
Chainmail |

Talon notices a crocodile gliding towards him through the water. His shot at the frogs is now more difficult as he won't see them now until Mar is engaged. Crocodile is on the map now. Do you still fire at the frogs?

Talon Moonwalker |
Was that at a croc or frog you hit for 18?
First one on the frog, second one on the croc, something tells me he might be the bigger problem of this encounter. As I said, next rounds worth of actions is basically me heading away from the croc. Also shouting to Kalthos to go and help Ingwe and Marl. Move action to move 30foot up to the support group, and then it will be a case of pinging as many arrows as I can at the croc and hoping like hell it doesn't think I am too tasty

Elorin Silentall |

DM, perception roll to hear Talon shout at Marl and Ingwe?
20 + 8 = 28
With a nat 20 I hope I hear him.
If I hear:
"guys it sounds like, Marl and Talon are in trouble! Elorin will move up to help and suggest the others join. (taking a full round to move the 60ft)

Seltyn Sevenleaf |

Chainmail |

Talon places an arrow throught the crocodiles eye severely injuring him, enraged he charges out of the water to attack the unsuspecting rogue he was eying as his prey. A pack of giant tree frogs attacks the unsuspecting druid and companion from hiding. Some frogs couldn't charge the druid and companion, so have to charge the rogue.
INIT for Frogs - INIT for Croc 1d20 + 1 ⇒ (17) + 1 = 181d20 + 1 ⇒ (10) + 1 = 11
Croc attacks/dam 1d20 + 7 ⇒ (6) + 7 = 131d8 + 4 ⇒ (1) + 4 = 5
He will not get flanking even if frogs get init

Chainmail |

3 frogs at Ingwe
1d20 + 6 ⇒ (14) + 6 = 201d20 + 6 ⇒ (12) + 6 = 181d20 + 6 ⇒ (8) + 6 = 14
Dam 1d6 + 2 ⇒ (3) + 2 = 51d6 + 2 ⇒ (5) + 2 = 71d6 + 2 ⇒ (6) + 2 = 8
2 frogs at Mar second flanking
1d20 + 6 ⇒ (18) + 6 = 241d20 + 8 ⇒ (5) + 8 = 13
Dam 1d6 + 2 ⇒ (4) + 2 = 61d6 + 2 ⇒ (1) + 2 = 3
Grapple checks in order needed
1d20 + 7 ⇒ (20) + 7 = 271d20 + 7 ⇒ (8) + 7 = 151d20 + 7 ⇒ (18) + 7 = 25

Talon Moonwalker |
Where are we in the initiative order? I am pretty confused as to what the hell is going on in this combat. I can roll you attacks till I am blue in the face if you want.
My next attack will be provoking an attack of opportunity from the croc as I once again use point blank shot and rapid shot to kill (hopefully) it.
Arrow 1 attack and damage
1d20 + 4 ⇒ (10) + 4 = 14
1d8 + 1 ⇒ (2) + 1 = 3
Arrow 2 attack and damage
1d20 + 4 ⇒ (11) + 4 = 15
1d8 + 1 ⇒ (7) + 1 = 8

Elorin Silentall |

buffing wont help just yet, do that next round
Elorin will attempt to brain frog 6 with her club. to try an help Kalthos
1d20 + 3 ⇒ (11) + 3 = 14 To hit
1d6 + 1 ⇒ (1) + 1 = 2damage
Not much damage but hoping its enough to help Kalthos out of the Grapple.

Marlamin |

Looks like Ingwe avoids being poisoned. Yay for luck. I'll post Mar's rolls before trying to figure out how to deal with being grappled lol inexperienced.
Mar and Ingwe are taken completely by surprise, and the frogs do considerable damage. He watches as three frogs attack Ingwe, grabbing her and biting. His companion is clearly close to succumbing to their attack. Enraged, and without thinking, he lashes out at one of the monsters hurting Ingwe.
Attacking frog1, since I think that guy is on Ingwe
Fort Save (if needed): 1d20 + 3 ⇒ (4) + 3 = 7
Attack=1d20 + 5 ⇒ (15) + 5 = 20
Dmg=1d8 + 4 ⇒ (6) + 4 = 10

Talon Moonwalker |
With the Croc now down and out, Talon will be using his bow on the frogs to clear them off his allies.
Round 2
Arrow 1
1d20 + 4 ⇒ (2) + 4 = 6
1d8 + 1 ⇒ (3) + 1 = 4
Arrow 2
1d20 + 4 ⇒ (10) + 4 = 14
1d8 + 1 ⇒ (6) + 1 = 7
Round 3
Arrow 1
1d20 + 4 ⇒ (3) + 4 = 7
1d8 + 1 ⇒ (6) + 1 = 7
Arrow 2
1d20 + 4 ⇒ (16) + 4 = 20
1d8 + 1 ⇒ (4) + 1 = 5
Round 4
Arrow 1
1d20 + 4 ⇒ (8) + 4 = 12
1d8 + 1 ⇒ (8) + 1 = 9
Arrow 2
1d20 + 4 ⇒ (2) + 4 = 6
1d8 + 1 ⇒ (3) + 1 = 4
Rinse and repeat as needed

