Elven team in Campaign Elves vs Dwarves -- Dwarves and Gnomes Keep Out (Inactive)

Game Master Chainmail

An old school homebrew campaign for a party of Elves. They will interact with a party of dwarves on an increasing basis.
Current map


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HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

Azlain moved with the others quickly closing the gap to the first one, leaping the narrow channel after Talon.
acro: 1d20 + 3 ⇒ (5) + 3 = 8

charge: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
damage: 1d10 + 4 ⇒ (8) + 4 = 12


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Seltyn holds his breath and moves through the cloud, ending his move still obscured by the cloud, but not in it.

MAP


Wil perception 1d20 + 2 ⇒ (17) + 2 = 19
Talon Perception 1d20 + 12 ⇒ (3) + 12 = 15

Wil and Talon pull a tripwire as they enter causing another gas bomb to be set off in the entryway. This is the same gas as yesterday, FORT and WIL save - FORT can negate. Leaping across requires a DC5 acrobatics to stay afoot on the slippery ground.

Note, the rat's nest is littered with junk and is difficult terrain. The rats behind the barricade are on higher ground.


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

fort save: 1d20 + 5 ⇒ (19) + 5 = 24
will save: 1d20 + 2 ⇒ (9) + 2 = 11


Azlain moves through unaffected. DC5 acrobatics to be standing.


Male Elf Ranger 4

Fort save
1d20 + 2 ⇒ (20) + 2 = 22

Will save
1d20 + 3 ⇒ (15) + 3 = 18


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

Did you want me to roll Acro again? I made a roll as part of my attack post, and I have a +5 to Acro. Since you can't fumble skill checks, I'm pretty sure I'm ok.


@Azlain, my bad on the ACR

Everyone notices the rats are lacking in reach weapons and are hunkering behind the barricade. They are on elevated ground.

Wil, Talon, and Azlain have endured the gas bomb and are unaffected.

Init Round 2
Ratmen 16 D
Suny 9 <--
Lianelda 9
Spider 9
Azlain 9
Wil 9
Talon 9
Selytn 9
Rats 7 D

Everyone to go again.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Suny springs forth and looks to see how best to come at her enemies.

Ah, I was hoping I'd be at M-16. No worries, Suny can slip through the waters to get there for maybe next round? (^_^)


@ Suny - You are moved - at M16 to start - had enough movement after tossing the sunrod.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Ah sweet! Okay then, actions as posted before. Stand, seek and attack. (^_^)


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Saves for last round:
Fort 1d20 + 2 ⇒ (14) + 2 = 16
will 1d20 + 3 ⇒ (1) + 3 = 4


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

Fort save 1d20 + 7 ⇒ (11) + 7 = 18

Will Save 1d20 + 4 ⇒ (17) + 4 = 21

The Protection of his goddess surrounded will as the gas bomb went off in his face. His resolve was unaffected though as he continued to trudge on through the slippery terrain.


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

Wil pushes through the smoke and comes against a wall, doggedly he traces the wall until he emerges out of the smoke and heads for the only way up and around the damned obstacle. Great Entrance Wil, Charge! Into a wall, bloody brilliant, Father would be Proud. He turned the corner then shield raised and battle fury lighting his lone eye. into the breach...

MA 2x to 0-14 (All of it is difficult terrain yes?
[ooc]AC: 22


All difficult terrain, map updated.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Suny will try and move to N-14 to help support Wilaml, coming to stand beside her companion, swords at the ready.

Since it's a 'diagonal', that would be a tad more than a '5 Foot step', yes?


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

No. The first diagonal you take is 5'. The second counts as 10'. This continues to alternate (5' then 10') as long as you are moving diagonally. A diagonal 5' step is still only 5 feet.


On difficult terrain, diagonals cost 15' and 'straights' 10 feet. No five foot steps.


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

Right. Forgot about that. Ouch.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

*nods* Okeys then, attacks of opportunity all 'round on the brown skinned Elf. :P


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

Suny- If your position on the Map is correct then you are safe for the moment from AoO's as nothing is close to you. I on the other hand have... well ran into a wall of rats. :p lol Thank god I bought some ac potions >.>;


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

No worries! I gots yer flank covered,at least. (^_^)

Suny's attack

Att Roll:1d20 + 5 ⇒ (17) + 5 = 22

Dam Roll:1d8 ⇒ 7

Aw-maaaan, I haz got to get keen or somat on these things!


Suny fires into a rat, it is severely wounded.


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

We still waiting for others to post? Or is it round 2 and I missed it lol?


The ratman from the platform takes a shot at Suny
1d20 + 6 ⇒ (19) + 6 = 251d8 ⇒ 6
6hp damage and FORT DC13

We are in round 2 and I don't think everyone has gone.


Fem Elf Bard 3

"Erk!" Replies Suny to the return fire.

