DM Elanmorin's Hell' Rebels

Game Master Nathan Hartshorn

Kintargo has been taken over by the forces of Hell!
Barzillai Thrune has the city in his clutches, will heroes arise and suceed in guiding the resistance against the tyrant or will they fall as so many others before of them?

HELL’S REBELS REBELLION SHEET

Lootfinder by Veccio

Handouts

Initiative order:
[dice=Initiative check (Elurius)]1d20+4[/dice]
[dice=Initiative check (Lirotha)]1d20+3[/dice]
[dice=Initiative check (Kurglunn)]1d20+2[/dice]
[dice=Initiative check (Oren)]1d20+2[/dice]
[dice=Initiative check (Rocco)]1d20+3[/dice]
[dice=Initiative check (Talon)]1d20+4[/dice]
[dice=Initiative check (Valrani)]1d20+1[/dice]

Day Job checks:
Result: 5 -> 1 gp
Result: 10 -> 5 gp
Result: 15 -> 10 gp
Result: 20 -> 20 gp
Result: 25 -> 50 gp
Result: 30 -> 75 gp
Result: 35 -> 100 gp
Result: 40 -> 150 gp

Map of Kitargo

The wasp nest

Iudeimus Tenements

Lucky Bones - lvl 01

Lucky Bones - Undervater Level


4,051 to 4,100 of 5,737 << first < prev | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | next > last >>

Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Valrani nods to Lirotha's suggestion. She spends half an hour drawing up a contract for herself to investigate the ownership and condition of suitable buildings for running a public house and gets Lirotha to sign it with an alias.


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Talon agrees. "Sounds like a wise plan." He ways with a slight bow.

Once val has her papers he accompanies val on their scouting mission.

Shadow Lodge

MAP

A Secrecy roll please?


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Secrecy 1d20 + 11 ⇒ (20) + 11 = 31

From the handout above, it looks like we have a +11 secrecy modifier. I’m not sure if rolling high is good or bad, but I hope it is good, lol.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Well done Orin! Sorry...I was going to do that tonight, but got too busy updating my character. Oh well..! Back to work. =/

Shadow Lodge

MAP

Well done indeed...

After finishing speaking to the Lictor you briefly wonder if you took all the precautions needed to make sure no one overheard your discusison. After reflecting on the issue you banish your fears as you feel pretty confident no one eavesdropped on your conversation.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

"What about spells that may help as see hidden things? If there is a cult of theives and assassins, surely they will be skilled at such things. My eyes are good, but I'm not skilled at spotting or removing traps..."


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

During the downtime, Valrani goes shopping and purchases a beautiful circlet. Going below into the cavern she sits at the edge of the waters and meditates. She contemplates the beauty of the water, and also its magestic power. As the young druid sits her hands work unconsciously at the small not-quite-crown.

Her thoughts reach out, even as her hands dip it in the waters, slowly working the waters into the fabric of the metal itself. Time passes as she sits there, eyes miles away, hands busy and mind contemplating the waters.

When finally she comes to from her medative state the circlet has changed, taking on aspects of the cavern waters themselves - echoing their beauty and power.

She glances down idly at the wonder in her hands, smiling to herself. Slowly she unwinds herself and rises to her feet, the new treasure in her hands. Climbing up to the coffee shop she goes in search of Morricone.

"This certainly won't help you pass unnoticed. But I think you might find it worth your while."


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

The next day our aspiring lawyer can be found mixing oils in the silence of the watery cavern. However oil and water rarely mix well.

"If only I had some better tools...." she sighs, after yet another ruined batch of production.

"Hey...." Most of the day wasted, she heads up into Kintargo looking for someone who can help.

Looking to buy masterwork tools to help with spellcraft! Why didn't I do this earlier?


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

"I have a little spare change, maybe I can help you find those tools." Talon offers and then, if Val agrees, he will join her in the shopping spree.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Valrani goes shopping with Talon, looking for some fine measures and weights. Glass of the highest quality, and a mortar and pestle of unusually pure materials. She asks around for a priest of Torag who might bless a worktable, and of Nethus for the blessing of a cloth to cover it. Lastly she seeks out a library and acquires a few primers on the finer art of magical item creation.

