Clebsch's Reign of Winter

Game Master Clebsch RoW

Our brave adventurers are the only hope in a cold, cruel world.


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Female Gnome Slayer 7/Shadowdancer 3 | HP 85/106 | AC 24, touch 17, flat-footed 20 | Fort +11 | Ref + 13 | Will +8 | Init +3 | Perception +19 | Study Target (2, +2) | Current Condition: haste (+1 attack, dodge AC & Reflex, double speed)

The thing is Pemta is purely designed to sneak around and maximize flanks. I don't know how that can be possible if she's riding a dragonkin that's too big for her to dismount.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Making a melee full attack while mounted requires a feat, ranged doesn't. Mounted archery just reduces any penalties for rapid movement.

"Mounted Combat
These rules cover being mounted on a horse in combat but can also be applied to more unusual steeds, such as a griffon or dragon.

Mounts in Combat
Horses, ponies, and riding dogs can serve readily as combat steeds. Mounts that do not possess combat training (see the Handle Animal skill) are frightened by combat. If you don’t dismount, you must make a DC 20 Ride check each round as a move action to control such a mount. If you succeed, you can perform a standard action after the move action. If you fail, the move action becomes a full-round action, and you can’t do anything else until your next turn.

Your mount acts on your initiative count as you direct it. You move at its speed, but the mount uses its action to move.

A horse (not a pony) is a Large creature and thus takes up a space 10 feet (2 squares) across. For simplicity, assume that you share your mount’s space during combat.

Combat while Mounted
With a DC 5 Ride check, you can guide your mount with your knees so as to use both hands to attack or defend yourself. This is a free action."

When you attack a creature smaller than your mount that is on foot, you get the +1 bonus on melee attacks for being on higher ground. If your mount moves more than 5 feet, you can only make a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can’t make a full attack. Even at your mount’s full speed, you don’t take any penalty on melee attacks while mounted.

If your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge. When charging on horseback, you deal double damage with a lance (see Charge).

You can use ranged weapons while your mount is taking a double move, but at a –4 penalty on the attack roll. You can use ranged weapons while your mount is running (quadruple speed) at a –8 penalty. In either case, you make the attack roll when your mount has completed half its movement. You can make a full attack with a ranged weapon while your mount is moving. Likewise, you can take move actions normally.


Palace Overview

Corrections noted. I'll update the gameplay when I can, but I'll be out of town Thursday and Friday and won't likely make a post until Saturday.


Palace Overview

This next section of the AP is a bit of a railroad, but it provides reasonable access to the location of the next of Baba Yaga's keys. I'm prepared to hand-wave two of the four combats in the AP to speed things up and focus on the most challenging battles and the discovery of an important treasure. That will then lead to the next section.

The group will level up to 12 completing the current section.

I'm going to be playing games at a local Pathfinder/Starfinder Society con so my posting may be scant until after the weekend.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Have fun at the Con!

I say run what you think will be compelling. If there are fights you want to skip, I will not know the difference.


Female N Wayang Witch (Invoker archetype, Time patron) 12 | HP: 117/117 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +3, CMD: 16 | F: +15, R:+12, W:+13 | Init: +3 | Perc: +14, SM: +13, Dipl. (Influence): +22, Bluff (Deceive): +19 | Invoke Patron: 10/10 min. | Divune (familiar) HP: 58/58 | Darkvision 60 ft | Speed 20 ft | Act. Cond:
Clebsch RoW wrote:
Sorry to see you go. Get back in touch if you would consider re-joining. I'll withdraw Seke into the people helping the warden of Artrosa, so she can be re-introduced later.

Dear all, I very much hope that you’re all well!

I just read the posts above, and I do not know if you can remember, but I played in your campaign with ‘Seke’ for a while, but I had to stop because I was so busy with work and then I also took a multi-year break from gaming.

Really enjoyed reading through the gameplay and seeing that you continued so strong in all this time! :-D

Probably a bad time to ask, but in case you’re looking for another player at some point in time then I would be honered to rejoin your game.

Have a great weekend everyone!


