DM Elanmorin's Hell' Rebels

Game Master Nathan Hartshorn

Kintargo has been taken over by the forces of Hell!
Barzillai Thrune has the city in his clutches, will heroes arise and suceed in guiding the resistance against the tyrant or will they fall as so many others before of them?

HELL’S REBELS REBELLION SHEET

Lootfinder by Veccio

Handouts

Initiative order:
[dice=Initiative check (Elurius)]1d20+4[/dice]
[dice=Initiative check (Lirotha)]1d20+3[/dice]
[dice=Initiative check (Kurglunn)]1d20+2[/dice]
[dice=Initiative check (Oren)]1d20+2[/dice]
[dice=Initiative check (Rocco)]1d20+3[/dice]
[dice=Initiative check (Talon)]1d20+4[/dice]
[dice=Initiative check (Valrani)]1d20+1[/dice]

Day Job checks:
Result: 5 -> 1 gp
Result: 10 -> 5 gp
Result: 15 -> 10 gp
Result: 20 -> 20 gp
Result: 25 -> 50 gp
Result: 30 -> 75 gp
Result: 35 -> 100 gp
Result: 40 -> 150 gp

Map of Kitargo

The wasp nest

Iudeimus Tenements

Lucky Bones - lvl 01

Lucky Bones - Undervater Level


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Shadow Lodge

MAP

Giving Rocco & Val a chance to act before botting them

Shadow Lodge

MAP

Ok, moving on...

Val casts a spell on her staff and cautiously advances Shillelagh .
Rocco sends a pebble flying towards the cultist in strange orange robes and Kurglunn helps Oren punch the green-clad bad guy...

Rocco vs Orange (telekinetic projectile): 1d20 + 7 ⇒ (10) + 7 = 17Damage roll: 1d6 ⇒ 3

Kurglunn vs Green: 1d20 + 5 ⇒ (15) + 5 = 20Damage roll: 1d8 + 1 ⇒ (7) + 1 = 8

Both attacks hit, but Kurglunn puts his target out of his misery while Rocco's only suffers a minor bruise.

Screaming like possessed madmen the remaining cultists charge at the heroic Silver Ravens slashing with their talon like claws! At the same time the head cultist drinks a potion and disappears. Rocco is not fooled by the trick though...

Blue vs Oren: 1d20 + 5 ⇒ (15) + 5 = 20Damage roll: 1d4 + 4 ⇒ (4) + 4 = 8

Fuchsia vs Kurglunn: 1d20 + 5 ⇒ (6) + 5 = 11Damage roll: 1d4 + 4 ⇒ (2) + 4 = 6

Yellow vs Elurius: 1d20 + 5 ⇒ (8) + 5 = 13Damage roll: 1d4 + 4 ⇒ (2) + 4 = 6

Orange vs Talon: 1d20 + 5 ⇒ (7) + 5 = 12Damage roll: 1d4 + 4 ⇒ (1) + 4 = 5

Only one attack lands and it's on Oren, who suffers a nasty gash on her forearm as consequence.

Round 02 - Bold may act

Cultist (orange) -3hp
Cultist (yellow) -9hp
Cultist (fuchsia) -9hp
Cultist (blue)
Cultist Leader -6hp

Lirotha
Elurius
Talon
Oren
-8hp
Kurglunn
Valrani
Rocco


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Lirotha waves her hand to shoo the teeth swarm after Pink and Yellow!
Move Action

Teeth Damage!: 2d6 ⇒ (4, 5) = 9

She then growls, pulls a card from her sash, and steps up to throw an energized Harrow card at Orange!

Deadly Dealer Card: 1d20 + 5 ⇒ (15) + 5 = 20
Damage(Magic/Piercing): 1d4 + 3 ⇒ (3) + 3 = 6

"Take them out quickly! We need to find their leader as fast as possible!"


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren enters her Pummeling style and kicks twice at the blue clad cultist.

Attack 1d20 + 11 ⇒ (19) + 11 = 30
Damage 1d8 + 10 ⇒ (5) + 10 = 15

Attack 1d20 + 11 ⇒ (7) + 11 = 18
Damage 1d8 + 10 ⇒ (7) + 10 = 17


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

Oren, Lirotha, don't forget the flag (+1 to hit and damage)!

Elurius gives a put-upon sigh, and flips her hair about as the cultist gets close and tries to lay it's filthy nails upon her. With an eye roll, she pulls out her x-shaped cross section heavy mace and steps forward. ♫"Ughh, They're trying to touch me."♫

She hefts he mace and tries bringing it down on the head of the cultist who had the wherewithal to try harming her pristine skin.

Heavy mace: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

At Lirotha's comments, though, her face turns serious and her eyes shoot up to where the cult leader had been casting his spell. She silently curses for a second before glancing at Rocco, asking ♫"Do you still have eyes on him? Can you point him out?"♫

Shadow Lodge

MAP

Lirotha's spell causes even more wounds to appear on the cultists' bodies before hitting another one with a magically charged tarot card. Taking advantage of this Elurius finishes one off while Oren does not need any help in breaking the ribs of unfortunate man she punches, making him immediately collapse.

Round 02 - Bold may act

Cultist (orange) -9hp
Cultist (fuchsia) -18hp
Cultist Leader -6hp

Lirotha
Elurius
Talon
Oren -8hp
Kurglunn
Valrani
Rocco

Shadow Lodge

MAP

Talon & Rocco seem out of the game for now... waiting one day more then I'll be forced to bot 66% of the party... which is something I really hate doing


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

The Hound ducks under the cultists attack and retaliates by coming up and aiming for a throat punch to the cultist.

Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Then spins around the pillar and dives into a roll to come up further away from the cultist and closer to the altar.

Acrobatics to avoid AoO: 1d20 + 8 ⇒ (1) + 8 = 9 Oh poop

Acrobatics to avoid AoO: 1d20 + 8 ⇒ (13) + 8 = 21 for passing by the second cultist

Shadow Lodge

MAP

The Hound breaks the nose of the cultist in front of him with a punch then darts away...

Attack roll: 1d20 + 3 ⇒ (1) + 3 = 4Damage Roll: 1d4 + 2 ⇒ (3) + 2 = 5

Evidently still stunned, he completely misses the vigilante.

Kurglunn keeps attacking the evil doer on its side...

Kurglunn vs Fuchsia 01: 1d20 + 5 ⇒ (10) + 5 = 15Damage Roll: 1d8 + 1 ⇒ (6) + 1 = 7

Kurglunn vs Fuchsia 02: 1d20 + 5 ⇒ (20) + 5 = 25Damage Roll: 1d8 + 1 ⇒ (5) + 1 = 6

And smashes him for good!

Valrani advances on the sole visible cultist remaining and attacks with her empowered staff...

Valrani vs Orange: 1d20 + 3 ⇒ (1) + 3 = 4Damage Roll: 1d4 + 2 ⇒ (3) + 2 = 5

But misses widely!

Being the only one able to see the cultist leader Rocco shoots another pebble right at her!

Telekinetic Projectile vs Cultist Leader: 1d20 + 7 ⇒ (19) + 7 = 26Damage Roll: 1d6 ⇒ 3

He hits and causes the robed, invisible woman to cry in pain.

And she retaliates. The cultist's leader reappears, pointing a wand at Rocco's and the halfling suddenly feels his limbs go rigid...

DC13 Will Save of become paralyzed

At the same time her orange robed follower runs after Talon and strikes at with his talons.

Attack roll: 1d20 + 3 ⇒ (5) + 3 = 8Damage Roll: 1d4 + 2 ⇒ (3) + 2 = 5

Just to prove ineffective again.

Round 02 - Bold may act

Cultist (orange) -14hp
Cultist Leader -3hp

Lirotha
Elurius
Talon

Oren -8hp
Kurglunn
Valrani
Rocco


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

Elurius, watching Rocco carefully, and tries to use her well trained ears to narrow down where the cry came from. She drops her mace and quickly casts a spell in the general area of the cry of pain. After a second or two a small blanket of purple and silver colored puff os light settle down over everything in the area.

She then turns and picks up her mace getting ready to advance in and mess up a ritual if needed!

Casting Fearie fire including the area with the cry of pain. I don't know where that was on the map, and I'm on my phone so I can't edit the drawing anyways, but she'll try including whichever square it was in.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Not sure which of the two enemies at the right that Oren can see. If she can see either one, she moves there and attacks. If not, she will moves toward the lone cultist to the south and try to take him out. DM, will you move me on the map to the appropriate target? Thanks.

Oren moves and executes a dropkick at the enemy.

Attack 1d20 + 13 ⇒ (12) + 13 = 25
Damage 1d8 + 10 ⇒ (3) + 10 = 13


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

You guys really need to read the GM's and each other's posts more carefully. The cult leaser used a wand to attack Rocco. She's visible now! Oren, I went ahead and moved you up to Orange so I can use my spell on the cult leader for now.

With a smile on her lips and a flippant but rude gesture, Lirotha directs her swarm of teeth towards the now visible cult leader, being sure not to enshroud the innocent near him....(Cult Leader)

Teeth Damage!: 2d6 ⇒ (6, 5) = 11

"Care for a bite?"

She then moves closer to get a better view of the carnage!


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

"Dammit someone get to the altar!" The Hound says as he delivers a right hook at the cultist that's dogging him.

Attack+Flank: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Shadow Lodge

MAP

Your combined attacks are way too much fort the cult leader and his last remaining minion to handle. They fall, and as they do they curse you and invoke Mahathallah one last time.

This leaves you with the entranced Luculla and a room full of dead cultists...

Loot:
Provided you can identify them, the leader had with her a wand of hold person (9 charges), 2 potions of bear’s endurance, 1 potion of cure light wounds, 1 potion of cure moderate wounds, 1 scroll of glyph of warding; a +1 chain shirt, a mwk net, a mwk sickle, a cloak of resistance +1, a ring of protection +1, and a strange key. She also had an amber-and-jade facemask of Mahathallah worth 500 gp, and gold unholy symbol worth 100 gp

Each of the cultists had a wand of hold person (10 charges); 1 leather armor, 1 mwk net, 1 wooden unholy symbol, 119 gp

What do you want to do now?


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Lirotha immediately starts barking orders with out thinking about it, and dismisses her still ongoing spell.

"Well done Silver Ravens! Elurius my pretty, check on the civilian to make sure she's OK. Rocco, secure any valuables for the cause. Oren, Val? Please keep an eye out and watch for any further enemies. Spread out and keep an eye out for the children...or any remains of them. I can only hope that they are somehow still alive somewhere in the evil lair."


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren admires the shiny magical chain shirt, ”This could help me from getting hit so easily,” she says, checking it’s size. If there is no objection, she takes it, puts it on and hands her normal chain shirt to be added to the kitty.