Telethal the Halfblood |

In an effort to not hold the game up, here's Telethal's round 2 actions. Basicaly, I'd like him to roar into combat, step up to where the first row of frogs is in range of his spear, then crush it, with Raging spear attacks. :)
The tall half-blood unleashes weeks of rage on the poor frogs, stabbing frantically with the long spear.
Move > Rage > Spear-strike
Spear 1d20 + 8 ⇒ (8) + 8 = 16
--- Damage 1d8 + 9 ⇒ (8) + 9 = 17.
Spear AoO 1d20 + 8 ⇒ (7) + 8 = 15
--- Damage 1d8 + 9 ⇒ (5) + 9 = 14.
.
Spear AoO 1d20 + 8 ⇒ (19) + 8 = 27
--- Damage 1d8 + 9 ⇒ (6) + 9 = 15.
.
Spear AoO 1d20 + 8 ⇒ (11) + 8 = 19
--- Damage 1d8 + 9 ⇒ (5) + 9 = 14.

Chainmail |

Update - Ingwe has resisted all the poison and is at 2hp.
Marlamin is ready to go and can treat jungle favorable terrain. A 5' step does not provoke an Attack of Opportunity. Marlamin did not need to save, his bite was the only without any juice in it.
Talon fires two arrows round one and finishes off the crocodile. (Jumped ahead a little, but no problem).
Mar hits a frog for 10. Frogs act after Mar. Elorin will rush down the trail. Note: You can move more than a move - move, but you don't know if the alligator has a mate. If you don't have heavy armor you can move at 4x your speed (3x in heavy), but you are easy to hit (core page 188).
2d8 + 6 ⇒ (3, 4) + 6 = 13

Marlamin |

Well, I guess I dont have to worry about figuring out how Ingwe will act while grappled.
Ingwe is now at -2hp. I think, but am not sure, that to stabilize he has to pass a DC10 check, with a -2 modifier cuz he's at -2hp, right?
Stabilize:1d20 - 2 ⇒ (9) - 2 = 7
Ingwe fails to stabilize, and will continue losing hp each turn, right?
And that puts Mar at -3hp.
Stabilize:1d20 - 3 ⇒ (19) - 3 = 16

Chainmail |

2 flanking Mar and 1 not
1d20 + 5 ⇒ (15) + 5 = 201d20 + 5 ⇒ (19) + 5 = 241d20 + 3 ⇒ (19) + 3 = 22
Dam 1d6 + 2 ⇒ (3) + 2 = 51d6 + 2 ⇒ (1) + 2 = 31d6 + 2 ⇒ (4) + 2 = 6
Grapple 1d20 + 7 ⇒ (10) + 7 = 17 if needed
Was Talon staying in the fray or was he withdrawing?
Frogs 3 and 6 still to act.
Grab (Ex) If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity.
Mar is stable, Ingwe is still bleeding.

Kalthos Pennas |

WOW! a lot happens around here really fast.
Let me know if I'm missing something
Fort Save
1d20 + 1 ⇒ (20) + 1 = 21
Turn 1
So I've taken 3 hp of damage and am grappled, and possibly poisoned all from one frog. Guess i'd better do my best to kill that frog!
hmmm well, as I didn't get an AoA they must have improved grapple or something nasty like that. I suppose it'd be best to not try escape and instead make an attack with the -2 penalty?
Of course this is all assuming the poison hasn't somehow incapacitated me :P
Attack
1d20 + 1 ⇒ (15) + 1 = 16(+2 STR, +1 Mstwk, -2 Grappled)
praying
Damage
1d6 + 2 ⇒ (4) + 2 = 6

Talon Moonwalker |
Talon is completely surrounded by the frogs, some of them worryingly taking up flanking positions around him and his friends. Having been lucky enough so far to not take a single hit, he felt Marl's pain to see the beautiful Ingwe go down and not rise once more. Cursing their luck to be swamped in this manner, he shoots fast at Frog 5, despite knowing that engaging something in melee combat whilst using his bow is folly, but seeing little other option.
Attacks of Opportunity triggered again.
Attacking frog 5
Arrow 1
1d20 + 4 ⇒ (9) + 4 = 13
1d8 + 1 ⇒ (1) + 1 = 2
Arrow 2
1d20 + 4 ⇒ (4) + 4 = 8
1d8 + 1 ⇒ (6) + 1 = 7

Chainmail |

Frog 3 attacks the annoying bowman. 1d20 + 3 ⇒ (7) + 3 = 10
Frog 6 attacks the flatfooted rogue. 1d20 + 5 ⇒ (13) + 5 = 18
Damage/Grapple 1d6 + 2 ⇒ (5) + 2 = 71d20 + 7 ⇒ (6) + 7 = 13
Luck of Ciedrel roll for Mar 1d20 ⇒ 13
Luck of Ciedrel roll for Kal 1d20 ⇒ 6
The brave Kalthos goes down, and unfortunately nothing extraordinary happens.
The rest of the party now force marches down the road except for Seltyn from the starting blocks, who is moving and firing. Talon to go (Talon can 5' step on yellow).
XMarlamin 20
Elorin 19
Talon 18
Frogs 18
Seltyn 17
XKalthos 13
XIngwe 13
XCroc 11
Telethal 4

