Caldovan Marches 2022

Game Master rando1000

Date: Marcha 24

Albarra; Santa Merceda

HQ Map

Over-land Map

Combat Map

Party Funds:27 pp, 2738 gp, 1266 sp, 1444 cp, 500 gp amethyst, 2223 gp jewels and gems

Party Magic:Ring of Swimming (swim speed 30', turqoise and silver) copper ritual bowl (allows casting without using slot, but takes 10 minutes)


1 to 50 of 2,442 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

It is in sleepy Albarra where we begin our tale. A small farming and trade town from the Olden Times, it has survived invasions, doughts, plagues, and The Great Migration, and still sits today much as it was 300 years ago.

The River Casnei flows by her western edge, with trade going north to the city of Santa Merceda from the mesas and grasslands to the south. The lands nearby are mostly farmland, growing mostly oats, wheat, and maize, or cattle ranches. An ancient road leads East toward Espa.

Albarra

In this place, several adventurers with disparate goals will encounter each other and begin their journeys together.

You may place yourself anywhere within the town to begin interacting. I'll bring you together at the Friendly Mesa Inn after a few days.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Forgot to mention

The date is Fourthday, Octum 21. It is Noontime.
The weather is a cool 57 degrees (fahrenheit), and a strong dry breeze blows in across the plains, swirling dust in the town's streets. Only the main roads are paved with cobblestone.


Noontime! The perfect time to take a break from the various odd jobs the locals have available and go find something to eat. This morning, the work was stoking the flames for one of the local foundries.

"Got enough firerock for the day?" Rocko wipes the sweat off his snout and sets the shovel by the Gar Smith's forge.

Gar takes a break from hammering on his latest order and nods.

"Thanks, bud. Deb's got your pay."

With a bag full of copper nubbins now in hand, Rocko follows his nose toward the best smells in town. A few people in town will always give the dark glance toward a passing gnoll, but there's plenty who have no problem with a former tribesman making his way in town. Haters gonna hate, so why get down about it? And those who want to scuffle have learned the hard way not to mess with six foot two and two-hundred eighty pounds of axe-wielding muscle.

"Hmm, smells like Abelia's cooking something good at the Mesa!"

So, the Friendly Mesa for lunch it is.

Hey, maybe there will be something more than just odd jobs on the community board.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

A handsome older woman nods at Rocko as he enters the Mesa's Cantina/Restaurant area, just off the main lobby. Rocko recognizes the florally named Abelia, as well as the smell of her cooking.

"Morning, Rocko. Oh, 'scuse me, Afternoon!" she says, looking at the water-clock that sits above the fireplace in the wide, low stucco-and-log room.


It has been a long walk from the city for the man known only by a few, and then only as 'Pious.'

Lesser men would falter Those who walk the road of hardship, they are in His company. But I walk in His company

If anyone had been travelling with Pious on the road from Santa Merceda they would know that these outbursts of 'scripture' were a regular part of being in his company.

Wiping the dust of a couple of day's travel from his grimy mouth with a grimier sleeve, Pious enters Albarra, pausing to touch a timeworn gatepost. "By the artifice of civilisation shall the world be subdued. Civilisation is bastion."

Increasingly aware of his light packs, having eaten most of his provisions on the journey, Pious begins to wander the town in search of a place to restock.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

It does not take Pious long to note the sign on a small two-story building that reads Jules' General Store. Quite likely they'd sell marching provisions, dehydrated meat, breads, fruit and the like.

If however, he wishes a fresh meal (for a slightly higher cost), a signpost directs him to the Friendly Mesa Inn and Cantina. In a town this size, aside from a visit to the local farmers, those were more than likely his only options, Pious assumes.


HP:5/9|AC:13 T:13 FF:11|Fort:1 Ref:2 Will:2(6 vs charm/compulsion)|Init:+2
Resources used::
2 1st

Spizz wanders into the town in much the same way that Pious did. Quite unlike Pious, there is no evidence that the little kobold had made any preparations for a long journey. His golden scales were filthy, his overlarge horns caused his head to slump. He releases a long suffering sigh. Then he raises his head.

Immediately, Spizz's entire demeanor changes. Forgotten are the hunger pangs, the long marches, the men with pointy sticks, the cold. He had done it! He had found civilization! He had made it to the center of these lands
or so he assumed, erroneously and was finally going to make a name for himself!

Ignoring the surprised looks of the locals as he began to tear through the streets, Spizz takes it all in. Buildings! Real buildings! And they had streets! It was beyond his wildest dreams, far better than living in a small cave with 20 other Kobolds. In fact, Spizz is so engrossed with taking in the scenery that he inadvertently collided with another one of the pedestrians on the street.

Peeling himself off of Pious's leg, he pulls a battered book from a crude pouch, and flips through it.
"I... am... sorry!" he says triumphantly. "My... name... is... Spizz... and I am... content?... to... meet... you!" His voice is squeaky, and every word is a chore to wait for, but it's clear that the Kobold is proud of his effort.