She also takes a potion of bear’s Endurance to hopefully stay in the next fight longer.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Moving swiftly from one cultist to the next, Rocco's eyes continue to bug out more and more. "One, two, three...SIX WANDS?! Whoa! These guys had some funds to throw around. We better be careful. Looks like we figured out how these guys were coming by their victim though. Look at all these nets. They're pretty good quality. Hold on, let me see what these wands are for..."

Spellcraft wands: 1d20 + 6 ⇒ (4) + 6 = 10

"Uh...Lirotha? You wanna take a look at these?"

With the loot properly compiled, Rocco's attention is drawn to the still spellbound Luculla. "Anybody wanna help her out? Nevermind, I got it!" He climbs up toward the altar and slaps the woman gently on the face. "Hey, wake up! It's not safe here. Wakey wakey!"


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

"All the wands are almost identical..."

She then casts a detect magic cantrip.

Spellcraft(Wand #1): 1d20 + 10 ⇒ (14) + 10 = 24
Spellcraft(Wand #2): 1d20 + 10 ⇒ (4) + 10 = 14
Spellcraft(Wand #3): 1d20 + 10 ⇒ (3) + 10 = 13
Spellcraft(Wand #4): 1d20 + 10 ⇒ (20) + 10 = 30
Spellcraft(Wand #5): 1d20 + 10 ⇒ (13) + 10 = 23
Spellcraft(Wand #6): 1d20 + 10 ⇒ (2) + 10 = 12

"I suspect these are all wands that cause temporary paralysis. We can be sure later on. Let's move."

Walking up to the unconscious civilian, she uses her Healing Hex on the woman.

Healing Hex Touch Attack!: 1d20 + 3 ⇒ (11) + 3 = 14

Shadow Lodge

MAP

Some of you search the hall for the twins but it's apaprent they are not here.
Meanwhile Luculla Gens seems to slowly regain her senses, although she appears to be confused still:"Ohhh... my head... where am I and who... no wait I know you, you are the nice people from Setrona's place, although I don't see that handsome singer... where are we exactly? Did you... did you kidnap me???" she asks sounding more agitated by the minute.

There's another small room in the back of the hall. Also you never completed the search of the room the devil came from. I trust you remember who Loculla Gens is, right?


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

She was the woman Morricone was talking up in the bar earlier: Morricone looks around the common and suddenly finds himself staring at a young, frail-looking, dark-haired woman in a simple dress, a patch over one eye, soft leather gloves on her hands, and a fancy rectangular talisman hung about her neck. The woman smiles back at him and approaches:"You are new here. Nice to meet you. My name is Luculla. Luculla Gens."///As for myself I must confess I have a pretty boring life. I own a small confectioner’s shop called “Sweet Tooth” that shares a roof with the Tooth and Nail. I often stop by Setrona's to hand out treats. Apparently candied blackberry tarts are among the most popular of my offerings. You could try them out, I think you'd find them pleasing..."


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Lirotha makes sure her mask is in place again, and replies to the woman.

"Relax milady Gens. You are rescued! These cultists had you in their clutches and we came upon you as they were...Well, luckily we stopped their nefarious deeds before they were performed upon you...I think. Although we never identified their ritual."

Suddenly suspicious, Lirotha casts her Detect Magic cantrip again...to make sure the woman isn't possessed or controlled by magic in some strange manner.

Perception(w/Alertness): 1d20 + 13 ⇒ (3) + 13 = 16
Spellcraft: 1d20 + 10 ⇒ (5) + 10 = 15


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

At Lirotha's suggestion, Elurius moves up closer to the knocked-out form of the civilian with an ♫"Aye, Aye... Uhhhhh, captain?"♫

After a second to think she turns back, ♫"Do we have codenames for each other? It wouldn't do to be using our names in front of others."♫

She then moves closer to the downed form, but t the last second remembers that her flag bearing the mark of the Silver Ravens is still on full display. She quickly takes it down and rolls up the fabric, before taking a look at the downed woman.

Heal: 1d20 - 1 ⇒ (3) - 1 = 2

After a moment Elurius starts panicking over not being able to find a pulse on the back of the woman's neck and starts trying to apply compressions to her chest, until Rocco starts waking her the hard way and then Lirotha comes over and heals her. Slightly embarrassed, she stands back and watches the woman for a second.

When it's clear the woman recognizes the party, she readjusts the portion of her dress that covers her lower face and glances at Lirotha to make sure everything is okay, and gesturing slightly.

Lirotha or Sense Motive DC 26:

Bluff to convey message: 1d20 + 13 ⇒ (13) + 13 = 26
She gesturing something along the lines of "I can try making her forget with a spell, if you want."


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Lirotha waves Elurious off for the moment.

"Wait. Are you OK milady?"


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

"She'd probably feel a bit better if she didn't have a crowd of people hovering over her and waggling their fingers at her! Geez!" Rocco backs off from the altar, knowing that neither his skills nor his bedside manner are much use in helping Luculla.


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

Elurius glances at Rocco, a small smile on her face, batting her eyes at him. With just a hint of reproach and mischievousness, she comments ♫"Are you suggesting that pretty little me is being a problem? Why I never!"♫

She doesn't back away however, just in case something goes wrong or some sweet-talking is in need.

Shadow Lodge

MAP

"I... I think so. I just need to breathe. I was in my shop cooking pastries... and then someone came inside spoke to me... and now I'm here... wherever that is..." Loculla voice trails off for a momentg
"On second thought the halfling is right... I may need a moment on my own" but as Lirotha prepares to cast her cantrip she eyes her suspiciously and says:"I've had enough of magics! I won't allow you to play with my mind as those thugs did!"

