
Wilaml Fmelvam |

Wilaml shakes his head, he had been trying to avoid a fall and missed the fight entirely. Seeing that Talon was injured he moved towards him and raised his hands. "Hold still."
Lay on Hands 5/6 1d6 ⇒ 1
As he laid his hand on Talons wound, it suddenly began to stitch it self shut but Wil grimaced as his powers seemed weaker then before. Most of the time he was able to heal a lot easier, but this time he found it difficult to focus the healing energy he had been graced with. "I will try again later Talon, once we get a little further perhaps I will be able to focus better..."

Wilaml Fmelvam |

Wilaml nods to the Spider and bows his head apologetically to Talon. He'd get his chance to heal his companion soon, but he wouldn't waste his gift until the gods felt merciful enough not to make it more then a paltry attempt at stitching. This is a warning, one I should heed but I cannot. I am sworn to the task. For honor. For my people. Gods forgive me.
Wilaml was focused as he followed at the rear of the group and kept his wits about him, he'd not be made a fool of again...
Rearguard at your service. :)
Perception 1d20 + 2 ⇒ (8) + 2 = 10
Stealth 1d20 - 3 ⇒ (7) - 3 = 4
Stealth... Not Wil's strong suit...

Suny |

At the mention of 'River' Suny develops a definite skip in her step (^_^), even given that the group is slouching along within the sewers...and possible other giant rats...
Here? I thought I were bringin' up th' aft end?

Wilaml Fmelvam |

sowwy! You can bring up the rear if you want, Wil can be a step in front of her. I keep envisioning the marching order as such. Spider, Talon, Flam, Seltyn, Wil and Suny.

Human on Team Human |

After a 300' trek single file the tunnel reaches a four way intersection as it intersects an east/west tunnel. Talon determines the way straight and the way left is more well traveled than the other two. It is difficult to tell more in the inches of water that make tracking hard. Also the river is roughly straight and somewhat left, so the incresed activity seem to correspond to heading to the river.
Decaying piles of flotsam and jetsam seem to abound in the water channel. Light is what you provide. Spider has a hooded lantern with a fancy shutter to control the light.
Spider offers Talon a healing potion, "I trade my shinies for these at the old gypsy in town."

Suny |

Awe...my post got eated...
Suny giggles softly as Wilaml moves past her. "Here, if'n yer havin' problems with lightin' an' stuff? I c'n help out a little." And so saying she conjures a small floating orb of light to bob along, though she lowers the brightness as much as possible and shifts its hue to the darkest she can. Cast 'Dancing Lights'
She glances over her shoulder and looks back the way they've come.
perception:1d20 + 3 ⇒ (14) + 3 = 17

Suny |

Perception:1d20 + 3 ⇒ (1) + 3 = 4
Stealth:1d20 + 8 ⇒ (19) + 8 = 27
As the damp increases the skip in Suny's step also gets more notable. Though not enough for her bare feet to make much noise upon the wet stone floor. (^_^)

Talon Moonwalker |
My apologies, post got eaten
Thank you for the potion, will drink now. No sense in being harmed this early on. Held my fire only because of the trouble it caused us in the forest.
Not sure how much healing in it, but deal with that later
Perception1d20 + 9 ⇒ (7) + 9 = 16
Stealth 1d20 + 5 ⇒ (17) + 5 = 22
Initiative 1d20 + 2 ⇒ (16) + 2 = 18
Healing potion 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5 including the lay on hands I received earlier

Wilaml Fmelvam |

Perception 1d20 + 2 ⇒ (7) + 2 = 9
Initiative 1d20 + 1 ⇒ (6) + 1 = 7
Wilaml smiled and nodded in thanks to Ain't for providing him some light. Down in the sewers he was having a hard time seeing, the moonlight didn't penetrate here and some areas were pitch black to him. Despite his mistrust of mages, he kept his opinions to himself. "I am not used to crawling in the underbelly of a city, you have my thanks Lady Suny."
He pressed on alongside the others, glancing over his shoulder to make sure Suny was behind him and that nothing was following them. Sadly though he was only able to see her most of the time. The darkness was causing him to become more and more tense. The only relief he had was being able to see her, so long as she was close he could hopefully protect them.
He grimaced as the damp creepers into his armor, between the padding and all the belts. It made his skin crawl and the perspiration on his forehead to slowly roll down his face. Damn this darkness, I can't see a thing...