I was genuinely reading your post thinking it would be great to have the two of us walk into each other. And then you beat me to the punch line.

There is a metallic click as Pious lets his sword fall back into it's scabbard.

"I nearly exterminated you little one, mistaking you for a wild creature trespassing in the town. Your little book puts the lie to that I suppose. And even the infidel can know His word, and live by His way."

Pious bends down to look at the creature before him. Using a grimy and rust stained chain gauntlet to lift his long, grease and sweat slicked hair from his eyeline.

"There is something of the wilderness to you though. I am Pious, I am content to meet you too. The stories tell that He walked in scales of gold as he was succored by The Stranger. Come."

A sign?

Pious saunters towards The Friendly Mesa Inn, fully expecting Spizz to follow.


HP:5/9|AC:13 T:13 FF:11|Fort:1 Ref:2 Will:2(6 vs charm/compulsion)|Init:+2
Resources used::
2 1st

"Come. Yes!" Spizz excitedly patters after the man. "Spizz good Kobold. Not bad." He seems somewhat irritated by his limited vocabulary, but pleased that he managed to get this far. Something about his upbeat demeanor and earnest excitement made the little creature eminently likable.

In Draconic:

"You don't by any chance speak the most honorable and ancient tongue of the dragon, do you?"

This day was looking great already. He had seen real buildings and made a new friend!


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

If Spizz is impressed by the outside of the buildings and the cobblestones, he is then keenly impressed by the interior of the Friendly Mesa; the Cantina, right off the main lobby, is as vast as some of the caverns back home. The humans have managed to recreate shelter in an impressive way using only wood logs and dried mud.

There is currently a growing crowd in the Cantina, mostly being served lunch on wooden plates and steaming iron skillets. Almost all of the people in the Cantina are human, save one Gnoll, dining off in a corner.

Pious smells some of the same smells as the restaurants he'd visited in Santa Merceda. Rustic food these Caldovans ate, but quite hearty.


Pious trudges over to an empty table to one side What are the chances? The one Gnoll is sat on the next table? and slumps into a chair, moving his sword and the huge book on his hip to one side. He helps Spizz into a seat by picking him up by the scruff of the neck.

"Lunch for me and my... for me and him. it is not quite a shout, but his voice certainly carries.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
'Pious' Janus Shepherd wrote:


"Lunch for me and my... for me and him.

"Certainly, sir," the waitress, a short, brown-skinned girl, says with a pleasant smile. She looks a little surprised to see a Kobold, but not shocked; Kobold miners do occasionally come through town.

The young woman proceeds to set a stack of fry-bread (something which Pious had never experienced before coming to the Marches) and two sauces on the table, one yellow, one green. She also sets down a pitcher of light ale.

"Today, we have steak marinade, trout, spicy sausage, and gazpacho."


Male Halfling Rogue 1 | HP 17/17 | Init +4 | AC 17; T 14; F 14 | BAB +1; CMB +1; CMD 15 | Fort +1; Ref +7; Will +0 | Perception +5 (60' Dark Vision) | Speed 30 ft.

The door to the cantina opens and it takes you a moment to see who has entered. A halfling walks over to a seat near the front of the room and sits down.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

"Be right with you, Adler," Abelia, the older woman who is proprietor of both the Friendly Mesa Inn and its Cantina, says.

Adler is the only Halfling to reside in Albarra itself (albeit for a brief time), though there are some who farm the nearby plains. Adler recognizes Rocko, a Gnoll who does odd jobs around town, a transplant from beyond the southern mesas. He also knows by sight most of the other Cantina customers this Fourthday morning, save only a man with some unusual tatoos on his arm who sits with a Kobold.


HP:5/9|AC:13 T:13 FF:11|Fort:1 Ref:2 Will:2(6 vs charm/compulsion)|Init:+2
Resources used::
2 1st

"Wot's a gazpacho?" Spizz enquirers of Pious.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Spizz the Mighty wrote:
"Wot's a gazpacho?" Spizz enquirers of Pious.

"A vegetable soup with a tomato base from the Kingdom of Espa, served cold," the server replies.


He gave us fire, that we may lift ourselves above the beast. Why would I want cold food. Trout for me...

Pious lifts an inquisitive eyebrow at Spizz, as if this desision was a test. The subtleties of the look are lost as his eyebrows are nearly visible amongst the background tattoos that lattice his face.


HP:5/9|AC:13 T:13 FF:11|Fort:1 Ref:2 Will:2(6 vs charm/compulsion)|Init:+2
Resources used::
2 1st

Spizz flips through his book, and then makes a face. "Vegetables... for... many... legs! Kobold... need... meat... or... die... with... full... belly." He turns to Pious. "Help please?"

Just so you know, Spizz has no money, and no real knowledge of money outside a tribal barter system.


...and steak for them. And two mugs of whatever you have on tap."

Pious does not initiate conversation while they wait, he studies the other people in the bar in turn. Staring intently and unashamedly at each patron.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

"Certainly." The waitress heads off to place the order with Abelia at the bar, who in turn shouts it back to the cook.