Talon Moonwalker |
Whats happened to Elorin's action? Surely she could have done something? Moving us without our consent is not a good move, its our combat, we should decide what is happening to us.
Nah in all fairness it will be more bowing at frog 2.
1d20 + 4 ⇒ (10) + 4 = 14
1d20 + 4 ⇒ (14) + 4 = 18
1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (6) + 1 = 7
If arrow one kills frog 2, then arrow two would be aimed at frog 5.
Guys, save Kalthos and Marl! Telethal, kill that toad already! Slimy creatures from the foul depths, DIE ALREADY!

Elorin Silentall |

If we are going into a new round and in round order, is there a reason my turn has been skipped? I'm relatively new to this style of gaming, as I'm used to F2F, so if there was a reason and it was obvious, please don't judge me, please let me know.

Talon Moonwalker |
I'm a little confused, too. Seltyn will missile frog 2, if it's still moving on his turn. If it's not, frog 5.
1d4+1He'll then move closer.
Hmm, best as I can tell we have half the party down very quickly, and are going to have a hell of a time getting them out of here without dying.
Marlamin at least is stable, which is a massive help. Ingwe is a worry, but at least her owner is still alive. I feel sorry for Kalthos, barely has he met us then he has been knocked out. Telethal has yet to be hit in any sense of the word which is great.
Somehow Talon also has escaped injury as of yet, despite having been right in the thick of combat with his bow of all things. I am hoping there is a feat or something that allows me to not provoke attacks of opportunity despite being in melee range with a bow cause it seems like one I should really take lol!
It might make sense to withdraw now, although doing that would almost certainly equate to sacrificing Marl and so on, which is something I do not want to do.

Telethal the Halfblood |

Well, if we can get your main melee guy actually in melee, we may be able to make some things happen here. I don't fancy leaving these guys to their demise.
Can we get an official update from Chainmail on what round we're in and who's up? Then we can move forward in a way that hopefully will salvage the situation.
That's my suggestion.
Also, Talon, I believe there's a feat in the APG that does that. Don't know that it's allowed for this game, though.

Kalthos Pennas |

Ok, so if I'm managing to read these in the right order I THINK that the second damage roll in chainmail's last post was for me. Except that damage roll was done on a d20?
I'm MASSIVELY confused now :P If it was another grapple roll then i never took damage? haha chainmail, if you could give us a really clear status update as to how many hitpoints we've lost and if we're grappled or poisoned that'd be awesome because like some others, this is my first play by post and I'm having trouble understanding who's going when!! :P

Talon Moonwalker |
Most of the attacks here from the frogs etc. have the issue that the animal gets a free grapple check from the tongue whenever they make an attack. However, it only gets the grapple check if the bite attack gets you. Hence why Talon avoided a potentially nasty moment where he could have been fighting off a grapple from the croc because the bite attack failed. Most likely the second roll against you Kalthos is the grapple roll that never fired because the normal attack didn't hit you. That's my best guess.

Kalthos Pennas |

right so I've likely taken 7 damage and am not grappled (not that it matters because i'm at -1 and dying. Got it now. thank you! 'ppreciate it)
stabilization rolls (for whenever you need them, and assuming they're not coup de grace-ing)
is this an ok way to do this? I'm really not sure how best to do it. I don't want to hold anything up
1st turn (of dying)
hp:-1
DC 10 to stabilize
1d20 - 1 ⇒ (1) - 1 = 0
2nd turn
hp:-2
DC 10 to stabilize
1d20 - 2 ⇒ (1) - 2 = -1
3rd turn
hp:-3
DC 10 to stabilize
1d20 - 3 ⇒ (8) - 3 = 5
4th turn
hp:-4
DC 10 to stabilize
1d20 - 4 ⇒ (12) - 4 = 8
5th turn
hp:-5
DC 10 to stabilize
1d20 - 5 ⇒ (17) - 5 = 12
6th turn
hp:-6
DC 10 to stabilize
1d20 - 6 ⇒ (17) - 6 = 11
7th turn
hp:-7
DC 10 to stabilize
1d20 - 7 ⇒ (7) - 7 = 0
8th turn
hp:-8
DC 10 to stabilize
1d20 - 8 ⇒ (3) - 8 = -5
9th turn
hp:-9
DC 10 to stabilize
1d20 - 9 ⇒ (14) - 9 = 5
I'm not looking at any of the results until the turn comes, but if I haven't stabilized before or during 9th turn of dying I'm dead D: but of course i have loads of time before then, so help mar and ingwe who are in a worse spot than I am!! (I'm only at -1 and have one frog beside me)
So it looks like i don't stabilize immediately D: Kill 'em frogs!