Does Lirotha cast the cantrip anyway?


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Suddenly suspicious...Me thinks she doth protests too much! Dangit! I wish we had identified that ritual!

"Relax milady. We only want to be sure you are OK. The spell is a simple divination cantrip to help determine your health and safety. Yon ritual may have done something loathsome to you that you may not be aware of! Also, we have slain a full devil to rescue you! Why would we willingly harm you now? Give us peace of mind now so we can trust...you are still who you say you are."

Diplomacy: 1d20 + 0 ⇒ (6) + 0 = 6
Sense Motive: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren stands close by to the rescued woman. She wasn’t sure exactly what was happening, but she was ready for anything.

Sense Motive 1d20 + 8 ⇒ (19) + 8 = 27

Shadow Lodge

MAP

DM stuff:
???: 1d20 + 10 + 6 + 4 ⇒ (13) + 10 + 6 + 4 = 33

Lirotha and Oren both are sure Lucculla is being entirely truthful with her statements.

Luculla doesn't seem willing to acquiesce to Lirotha's request:"I really don't think so. I'm kidnapped and suddenly wake up in a strange place amidst carnage..." she points at the line of corpses you left in your wake "...and then someone I barely know tries to cast magic on me? I think not!"


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

From a few feet away, Rocco mutters, "Told ya so."

Rocco calls over to the group of women, "Ahm, Miss Gens, we're sorry you got kidnapped by these weirdos. We really aren't here to do you any harm, just trying to find some kidnapped kids, and happened to find you first. Lucky you! Anyway, my friend here isn't trying to do anything creepy, just making sure your head is clear of these guys' magic. You can trust her, but if you're not comfortable, that's okay too. Just be careful if you try heading out of here by yourself. There's a big pit of spikes out in the hall that really stings."

Diplomacy: 1d20 + 2 ⇒ (2) + 2 = 4


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

Elurius's face twitches slightly at how badly Lirotha's efforts to calm and earnt the woman's trust rings in her ears, and then shudders as Rocco's comments sound even worse. She steps over to the witch and in a slow singing voice comments, ♫"Now, now, she really is just worried about you. Here, she can cast the spell on me first and once you see that it's harmless, might we be able to cast it on you? I promise on my pride as an opera singer, which is something I value dearly, we mean you no harm."♫

Diplomacy: 1d20 + 16 ⇒ (7) + 16 = 23

Shadow Lodge

MAP

Luculla's eyes dart from Lirotha to Rocco and back as she grows more allarmed. Fortunately enough, Elurius' sweet voice appears to calm her down a little:"Yes... I'm sure you mean well. I'm not used to this kind of stuff... Would you please give me a moment to collect my thoughts?"

Luculla aside, where do you want to explore next?


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Anyone else for hitting the room the demon came out of?


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Preparing to cast her cantrip once the woman is relaxed enough, Lirotha turns to the others.

"Let's keep looking for the children. Quickly now! I want to know if they or at least their remains are still here or not. Let's check that devil summoner's room first. I fear we might be too late..."


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

Elurius smiles as the woman obviously calms down, letting Lirotha cast the spell on her, showing Luculla that the spell is truly harmless. ♫"See, completely safe. Now your turn!"♫

After that all gets sorted out, she turns to Lirotha a little shocked and confused. ♫"Wait we came down here for children? I thought we were here for her! I agree, let's scout everything out!"♫

With a last glance at Luculla, she asks, ♫"You want to stay here or come with us?"♫


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

"Right, we came here because we heard these freaks had abducted some kids that went missing a little while ago. Now I guess we know why they got abducted. We just gotta hope we got here before they did to the kids what they...uh...you know." He collects a portion of the cultists' gear to help share the load and nods to the others.

"Anyway, yeah, let's go see the room the scary devil thing came out of. Should be fine, I'm sure."

Shadow Lodge

MAP

Despite Elurius' gracious offer, Luculla doesn't seem eager to follow you through the dungeon:"Thanks, but I think I'll wait here. I hope you can find these other abductees... but I have no wish to meet with those who captured me! I pray you can get me back to my shop soon!"

After due consideration you decide to leave Luculla catch her breath and get back to the room from which the devil manifested itself.

An antique wooden desk sits in the southwestern corner of the room, attended by a high-backed chair with tufts of stuffing protruding here and there from its rotting cushions. Partially broken shelves sit against the north and east walls, and strange symbols of a one-eyed insectile face have been painted on the walls along with curving lines of strange, sinister script.
The room seems empty but there's another door leading east. After checking it out you notice it's not clesed but, being partially swollen, it isn't easy to open either...

Strength check if you want to open the door, roll appropriately for other checks you may want to try


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

If no one stopped her, Oren proceeded to the stuck door and tried to move it with her mutagenic increased strength.

Strength check 1d20 + 6 ⇒ (11) + 6 = 17


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Val's pretty strong. Let her help!

Valrani BOT (Aid another)Strength Check: 1d20 + 4 ⇒ (15) + 4 = 19


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

Elurius rushes up to Oren just before she starts to push on the door, calling for her to wait with a ♫"Hold on just a sec! Let me try help some!"♫

She hums for a few seconds before reaching over and giving the fighter a touch and inspiring boost.

If she can Elurius will cast Guidnace on Oren.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco moves over and attempts to read the strange script.

