GameDay XIV "Fate of the Scoured God" [Tier 9+] (New Thread)

Game Master Chris Marsh

TACTICAL MAP | Handouts | Boons | OTHER THREAD

Quickpost:

[dice=Hostiles]d20[/dice]
[dice=Drei]d20+11[/dice]
[dice=Huckleknuckle]d20+6[/dice]
[dice=Omni-Lithic]d20+6[/dice]
[dice=Stees]d20+13[/dice]
[dice=Varuthalla]d20+13[/dice]


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| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Still messed, up, but I'm going to try. I may post in the Discussion tab...

The party moves from console to console trying to keep the pressure on. Drei fails to help lock on, but the Starfinders still hold the advantage.

STARSHIP COMBAT
GM TRACKER
Starship
Tactical Map
Bonus Resolve: 1
Critical Damage Table
Options Adjusted for level: yes

Starfinder Drake Status
HP:115
SHIELDS

  • Forward: 50
  • Port: 50
  • Starboard: 50
  • Aft: 50

    ”ROLE PHASE”:
    You may switch roles at the top of a round.
    Captain: Vacant
    Chief Mate: Drei
    Engineer: Vacant
    Gunner: Omni
    Gunner 2: Huck
    Magic Officer: Vacant
    Pilot: Varu
    Science Officer: Stees

    ENGINEERING PHASE:
    Open Crew Actions: Erratic Maneuvering, Feign Disaster, Prioritize Calculation, Range Finding, Ready Weapons System
    Captain (Name): Demand, Encourage, Moving Speech, Orders, Taunt
    Chief Mate (Drei): Fail Maintenance Panel Access, Targeting Aid
    Engineer (Name): Divert, Hold It Together, Patch, Overpower, Quick Fix
    Magic Officer (Name): Eldritch Shot, Scrying, Mystic Haze, Psychic Currents

    HELM PHASE (Initiative):
    Magic Officer (Name): Precognition
    Enemy Initiative: Jinsul Helm: 1d20 + 22 ⇒ (14) + 22 = 36
    Pilot: Initiative If you lose this roll, immediately move to the HELM PHASE

    Future Phases:

    HELM PHASE:
    Captain (Name): Available
    Chief Mate (Name): Hard Turn, Manual Realignment, Maximize Speed
    Pilot (Varuthalla): Audacious Gambit, Full Power, Fly, Manveur, Stunt
    Science Officer (Name): Balance, Improve Countermeasures, Lock On, Scan, Target System

    GUNNERY PHASE:
    Captain (Name): Available
    ►Gunner 1 (Omni): Fire At Will, Shoot, Broadside, Precise Targeting
    ►Gunner 2 (Huck): Fire At Will, Shoot, Broadside, Precise Targeting

    Game Master Only:

    The jinsul starship concentrates on escaping, moving as far from the PCs’ ship as possible each turn. The engineer and science officer prioritize their shields, focusing their attention on engines after that (including targeting the PCs’ engines). The ship’s computer prioritizes the pilot’s and engineer’s actions, then the gunners.
    SHIP: Jinsul Scout Craft: Hull 43 Taken
    Systems Status: Turret, Starboard arc and power core glitching
    Shields:
  • Forward: 70
  • Port: 70
  • Starboard: 70
  • Aft: 0

  • | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    While the jinsul keep the advantage on the push, Varuthalla and help fly right up their butt! They continue to move away, making parting shots as they go.

    Jinsul Pilot: 1d20 + 22 ⇒ (3) + 22 = 25 They flee straight enough that you think you can get a lock!

    as before, rocket and railgun greet you on the forward arc:
    Rocket: 1d20 + 14 ⇒ (20) + 14 = 34 for Forward Arc DMG: 4d8 ⇒ (3, 6, 2, 6) = 17 the shrapnel immediately animates into drones, but they're not designed to penetrate shields. If this were the hull though...
    Railgun: 1d20 + 14 ⇒ (13) + 14 = 27 for Forward Arc DMG: 8d4 ⇒ (2, 1, 4, 1, 1, 3, 2, 1) = 15

    STARSHIP COMBAT - Round 2
    GM TRACKER
    Starship
    Tactical Map
    Bonus Resolve: 1
    Critical Damage Table
    Options Adjusted for level: yes