Female Gnome Slayer 7/Shadowdancer 3 | HP 85/106 | AC 24, touch 17, flat-footed 20 | Fort +11 | Ref + 13 | Will +8 | Init +3 | Perception +19 | Study Target (2, +2) | Current Condition: haste (+1 attack, dodge AC & Reflex, double speed)

I’m gonna be honest, my momentum for this game has kinda died? I think it has more to do with shadowdancer not vibing with the playstyle-the dragonkin ally might have been a struggle but that I can work around with.

I am willing to push forward until the next part (aka help defeat the dragon) but afterwards I would like to pull out of the campaign. only reason I won’t do it now because I feel like that would be rude to do so in a pivotal moment.


Palace Overview

Seke: you are welcome to return. We'll just have to work out a reasonable explanation for how you ended up where the players are now. I don't think that will be a problem, but I'll have to review where Seke was when she left the group.

Pemta: Do what you think best. The group is strong with PCs right now, especially with Crasius partnered with a dragonkin. And if we add Seke, that will be another PC.


Palace Overview

Seke departed while the group was in Book 3 adventures in the Maiden, Mother, Crone complex. I think I ruled that when the group finished and had the key to the hut's next destination, Seke chose to remain with Jadrenka. We could say that Seke begins to suffer the effect of the Geas put from the Mantle of the Three Riders. Jadrenka scrys and determines where the others with the mantle are and uses a spell to transport Seke to the location. She will arrive somewhere near the others. They will discover her as they work their way through the crevasse that the Adlet is going to lead the group through. I'll send a PM when the connection is imminent.


Palace Overview

Seke: Advance your PC to 10th level and add additional magic items to make the total value of your magic items and gear equal to 105,000 gp. Assume you gained experience and items helping Jadrenka.

See this gameplay post and do what's given under the spoiler when you are ready to rejoin.


Female N Wayang Witch (Invoker archetype, Time patron) 12 | HP: 117/117 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +3, CMD: 16 | F: +15, R:+12, W:+13 | Init: +3 | Perc: +14, SM: +13, Dipl. (Influence): +22, Bluff (Deceive): +19 | Invoke Patron: 10/10 min. | Divune (familiar) HP: 58/58 | Darkvision 60 ft | Speed 20 ft | Act. Cond:
Clebsch RoW wrote:

Seke: Advance your PC to 10th level and add additional magic items to make the total value of your magic items and gear equal to 105,000 gp. Assume you gained experience and items helping Jadrenka.

See this gameplay post and do what's given under the spoiler when you are ready to rejoin.

Thanks so much for the permission to return GM and also for the very thorough feedback with regards to the storyline! I will need a couple of days to level up and will then proceed according to your instructions.

Wish you all a great week!


Palace Overview

Looking forward to having you back.


Female Gnome Slayer 7/Shadowdancer 3 | HP 85/106 | AC 24, touch 17, flat-footed 20 | Fort +11 | Ref + 13 | Will +8 | Init +3 | Perception +19 | Study Target (2, +2) | Current Condition: haste (+1 attack, dodge AC & Reflex, double speed)
Clebsch RoW wrote:

Seke: you are welcome to return. We'll just have to work out a reasonable explanation for how you ended up where the players are now. I don't think that will be a problem, but I'll have to review where Seke was when she left the group.

Pemta: Do what you think best. The group is strong with PCs right now, especially with Crasius partnered with a dragonkin. And if we add Seke, that will be another PC.

In that case, I like to resign. Again, me pulling out of the campaign is not the fault of anyone but me suffering from some burnout. Now I know that shadowdancer, as cool as it is, isn’t the prestige class for me.

I did have a lot of fun playing this campaign, even if my character was emotionless.


Palace Overview

Thanks for playing. Sorry it wasn't sustainable. We'll say that Pemta opted to explore Triaxis with her dragonkin once the conflict with the dragons is ended or some other reason for her not continuing into the next stage.


Female Gnome Slayer 7/Shadowdancer 3 | HP 85/106 | AC 24, touch 17, flat-footed 20 | Fort +11 | Ref + 13 | Will +8 | Init +3 | Perception +19 | Study Target (2, +2) | Current Condition: haste (+1 attack, dodge AC & Reflex, double speed)
Clebsch RoW wrote:
Thanks for playing. Sorry it wasn't sustainable. We'll say that Pemta opted to explore Triaxis with her dragonkin once the conflict with the dragons is ended or some other reason for her not continuing into the next stage.

That sounds great! Enjoy the rest of the campaign!


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Bye Pemta! Good luck in your games.