If he can't read it (he only knows Common and Halfling), he will use a scroll of comprehend languages on himself to be able to decipher it.


Kurglunn the Runner | Phantom (Fear) 6 (HP 46/46) | AC:20 (15 Incorporeal) | T:13 | FF:17 | cmd:17 | Fort +2 | Ref +7 | Will +4 | Init. +3 | Perc:+8; Darkvision 60ft | Speed 30ft | Manifestation: Ectoplasmic | Status: N/A

"Kurglunn help too!" The phantom approaches the door, but instead of grabbing on to the handle or the edge of the door, he simply pokes his head through to see what's on the other side.

What does Kurglunn see when he phases through the swollen shut door?

Shadow Lodge

MAP

With a collective effort the Silver Ravens are able to get the door to break free and open just as Kurglunn spies the contents of the room it guarded.

Two young men, both thin and disheveled, cower in the southeast corner of the otherwise bare chamber. Faces dirty and streaked with tears, both teens are bound hand and foot by manacles chained to a single ring set in the stone floor. Scratches on the stone walls from desperate fingers attest to the fact that these twins are not the first of this room’s recent prisoners.

As they see you they look allarmed:"Who... who are you?" they mewl... "Did... did the masked witch send you? Our birthday is in 2 days she said! You cannot sacrifice us now! It's not right!"

They start crying. It's clear they are terrified.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Sighing at the state of the children, Lirotha simply waves her hand at each.

Using my slumber hex on each. DC16. That should calm them for the few moments it takes to get them out of the shackles and dress their wounds.

"Rocco! Move that teeny-tiny rear end of yours and get thos kids out of those shackles!"


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco mutters under his breath as he moves in to free the kids' hands, "Geez, no need to get personal about people's rear ends just cause hers is the size of a house!"

Disable Device Kid 1: 1d20 + 10 ⇒ (6) + 10 = 16
Disable Device Kid 2: 1d20 + 10 ⇒ (13) + 10 = 23


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

As soon as the kids are knocked out and freed from the shackles, Elurius moves in. She glances back at everyone and ask quickly, ♫"Anyone have a bucket, or something to hold water?"♫

With a few short wave like gestures and a single high note that causes most of the blood in everyone near by to vibrate for a second, she creates a flood of water, into whatever container she could find, or onto the poor boys directly if no one has one. She then tugs on her sleeves and the gown she's wearing soon grows extra long sleeves in the shape and texture of a towel. Using the extra cloth she slowly wipes up any grim or dirt on the boys, checking them over for injuries.

Heal: 1d20 - 1 ⇒ (7) - 1 = 6

She recoils back quickly after a few seconds, calling out in horror, ♫"Oh, the horror! They've been transmutated to look like each other!"♫

If the humorous heal check failures are ever getting annoying, let me know I can readily stop!


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Frowning slightly, Lirotha corrects the woman.

"Relax. They are twins milady. Born that way I assure you."

She immediately casts a detect magic and starts checking the room for magical emanations of any sort. Worried another enemy may hide here in disguise or invisible.

Perception: 1d20 + 13 ⇒ (7) + 13 = 20

Shadow Lodge

MAP

Rocco fails to open the shakles... fortunately he then remembers about the key they found on the cult leader's corpse, which opens bot locks!

The boys are esitant at first, but when Elurius heals them a glimmer of hope starts shining in their eyes:"My name's Angus and this is my brother Phenio" one of the twins says. "Would you bring us out of here? Pa' and Ma' are probably mad with grief right now!"

Angus' brother on the other hand seems more interessed with the fate of their jailer:"Did you kill the masked witch? The one masquerading with the eyepatch? She's a changeling! They all are! They serve a devil goddess and wanted to give her our souls! She told us as much! Are you sure she's dead???"


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Alarmed, Lirotha turns slowly to look toward Luculla with the corner of her eyes.

"Changelings. Hagspawn."

Sense Motive: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Hags are monstrous humanoids...so changelings would fall under the same category for those creatures. What knowledge skill covers monstrous humanoids? Knowledge Nature?...Yp. That's what d20PFSRD says. I don't have Nature skill. Val does. Can we bot/roll her skill in absentia?


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

”I think she was dead. Wasn’t she? Should we head back out there and find out for sure?”

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Shadow Lodge

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Hi everyone, I'd like to invite all freedom loving would be heroes (and the occasional anarchist agitator/revolutionary...) to join the effort to liberate the once proud city of Kintargo from the tyranny of its newly appointed mayor, the notorious Barzillai Thrune!

Here's what to need to know for character creation and gameplay:

Number of players: I will choose 5 players based on backgrounds and ballanced team mix.

Allowed Material: All Paizo material, no third party. Note that I reserve the right to veto stuff I consider disruptive for the campaign.

Races:Stick with core races please. I know tieflings and Strix are appropriate for this campaign but I prefer to keep things simple in this department. These races are a bit more powerful (Strix are much more powerful considering how they get fly since lvl 1) than core races so I prefer not to have to worry about them.

Classes: No summoners of any type. Aside form them, if you want to play another class you can, but I suggest to stick with the unchained versions of Barbarians, Monks and Rogues. Also Fighters (and only them) get Combat Stamina as a bonus feat at creation.

Character building: 20 point buy. No stats higher than 18 before applying racial modifiers. 2 Traits (one from the Player's Guide, one at your discretion). No drawbacks. Average wealth for your class.