    Starfinder Drake Status
    HP:115
    SHIELDS

  • Forward: 18
  • Port: 50
  • Starboard: 50
  • Aft: 50

    Previous Phases:

    ”ROLE PHASE”:
    You may switch roles at the top of a round.
    Captain: Vacant
    Chief Mate: Drei
    Engineer: Vacant
    Gunner: Omni
    Gunner 2: Huck
    Magic Officer: Vacant
    Pilot: Varu
    Science Officer: Stees

    ENGINEERING PHASE:
    Open Crew Actions: Erratic Maneuvering, Feign Disaster, Prioritize Calculation, Range Finding, Ready Weapons System
    Captain (Name): Demand, Encourage, Moving Speech, Orders, Taunt
    Chief Mate (Drei): Fail Maintenance Panel Access, Targeting Aid
    Engineer (Name): Divert, Hold It Together, Patch, Overpower, Quick Fix
    Magic Officer (Name): Eldritch Shot, Scrying, Mystic Haze, Psychic Currents

    HELM PHASE (Initiative):
    Magic Officer (Name): Precognition
    Enemy Initiative: Jinsul Helm: 1d20 + 22 ⇒ (18) + 22 = 40
    Pilot: Initiative If you lose this roll, immediately move to the HELM PHASE

    HELM PHASE:
    Captain (Name): Available
    Chief Mate (Name): Hard Turn, Manual Realignment, Maximize Speed
    Pilot (Varuthalla): Audacious Gambit, Full Power, Fly, Manveur, Stunt
    Science Officer (Name): Balance, Improve Countermeasures, Lock On, Scan, Target System

    GUNNERY PHASE:
    Captain (Name): Available
    ►Gunner 1 (Omni): Fire At Will, Shoot, Broadside, Precise Targeting
    ►Gunner 2 (Huck): Fire At Will, Shoot, Broadside, Precise Targeting

    Game Master Only:

    SHIP: Jinsul Scout Craft: Hull 43 Taken
    Systems Status: Turret, Starboard arc and power core glitching
    Shields:
  • Forward: 70
  • Port: 70
  • Starboard: 70
  • Aft: 0
  • Wayfinders

    Female Quorlu NG Vanguard 10 | SP 130/130 HP 76/76 | RP 6/11 | EAC 28(29); KAC 30(31) | Fort +13; Ref +12; Will +7 | Init: +6 | Speed 40ft, Fly 70ft | Perception +15 (Lo-Lite/DV), SM +5 | Resist A5-C5-F10

    That shot from the railgun should've missed.
    Drake Tier 10: Base AC 17, TL 16. Pilot +11. Evade +2.
    So our defense should be: AC 30, TL 29 currently

    Wayfinders

    Female Quorlu NG Vanguard 10 | SP 130/130 HP 76/76 | RP 6/11 | EAC 28(29); KAC 30(31) | Fort +13; Ref +12; Will +7 | Init: +6 | Speed 40ft, Fly 70ft | Perception +15 (Lo-Lite/DV), SM +5 | Resist A5-C5-F10

    "I've got the front arc weapons. Firing at Will." calls Omni.
    "Tasking the computers with boosting both as well."

    PP Beam vs fleeing scout's rear shields: 1d20 + 15 + 3 - 4 ⇒ (1) + 15 + 3 - 4 = 15
    PP Beam: 10d6 ⇒ (6, 1, 4, 6, 5, 5, 1, 5, 1, 3) = 37

    I think I still have my shirt for a reroll
    PP Beam vs fleeing scout's rear shields: 1d20 + 15 + 3 - 4 + 2 ⇒ (12) + 15 + 3 - 4 + 2 = 28

    Heavy Plasma Torpedos: 1d20 + 15 + 3 - 4 ⇒ (13) + 15 + 3 - 4 = 27
    Torp damage: 5d10 ⇒ (6, 9, 1, 9, 10) = 35

    Omni cedes the Turret weapons to Huck, maintaining control of the forward arc weapons.

    crit effects, if needed: 1d100 ⇒ 47
    crit effects, if needed: 1d100 ⇒ 60

    Acquisitives

    Male halfling xenoarchaeologist operative 10 | SP 100/100 HP 62/62| RP 10/11 | EAC 28; KAC 29 ER Cold 5, Fire 5| Fort +8; Ref +14; Will +11 | Init: +13 | Perc: +21, SM: +19 | Speed 50ft/50ft climb | Darkvision 60', Low-Light vision | Active conditions: None.