Misc items that hopefully can contribute to a "masterwork tool" for spellcraft. 50gp

Then she sets it up in her undergrond shrine by the soothing waters of the lake, where she sets to work once again.
spellcraft: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24

Finally she brings forth a vial of liquid that captures the gently laping sound of the waves, quashing other more violent sounds as a wave might a small sandcastle.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Val? We should probably give the Circlet you made to Talon. He has plenty of personal skills and a decent Charisma already. Any new characters that come in will purchase/bring their own magical items, and probably won't need this one anyway.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

That sounds reasonable.

Shadow Lodge

MAP

If you want to do something different than the circlet out of that roll I'm fine with it


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Amulet of magic fists would be helpful for when I wildshape


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Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Oren could really appreciate that item too.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Yes, indeed!


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Probably better with Oren than myself. Lets do that then.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

At some point, I think Kurglunn could benefit from one of those as well. Or an amulet of natural armor instead. As far as Rocco goes, I think a metamagic rod should be on the shopping list for him, but that'll have to wait.


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Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

Just before the Longroads Coffee House closes, a tall half-elf woman with long flowing silver hair strides into the place. the breastplate she has on is polished to a heavy shine glinting red in the setting sun. She flicks her long multi-hued cloak from in front of her legs, revealing a heavy bar mace, that has an x like cross-section and her a slightly less shiny buckler strapped to her arm. Her dress underneath the armor, is made of a fine green brocade fabric with paisley designs in thread that hints of the multihued colors from her cloak.

She stands, statuesque, just inside the door and gives the place a calculatedly uninterested look, nose high, brow arched. When her eyes settle on Rocco, Oren and Lirotha, she breaks into a smile. A final glance around the place to ensure they are alone, she moves closer to the three and in a loud voice starts to sing.

To the tune of ‘Be our Guest’ but horribly, horribly mangled (I gave up towards the end). Don’t know if I’ll be able to try filks like this much.
♫"I want in, I want in,
I heard all the din.
Silver Ravens are the place to be
I want to join your rebellion!
I saw your rescue
Not the night before
And realized, ‘it’s your cue
Stop hiding, get your due!’

I can sing, I can act,
And, darling, that’s a fact
I’ll be entertaining and distracting
While you finish attacking
Test me out, and you’ll find
You’ll want me, yes siree
You’ll want me.

Because

I’m. The. Best. I’m the best.
The 5th best singer in town
But the only one who’s still aroun’
Don’t believe me, ask Rexus
He’ll tell you I’m a plexus
Here let me show you
I’ll manage things for you
Don’t tell me no,
I already know
So 'fore I let secrets flow
You should give me a go!” ♫

She stops for a moment, almost seeming to expect some applause.

After a moment she levels eyes with Vistacosta, in a look that brokers no question and waits for him to show her where to go. True to her song, she picks up the papers at the desk and reads them. After a second, she starts in song again.

♫“Seems you have a Demagogue!
Oh my gaw’
Better send him to the synagogue,
I’m the only demagogue you’ll need
Indeed
You’ll thank when everyone’s freed.

You need more supporters,
Recruit, my friends, recruit
We’ve got the living quarters,
Why not have the people to suit?

And certainly we should earn more coin
It’d be best to possess
Whether we sell, trade, or purloin
We need to show our noblesse” ♫

With a few short lines of song, she strikes Morricone form the manifest and adds her own, before writing up orders in a fancy almost lyrical script for the Fushi Sisters to find some more cash and the team of street performers to go gather some more supporters.

Rebellion stuff:

STEP 1
Retention, Loyalty check: 1d20 + 9 ⇒ (19) + 9 = 28
lost supporters: 1d6 ⇒ 5

STEP 2
Three actions, right? First, Change officer role; Second, recruit supporters; Third, Earn Gold
Change roles requires no roll
Recruit supporters: 1d20 + 12 ⇒ (10) + 12 = 22 Success
New recruits: 2d6 + 4 ⇒ (6, 3) + 4 = 13
Earn Gold: 1d20 + 9 ⇒ (4) + 9 = 13
13*6=78

Supporters lost: 5
New supporters: 13
Net: +8

Gold Spent: 60
Gold Earned: 78
Net: +18
Added to the rebellion sheet

STEP 3
Not sure if I should roll this or if DM Elan prefers to roll it himself, but just in case:
Event check, 1-49=event: 1d100 ⇒ 80


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

THe tian woman stands open mouthed at the half elf, who had found them, knew all about them, and had even prepared a song for them. She looked around, half expecting someone to be playing a joke on her. When no one yelled ‘surprise,’ the warrior moved forward.

