesome grasp of how to run these things and I'm excited to see where this goes. From my own perspective I'd appreciate a little leniency when it comes to rules. I just don't know the ins and outs that well.
I think you can take advice from Seltyn and Talon. They will be given suggestions (in the 20 word limit) and now they know to make sure you will have some help when you need it. The 20 word limit is to keep an unrealistically long discussion over 10 second actions.
Your build is quite good by the way. Did you seriously consider the shark or giant seahorse? I can get you an aquatic animal you can ride, but you will be limited inland. It is an option and I am learning to keep options open more today. I am sure Talon and Seltyn can advise you on this too.
M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17
I got confused because I didn't know who was talking. If the Lady is doing an augury, that's a really cool gift to the players, so give us a few lines about what's up. Put her words in bold, but give us a little "the lady casts the spell, and after a few moments of silence, begins to speak," sorta thing.
We're sorta co-writing an adventure novel.
On this page, you'll see an oracular sorta thing I did in the goblins campaign. I'm not saying it's awesome, but the players had a sense of time and place, then the "Lizard King" could spout some Doors-based poetry stuff that was kinda funny yet relevant, and really funny if you like the Doors.
Time and place move in all campaigns. You'll do fine. PbP takes some practice, and the idea for this is so cool, we'll all play, even if we have to back up now and then. You may have noticed that 12 players are all over this. That's a good sign.
Good advice, the augury was my attempt to rewind and undo my hasty fast forward and let the party roleplay and plan. Plus I have to get the dwarves started and ... well you know how it is when you are on many threads.
I was also surprised how fast things went. I thought, float this cool idea, have recruiting last a month, hope an experience PbP DM takes over the idea or collaborates, but then things started flying.
I definitely didn't want the hot interest to die. I rushed your start some - so it came off unpolished. I toyed with adapting Kingmaker, but the original story worked quite well without it and I didn't want the kingdom development roles to detract from the story.
So I join four games and two die almost immediately (admittedly they were "rerecruitment" so I know to watch out for those. But it seems the life of the average PbP is quite fleeting.
It can be at times, but if you have a decent concept and so on, then things tend to work out ok and you have players that will keep on coming back for more and more.
To have recruitment last but 90 hours or so is incredibly fast for a PBP.
Could we have kept up the interest for a little longer and let you and Seltyn really make a selection from about 10 characters? Most of the threads I followed had to fight to keep five.
Then I needed another whole party (ideally about 10 more there). If this works I could try it again and insist repeat players go to the other side.
M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17
Yes, it's like drinking from a firehose. Your idea is awesome, and I hope it goes on a good while.
You're the GM, so you control the pace. It's perfectly legit to say "this started out quicker than I anticipated, so give me a day or two to get the dwarves up and running." We'll understand.
You've taken on a big job. That would be hard for any PbP GM, with 12 characters all wanting to have their moments of greatness. Just keep to your idea of how you want it to go, and the players who are enjoying it will stick around.
The augury was cool. We have an idea what to expect, and it sounds like a good fight is coming. We could play out getting on the boat, meeting the sailor, and planning our entrance to the dangerous port with what we know. We passed that, though, so just describe the port, and we'll take it from there.
You're doing fine. It just takes a little practice to get used to it. This is not hard to keep going. If anyone has a question, just answer it, and keep moving. It takes a while for everyone to settle in and establish a comfortable playstyle. You'll figure out what the players are like, what you want to see happen, and how to do it so that you're not bored or frustrated. If you're having a good time, we will, too.
I only allowed 4 players for my PbP. The more people you have, the more delays you get. If we lose some, try running with 4 or 5 player groups. Make the parties cover their bases. You can do it with 4, really.
Aye, I like the idea of what you are taking on, but its massive in terms of the amount of difficulties due to delays and the like. We can cover the bases without problems I have no doubt, heck, one of the interesting ways to do it would be to add a gestalt element to the game. In all fairness, the devil generally is in the details, and that is the one thing that I have really felt is lacking. For example, I don't have a mental picture in my head as to what the Queen looks like. I haven't a clue what the room that we met her in looks like. The ideas that you have presented us are interesting, and I am looking forward to seeing how they pan out in the next week or so. I think Team Elf will beat the hell out of Team Short over there.