Requirements: At least 1 post/day. Exceptions can and will be made for real life emergencies (just warn but I'm not shy about actively bottimg characters, I'll always try to bot them to the best of my understanding of the character motivations/Allignment/Previous behaviour. Usual posting conventions for PbP games (BOLD for talking for example and OOC text for out of contect musings and so on. Roleplay is expected and it's an important part of this AP. Also... READ THE PLAYER'S GUIDE.

House rules: I reserve the right to decrease the power of some spells. For example enervation will allow a save and teleport will be longer to cast and much more unreliable. I'll explain each house rule as soon as it comes up in gameplay. Another house Rule I use is decreasing or increasing check DC's based on roleplay (present a clear argument and you may get a decrease in a diplomacy check for example).

That seems to be all. Good luck everyone!


Booyah! Half-Orc Chelish bard who channels BRIAN BLESSED! and fights for freedom of opera.


Meliandri Chastain-Aulamaxa is ready for revolution! Well, mostly. I'll need to adjust her traits (since she's built with a drawback, I'll have to eliminate something else, but that'll be easy enough). She's a half-elf bard, foster daughter of the Aulamaxas from her mother, the baroness's sister. Thematically, she's a party-girl and armchair revolutionary (she's read the books, but not past that) whose fun lifestyle is getting seriously disrupted by Thrune's proclamations.

Shadow Lodge

Welcome MannyGoblin and Meliandri!

Please let me know when your profile are completed so I can start checking them out. Also... HURRAY FOR THE OPERA! :P


. for now. A priest of Cayden.or a fighter. Need time.


We could runa party of all bard! Based on the various roles of singers.

Soprano
Alto
Baritone
Tenor
etc..


Presenting Edgar Vashnarstill, a young nobleman who gets tangled up in rebellion because of a little mistake called love.

He is pretty much finished, just needs equipment and to remove two trained skills because he was created with the hope of background skills being used.


Actually made a Chelish character once that was a bastard son of one of the Thrunes. Went Mysterious Avenger Swashbuckler, might make him again for this.


I'd be very interested in this and actually have had a character for it for quite a while in the form of Yulia Mulberry

I need to tweak her a bit and add a background but the main mechanics are there. She's a Halfling Warpriest of Milani who focuses on her sling for attacks.


Hey DM Elan, I played a Malkavian in your Dark Ages Vampire game which unfortunately went belly up (was really enjoying it too).

Here is Genevieve a Sorceress for consideration. Based on her Background I was considering Multi-Classing a few levels of Rogue but I may opt to go Sorcerer all the way depending on the group mix. I need to pick Traits still which I will do now.

Edit: Done let me know if you need me to add or change anything.


Dotting for interest here. I know you said all Paizo material, but I'm interested in making a Mesmerist, one of the new classes from Occult Adventures. Would you allow that? The class information can be located here.


Would you allow reflavoring of the Child of Kintargo trait for a noble son from Cheliax? I plan on taking the Noble Scion feat so I can be from one of the major noble families (the House of Thrune, actually >:3), and this trait fits him perfectly.

Liberty's Edge

Hello everyone. My name is Simon, and I have played Pathfinder at my local PFS for 2 years. I love Pathfinder, and I was hoping to get in more games since we only meet once a month.

I have never played Play-By-Post before but I am very eager to learn. I know the tabletop rules and I love roleplaying just as much as combat.

In regards to Hell's Rebels, I created a Human Ranger of Iomedae. He is in my profile. I would like to thank Edgar Vashnarstill for his clean formatting. That template is what I used to make mine organized.

My character, Landius Kresnik, is a Mendevian Ranger who technically "failed" his test to be a Paladin. He is Good and Righteous, and parted with the Order amicably. The only issue is that he's just not currently fit to be Lawful. In the future in terms of character development, I want him to use what he learns from the adventure to make a choice: Will he remain a Ranger? Or will he truly become a Paladin?

Please let me know what you think. I can definitely make changes, as I am still learning. Thank you!

Edit: My apologies! I didn't know others had posted as their characters already. In that case. I would like to thank everyone for their clean character formatting!


doot doot. I'll work on a concept here soon.


Here's my submission: Pylos Thrune, bastard son of a member of the ruling House of Thrune. Sent to Kintargo several years ago to keep him and his distinctly un-Chelish attitude away from court, when the new Lord Mayor began to come down harshly upon the citizens, he took up his training and had a custom mask made and became: The Dashing Blade, hero of the common folk!

Will have a better background up within a day or so, but that's the bare bones about him.

Liberty's Edge

I just found the Hell's Rebels Player's Guide. I didn't know there were unique ones for each campaign. I will fix his traits. Let me know if he has to be from Kintargo instead of Mendev! Sorry again.


Dotting for interest :) thinking an unchained rogue, basic trapfinding. More to follow :)


Dotting.

Submitting a gnome Saboteur Alchemist with Pattern Seeking Campaign trait tomorrow!


Dot for interest. Hmm, maybe if I can find a cavalier archetype that trades out the horse...

Liberty's Edge

El Ronza, the Daring Champion Archetype from Advanced Class Guide trades out the horse.

Silver Crusade

Marros Shipsail, human cleric, follower of Pharasma. From the northern lands of Irrisen, focused on making sure that his fellow adventurers survive their encounters.


Hey, I'd love to play this AP! I've been watching it for a while, and it looks really awesome.
Eallos is a cleric, but he's not so much a healer as an all-around solid character. Between divine casting and his bardic performance he is a very good buffer and will be primarily focused on summoning, but the downside of this is that he doesn't even have channel energy until 3rd level, so he definitely won't really be much of a healer at low levels.