Chainmail |

Spider and Talon continue down the passageway. Elven and human eyes fail to detect a clever ambush. Two crossbow bolts come from across the channel of water at Talon. Only Spider seems to see the source, then two rats leap at Suny and Wil. One slips off Wil's armor, the other sinks it teeth into Suny. It attempts to grab Suny with claws, but misses. A high-pitched keening scream echoes down the tunnels.
Grapple 1d20 + 4 ⇒ (3) + 4 = 7
Init rats/unknown/Spider 1d20 + 2 ⇒ (18) + 2 = 201d20 + 3 ⇒ (6) + 3 = 91d20 + 4 ⇒ (5) + 4 = 9
Talon takes 9/Suny 8/map to come tonight

Talon Moonwalker |
For the love of Erastil and his bows! Two rats and crossbow bolts ahead of us, close up. I am wounded.
With bow out, and a scream of rage and a 5ft step BACK , he sends two arrows at the rats.
Initiative roll if needed 1d20 + 2 ⇒ (9) + 2 = 11
Attack roll 1
1d20 + 5 ⇒ (6) + 5 = 11
1d8 + 3 ⇒ (7) + 3 = 10
Attack roll 2
1d20 + 5 ⇒ (15) + 5 = 20
1d8 + 3 ⇒ (7) + 3 = 10

Suny |

Suny more 'Eeeks' at the big, furry thing scrabbling and gnawing on herself.
She swats at it with her fists, seeming to have completely forgotten about the sword in her hand.
Cast 'Cure Light Wounds':1d8 + 1 ⇒ (6) + 1 = 7
"Ooooowwwwie!" Are her most coherent sounds.

Chainmail |

Sewer map
Updated in campaign tab too
Spider sees the rats have everyone pinned and rushes through the group to get to Suny at the end. Both rats bite futilely at his chain shirt.
AoOs versus Spider 1d20 + 5 ⇒ (6) + 5 = 111d20 + 5 ⇒ (8) + 5 = 13
The rats attack again, Suny/Seltyn this time. 1d20 + 5 ⇒ (13) + 5 = 181d20 + 5 ⇒ (7) + 5 = 121d6 + 3 ⇒ (1) + 3 = 4 - damage to Suny
With nowhere to move, Talon calmly fires, but the rat was already distracted by Spider. His hit greatly injures the huge rat. Seltyn finishes it off with a well placed force bolt. Suny takes some damage, but heals with a well-placed spell.
Suny should have more hp-- max at first and hd/2+1 after. Suny is at -5 from max now. Wil is up - big rats and hidden crossbows await.

Suny |

Will Save:1d20 + 0 ⇒ (15) + 0 = 15
Suny's dancing orb flares brighter and drifts off in the direction Seltyn has called for.
She clubs at the large rodent of impossible size as it continues to gnaw upon her.
"Some one fergot t'clean th' bilges!" She hollers.
Att Roll:1d20 + 3 ⇒ (1) + 3 = 4
Dam Roll:1d4 + 1 ⇒ (1) + 1 = 2
And she continues to flail ineffectually at said rodent. :P

Wilaml Fmelvam |

SA: Attack with longsword 1d20 + 3 ⇒ (3) + 3 = 6
----> Damage 1d8 + 1 ⇒ (3) + 1 = 4
Wil lashes out after the rat ran into his shield and slide harmlessly off his breastplate. His swordstrike went poorly and his strike sparked against the stone wall, temporarily lighting up his surroundings and eerily brightening the eyes of the attacking rats. When the crossbow bolts flew out of the darkness and injure Talon, grimacing Wil attempts to move closer. Taking a five foot step towards Talon and preparing to heal him if he got the chance.

Chainmail |

There is some scurrying across the channel, and everyone notices that there are small and large holes dug into the side of this cylindrical tunnel across the channel. Some scurrying is evident and everyone sees two crossbows firing from the cover of two of these holes on the other side. You can barely make out faces in hoods that appear half-human and half-rat. Once again the ratmen are going for Talon. The giant rat is frustrated by Wil's armor and goes for Seltyn. Spider points to the covered hiding place, "Watch it, there they are.
Crossbows/rat1d20 + 5 ⇒ (17) + 5 = 221d20 + 5 ⇒ (12) + 5 = 171d20 + 3 ⇒ (16) + 3 = 191d8 ⇒ 51d8 ⇒ 51d6 + 3 ⇒ (3) + 3 = 6
Grapple1d20 + 4 ⇒ (19) + 4 = 23
Talon is aware and unsuccesfully dodge two crossbows (10 hp damage) and Seltyn is bit (6hp) and grappled. The rat seems more helpless in this position and easier to hit.
With their position revealed, the ratmen seem ready to scurry to find a new spot behind the tunnel wall. As Talon slumps the bannermaiden quickly grabs him and slaps an elven first aid kit on Talon stabilizing him and healing some wounds 1d6 ⇒ 6.
Remember the banner adds +1 to hit.