    Stees works the science station controls like an instrument.

    “Targeting their engines!”

    Attempting to target system: 1d20 + 20 ⇒ (8) + 20 = 28
    If successful, 19 or 20 on next shot causes critical on their engines.


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Posting to try a page bump. I'll post an actual update (without so much text) tomorrow.

    Exo-Guardians

    Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV

    "Eat my entropy, Jinsul scum!" Huck uses the computers to boost his shot with the missles
    Gunnery: 1d20 + 15 + 3 ⇒ (4) + 15 + 3 = 22
    Antimatter Missles: 10d10 ⇒ (4, 3, 10, 3, 10, 1, 2, 7, 10, 10) = 60

    Acquisitives

    F Sylph LN Giantblooded Op I/Soldier X | SP 87/87 HP 78/78 | RP 12/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec

    Posting dummy messages until we hit 50 and roll over onto a 2nd page of dialogue, or I get banned for spamming, whichever comes first?

    The Exchange

    Male Human (mostly) druid, with tidbits of bard

    Can help with that.

    Dark Archive

    Seems reluctant to allow multiple quick posts.

    Dark Archive

    Maybe if I change messages each time?

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

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    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

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    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

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    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

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    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

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    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

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    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

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    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

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    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

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    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

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    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

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    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

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    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

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    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

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    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

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    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    27 (gotta go teach a class. Need to get to 51.)

    Dark Archive

    A posting we will go 1

    Dark Archive

    A posting we will go 2

    Dark Archive

    Male Gnome Rogue [UC] 6 / Monk [UC] [Scaled Fist] 4; Init +7; AC 29 (T23, FF23); CMB +6, CMD 28 (31 Fighting Defensively); HP 78/78; Fort: +11, Reflex: +17, Will: +6; Low-Light Vision, Perception +20 (+22 vs Traps)

    A posting we will go 3

    Dark Archive

    A posting we will go 4

    Dark Archive

    A posting we will go 5

    Dark Archive

    A posting we will go 6

    Dark Archive

    A posting we will go 7

    Dark Archive

    Male Gnome Rogue [UC] 6 / Monk [UC] [Scaled Fist] 4; Init +7; AC 29 (T23, FF23); CMB +6, CMD 28 (31 Fighting Defensively); HP 78/78; Fort: +11, Reflex: +17, Will: +6; Low-Light Vision, Perception +20 (+22 vs Traps)

    A posting we will go 8

    Dark Archive

    A posting we will go 9

    Dark Archive

    A posting we will go 10

    Dark Archive

    A posting we will go 11

    Dark Archive

    A posting we will go 12

    The Exchange

    Male Human (mostly) druid, with tidbits of bard

    A posting we will go 13,

    (That's 40)

    Wayfinders

    poke

    Wayfinders

    poke poke

    Wayfinders

    King Arthur: I am your king.
    Woman: Well, I didn't vote for you.
    King Arthur: You don't vote for kings.
    Woman: Well how'd you become king then?
    [Angelic music plays...]
    King Arthur: The Lady of the Lake, her arm clad in the purest shimmering samite held aloft Excalibur from the bosom of the water, signifying by divine providence that I, Arthur, was to carry Excalibur. THAT is why I am your king.
    Dennis: [interrupting] Listen, strange women lyin' in ponds distributin' swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.

    Wayfinders

    Franklin P. Adams: “The trouble with this country is that there are too many politicians who believe, with a conviction based on experience, that you can fool all of the people all of the time.”
    from The Algonquin Wits, p. 29

    Wayfinders

    Edna Ferber: “A closed mind is a dying mind.”

    Wayfinders

    Harold Ross: “I asked Ring Lardner the other day how he writes his short stories, and he said he wrote a few widely separated words or phrases on a piece of paper and then went back and filled in the spaces.”

    Wayfinders

    Alexander Woollcott: “All the things I really like to do are either immoral, illegal or fattening.”

    Wayfinders

    Heywood Broun: “Sports do not build character. They reveal it.”

    Wayfinders

    Dorothy Parker: “If you want to know what God thinks of money, just look at the people he gave it to.”

    Wayfinders

    Franklin Pierce Adams: “Middle age occurs when you are too young to take up golf and too old to rush up to the net.”

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