Huckleknuckle
|
As nice as it felt to take out that blue ship, I think we should call that good and fast forward to Part 4 so we don't fall too far behind.
Omni-Lithic
|
As nice as it felt to take out that blue ship, I think we should call that good and fast forward to Part 4 so we don't fall too far behind.
Agreed.
| Game Master S |
I agree with all those feelings... Taking out that one ship was pretty freakin' cool though!
The party immediately seizes on the opening in the Jinsul defenses, punching through.
Landing sensor data streamed from the forward Starfinder ships depicts a gray planet awash in a faint yellow glow, its crust rippling with seismic energy. As the planet’s surface appears on the viewscreen, a tiered pit emerges, its sides pitching downward so steeply they seem to disappear into the planet’s core. A golden light rises from the center, gradually building in intensity and illuminating a crowd of frenzied jinsuls that cavort around the perimeter.
As the First Seekers’ starship lands near the pit, all onboard and personal communications devices blaze with divine light and shriek with feedback. Below, a titanic being that vaguely resembles a jinsul with hundreds of eyes claws its way out of the pit. Banners float around the being, as though chronicling its many battle victories. The voice of the jinsul-thing reverberates through the wailing static, bellowing out a challenge.
“I AM DHURUS THE CONQUEROR! OUR DESTINY IS IN REACH! GROVEL BEFORE—”
Just then, a small figure emerges from the dust on the ruined planet below, walking out from a dust storm toward the jinsul behemoth. As it walks, it doubles, then triples in size, with tendrils of golden light floating off of it. The being, clearly a humanoid android, takes on new features as it swells with divine light: the middle limbs of an izalguun, the four eyes of a mentrasi, and the bat-like wings of a nelentu. Its many limbs pound the ground in anger as it shouts, “And I am Ailuros, and I speak for those of the Scoured Stars who reject your heresy, Dhurus!”
The two divine entities rush at each other and collide, causing a shock wave of energy that topples nearby perimeter structures as the two fall into the pit. As they descend, flashes of light punctuate their battle. The pulsing static and piercing feedback fade as communications devices return to normal. First Seeker Jadnura takes advantage of the sudden opening, shouting directions to those listening. “All Starfinders, advance on the pit! We must stop Dhurus!”
| Game Master S |
How? There are a few options for helping: clearing the Starfinder landing sites, attacking the perimeter structures, or descending into the pit. First with 2 votes!
Varuthalla
|
Varuthalla's eyes would have grown big, watching Ailuros grow large and demi-godlike, to challenge Dhurus. "Whoa. Did not expect that...Still, gotta respect anyone willing to go toe-to-toe(-to toe?) with someone called the 'Master of War.'"
"Clearing Landing Sites" sounds like something for Tiers 3 - 4. Cracking the perimeter, though - that's high tier work XD I vote for attacking the perimeter structures.
Stees Tillbidge
|
Stees watches in shock and surprise as one angry god-thing gets joined by a second angry god-thing, and they both disappear into the pit while fighting each other.
“Okay, I did not expect that. Those two will haunt my dreams for a while.”
He looks around for a place to assist when Varuthalla suggests clearing the structures.
“Sounds like a good plan to me!”
Let’s take down those perimeter structures!
Huckleknuckle
|
"Yeah, two god-things fighting is a new level of chaos for a Society mission! I agree, those perimeter buildings look like they could use a big dose of entropy. Wanna go break stuff, UT?" Underthunder roars in response.
Varuthalla
|
Varuthalla nods in approval of Underthunder's roar - one reptilian gal to another. "Good girl," she says, her lip curling up in a smile.
| Game Master S |
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Younger and more inexperienced Starfinders look on as the team heads for such a mission. In your wake whispers of awe swirl. This would be suicide for them. For you, it's simply "next."
Forming the point of a Starfinder wedge, you push your way underground, inching closer to the beating heart of the jinsul force. When you finally make contact, it's a jinsul hierocrat and pair of fiendish looking creatures.
It becomes violent instantly.
Hostiles: 1d20 + 0 ⇒ (16) + 0 = 16
Drei: 1d20 + 11 ⇒ (5) + 11 = 16
Huckleknuckle: 1d20 + 6 ⇒ (4) + 6 = 10
Omni-Lithic: 1d20 + 6 ⇒ (2) + 6 = 8
Stees: 1d20 + 13 ⇒ (12) + 13 = 25
Varuthalla: 1d20 + 13 ⇒ (16) + 13 = 29
| Game Master S |
ROUND 1:
Varuthalla: Go
Stees: Go
Drei: Go
Hostiles: TBD
Huckleknuckle: TBD
Omni-Lithic: TBD
Start by placing yourself anywhere in the white rectangle.
Drei...
|
A different rifle appears in Drei's hands. He sets up a bipod and fires a shot at one of the fiends
Coil Rifle v KAC: 1d20 + 17 ⇒ (16) + 17 = 33
reduce bonuses to AC granted by cover by 6 and negate miss chance from conealment
P: 3d6 + 16 ⇒ (5, 1, 3) + 16 = 25
Varuthalla
|
@GM S Are the walls on the map actual walls? Can we see the baddies?
| Game Master S |
The map and the prose don't seem to match up. Let's call them difficult terrain to cross and they provide cover.
Drei opens fire without so much as a blink, nailing one of the fiends with a well-placed bullet. Red
ROUND 1:
Varuthalla: Go
Stees: Go
Drei: Hit
Hostiles: TBD
Huckleknuckle: TBD
Omni-Lithic: TBD