”I’m Oren. And how do you know.....everything, it seems? Was it Rexus? wand welcome I guess,” she said as the woman seemed to make herself at home and joined right in helped the group about their tasks.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Lirotha raises one eyebrow, while shuffling her Harrow deck, and speaks aloud suspiciously to Laria.

"Who's the new pretty flower?"


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

As the stranger steps into the inn and...announces herself, Rocco Hardweather sits leaning his head in his hands on the table. "Great," he moans, "another performer. And this one comes up with clever songs to give away our life story too! Geez. Well make yourself at home I guess. Not that there's any stopping you. I'm Rocco, by the way."


Kurglunn the Runner | Phantom (Fear) 6 (HP 46/46) | AC:20 (15 Incorporeal) | T:13 | FF:17 | cmd:17 | Fort +2 | Ref +7 | Will +4 | Init. +3 | Perc:+8; Darkvision 60ft | Speed 30ft | Manifestation: Ectoplasmic | Status: N/A

Meanwhile, the back wall of the common room gleams faintly for a moment, until the ectoplasmic form of a half orc with a curious expression on his face passes through it. As Kurglunn enters the room and hears the song, he pays rapt attention to the performance, then begins to clap his hands and guffaw heartily. "Yaaaay," he shouts as Elurius finishes her song, "Good song lady! Do another one!"


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

"Maybe a song of the woods and the birds that live within?" suggests Valrani from behind a stack of papers and a mug of coffee.


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Talon walks in and catches the end of the tune. With eyes wide he looks over at the rest of the group and points to the newcomer and mouths the words "Who dat?" at the group.

Then walks over. "What a lovely, tune. Talon, Talon Bishop." he says introducing himself.

Shadow Lodge

MAP

Elurius:
It's ok for you to roll events. I do not update the rebellion tracking sheet though, and I expect players to do that themselves, so please tell me if and when you apply the results to the tracking sheet

In a similar way to his cousin, the mercurial Morricone informs you he decided the Silver Ravens are not the group for him after all. Being a wanted man due to some of his most salacious compositions the bard leaves town in disguise, searching fortune in Varisia and beyond.

Losing one of the rebellion's architects could prove fatal for the renewed Silver Ravens. Fortunately the movement you created attracted several strong and courageous people, a few of them capable of assuming a role of leadership inside the Silver Ravens. This is the case of the half elf Elurius whose talent you immediately recognize as she boldly steps up and proposes herself as your new demagogue. Much debate later Elurius gets the promotion she sought and you are free to plan your next move: assault on the Lucky Bones!

Shadow Lodge

MAP

The charred ruins of the Lucky Bones stand at the southwestern edge of the city, surrounded by warehouses. The ruins themselves are picked over—very little remains but rubble, a tangle of timbers, and three partially collapsed brick fireplaces. To casual observation, the ruins look entirely abandoned, but you know better...

DC16 Perception or Survival check:
You to notice a partially hidden trail that winds through the rubble. This trail leads to the southernmost and largest ruined fireplace. if successful roll a DC25 Perception check and open the next spoiler
Spoiler:
You spot a hidden trap door that opens with surprising ease on oiled hinges.

Thanks to Lictor Octavio's instructions you get a +10 to your skill checks to locate the real Lucky Bones entrance


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

rolls:
perception: 1d20 + 11 ⇒ (6) + 11 = 17
survival: 1d20 + 8 ⇒ (13) + 8 = 21
second perc: 1d20 + 11 ⇒ (17) + 11 = 28

"Look over there... a trail" points Valrani as the keen eyed lawyer works her way through the rubble. "Someone has been he...STOP"

She calls out mid sentence. "A hidden trapdoor. And well maintained. This place is still in use.."

She makes sure to drink her anti-toxin. "We should take those potions now... a poisoned dagger could already have our names on it."

Taking a small berry from her pouch she quickly chomps down on it.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren takes her antitoxin as well. She steps to the lead of the group when the door was pointed out to her. ”Anyone wants to check for traps before I open this up?”


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Lirotha keeps a watch on the surrounding area while Casting Mage Armor on herself then drinking her Anti-Toxin. She then pulls her tied rag up over her mouth to cover most of her face below her eyes.

"Mask's on. Let's move quickly. If they have lookouts or magical alarms, they will probably already know we are here as soon as we open the door. Keep alert my pretties."