Fort Save:1d20 + 3 ⇒ (19) + 3 = 22


Female Wood Elf Cleric 2

Fort 1d20 + 3 ⇒ (5) + 3 = 8
Will 1d20 + 5 ⇒ (10) + 5 = 15

Lienilda takes a deep breath and plunges into the gas cloud, hoping to emerge on the other side.


Male Elf Ranger 4

Am assuming we are waiting for my actions. Sorry. On saying that though I am confused as to where three rats have suddenly appeared from.

Will draw the bow out, move to the space that Talon can now be seen in and then fire a shot at P12 rat

1d20 + 5 ⇒ (3) + 5 = 8
1d8 + 5 ⇒ (5) + 5 = 10

seriously dice? Allow me to roll max damage and then don't allow me to roll high enough for a hit.?


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Can we see the rats in the smoke?


Wil was the first to have line of sight to the rat when he made it to the opening. The three 'new rats' are visible from the five foot opening in the barricade.

Lienelda seems to resist the urge to attack the nearest person, and just seem to feel incredibly tired. Suny shakes off the effects of a poisoned crossbow bolt. Talon misses a shot at a rat. Lienelda is fatigued and needs to attempt another FORT DC13.

Spider rushes up next to Suny and downs a small flask. Fort/Wil1d20 + 3 ⇒ (14) + 3 = 171d20 + 1 ⇒ (17) + 1 = 18

Outside the smoke visibility is normal. The smoke is equivalent to obscuring mist

obscuring mist:
A misty vapor arises around you. It is stationary. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).

A moderate wind (11+ mph), such as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spell's area. A wall of fire burns away the fog in the area into which it deals damage.

This spell does not function underwater

The rats on the barricade shift, and the ratman from the full cover of his platform takes a prone shot at Talon. This bolt is covered with nasty ichor, FORT DC13 1d20 + 5 ⇒ (13) + 5 = 181d8 ⇒ 6

Round3
Ratman
Suny 9 <--
Lianelda 9 <--
Spider 9 <--
Azlain 9
Wil 9
Talon 9
Selytn 9
Rats 7 D


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

MAP

Seltyn moves to O-17 and fires a force missile at the center rat.

1d4 + 1 ⇒ (3) + 1 = 4


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

Wil steps into the gap, shield raised and sword slashing downward as he coninued to fight defensively, trying to keep the rats from finding a gap in his armor. "Four ahead of us watch yourselves and fight defensively until we clear them out! Someone down that bloody archer!"

AC: 24 (20 +2 SoF +2 FD
[ooc]SwA: 5ft step to O-13, if 5ft step isn't enough I will use a MA instead :)

SA: Attack with longsword -FD 1d20 - 2 + 3 ⇒ (15) - 2 + 3 = 16
----->Damage 1d8 + 1 ⇒ (4) + 1 = 5

He hacked at the rat to his immediate left as he filled the gap, it was hard telling if he struck the creatures as his blade sparked off the surrounding stone. Things are getting tight, not good, need to push through!


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

Azlain steps forward in front of Suny to give her cover from incoming attacks and swings at the rat on his left.

Move to M14. Attack rat at L13

acro check for balance (Still DC 5?): 1d20 + 5 ⇒ (3) + 5 = 8

Attack to Rat: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d10 + 4 ⇒ (8) + 4 = 12


Male Elf Ranger 4

Not sure how you want to handle it, but in theory at least that shot matched my AC. Don't know if it is going to be a hit therefore or not.

1d20 + 2 ⇒ (16) + 2 = 18


Hit but no poison effect.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Suny holds one blade defensively, swinging and thrusting with the other at the rat before her.(No fuss about gaining AC or anything, just artistic flurry upon me words)

Att Roll:1d20 + 5 ⇒ (5) + 5 = 10

Dam Roll:1d8 ⇒ 6

"Hold still, ye lil' bugger!"


Male Elf Ranger 4

Talon Round 3 actions:

Shooting rats all day long

1d20 + 5 ⇒ (12) + 5 = 17
1d8 + 5 ⇒ (4) + 5 = 9

1d20 + 5 ⇒ (17) + 5 = 22
1d8 + 5 ⇒ (7) + 5 = 12


Acro check was only for leaping across the channel. Seltyn will have to move where he can fire through the 10' opening. The black line is a wall.

Talon nails two rats, killing one, and leaving one for Wil to finish off in his advance AFTER two rats swing and miss at Will. Azlain and Suny's attack miss.