Female N Wayang Witch (Invoker archetype, Time patron) 12 | HP: 117/117 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +3, CMD: 16 | F: +15, R:+12, W:+13 | Init: +3 | Perc: +14, SM: +13, Dipl. (Influence): +22, Bluff (Deceive): +19 | Invoke Patron: 10/10 min. | Divune (familiar) HP: 58/58 | Darkvision 60 ft | Speed 20 ft | Act. Cond:

I need another week please to finalize. ;-)
Analysis paralysis about the character options on level up.


Palace Overview

Take your time. Let me know if you have any questions about the current situation. I can tell you that future books (five and six) will take the group to different worlds possibly different realities.


Palace Overview

For those in the Gameplay thread, we are waiting on actions from Thorizmond and Ingrit/Wapiti. Note the buffs available from Crasius and Rurik.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

I was waiting to give Thorizmond a chance to post before blocking his charge lane, but we've held things up too long as it is,


Palace Overview

I've been dealing with a sick cat these past few days. Should get things moving again on the weekend.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Hope they recover well. Starting Monday we might be down for a few days.


Palace Overview

Thanks. I'm aware of the down time. I'll get something up today.


Female N Wayang Witch (Invoker archetype, Time patron) 12 | HP: 117/117 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +3, CMD: 16 | F: +15, R:+12, W:+13 | Init: +3 | Perc: +14, SM: +13, Dipl. (Influence): +22, Bluff (Deceive): +19 | Invoke Patron: 10/10 min. | Divune (familiar) HP: 58/58 | Darkvision 60 ft | Speed 20 ft | Act. Cond:
Clebsch RoW wrote:
Take your time. Let me know if you have any questions about the current situation. I can tell you that future books (five and six) will take the group to different worlds possibly different realities.

Thanks for your patience!

My profile is now up to date. :-D

Just a question: Is it possible that my profile is still on inactive in the campaign settings? I cannot see the thread in my gameplay although I dotted in again.

Have a great weekend!


Palace Overview

I will update the active status.


Palace Overview

One of the monsters in the AP for this section has some unusual special abilities and may make for an interesting challenge, since the usual way of defeating such things (to have Thorizmond charge and the archers fire away until it is killed) may not work as well

Still, it will take some time to play through so if people are anxious to get on with the next phase of the adventure, we can move past these and just narrate the important discoveries.


Female N Wayang Witch (Invoker archetype, Time patron) 12 | HP: 117/117 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +3, CMD: 16 | F: +15, R:+12, W:+13 | Init: +3 | Perc: +14, SM: +13, Dipl. (Influence): +22, Bluff (Deceive): +19 | Invoke Patron: 10/10 min. | Divune (familiar) HP: 58/58 | Darkvision 60 ft | Speed 20 ft | Act. Cond:
Clebsch RoW wrote:
I will update the active status.

Perfect! Thanks!

I’ll defer to the group to decide how to proceed.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

I'm good with playing out a challenging encounter if everyone else is game.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

I say we do whatever encounters you think will be good for the story and we can skip encounters, or you can just narrate them, if they will just waste time.


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Palace Overview

I'll make a decision this weekend. I'll probably run one more encounter in the crevasse before moving on. It's a different kind of challenge from the previous one.


Female N Wayang Witch (Invoker archetype, Time patron) 12 | HP: 117/117 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +3, CMD: 16 | F: +15, R:+12, W:+13 | Init: +3 | Perc: +14, SM: +13, Dipl. (Influence): +22, Bluff (Deceive): +19 | Invoke Patron: 10/10 min. | Divune (familiar) HP: 58/58 | Darkvision 60 ft | Speed 20 ft | Act. Cond:

Maybe just to provide my personal opinion ... I think that challenging encounters add significant depth to the drama of a story.

If everything is "story mode" then achievements might feel too easily gained.

Some risk is good to add spice. ;-)


Female N Wayang Witch (Invoker archetype, Time patron) 12 | HP: 117/117 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +3, CMD: 16 | F: +15, R:+12, W:+13 | Init: +3 | Perc: +14, SM: +13, Dipl. (Influence): +22, Bluff (Deceive): +19 | Invoke Patron: 10/10 min. | Divune (familiar) HP: 58/58 | Darkvision 60 ft | Speed 20 ft | Act. Cond:

Hey everyone, really looking forward to joining the action!