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Is it day or evening. I'll assume it's evening in which case, the Hound will be there.

"Hrm..."

The Hound turns away from anyone watching and pulls his mask down to drink the antitoxin before covering his face again and then walks to the rest of the group in silence. His musket slung over his shoulder and fedora pulled low.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco dons his own monstrous mask after drinking an anti-toxin along with the rest of the group. He helps Kurglunn do the same before using one of his many magical scrolls to give the phantom further magical protection.
Scroll of Mage Armor used on Kurglunn, who is manifested in ectoplasmic form
With that done, he draws nearer to the trap door to check it for traps with Oren.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

Finally getting the applause she expected from earlier, though sadly from a ghostly apparition, Elurius gives a deep bow, before bouncing up and singing in an inquiring lilt.

♫"It's a pleasure,
Talon, Rocco, Oren,
Uh, Harrow, Coffee and uh... Bob?
So do I win?
Do I get the job?"♫

After a moment she gives a sharp intake or breath.
♫"Ah, right I should give my name!
I am Elurius Parthreon,
Perhaps you've heard of House Parthreon,
Yes, I'm from the same!"♫

Sense motive DC 33:

Bluff: 1d20 + 13 ⇒ (20) + 13 = 33
She's lying blatantly about her noble ties, and probably her name too!

In front of the Lucky Bones, Elurius gives the sleeves of her opulent dress a tweak as she focuses for a second. The garment then changes into a still expensive looking black dress covered in birds outlined in silver that extends up all the way over the bottom half of her face. She gives a look around and pulls out a bound note book and some charcoal and quickly writes out a message. Anyone have an extra potion? I can try avoiding getting hit, but just in case.

After a second she catches sight of the sixth new party member. The large silver wings on her mask hiding her 'O' of surprise, she scribbles out another sentence, Also who's the chump with the gun and fedora?

Shadow Lodge

MAP

@Talon: It's night time actually

After making certain the hidden door is not trapped the Silver Ravens descend into the darkness below...

If you want light you'll need to provide your own illumination. Assuming you do...

Below the trap door, a flight of stairs descends into a partially collapsed basement. The air is thick with the cloying reek of garbage and decay, and clouds of fat flies buzz about, making it doubly unpleasant to breathe within the dank chamber. A wooden door, reinforced with rusting iron strips, sits in the eastern wall.

The smell is such that everyone of you needs to roll fortitude

Down at ground level 3 fanged and tentacled monstrosities roar in your direction...

Initiative check:
Initiative check (Elurius): 1d20 + 8 ⇒ (16) + 8 = 24
Initiative check (Lirotha): 1d20 + 3 ⇒ (7) + 3 = 10
Initiative check (Kurglunn): 1d20 + 2 ⇒ (19) + 2 = 21
Initiative check (Oren): 1d20 + 2 ⇒ (13) + 2 = 15
Initiative check (Rocco): 1d20 + 3 ⇒ (4) + 3 = 7
Initiative check (Talon): 1d20 + 4 ⇒ (9) + 4 = 13
Initiative check (Valrani): 1d20 + 1 ⇒ (10) + 1 = 11
Initiative check (Monsters x3): 1d20 + 1 ⇒ (1) + 1 = 2

DC18 knowledge (dungeoneering) to identify

Round 01 - Bold may act

Elurius
Kurglunn
Oren
Talon
Valrani
Lirotha
Rocco

Fanged monster (yellow)
Fanged monster (blue)
Fanged monster (red)

New map is up


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Fort 1d20 + 6 ⇒ (11) + 6 = 17

Oren grabs her mutagen and chugs it down, her visage and body becoming more bestial as the drought has its desired effect.

Mutagen lasts for 50 minutes. AC is 22. Yes, I should have drank the Mutagen before we opened the door. I forgot to be honest, lol.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Fortitude: 1d20 + 6 ⇒ (19) + 6 = 25

"Bah! You call that a stink," Rocco mutters, "I run around with a dead half-orc! Speaking of which, Kurglunn! Get in around the back of 'em!" Rocco sees that the stars and entry to the basement are choked with Ravens, so he waits for things to clear up a bit before joining the fray full. In the meantime, he draws and loads his sling.