As Pious studies the crowd, he notes the Gnoll has gotten up from his table, and is looking intently at some sort of bulletin board near the entrance.


"Have you lost something?" Pious calls to the Gnoll across the room. "or maybe not lost, but looking for. Judge not the seeker for what is found, but rather what is sought. What do you seek?"


Male Halfling Rogue 1 | HP 17/17 | Init +4 | AC 17; T 14; F 14 | BAB +1; CMB +1; CMD 15 | Fort +1; Ref +7; Will +0 | Perception +5 (60' Dark Vision) | Speed 30 ft.

Alder quietly asks for an ale from Abelia and as the strange human stares at him, he keeps his head down and fiddles with his cap.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Alder Tiller wrote:
Alder quietly asks for an ale from Abelia and as the strange human stares at him, he keeps his head down and fiddles with his cap.

A quick cup of ale is delivered as Adler watches the stranger approach Rocko the Gnoll at the bulletin board.


It takes a while for Rocko to realize someone's talking to him.

"Sorry pal," Rocko does a quick twist of his head that turns into an involuntary whole neck rotation, like a dog shaking off water, "A long morning at the hot forge and then a full belly of Abelia's delicious food and ale will put a fog over a guy."

He pulls back his mouth it what briefly looks like a snarl, but it's really just the best a gnoll can manage for a smile.

"My name's Rocko. Don't believe I've met ya before, feller. You new in town?"

He then sees Spizz and his toothy smile widens even further. "Oho, a wee dragon-kin! It's usually only flat-faces around here. Well met indeed, friend!"

(just FYI, 'flat-face' isn't intentionally an insult, it's just a generic term gnolls use to lump all humans/elves/dwarves/etc together. Please don't hate Rocko for it, even if some locals don't like it)


HP:5/9|AC:13 T:13 FF:11|Fort:1 Ref:2 Will:2(6 vs charm/compulsion)|Init:+2
Resources used::
2 1st

"Hi!" Spizz waves back. His eyes are squinched with the effort of trying to understand. But one word he seems to understand perfectly. "Dragon!" he says with pride, pointing at himself. Then he hisses something.

Draconic:

"I am still learning human-tongue, do you speak the speech of Great Wyrms?


Male Halfling Rogue 1 | HP 17/17 | Init +4 | AC 17; T 14; F 14 | BAB +1; CMB +1; CMD 15 | Fort +1; Ref +7; Will +0 | Perception +5 (60' Dark Vision) | Speed 30 ft.

Alder visibly flinches as the kobold says 'Dragon', then begins to speak in draconic.


"Oho! That must be dragon language you two speak. My apologies, my friends, but I know only one or two words in dragon. It has not been long since I learned the local human speech, and I am not the best of students."

Rocko then says a few words that sound little more than barks, growls, and yips to most ears.

in gnoll:
"Rocko understand the sadness of none speaking his language"


HP:5/9|AC:13 T:13 FF:11|Fort:1 Ref:2 Will:2(6 vs charm/compulsion)|Init:+2
Resources used::
2 1st

Spizz shakes his head sadly, he doesn't speak Gnoll. Putting his battered dictionary on the table, he chatters to the best of his ability with the friendly gnoll.

"Spizz understand flat-face. Kobolds have word for that too, soft-skins. Most Kobold think are better than soft-skin, because dragon made Kobold. Kobold say Kobold should rule all soft-skin, and live easy life. Spizz disagree. Other Kobold liar to Spizz. Spizz go to find real truth. Even if true, Spizz think strong protect weak, not rule. So Spizz go on great... pilgrimage? to find soft-skin leader, to offer Spizz as a protect...y... type Kobold." Spizz is very serious during this statement. He obviously takes this very seriously, and has given it a great deal of thought.


Perception: 1d20 + 8 ⇒ (13) + 8 = 21

Pious' eye is caught by the halfling's reaction when Spizz mentions his heritage. There is a tale there.

But he leaves this be for now as he listens to the exchange between Spizz and Rocko. He nods at Spizz' words. Protect not rule. For He is the shepherd and we the flock. Not for the first time Pious thinks of the name his father gave him, Shepherd. Signs and portents everywhere.

"I am Pious. These are extraordinary, wonderful times to live in, Rocko. He is returning to us. I am here as a pilgrim, following the portents and living by His Way. I speak no language save His word, it is divine perfection. You both do service to your people by civilising and seeking to improve yourselves. Respect he who steps forward and onto the path, he will reach the town before his brother."

There is no sign that Pious means any slur by his words.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Rocko looks down to notice he's got his paw on a slip of paper on the bulletin board, and remembers why he'd come to check out the board: see if he could find something more interesting than an odd job that would earn a few coppers.

As fortune would have it his paw has set on one such opportunity, and there is another directly below it.

Local rancher looking to solve mystery of missing cattle. Will pay up to 1000 gold to determine who's responsible and stop it.

AND

An old military stronghold seems to be housing some hostile types who are waylaying travelers out beyond town. See Intendente Caprone for more information. Intendente Caprone is, essentially, the mayor of Albarra.