As soon as Wapiti has done his action, Seke will act.

Have a great week!


Palace Overview

Post when you are ready. Don't worry about waiting for Wapiti.


Palace Overview

Sorry for the delay. One of our cats is dying and I will be consumed with that for a day or two. I'll get back to posting as soon as I can.


Female N Wayang Witch (Invoker archetype, Time patron) 12 | HP: 117/117 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +3, CMD: 16 | F: +15, R:+12, W:+13 | Init: +3 | Perc: +14, SM: +13, Dipl. (Influence): +22, Bluff (Deceive): +19 | Invoke Patron: 10/10 min. | Divune (familiar) HP: 58/58 | Darkvision 60 ft | Speed 20 ft | Act. Cond:

Very sorry to hear that. We also have two cats. Please take all the time you need!


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

I am sorry to hear that. Take care!


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

I'm so sorry


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Palace Overview

Thanks. It's always tough losing an animal who's shared life for over a decade. I'm recovering and am going to try to get a post up in the next 24 hours.


Palace Overview

I'm back. Sorry for the delay and thanks for your support and patience.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)
Clebsch RoW wrote:
I'm back. Sorry for the delay and thanks for your support and patience.

Thank you for running. I hope you and your family are feeling better.


Female N Wayang Witch (Invoker archetype, Time patron) 12 | HP: 117/117 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +3, CMD: 16 | F: +15, R:+12, W:+13 | Init: +3 | Perc: +14, SM: +13, Dipl. (Influence): +22, Bluff (Deceive): +19 | Invoke Patron: 10/10 min. | Divune (familiar) HP: 58/58 | Darkvision 60 ft | Speed 20 ft | Act. Cond:

Real life always first!!


Male Male N Centaur Cavalier 12 | HP: 160/160| AC: 19 (11 Tch, 17 Fl) | CMB: +14, CMD: 30 | F: +14, R: +7, W: +8| Init: +2 | Perc: +13, Darkvision 60 | Cavalier 12
Seke wrote:
Real life always first!!

Very much this. Losing a pet is the worst.


Female N Wayang Witch (Invoker archetype, Time patron) 12 | HP: 117/117 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +3, CMD: 16 | F: +15, R:+12, W:+13 | Init: +3 | Perc: +14, SM: +13, Dipl. (Influence): +22, Bluff (Deceive): +19 | Invoke Patron: 10/10 min. | Divune (familiar) HP: 58/58 | Darkvision 60 ft | Speed 20 ft | Act. Cond:

Merry Christmas everyone! Are we continuing the combat round?


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

I think a lot of games are moving slowly, but hopefully after the New Years the GM can move the round along.


Female N Wayang Witch (Invoker archetype, Time patron) 12 | HP: 117/117 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +3, CMD: 16 | F: +15, R:+12, W:+13 | Init: +3 | Perc: +14, SM: +13, Dipl. (Influence): +22, Bluff (Deceive): +19 | Invoke Patron: 10/10 min. | Divune (familiar) HP: 58/58 | Darkvision 60 ft | Speed 20 ft | Act. Cond:

Hello GM Clebsch, just a reminder that the creature is under the effect of misfortune so that they have to roll twice for any d20 roll that they make, including saving throws and attack rolls. :-D

Have a great weekend everyone!


Palace Overview

Thanks for the reminder. I rerolled the attack on Barknarla but it still hit.


Palace Overview

I live in Virginia which is forecast to have both snow and ice storms this weekend. Power outages are likely, so if I don't post for a while, that's the reason.


Female N Wayang Witch (Invoker archetype, Time patron) 12 | HP: 117/117 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +3, CMD: 16 | F: +15, R:+12, W:+13 | Init: +3 | Perc: +14, SM: +13, Dipl. (Influence): +22, Bluff (Deceive): +19 | Invoke Patron: 10/10 min. | Divune (familiar) HP: 58/58 | Darkvision 60 ft | Speed 20 ft | Act. Cond:

All the best!


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Yeah New York is getting hit by the same storm sometime Saturday night or early Sunday morning


Palace Overview

Turned out not so bad for us. Our power stayed on. Our street is covered in unplowed snow covered in about a 1/4 inch of ice, so we are not able to drive anywhere for now.

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