Kurglunn the Runner | Phantom (Fear) 6 (HP 46/46) | AC:20 (15 Incorporeal) | T:13 | FF:17 | cmd:17 | Fort +2 | Ref +7 | Will +4 | Init. +3 | Perc:+8; Darkvision 60ft | Speed 30ft | Manifestation: Ectoplasmic | Status: N/A

Fortitude: 1d20 + 2 ⇒ (2) + 2 = 4

Unfortunately, whether it's the sickening smell or the fear of being face to face with such monstrosities, Kurlgunn disregards Rocco's order and makes for the nearest corner to hide in.

Move action to get to the corner. If he still is able to (not sure if he's nauseated or just sickened by the smell), ready an action to attack anyone that comes within range.

Readied attack:
Slam, sickened?: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13 Damage: 1d8 + 1 ⇒ (7) + 1 = 8


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

"Ugh, what horrible creatures!" spits Valrani, quickly enchanting her protections.
Casts barkskin

fort: 1d20 + 8 ⇒ (15) + 8 = 23 extra +1 vs disease and +5 vs poison

Shadow Lodge

MAP

Most of the Silver Ravens manage to overcome their reaction to the terrible stench making the air in the underground chamber barely breathable. Not so Kurglunn, who starts to vomit a strange greenish substance, probably the ectoplasm's essence itself.

Kurglunn is nauseated for 1d4 ⇒ 4 rounds and then sickened for 1d4 ⇒ 3 minutes

Round 01 - Bold may act

Elurius
Kurglunn nauseated 4
Oren
Talon
Valrani
Lirotha
Rocco

Fanged monster (yellow)
Fanged monster (blue)
Fanged monster (red)


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Fort: 1d20 + 10 ⇒ (6) + 10 = 16
Assuming that's good enough?

Carrying her Magical Torch to provide light (Everburning Torch) Lirotha gags and moves to get a glimpse of the area where the monsters are, while warning the others to stay back!

"Ware my spell!"

She then casts her spell targeting the area in front of the two most prominent monsters, then rolls it into the first monster!(Yellow)

Flaming Sphere: Reflex DC16(Neg):
A burning globe of fire rolls in whichever direction you point and burns those it strikes. It moves 30 feet per round. As part of this movement, it can ascend or jump up to 30 feet to strike a target. If it enters a space with a creature, it stops moving for the round and deals 3d6 points of fire damage to that creature, though a successful Reflex save negates that damage. A flaming sphere rolls over barriers less than 4 feet tall. It ignites flammable substances it touches and illuminates the same area as a torch would.
The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. It can be extinguished by any means that would put out a normal fire of its size. The surface of the sphere has a spongy, yielding consistency and so does not cause damage except by its flame. It cannot push aside unwilling creatures or batter down large obstacles. A flaming sphere winks out if it exceeds the spell’s range.

Fire Damage?: 3d6 ⇒ (2, 4, 4) = 10


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

Seeing the deep darkness of the tunnel as the trapdoor is opened, Elurius stuffs her notebook and charcoal back into her small bag and pulls out a little stone. She hefts it into the air in front of her face and on the downward arc it catches for a second and then starts to move around the half-elf's head, where it starts emitting a light as it gains speed.

Heading down into the sewers she starts gagging on the smells.

Fort save: 1d20 + 3 ⇒ (12) + 3 = 15

♫"Good gods, good gods, GOOD GO~DS!
Did something DIE down here?"♫

Seeing the fanged things she frowns further.

♫"Oh, yes something did!
...Nevermind their are still moving~"♫

She reaches down, and pulls out a piece of cloth that was in a case on her hip and with a flick pulls out a flag bearing the Silver Raven's emblem.

♫"All that time you took deciding,
I took the liberty of sewing!"♫

Then reaching over, Elurius starts to sing a short incant.

♫"Oh whatever god who is watching,
Please keep Oren from going out with the washing!"♫

Move action to pull out the flag for the flagbearer feat and then casting shield of faith on Oren.
Because she is using both hands this round, her buckler is not granting her it's shield bonus. (AC 18)

Flagbearer:
As long as you hold your clan, house, or party’s flag, members of that allegiance within 30 feet who can see the flag gain a +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects. You must hold the flag in one hand in order to grant this bonus.

Shield of Faith:
This spell creates a shimmering, magical field around the target that averts and deflects attacks. The spell grants the subject a +2 deflection bonus to AC, with an additional +1 to the bonus for every six levels you have.