Lex moves through the bar to get a good look at the Kobold. Her people spent decades deciding on whether to make one. They never did. She cocks her head in simulated aggression as a sign of respect.

Draconic:
"You're the first kobold that I've met. I'm pleased to make you're acquaintance. Call me Lex."


Rocko sighs inwardly at Spizz’s talk of ‘ruling all soft-skins’. His tribe had been much the same, and he was glad to be rid of such beliefs. Whatever Pious was saying was a bit lost on poor Rocko, but he could tell the man was strong in his conviction.

“You too both sound like you’ve ’got strong purpose’, as Brother Herbert would tell me. Don’t know how much I can help ya, but I’d be glad to join you if the work helps pay for another day’s food.”

Rocko also nods politely at the dragon-speaking newcomer before turning back to the board.

After looking at it closely, he frowns at something he’s never seen before.

“Wait, one-zero-zero-zero … even the number Gar Smith had on the price board for that fancy shiny metal town guard armor wasn’t this wide!”


Lexxan's Sanctuary leaf armor is tightly woven but glides easily across her lean frame. She leans in close to Rocko. "I knows a place of dragon's hidin'" She says in common, but you are unable to place the dialect. "I'd be willin' to spill for a drink or two."


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Seeing as how everyone except Adler has made contact in one way or another, I'm going to move you into a situation where you can interact a little easier without shouting across a room. Adler is still within earshot, and can approach the party whenever he chooses.

The lunchtime crowd has cleared out a bit, and everyone has finished their meals. Rocko, Pious, Spizz, and Lexxan, having started conversations over the past hour, now sit around a large central table in the lodge area of the Friendly Mesa (right outside the Cantina area). Nearby, Adler Tiller sits unobtrusively.

Before you on the table are two slips of paper, which Rocko found earlier, each one representing a possible avenue for adventure: The Missing Cattle, and The Old Stronghold.


HP:5/9|AC:13 T:13 FF:11|Fort:1 Ref:2 Will:2(6 vs charm/compulsion)|Init:+2
Resources used::
2 1st

"Spizz know that number! Number use for Ancient dragon."

Will react to the draconic speaking human later


Male Halfling Rogue 1 | HP 17/17 | Init +4 | AC 17; T 14; F 14 | BAB +1; CMB +1; CMD 15 | Fort +1; Ref +7; Will +0 | Perception +5 (60' Dark Vision) | Speed 30 ft.

Alder continues to slowly drink his ale, but leans in closer to see what the strange group is talking about. He remains, outwardly anyway, uninterested in the conversation, but inside the little fellow is torn as to approaching the group and joining in, or simply staying out of the way. He continues to listen in!


It seems, by His will, we four have been drawn together. To what end it is not for us to say."

With ink blacked hands he takes up the two job offers

"Our immediate path seems to part before us. I must let His indefinable, irrefutable will guide me. I cannot yet speak His word but I have learned to trust that He speaks through those on my path, for my path is His way."

Pious abruptly walks over to Adler, clatters to sit at his table and bangs the notes face down on the wooden surface.

"What says you, stranger. Will you be His hand for me this day. Pick one."

He stares intently, unerringly.


Lex watches a brown cat with white patches of fur scurry beneath the table. She grabs a little piece of chicken and slips down under to search for the cat. She sees it near a chair with a look of 'I'm about to run'. Lex holds out the piece of meat. Steady and calm were her hands. The cat began to relax and move toward the tasty looking chicken.

When the cat starts nibbling, Lex softly sweeps it up and into her arms.

"You sound like madman Pious!" Lexxan's voice ushers up from under the table. "And it only looks like a number Spizz!"


“Hey, relax everyone, they’re just jobs. Do the work, get paid, spend it on what you want.”

Rocko thinks back on what was on the pages. “The cattle one may be a bit of a mystery, but I doubt it’s more than a good tracker and some decent muscle can handle. Probably one rancher trying to build their herd on the sly by stealing’ from another. That or some hungry beastie that needs to be taken out before it loses its fear of people.”

He chews at a leftover bone from his meal as he thinks of the other. “The other one sounds more like big group of warrior work, but I’m guessing Cap don’t have enough spare guard and doesn’t want the mess of sending word to the cities and getting nothing but empty barking.”

“The rancher one sounds like an easier hunt but the fortress one could be big danger but better pay”


HP:5/9|AC:13 T:13 FF:11|Fort:1 Ref:2 Will:2(6 vs charm/compulsion)|Init:+2
Resources used::
2 1st

Draconic:
Spizz turns towards Lexxan, with a pleased nod. "It is... good to meet another who speaks draconic. My inability to express myself in their tongue... frustrates me."

Spizz jumps up and down excitedly. "Spizz say we go fight the bad guy! Spizz want to fight bad guy! Save the day!"


Male Halfling Rogue 1 | HP 17/17 | Init +4 | AC 17; T 14; F 14 | BAB +1; CMB +1; CMD 15 | Fort +1; Ref +7; Will +0 | Perception +5 (60' Dark Vision) | Speed 30 ft.