The augury was indeed cool, but needed to be introduced a little better is all in my honest opinion.
Knowledge is power. We know that there is a chance we are going to have to negotiate, and that there might be a really big combat coming. We can now prepare for that and hopefully win it and thus advance the plot. Plus, exp is always nice right? :p
On a lighter note, I am enjoying the game. Let us go to this fine watercraft and find out what is going on in this City that we must trade with.
Thanks for the suggestions about upping the picture that is painted. I will take care of this right away. I will practice improving an augury device too.
f Elf bard/4. Init +2/Low-Light Vision/Perception +11/ AC16, T12: FF14/
I have to say I think you are doing great considering you are DM'ing for two games that will eventually meet.
there have been a few 'hang on whats going on there' moment but you dealt with them honestly. (added the comment of 'that works'). you showed that this is a work in progress which immediately made me feel more comfortable and eased some of my worries. it is great as a player for a DM show they are adaptable and can make mistakes just as we can as players and most important you are willing to go to the players themselves for advise. i know many Dm's that are 'my way or the high way' and I choose the high way every time.
(cliche waring) a rocky road that leads to a jade palace is better than a smooth road leading no where.
the fact is you have things with this game set up that other Dm;s may not have, so as Seltyn said, feel free to say i need some time to sort the next part out' essentially you are running a game for 10 players, its going to take some time to settle in to it. Anyone who doesn't have the patience for that wont be missed.
A tiny bit. It's cool though. Broad strokes of description often do far more than the minutia.
If you had described the Queen as a woman of great inner strength, but seems outwardly fragile, her blonde hair down to shoulder length and the skin of her face beginning to line then that tells us just as much, and also in some respects allows us to use the one thing that is most critical in something like this. Our imagination.
Don't worry about it. GM'ing is hard work. I know this well. Do not start doubting yourself just cause you are running a big game. Take a step or two back, breathe and get it straight in your head what is going on when and where. Paper notes are your friend at this point, as I am sure you are aware.
Okay, lets see if druid wants a seahorse, make sure the cruch is updated (fighter needs to pick a weapon), and pick a sailing time. Departure can be accelerated by up to 24 hours. Elvish shipbuilders have determined that reinforcing ship for cover is not an option.
Dwarves will need little in way of description - He ugly and wears drab colors.
The druid I am sure has already said that he has a leopard animal companion, we can always retcon the whole issue with the fighters weapon. As far as a sailing time goes, I would like to be there for the dawn, but if that is not possible then a good 4 hours or so before the arranged time. We need time to get prepared for whatever we might face in the city.
Yeah, sorry. I kinda had him picked based on both the backstory I chose and figuring that most of our adventure would take place inland, as we attempted to regain the lost land. Leopards are incredibly versatile in terms of adaptation, and if he was going to find some creature to bond with, it kind of made sense. Anywho, still excited to see where this goes. :)
I'm still here, just trying to catch up. At least I"m playing a quiet, socially awkward character.
Quick question about the weapon/gear upgrade (which is very cool, Chainmail). Do I need to straight-up upgrade a regular weapon? Or can I keep the weapon I have and upgrade my armor to masterwork chainmail or breastplate?
Telethal is hurting for AC more than he's hurting for damage output.
And just a general note. I"m only going to be able to post a handful of times a day during the week, and the weekends are a total crap-shoot. I have a family and it's the holiday season. I like this game, but don't want to be the guy that holds it up.
I do need to know how committed Telethal is to the elf side of the conflict over the humans. I assume since you joined the elves the number is at least 50%. You went through the six month training and heard the inspiring dialogue. Give me an elven commitment level over humans percentage for Telethal from 50-100%
Let's put it this way... If Telethal were a ranger, he'd have FAvored Enemy: Human.
His early childhood among humans was... difficult to say the least. He sought refuge among the elves as he realized why the other humans despised him, and the elves' aloof contempt is far, far better than what he experienced in his community.