Landius Kresnik wrote:
El Ronza, the Daring Champion Archetype from Advanced Class Guide trades out the horse.

Brilliant, thank you!


Here is Beorn THE DIVINE, aspiring Baritone performer whose hopes of standing on the stage have been dashed by the tone-deaf and uncultured Thruneites.

Stats and crunch:

Full Name : Beorn the Divine

Race: Half-Orc

Classes/Levels Bard

Gender M

Size M

Age 18

Special Abilities : Darkvison 60 feet

Alignment: CG

Deity : Shelyn

Location :Kintargo

Languages :Common,Orc,Infernal

Occupation : BARD!

Strength 16 (+3)
Dexterity 10
Constitution 14 (+2)
Intelligence 14 (+2)
Wisdom 10
Charisma 14 (+2)
Height: 6'2" Weight: Hair: Black Eyes: Grey
Favored Class: Bard(HP)
EXP:
Hit Points: 11
Spd: 30
Init: +0
AC: (armor shield)/Touch /FF )
BAB: +0
CMB: +3
CMD: 13
Saves: Fort+2 Ref +2 Will +2(+4 vs. Fear)

Weapons:
Longsword +3 1d8+3 19-20/x2 +1 for Arcane strike
Longsword 2-handed +3 1d8+4 19-20/x2 +1 For Arcane Strike
Sling +0 1d4 50 feet

Skills: 8/level
Perform(Sing) (1+2 Stat+3 Class+1 Trait)7
Perform(Act) (1+2 Stat+3 Class) 6
Intimidate (1+2 stat +3 Class +2 Race) 8
Perception (1 +3 Class) 4
Acrobatics (1 +3 Class) 4
Linguistics (1 +2 Stat +3 Class)6 Infernal
Know-Local (1+2 Stat +3 Class) 6
Know-Nobility (1+2 Stat +3 Class) 6

Feats:Arcane strike (Swift action +1 damage and treated as magic)
Traits:Diva in Training(+1 sing,+1 DC of language dependant spells by 1,Couragous(+2 saves vs. fear))
Special Abilities:+2 to intimidate,Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
Famous +1 Bluff/Intimidate in stellements/areas of less than 1000 people.Replaces Bardic Knowledge
Bardic Performance 6 Rounds Standard action
Countersong
Distraction DC 13
Inspire Courage +1 Hit/Damage/Saves vs. fear and charm

spells per day Unlimited/2////
Known
(12)0.Daze,Dancing Lights,Prestidigitation,Message
(13)1. Saving Finale,Hideous Laughter
2
3
4

Equipment
Longsword (15 gp)
Studded Leather (25)
Sling
20 Sling stones (2)
Bard's Kit (41)
backpack,
bedroll
belt pouch
flint and steel
ink
inkpen
iron pot
journal
mess kit
mirror
rope
soap
torches (10)
trail rations (5 days)
waterskin.

22 gp

Description: Beorn is a strapping young man with a thick head of black hair and,(to his dismay) a still sparse mustache and beard. His
orc heritage is displayed by somewhat pointed ears and teeth and ruddy complexion. He attempts to dress well but quite often has to
be satisfied with common clothing.

Background:Beorn(he insists on adding THE DIVINE as his stage name.) was an abandoned child who was fathered by an orcish mercenary on a prostitute while on leave. Cared for until he was old enough for the orphanage, he was selected as part of a 'New futures for disadvantaged
children' project by a noblewoman's group and given an education. Taking a liking to the arts, Beorn took every chance he could to learn singing and became a talented amateur who longed for the chance to stand on a grand stage. However, with the occupation by Thrune forces and
the closing of the opera, Beorn found his hopes dashed and his resentment at the ridiculous laws by the new order grew until he found himselfactually thinking of commiting treasonous acts.

Shadow Lodge

Phillip0614 wrote:
Dotting for interest here. I know you said all Paizo material, but I'm interested in making a Mesmerist, one of the new classes from Occult Adventures. Would you allow that? The class information can be located here.

Yes, Occult Adventures is Paizo material and as such it's open for play.

DekoTheBarbarian wrote:
Would you allow reflavoring of the Child of Kintargo trait for a noble son from Cheliax? I plan on taking the Noble Scion feat so I can be from one of the major noble families (the House of Thrune, actually >:3), and this trait fits him perfectly.

Yes, if you are a noble who was sent to Kintargo long enough for him to know the city well I do not see a problem with the trait. If you also want the noble scion feat you can choose between using the standard feat from Inner Sea World Guide (provided you meet the prerequisite) OR you can choose one House between those loyal to Thrune (Delronge, Sarini, Tanessen). Even Thrune would send you to "a friendly House", at least to keep an eye on you.

Landius Kresnik wrote:
I just found the Hell's Rebels Player's Guide. I didn't know there were unique ones for each campaign. I will fix his traits. Let me know if he has to be from Kintargo instead of Mendev! Sorry again.

He doesn't need to be Kintargian, he just needs a reason to have been in the city for some time (at least a week, so he witnessed The Night of Ashes, as the adventures starts a week after that event).


I have two character ideas. But need some advice which would fit better

1. Idea is to go for a red mantis assassin. Human

2. Ranger. "Sky Sentinal" archetype. Or Sable Company Marine in the books. Also human

Liberty's Edge

El Ronza wrote:
Landius Kresnik wrote:
El Ronza, the Daring Champion Archetype from Advanced Class Guide trades out the horse.
Brilliant, thank you!