The little halfling jumps as the human slams the papers down on his table.

Oh...Ummm...I do not know...maybe check on the cattle first then go to the castle? "

He looks the group over and then seems to come to a conclusion.

"Yes, the cattle first. It would be best if you learned your new team's strengths and weaknesses before you tackle the castle. Much more danger there probably!"


Lexxan lifts her head sharply only to bang it against the bottom of the table. She sucks in air quickly to mitigate the pain. "Gnomish regen!" she curses.

She rises out from under with more caution. Lex releases the cat on top of the table. It carefully searches for some more tasty morsels. Lex sees a waitress heading for the table. Lex thinks that the waitress is obviously coming to shoo the cat off the table. She points at the waitress dramatically, "Don't be a hero." Lex points at her eyes with two fingers and then points them at the waitress, as if to say 'I'm watching you.'

The waitress was only going to ask if the group needed anything else, but is immediately stopped by Lex's odd behavior. A look of confusion crosses the waitresses face. She turns and heads to a different table.

Lex's head shakes with satisfaction.

"The cutey pie midget is right." She smiles at Adler. "I'm good with a whip. What are the rest of you good at?"

Draconic:
"Yes, I'm more fluent speaking like this as well. Later when we have time, I'll explain more to you about Draconic 'numbers'"


Male Halfling Rogue 1 | HP 17/17 | Init +4 | AC 17; T 14; F 14 | BAB +1; CMB +1; CMD 15 | Fort +1; Ref +7; Will +0 | Perception +5 (60' Dark Vision) | Speed 30 ft.

Alder smiles and seems to blush at the comment from Lex.

"Ummm...might you need some more help? I am pretty good at sneaking around and can help open locks and such...and I am pretty good with these knives!"

He draws out a matching pair of kukri from hidden sheaths somewhere under his cloak.


HP:5/9|AC:13 T:13 FF:11|Fort:1 Ref:2 Will:2(6 vs charm/compulsion)|Init:+2
Resources used::
2 1st

"Good at?" Spizz looks confused. Flipping through his book, he drops down to the floor and draws in the dust the phrase, what are you good at? Then, he begins chanting and flailing his arms about. His eyes flash gold for a second, he looks pleased with himself, and then nods sagely. "Spizz good at magic. Magic of Dragon!"


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Okay, moving on...

The new group of companions, having met, resolves to leave in the morning. They are able to get directions to the ranch they're looking for from some local traders. The trip is approximately 11 miles (almost 18 km), and so will take a reasonable amount of time.

The morning is actually somewhat cold, the sky clear, with heavy winds from the west.

the ranchers' path southward

Just past town, the party crosses the wide stream that is a branch of the River Casnei. Not long after that, you pass the Boulder Mark, a place where several boulders have been moved, in the distant past, into a cluster at the bottom of a hill along the trail.

The cold winds carry on into the morning, though the sun is starting to burn off some of the chill. Crossing a small stream, barely a trickle in the dry weather, you come into a land of small mesas with a spotty covering of brush. It is around time for the mid-day meal.

Travel Map


Lex scrambles to a bush nearby the trickling water. She gathers some berries. She stores the extras and prays on what is left. She hands out a berry to each in the group. "It'll fill ya up. Eat. Eat."

Lex distractedly looks around.

Cast Goodberry
Berries: 2d4 ⇒ (4, 3) = 7
Perception: 1d20 + 9 ⇒ (3) + 9 = 12


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Lexxan easily produces enough food for the party, should they wish it.

Looking around the area, she sees blue sky, shrubs of various sorts, cacti, and some 50' or so mesas, the beginning of ranching land. The ranchers fed cattle on the shrubs that grew around the mesas, using individual mesas almost as property boundaries between one ranch and another. Though Lexxan cannot see any cows, she doesn't have to wait long to hear one mooing in the distance.

The area looks pleasant and idyllic. Lexxan sees no threat.

The party still has about 3 miles left to reach the ranch that posted the request on the message board.


In the Friendly Mesa

Pious, ever ready to see fate's hand in all things but wary of trusting to this fickle force, approaches the bar and restocks his personal supplies 10x Trail Rations

On the road

At the Boulder Mark Pious pauses and, placing an inked palm on one of the huge rocks spends a moment in silent contemplation.

When Lexxan offers him the berry he sniffs it warily before stuffing it into his mouth and chewing loudly with his mouth open. The berry is tart but satisfying.

"Thank you. Where does this power come from Lexxan, what god blesses your steps?"


Lex pauses knits her eyebrows. "Givin' nature an aspect?" she shrugs. "More like energies transmuted with mindful requests."

She casts a spell and asks, "Please tell us more of your god."

She quickly outpaces the conversational limit and can only hear the sounds of nature around her.

Cast Longstrider

She's got a low charisma.


HP:5/9|AC:13 T:13 FF:11|Fort:1 Ref:2 Will:2(6 vs charm/compulsion)|Init:+2
Resources used::
2 1st

Spizz tugs on Pious's leg. "Spizz will listen! Spizz like learning."