A ratman crouching in the corner(Q14) takes a pointblank shot at Wil with a crossbow and leaps up with a longspear.
1d20 + 6 ⇒ (17) + 6 = 231d8 + 2d6 ⇒ (6) + (4, 3) = 13
Hide 1d20 + 13 ⇒ (16) + 13 = 29
Wil takes 6hp needs a PER DC29 to avoid the 7 sneak attack damage. DC13FORT save.
Spider quietly advances in a crouch to hide behind the wall between him and the ratman.
The ratman on the platfrom fires at Talon
1d20 + 6 ⇒ (18) + 6 = 241d8 ⇒ 3
3hp + FORT DC13
Two rats bite at Azlain missing

rats:
1d20 + 3 ⇒ (6) + 3 = 91d20 + 3 ⇒ (4) + 3 = 71d6 + 3 ⇒ (6) + 3 = 91d6 + 3 ⇒ (2) + 3 = 5


Init Round 4
Ratmenx2 16 completed
Suny 9 <--
Lianelda 9 <--
Spider 9 <--
Azlain 9 <--
Wil 9 <--
Talon 9 <--
Selytn 9 <--
Rats 7

Everyone to go again.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Suny again tries to turn a rattie into a pelt.

Att Roll:1d20 + 5 ⇒ (17) + 5 = 22

Dam Roll:1d8 ⇒ 5

"HA! Pegged ye! Ye lil' bugger!" She exults. (^_^)


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

Perception Check 1d20 + 2 ⇒ (4) + 2 = 6

Round 4, Ini 9, HP: 4/17

Wil cries out as a crossbow bolt lances into his side, as blood begins to immediately dribbled down the remaining length of the bolt Wil turns to address his once hidden attacker.

SwiftA: Lay on Hands (Why do I even try? I've averaged a 1 every 4/5 rolls so far...) 5/6 Remaining - 1d6 + 3 ⇒ (1) + 3 = 4 Hp:
Fighting Defensively AC: 24
[ooc]MA: 5ft step to P-13 - No AoO provoked

SA: Attack Ratman with Longsword -FD1d20 - 2 + 3 ⇒ (16) - 2 + 3 = 17
--->Damage 1d8 + 1 ⇒ (2) + 1 = 3

He grunted as the crossbow bolt pushed its way out of his side and his the wound in his side glowed lightly as his gods holy power healed his wounds some. He was still severely injured though and hoped that his enemy wouldn't get the best of him next round. As the longspear came up he stepped into the gap and denied his foe the thrusting space he needed with a simple parry and as Wil stepped within striking distance he turned his parry into a sideways slash at the ratmen in the hopes of injuring the beastmen...


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

Perception Check 1d20 + 2 ⇒ (2) + 2 = 4

Round 4, Ini 9, HP: 4/17

Wil cries out as a crossbow bolt lances into his side, as blood begins to immediately dribbled down the remaining length of the bolt Wil turns to address his once hidden attacker.

SwiftA: Lay on Hands (Why do I even try? I've averaged a 1 every 4/5 rolls so far...) 5/6 Remaining - 1d6 + 3 ⇒ (4) + 3 = 7 Hp:
Fighting Defensively AC: 24
[ooc]MA: 5ft step to P-13 - No AoO provoked

SA: Attack Ratman with Longsword -FD1d20 - 2 + 3 ⇒ (12) - 2 + 3 = 13
--->Damage 1d8 + 1 ⇒ (6) + 1 = 7

He grunted as the crossbow bolt pushed its way out of his side and his the wound in his side glowed lightly as his gods holy power healed his wounds some. He was still severely injured though and hoped that his opponent didn't end him in the next few moments. He parried the longspear near him and denied his opponent the thrusting room he needed as he stepped into the gap. Upon closing the distance he turned his parry into a sideways slash hoping to slash his opponent across the gut and quickly end this fight...


Male Elf Ranger 4

5 foot step to my current position, therefore can still take a full round action I believe.

Therefore attacking the two rats on the stairs. I will provoke 1 AoO

1d20 + 5 ⇒ (8) + 5 = 13
1d8 + 5 ⇒ (1) + 5 = 6

1d20 + 5 ⇒ (11) + 5 = 16
1d8 + 5 ⇒ (2) + 5 = 7

May Erastil guide my arm on this and lay waste to my enemies.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Still waiting for the others to go.


Clarification: no five foot step in difficult terrain. Obviously ups the CR of the encounter. Wil's attack grants some AoOs if he moves. Talon can move but no full attack. Wil's attack will miss, I just need to know if he moves.


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

My bad, I had edited it to say he was going to use a regular Move Action if 5ft wasn't allowed but apparently it didn't go through... Sorry for the wait ^^;. So Yes Wil will move despite the fact he missed.


Male Elf Ranger 4

Oops, ok. Not moving


Rats due bite as Wil moves. Ratman jabs with his dripping spearhead. All miss.AoOs Rat1/Rat2/ratman 1d20 + 3 ⇒ (17) + 3 = 201d20 + 5 ⇒ (15) + 5 = 201d20 + 5 ⇒ (11) + 5 = 16

Talon and Will still have Fort saves from their last ratmen hits.


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

Wil's Fort Save :) 1d20 + 7 ⇒ (17) + 7 = 24


Talon hurts a rat bad hitting with one of two arrows and provokes no attack as he is somewhat covered.
Still need the FORT save

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