Wilaml Fmelvam |

Round 2, initiative 7
SA: Attack grappling Rat with Longsword +Banner-FD 1d20 + 3 + 1 - 4 ⇒ (18) + 3 + 1 - 4 = 18
Fighting Defensively - 4 attack, +2 AC. Until Wil's next Round, AC = 22
---->Damage 1d8 + 1 ⇒ (1) + 1 = 2
Wil lashes out and easily slashes the rat that was grappling with Seltyn, but as Talon falls he raises his shield and holds fast while giving his foes a hard time at striking him. "Fall Back then I will buy you the time." His voice was filled with a firm resolve and unwavering in the face of their strange enemies. They will not penetrate my armor, they will not bring me low. Cowards!

Chainmail |

Per Spider 1d20 + 6 ⇒ (12) + 6 = 18
Spider says, "Lay this rat out, we can't run with a rat the size of a large wolf hanging on."

Wilaml Fmelvam |

perception 1d20 + 2 ⇒ (8) + 2 = 10
it is round 2 correct? Who all hasn't performed an action yet? I know Seltyn can still perform one I believe. Then we would be onto round 3 yes? Also can I tell how deep the water is? I was thinking about going around but I don't want to be waist deep in muck lol. Or my armor will be for naught.
Wil would have scolded the spider if he could but he was too preoccupied with hacking the spider off of Seltyn to give much of a damn as to what the man was saying. He was more then a little frustrated to be trapped in the center of what was quickly becoming a kill box and his heavy armor made it impossible for him to do more then slay anything nearby. "Fight back! For the love of your homeland give them a fight they will remember! They are just useless vermin and the crossbowman are cowards who don't know how to bathe!"

Suny |

Perception:1d20 + 3 ⇒ (20) + 3 = 23
Att Roll:1d20 + 5 ⇒ (13) + 5 = 18
Dam Roll:1d8 ⇒ 1
"Bugger givin' them a fight t'remember! I want t'be able t'be in'a position t'remember this one!" Suny calls back, even as she tries to deal with the many foes now assailing the group.
Though she strikes well, the cramped nature of the fight hampers her ability to actually do any damage.

Human on Team Human |

The water is about three feet deep in the channel, about three inches deep on your side.
Spider pull out a heavy crossbow and shoots at the big rat. He adjusts his aim at the last minute and a huge bolt carries it off Seltyn and into the darkness in pieces. "More rats coming, we running?"
1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 71d20 + 5 - 4 ⇒ (16) + 5 - 4 = 171d10 ⇒ 10
Crossbowman at Suny 1d20 + 4 ⇒ (3) + 4 = 71d20 + 4 ⇒ (1) + 4 = 5
Two crossbowman fire at Suny and miss. Group is unengaged. +4 bonus now to perception to read the three spoilers above.

Wilaml Fmelvam |

Wil moves to the fore and performs rear guard laying his hand on Talon as he passed.
Lay on Hands 1d6 ⇒ 4
"Seltyn help Flem drag talon, I will guard our backs while Suny and Spider lead us back. Now move." He performs a full defense and blocks the thin walkway, guarding against all comers as the others gather themselves. "Come you gits, afraid of the man in armor. Your mother should have taught you better you gutless layabouts..."
Ac: 24

Suny |

Suny wiggles amongst her companions until she's in the place people want her to be. She looks at 'Spider' and nods.
"I be all ready fer a change o' tack an' gettin' some distance on this mob..." She whispers.

Talon Moonwalker |
perception
1d20 + 9 ⇒ (5) + 9 = 14
Thank you for your aid brother, now let us all get the hell back and out of here lest our souls go to the abyss! Foul spawn of Lamashtu and her cursed womb, die this day! Oneshot, aid me in this cause!
Move action back and loosing two arrows at something
1d20 + 5 ⇒ (1) + 5 = 6
1d8 + 3 ⇒ (4) + 3 = 7
1d20 + 5 ⇒ (1) + 5 = 6
1d8 + 3 ⇒ (3) + 3 = 6
EEEEK! Double critical misses! Eeeeek!

Chainmail |

Spider looks helplessly at his large crossbow and slings it and grabs a vial of bright liquid. He throws it at the ratmen he sees hiding in the wall.
1d20 + 4 ⇒ (9) + 4 = 132d6 ⇒ (5, 1) = 6
The vial misses, but splashes the wall causing a huge fire wherever the bright liquid is exposed to air. Even the drops hitting the water somehow continue to the burn awhile. Spider rushes down the passage heading to the 4-way intersection. Two burning ratmen are visible through medium sized holes in the wall of the tunnel. The high pitched squeals of the ratment are piercing and echo eerily down the tunnel.
Will hears the churning of water in the channel -- two wolf sized rats are closing in the channel underwater.
Seltyn is up before the slightly burning ratmen with the crossbows. The rats underwater are not targetable, but the ratmen are.