Draconic to Lexxan:
"Berries are good additives to a Kobolds diet, but I cannot survive on them alone. Do you have any meat?"

1 to 50 of 2,442 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Caldovan Marches 2022 Gameplay All Messageboards

Want to post a reply? Sign in.

Okay, that's not super-exiting. I don't want to give too many details, because I want it to be a homebrew world where the races and classes the PCs choose actually influence the creation of the world.

So here's the skinny. I'm looking for 2-3 more players (PBP, this site). Starting in a week or two. I'd like for posting at least once every 48 hours (when relevant; understandably there are times when one character doesn't have a lot to say or do), with allowances for real life situations. I'd also like like to make an unusual request that at MOST, you post twice in 24 hours, just to make sure everyone has a chance to play.

Here's what I will tell you about the world so far:

The campaign area is a classic "borderland" type area called the Caldovan Marches, ruled by a Marques from a larger, older empire. That empire used to have colonies in this land, but due to some political issues and a prolonged drought, ignored them for a long time. Thus this new land, though populated (sparsely), is for most purposes unexplored. The area is warm temperate, though there's a small desert area. Think Oklahoma, North Texas, or eastern New Mexico.

The only races that for certain currently exist in the world are humans (multi-ethnic, so no restrictions there), Gnolls, and Wild Elves. The only PC so far is a Gnoll (Ranger, I think), so I'd prefer no more Gnoll PCs. Any other character concept you can come up with can probably be made to fit in. I'd like to see 1st level (or 0-1 CR) versions of the characters, but we might end up starting a little higher.

I will give opportunity to the first 3 character ideas I get, with one exception. If someone who is in my current game shows up here, they take precedence. I'll announce the players hopefully no later than 1 week from today.


1 person marked this as a favorite.

I like!

Let me muse and see what I come up with.

L


Sounds great.
In desert/borderland campaign, my first instinct to make a cleric, because the orison create water is SO useful. Perhaps the cleric can be from an established religion and be an evangelist, trying to save as many soul as they can in the hostile badlands.

Or takes some traits and feats that would help a cleric of a barbaric faith, familiar with the hidden dangers of the borderlands and create almost druid/cleric hybrid.


Hey there! I have a completed application. I will admit, I had to make a few assumptions, such as 20 point buy, no background skills, no elephant in the room, allowing a drawback, and all published paizo stuff (words of power is published), but seeing as it didn't take too long, I have no issue remaking anything that isn't to your liking. I also haven't given him any gear, since I didn't know what you'd expect us to have for starting wealth.

I made a words of power blaster kobold/party face character. He is a Kobold. Later I'll pick up some debuffing spells, and probably a few party buff spells. He's very Gold Dragon themed, I don't know if those are in your setting or not! Looking forward to any feedback!

Stats:
Words of Power Draconic Kobold Sorcerer [Favored class bonus sorcerer, add 1/2 a point of damage to fire spellsx1
Spizz the mighty: NG
HP:7|AC:13 T:13 FF:11|Fort:1 Ref:2 Will:1(5 vs charm/compulsion)
Str:10-4
Dex:12+2
Con:14-2
Int:12
Wis:8
Cha:17

Race Features::

Day Rader: No darkvision, no light sensitivity, low light vision
Dragon affinity: Treat Charisma as 2 higher for spells and abilities with draconic bloodline
Wyrmcrowned: +2 to diplomacy, is a class skill

Skills:

Ranks Stat Class Misc Total
Diplomacy 1 3 Y 2(+1) 9(10)
Bluff 1 3 Y - 7
Use Magic Device 1 3 Y - 7]

Class Features::

Gold Dragon Bloodline:
-Perception is a class skill
-+1 damage/die to fire spells
-Blood havoc: +1 damage/die to evocation spells and bloodline spells

Traits::

Irrepressible: Use cha instead of wis for charm/compulsions
Golden Scales: -1 on bluff and diplomacy vs kobolds, +1 vs non-reptilian humanoids, and dope gold scales
Affinity for the elements: +1 on the DC on fire spells
Drawback
Vain: If you fail a charisma check, you take a -2 to all charisma checks for 24 hours.

Feats:

Sorcerer: Eschew Materials
1st: Spell Focus Evocation

Languages:

Draconic, Common

Spells:

Spells marked with a * have +1 damage per die, +1 damage every even level, and +1 DC
Spells marked with a % have +1 damage per die, and +1 DC
A spell marked with a ^ is boostable
1 boost a day

All target words

Level 0's(DC:14):
Flame Jet*%, Cramp, Lift, Decipher^
Level 1's(DC:15):(4/day)Burning Flash*&, Force Shield

Backstory:

In many ways, Spizz is like most kobolds. Confident, pompous, slightly squeaky, and possessing an attitude at least 3 size categories larger than their tiny little bodies. Unlike most Kobolds, Spizz has a strong sense of morality, and a sense of adventure to voyage outside of the little caves that most of his kind live their lives in. Completely unlike almost all Kobolds, Spizz actually has the power to back up his temperament and ambitions.
Born with strange golden scales, Spizz was always an outcast from his tribe, at least until he started showing signs of powerful fire magics. However, by that point Spizz had already made up his mind to leave his tribe behind forever, and to make a name for himself as a real hero of the land, and explorer extraordinaire. Armed with a dictionary he stole from a small town's school (an action he feels great regret about doing, despite the fact that they almost never used it) he has begun to teach himself common. This is only possible through his magical prowess, which are extremely potent, at least according to him, but somewhat limited. He hopes to reach the center of the Marquee's land, and offer his services to the noble, hopefully being given a job as an explorer, or maybe a Burnanator of Bad Guys.