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Fort: 1d20 + 4 ⇒ (18) + 4 = 22

The masked man known as The Hound of Kintargo looks for a place to move to but in the end is stuck in the corner, his musket read but unable to act in such a constricted environment.

Hold Action

"Dammit, its too close quarters, I can't get a bead on 'em!" he says in is gravely voice.

Shadow Lodge

MAP

Lirotha summons one of her signature spells, a rolling ball of flame and directs it against one of the strange monsters...

DC16 Reflex save (yellow): 1d20 + 2 ⇒ (12) + 2 = 14

Which suffers the full burnt of Lirotha's spell! Then it advances on the witch and tries to bite her head off in retaliation! ANd it's red coated companion tries to grab Valrani with its tentacles!

Attack roll (yellow vs Lirotha): 1d20 + 4 ⇒ (15) + 4 = 19Damage roll: 1d6 + 1 ⇒ (3) + 1 = 4 DC14 Fortitude check if hit

Attack roll (red vs Valrani): 1d20 + 3 ⇒ (14) + 3 = 17Damage roll: 1d4 ⇒ 1Grab?: 1d20 + 8 ⇒ (4) + 8 = 12Constrict?: 1d6 ⇒ 6

Round 02 - Bold may act

Elurius
Kurglunn nauseated 3
Oren
Talon
Valrani -1hp
Lirotha -4hp, disease?
Rocco

Fanged monster (yellow) -10hp
Fanged monster (blue)
Fanged monster (red)


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren takes two quick punches at the yellow creature holding Lirotha. ”Not so fast, ugly. She and the others are with me...”

Punch with Mutagen and Banner, 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Damage 1d8 + 10 + 1 ⇒ (6) + 10 + 1 = 17

Punch with Mutagen and Banner 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
Damage 1d8 + 10 + 1 ⇒ (4) + 10 + 1 = 15


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

"I hate garbage!"

Fort: 1d20 + 3 ⇒ (12) + 3 = 15

As her move action she directs the sphere to strike the creature that attacked her!

Fire Damage Reflex DC:16: 2d6 ⇒ (6, 3) = 9

Then she attempts another fire spell...

Casting Defensively DC:17: 1d20 + 9 ⇒ (12) + 9 = 21

Burning Hands!:
Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). Flammable materials burn if the flames touch them. A character can extinguish burning items as a full-round action.

Trying to hit all three with this...but the garbage may block the third one, or at least give it a bonus to save.

Burning Hands:Fire Damage(ReflexDC15 for 1/2): 5d4 ⇒ (1, 1, 2, 2, 1) = 7


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Irritated at the creatures quick advance Valrani sighs I should have enchanted my staff.

She swings the wooden staff with all her considerable might.

attack: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d6 + 6 ⇒ (2) + 6 = 8


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

@GM, is line of sight blocked by a wall or anything where Rocco is on the stairs? I'm trying to determine if he can do anything in here. It kinda seems like he's totally blocked out at the moment.


Kurglunn the Runner | Phantom (Fear) 6 (HP 46/46) | AC:20 (15 Incorporeal) | T:13 | FF:17 | cmd:17 | Fort +2 | Ref +7 | Will +4 | Init. +3 | Perc:+8; Darkvision 60ft | Speed 30ft | Manifestation: Ectoplasmic | Status: N/A

Kurglunn contines to retch ectoplasm all over the corner or the room, adding to the putrid smell already pervading the area.

And now, his transformation into Slimer is complete!


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

Valrani, don't forget you get a +1 to hit and damage from Flagbearer! It's the poor man's Inspire Courage.

Elurius glances over at the spirit in the corner and almost starts retching in sympathy. Tearing her eyes away from the scene, her gaze settles on the one member o the party she's never been introduced to, in his fedora and musket.

♫"You all seem to know this man,
and it might all be part of some plan,
But, seriously, who is this guy?"♫

Se puzzles over the mystery and mystery man for a second, before the sounds of battle and a gout of flames draws her attention back to the battle at hand. Not wanting to touch the weapon of someone she doesn't really know, and not able to help Oren with the fancy necklace that she just got, Elurius looks to Vlarani's staff for a second before intoning a spell.

♫"Val, For just a sec, give me your staff!
Here's a spell that'll really let you baff!"♫

Casting magic weapon on Val's staff. I'm realizing that Elurius doens't have any offensive spells that work well on non-humans... Oh, well she's here to buff and there's not many places she can go.
Also no buckler bonus this round! AC 18

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