Chainmail |

The ratmen are injured and Seltyn hits them again. They return fire at Talon. Although he missed with both shots, the delicate hum of his bow mark him as the greater threat. They are distracted somewhat with being on fire.
1d20 + 1 ⇒ (1) + 1 = 21d20 + 1 ⇒ (17) + 1 = 181d8 ⇒ 11d8 ⇒ 1
Talon is hit for minimal damage and the ratmen retreat into the wall.
Everyone up.

Talon Moonwalker |
I think I might be on negative 1 hp again. I am registering as being at 1 HP now, which I think is after the 4 points of healing I got earlier. Therefore after being hit yet again for 2 points of damage I would in theory be at -1 and needing yet again to stabilise. Assuming this is the case then...
-1 HP
1d20 + 2 ⇒ (14) + 2 = 16
[ooc]Awesome, I am stabilised at -1HP. I believe that then means that I can take a single action per round, so long as it isn't a standard action. If so then healing check which I will take 10 on, for a 16. I believe that beats the DC for a first aid check and thus I am weakened, but not about to die on you anymore.
1d20 + 6 ⇒ (4) + 6 = 10
1d8 + 3 ⇒ (6) + 3 = 9
1d20 + 6 ⇒ (10) + 6 = 16
1d8 + 3 ⇒ (2) + 3 = 5
Otherwise Talon will pull what remains of the arrows out of him, and then marvel that he has survived a fight so hard for a moment.
Thank you for the help there, I am not entirely sure how we survived that fight. Still, we have a duty almost to continue down into this place and clear it. Seltyn, what is the plan?
My wounds still sting, and yet I will not back down yet. I must prove my mettle in front of these new strangers, despite this bloodoath. I will not disgrace my father by being the first person to back down and plead for rest.

Wilaml Fmelvam |

Lay on Hands 3/6 and Cure Light Wounds Potion 1/4 -> Talon 1d6 ⇒ 3 1d8 + 1 ⇒ (7) + 1 = 8 Hp healed 11
I Am not sure where everyone is but since it appears we are holding our ground, here goes...
As Talon starts fighting back Wil gives a smile, as fire blossoms along the wall from the small vial Spider threw he gives a low whistle. Now were talking... The loud thump of Talon sliding to the floor from another set of crossbow bolts makes Wil grimace. And they expect to take trained soldiers, we can barely handle thieves and their pets in the sewers. This will be a lot of work.
He turns his back on the crossbow, a serious mistake in his line of work as he drops he kneels and sets his longsword down on the sewer walk way. As his blade clatters to the floor he pulls out a potion and places a hand against Talon's chest. As Talon groggily comes to he slaps him lightly and helps him to drink a potion. "Stay on your feet friend, consider this a practice run for our work in the Depot. Theres more vermin swimming in the water so keep your guard up everyone."
Since I know this will take some time, he will pick up his sword and stand up again when able.
AC: 20

Suny |

Suny brandishes her sword and awaits for the things to emerge from the water.
"Y'know...normally I'd be doin' this sort'a thing different, like..." She comments absently, the glowing flames being more than enough to illuminate any targets.
Ready to AoO their furry @sses! (^_^)

Wilaml Fmelvam |

Lol, from retreat to charging... I am a little confused and unloved, since my armored bod is being ignored. Oh well the life of an armored tank, infantry just goes around. j/k ;) Gift of life would be more useful if the paladin got hit. xD Its all fun though so now we can focus on taking back the sewers!

Chainmail |

One was a clear miss-other 1hp, Talon was at 0hp, now 11 hp
Spider sees the retreat is called off for now and calmly reloads his heavy crossbow. Wil feels left out of the action as two rats swim past him in the channel trying to get behind the group. Farther ahead in the tunnel he hears the splash of more wolf sized rats diving in the water.
There are no targets and jumping into the dark water to fight the rats has not been attempted yet.
Spider shouts, "I think they are trying to cut off our retreat."
This is round has no targets. Wil uses his round to heal and administer a potion - Talon a move to stand -std action left. All but Wil can move and ready a std action. At least the tunnel is man-sized and no one is squeezing :-)
Spider passes Suny a vial of glowing liquid similar to the one he threw. "Be careful with this, do not spill any on you."

Seltyn Sevenleaf |

I've got some spells ready, but they're 15' cones. If we can get these things bunched up, I can hit several at once. We can burn them with burning hands, or knock some out with color spray.
He waits for a clear target for another missile.