What are you doing with the ruleset? ie. 1)Are you saying anything Paizo put out goes (the most common things that GM's prefer to control are Summoners, Gunslingers and the Occult classes) 2) How about Third Party Material? 3) Traits (and drawbacks) 4) Optional systems (ranging from background skills to Words of Power spellcasting).


pad300 wrote:
What are you doing with the ruleset? ie. 1)Are you saying anything Paizo put out goes (the most common things that GM's prefer to control are Summoners, Gunslingers and the Occult classes) 2) How about Third Party Material? 3) Traits (and drawbacks) 4) Optional systems (ranging from background skills to Words of Power spellcasting).

1. Pretty much, though I can't guarantee I know every single detail of every book. It's POSSIBLE somebody could come up with something that just won't work, but I'll try to make it fit.

2. Prefer no 3rd party.
3. Normal 1 free trait at 1st, Drawbacks allowed but not required.
4. No background skills, or Elephant in the Room, but I'll allow Words of Power.


Kazmanaught wrote:
Hey there! I have a completed application. I will admit, I had to make a few assumptions, such as 20 point buy, no background skills, no elephant in the room, allowing a drawback, and all published paizo stuff (words of power is published)

All correct assumptions.

Kazmanaught wrote:
He's very Gold Dragon themed, I don't know if those are in your setting or not!

They certainly can be. I've purposely kept the setting pretty loose to allow me to craft around the PCs.

Kazmanaught wrote:


Looking forward to any feedback!

I didn't review all your crunch, I'll do that later, but the background looks perfect.

Submission accepted.


TheWaskally wrote:

Sounds great.

In desert/borderland campaign, my first instinct to make a cleric, because the orison create water is SO useful. Perhaps the cleric can be from an established religion and be an evangelist, trying to save as many soul as they can in the hostile badlands.

Or takes some traits and feats that would help a cleric of a barbaric faith, familiar with the hidden dangers of the borderlands and create almost druid/cleric hybrid.

Either concept could work just fine. Get me a background. We may need to modify it a little, but I'll try to mold the setting to fit whatever you come up with.

Submission accepted, provisional to getting a background.


Discussion page, for those already accepted:

Discussion


How about a druid from a small community of cave dwelling (Hopi Indian like) nature lovers


I would like to submit Pious for consideration.

Equipment and spells are preliminary choices that I am happy to adjust when the party are formed (if selected)

His backstory is quite heavy on the idea of a lost/dead God. I have gone for Aroden in the short term but again I would be happy (probably happier!) to go homebrew here and create our own deity (again, if selected)

I really like the idea of playing him alongside a more traditional 'light' cleric, or someone less "glory to the Right People! Down with nature!"


CucumberTree wrote:
How about a druid from a small community of cave dwelling (Hopi Indian like) nature lovers

Submission accepted

'Pious' Janus Shepherd wrote:

I would like to submit Pious for consideration.

His backstory is quite heavy on the idea of a lost/dead God. I have gone for Aroden in the short term but again I would be happy (probably happier!) to go homebrew here and create our own deity (again, if selected)

Submission accepted and Recruitment CLOSED. I now have you four plus one other player. We'll pound out the details of character generation on the discussion page.

Liberty's Edge

Darn...sounded like a really cool idea! Wish I had seen this earlier...have fun and if you need another player keep me in mind?!!


Daniel Stewart wrote:
Darn...sounded like a really cool idea! Wish I had seen this earlier...have fun and if you need another player keep me in mind?!!

Actually we lost someone due to issues IRL if you're interested.

Liberty's Edge

1 person marked this as a favorite.

Yup!! Got you message and am starting to build my submission!! Thanks


This is Daniel...here is my submission for the game...let me know if I need to change anything.

Thanks

Liberty's Edge

Ah, just dusted this account off after ages of disuse with the hopes of jumping into some pbp and this game sounds excellent. Sad I didn’t see the thread sooner. Maybe buzz me if someone else drops (though for your sake I hope that doesn’t happen. I know what a hassle it can be getting games off the ground).


Alder Tiller wrote:

This is Daniel...here is my submission for the game...let me know if I need to change anything.

Nice. I like it. I didn't count up the point buy, but assume you went by the 20 Point listed in the thread, you're approved.

We're still winding up, so posts are a little slow. You can either jump in at the Cantina (where the other three players are) or at another site in town (there's a map link with the locations listed).