Any time!

DM Elan Morin wrote:


Landius Kresnik wrote:
I just found the Hell's Rebels Player's Guide. I didn't know there were unique ones for each campaign. I will fix his traits. Let me know if he has to be from Kintargo instead of Mendev! Sorry again.
He doesn't need to be Kintargian, he just needs a reason to have been in the city for some time (at least a week, so he witnessed The Night of Ashes, as the adventures starts a week after that event).

Ah, I have just now been able to read more of the Player's Guide story. I would like his way in to the adventure to be that he heard the call of the Glorious Reclamation, but he was not experienced or powerful enough to get in deep as a crusader. Instead, he works his way into the city (and the protest!) as somewhat of a personal intelligence mission. He is basically independent of the crusade proper, but he is very sympathetic to it.

His motivation for joining the protest will be "Staying up on current events." His campaign trait will be "Urban Sleuth: Devil's Bells."

I hope that will work out well. I'm sorry that I misunderstood what "Player's Guide" meant. I have never really played an Adventure Path and didn't realize they all had one. I thought you were referring to Advanced Player's Guide at first. :)

Shadow Lodge

Seth86 wrote:

I have two character ideas. But need some advice which would fit better

1. Idea is to go for a red mantis assassin. Human

2. Ranger. "Sky Sentinal" archetype. Or Sable Company Marine in the books. Also human

While I didn't set any requirements for alignment going the evil route in this adventure isn't really recommended. You have to fight back against an evil tyrant and his cronies, so it stands to reason most of the group will be good aligned, and evil and good rarely mesh well.

Go for what you like most but realistically speaking the evil character is less likely to be picked.


Well. I did read a RMA is an option and could be useful. Maybe the SR needed a help or they contracted one with the little money they could spare? Hence a low level rogue. Not a full RMA. This could be her trial and if successful she becomes a full member of the RMA.

But if you think a Sable Marine would fit better. Id make one of them =^^= either one can be a lot of fun


Dotting been wanting to run a psychic for a while will make one up some time soon.


So what did you think of my character's crunch and brief background posted earlier? Think he'd fit?


Meet Adney, destined halfling bloodrager

Shadow Lodge

DekoTheBarbarian wrote:
So what did you think of my character's crunch and brief background posted earlier? Think he'd fit?

It looks like he could certainly fit. Seems like you spent 19 points instead of 20 for abilities.

Shadow Lodge

So, to summarize these are the characters with a more or less defined character idea/stat block.

Martial characters
-Pylos Thrune - Male human Swashbuckler(Mysterious Avenger) - Spent only 19 points in abilities
-Adney de Montchele - Male halfling bloodrager (destined) - Spent 27 ability points at creation needs to lower them to a 20 point buy.

Support characters
-Meliandri Chastain-Aulamaxa - Female half-elf Bard
-Beorn the divine - Male half-orc Bard

Skilled characters
-Edgar Vashnarstill - Male human Rogue (unchained)

Divine casters
-Marros Shipsail - Male human Cleric of Pharasma - Spent only 11 ponts in abilities
-Eallos Farn - Male human cleric of Milani
-Yulia Mullberry - Female halfling Warpriest

Arcane casters
-Genevieva Ree - Female Human Sorcerer


DM, here is Gerald's Saboteur Alchemist for your consideration.

DM:

Spoiler:
I think he probably fits best in the Skilled character section, although Support might be appropriate for him as well. I plan on him being a ranged contributor in combat. He has plenty of skills including Disable Device, so he can help on that front as well. I think he'd fit wonderfully beside a bard, if one is chosen in this campaign. Please if you have any questions or suggestions, just let me know. I'd be happy to make any desired changes. Thanks for your consideration.


Mmkay, got the unspent point put up! Pylos Thrune is ready to do his part against his family!


Here's my Psychic. He left his devoted Asmodean household to focus on developing his psychic powers. he has since been disowned by his family and has officially turned his back on the church of Asmodeaus.


Here is my application: a shadow (umbral) sorcerer. Let me know if you have questions or comments.

Shadow Lodge

Seth86 wrote:
Did not see it, but will drawbacks be allowed?
DM Elan Morin wrote:


Character building: 20 point buy. No stats higher than 18 before applying racial modifiers. 2 Traits (one from the Player's Guide, one at your discretion). No drawbacks. Average wealth for your class.


I saw and then deleted my question. sorry about that :P


A quick question: Is there a date you had in mind for closing recruitment, or is it more when you feel happy with the characters?


Can't decide if I want to make a Fractured Mind Spiritualist Halfling escaped slave or a Dwarven Brawler...

Shadow Lodge

Aestereal wrote:
A quick question: Is there a date you had in mind for closing recruitment, or is it more when you feel happy with the characters?

Oooops. I was sure I wrote that down but I must have forgotten to keep it when I edited the first post. Sorry for that.

Recruitment will stay open until Sunday, September 13. In order to be chosen, characters need to be submitted before the deadline expires, completed with background, description and statistics in order.

Silver Crusade

Dotting for interest. Checking out players guide now.


Thanks. I may tweak Meliandri a bit between now and then, if I get a sudden surge of inspiration.


Here's my submission! Background and sheet on the profile. Any feedback is welcome :)


Will try to get the other history together tonight =^^=


Dotting, very interested.


I'll dot as well. I think I'll work on something for the arcane section.

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