Now, i've taken some liberties here, and if the general human population doesn't hvae this attitude towards half-elves, maybe just the community in which he grew up does?
And I'll go with a MW Breastplate, if that's okay with you. That's a 350g value, if that's fine. :)
If you need a percentage, i'd put him at 85% commitment level. Only some memories of his immediate family and a few close friends from childhood give him any sympathy for humans.
Wow this moves fast. I gotta be honest, it might be too fast for me. I work, and am also a graduate student. While class is out until early January right now, I'm still likely to only make a single post a day. Once class starts back up, there are going to be days where I simply can't post. On rare occasion they stack up into multiple days during midterms and finals. If this is a dealbreaker, then I'll let someone else in.
For usefulness sake, however, I think it should be said that a standardized method of posting helps the flow of reading massively. Having everyone decide whether you use bold for speech or not is one thing. Putting inner monologue in italics also helps.
One thing that I would honestly say has to happen is that things that aren't in character be put in ooc tags.
Thus we have bold tags ([ b ][ / b ])
italics tags ([ i ][ / i ])
and out of character tags ([ ooc ][ / ooc ])
Just remove the spaces.
Also, if I'm still in, I'll be replacing my studded leather with masterwork stuff. Getting rid of that annoying check penalty.
M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17
I think once a day is fine. As long as we check in once or twice a day, it'll move fast enough. If you're really busy, just tell us and I'll make some rolls for you if that's all that's holding it up. I have a working student in my PbP, and he gets busy at times, so I just fill in and do what I think he would do, sometimes. His goblin is 5th level, now, so he survives pretty well.
In my group, weekends are pretty quiet. Most of the posting happens on weeknights. We've had people go on vacations, etc., but we keep things moving. It only grinds to a halt when I'm away and can't post.
Some players (like me) can be here a lot, others can't. We'll adapt. Your character is cool, so just play her when you can, and let us know when you're too busy. She'll do her part, and still be here when you get back. I won't get her killed, I promise!
Things usually go fast at first, then slow down a bit once we're all settled into the adventure.
I agree with Velesia's formatting suggestions. The common format on these boards do tend to be bold for in-character speech, italics for in-character thoughts or inner dialogue, and blue text for ooc thoughts or comments.
For example:
example wrote:
Telethal glares at the humans, "GIVE US OUR DAMN SUPPLIES!". He hefts his Longspear to drive the point home. As he yells, he can't help but think to himself, Take one step forward, bastards... just one step.
DM, Telethal plans to go all violent and attack if they take one step forward.
Makes sense to me, I was more or less using those self same formatting things myself. Looks like things are really going well in the game forum, so let us continue the wonderful pace there and see whether we can assasinate the Mayor King of this city and claim it for our own. At least that way we wouldn't have to worry about those thrice damned supplies
i agree with formatting, much like velesia i have uni and work. uni shouldn't get in the way much as i fin around 3pm gmt so i guess around 10am for you guys so it shouldn't get in the way to much. but work however might, i work two night a week and it is usually 6til 10-pm which is around 1pm to 5pm your time. so that might. other than that i can probably post each day. it just may take me a while to get round to posting.
Action is officially now slowed down. Enjoy the drama.
In the old days you spouted out tons of content in an adventure to get to the opening scene. In PbP I am learning to take it slower.
My goal was to get everyone hooked before they got involved in the holidays and never came back. We will definitely be taking a break over Christmas
I hope my recollection of the harbor and description are sufficient, but I can add no more.
"The challenges of landing in the harbor are insignificant to that of landing along the jungle coastline. As our young druid can verify, the risk of predators and natives is also great in the jungle."
I agree we need to tighten up our posts; I encourage you young ones to do so too. I am surely trying.
M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17
Some of you may be too young to remember the song Windfavor alludes to. It's this 1971 top 40 hit from an obscure band called Looking Glass. It's some nice pop ear candy from the days when all songs had singing. Yeah, I'm old enough to remember when it was a hit and heard it on AM (or medium wave, for our continental players) radio!