1 person marked this as a favorite.
Orannis wrote:
Ah, just dusted this account off after ages of disuse with the hopes of jumping into some pbp and this game sounds excellent. Sad I didn’t see the thread sooner. Maybe buzz me if someone else drops (though for your sake I hope that doesn’t happen. I know what a hassle it can be getting games off the ground).

I'm waiting to hear back from a 5th player who was going to play a Druid but hasn't replied to my PMs. If they don't respond by end of the week, you're welcome.

Liberty's Edge

rando1000 wrote:
Orannis wrote:
Ah, just dusted this account off after ages of disuse with the hopes of jumping into some pbp and this game sounds excellent. Sad I didn’t see the thread sooner. Maybe buzz me if someone else drops (though for your sake I hope that doesn’t happen. I know what a hassle it can be getting games off the ground).
I'm waiting to hear back from a 5th player who was going to play a Druid but hasn't replied to my PMs. If they don't respond by end of the week, you're welcome.

Much appreciated! I've got an idea cooking, so if things work out that way it shouldn't take me too long to get it up.


I'm re-opening recruitment for this PF 1e campaign. In a nutshell, we're looking for 1-2 players to post a few times a week (more posts during combat or some exciting event). Prefer one Arcane caster, optionally one martial in addition for a total of 2.

Current party consists of: Gnoll Ranger, Human Rogue (Scout), Wild Elf Cleric (focuses on summoning). Party tends toward good. 4th level. Paizo official rules only.

Campaign setting is a little different. Please review the following:

Caldova

I'd rather no more Gnolls, Elves, or Kobolds. I'd also rather keep Dwarves out of it. Other than that, come at me with an idea and we'll see what we can work out. First two accepted ideas will close recruiting again.

Campaign will be in downtime mode for a bit, which gives new players a little while to conceptualize and construct characters.

Scarab Sages

How about a human, comedian, bard?


Hello! I'm the Rogue from the group.

Bard works! As long as that's what you'll have fun with.

I mean the boss has to approve, of course.

From a general group composition, an arcane caster would be great... we lost a sorcerer.

Scarab Sages

What level would this start at?


Howdy! I'm working on a circuit judge cavalier, lawful good and Order of the Blue Rose.

General theme is a wandering lawman who seeks to further the causes of peace and just, fair law enforcing, but not shying away from pronouncing sentences and playing the part of judge, jury, and deeply reluctant executioner when necessary.

In terms of personality, similar to a paladin in terms of kind-heartedness but much less rigid in terms of moral code. The law is the law, but the spirit is more important than the letter at the end of the day. He's something of both a good cop and a bad cop, helping old ladies across the street but also never shying away from terrifying a crook if it means shaping them up and setting them on the right path.


Chaucair wrote:
What level would this start at?

Level 4.


I'd like to join with a kitsune arcanist. Basic idea is they are fleeing the law and hoping to lie low in Caldova. I've got a mostly done character sheet here.


Simeon wrote:

Howdy! I'm working on a circuit judge cavalier, lawful good and Order of the Blue Rose.

Hey, Simeon! Nice to see you.


Okay, we have three applicants here. All the character ideas are viable, and six is not a totally unmanageable number. So I'm willing to go with those three ideas for now. A human bard, a cavalier, and a kitsune arcanist.

Recruitment for anyone else closed for now unless someone bows out.


Veegees wrote:
I'd like to join with a kitsune arcanist. Basic idea is they are fleeing the law and hoping to lie low in Caldova.

That kitsune better hide their secret well, considering the LG cavalier. Maybe figures hiding in plain sight is as good as anything. who would assail the honor of a cavalier's companion? Might lead some interesting places.

For the newcomers, the party is based out of a small-ish town called Albarra. Albarra is on the eastern edge of The Caldovan Marches. This area was once held in part by three older empires from further east (similar to the old world/new world set up on Earth), but was abandoned due to several catastrophes (see the linked campaign doc).

So, the people of Albarra are separated from their countries of origin by several generations. Many are interracial (in the human sense), mixed genetics from the Espans or Ricoans with natives to the area. There aren't really any native villages near Albarra. To the south are some Gnoll villages (the Gnolls are uncouth, but not hostile).

So it makes some sense that someone looking to blend in would flee to the Marches from Espa; likewise it makes sense that a knight under the authority of the Marques would be assigned to Albarra (sort of "the law" in the area) from the Keep to the Northwest. The bard is probably a local, perhaps traveling the villages nearby.


In case the potential new players didn't find this nugget from the distant past in the Discussion section:

character generation uses Pathfinder point buy rules at 20 Points. You begin with 1 trait of your choosing.

Since you're starting at 4th level, begin with 6000 gp worth of equipment.

From now on please post regarding your characters in the Discussion section so the Recruitment page drops off the radar of recent posts.

Community / Forums / Online Campaigns / Recruitment / Basic Concept: I'm designing a new PF 1e campaign and looking for players All Messageboards

Want to post a reply? Sign in.