The Whispering Tyrant

The Archlich's page

892 posts. Alias of adsapiens.


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Dotting. That's interesting! Considering something exotic like a combination of brawler/sorcerer or maybe like brawler/kineticist... Ideas, ideas :) I'll develop more tomorrow once I understand the setting better, work on the fluff and let the crunch come naturally after.

Dotting! I don't know Ptolus... Would it be an issue? I always love trying things that are setting specific (races, classes, etc.) but I have no idea what would be specific here. Also - would a brawler work? I have some ideas in my mind, but wanted to double check (I could make them work with fighters, monks or rangers too). Are all Paizo-published archetypes available?

@GM Generica, are Shabti okay? I'm building around this concept but wanted to double check. Thinking on a shadowy guy with a crossbow and hopefully spells to buff the party. I could also build for trapfinding if it's something no one is covering and you feel is relevant in this adventure!

Considering creating a Shabti - a failed attempt of some scholar to escape the inexorable fate of dying in such world. Building him as someone who walks in the shadows, maybe with a bow! I'd love to set up some connections in the background with another player (as well as the teamwork feat) if anyone is interested in having a strange outsider friend :) Ideas still going around my mind so I'm mostly doing the background right now, but I will start sketching some crunch soon.



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Can't resist the rolling!

24d6 ⇒ (2, 6, 4, 3, 6, 4, 3, 1, 2, 6, 3, 4, 3, 4, 3, 2, 1, 4, 4, 5, 6, 2, 4, 3) = 85
24d6 ⇒ (4, 6, 6, 4, 3, 5, 6, 5, 6, 6, 5, 3, 6, 3, 3, 4, 3, 3, 5, 1, 1, 3, 4, 1) = 96
24d6 ⇒ (6, 5, 2, 5, 1, 2, 2, 1, 4, 2, 5, 1, 6, 2, 6, 5, 6, 6, 3, 2, 2, 3, 2, 6) = 85
24d6 ⇒ (2, 6, 6, 4, 1, 2, 5, 5, 1, 4, 3, 4, 1, 6, 2, 3, 5, 6, 1, 3, 6, 1, 5, 4) = 86

Rerolling: 2d6 ⇒ (6, 5) = 11
Rerolling: 3d6 ⇒ (4, 1, 5) = 10
Rerolling: 3d6 ⇒ (2, 5, 4) = 11
Rerolling: 5d6 ⇒ (4, 4, 5, 3, 1) = 17

First Set: 16, 16, 10, 12, 13, 13
Second Set: 16, 15, 17, 15, 12, 12
Third Set: 16, 14, 16, 17, 7, 11
Fourth Set: 16, 14, 12, 16, 12, 15

Man, I like these rolls :)

I'd like to request the spot to be held! However, the Aldori archetypes aren't from the sources you mentioned, so I wanted to double check your thoughts. I'll have her up soon!

I have an Aldori Swordlord designed for the role of Ruler or similar. I have most of a background put together, but not much in mechanics yet. If the GM and my colleagues already on the party feel it could work, then I'll mature the concept to post! Especially because I like the balanced rolls I made here.

4d6 - 3 ⇒ (3, 4, 5, 3) - 3 = 12
4d6 - 1 - 2 + 6 ⇒ (2, 1, 4, 6) - 1 - 2 + 6 = 16
4d6 - 2 ⇒ (6, 4, 2, 4) - 2 = 14
4d6 - 2 ⇒ (3, 4, 6, 2) - 2 = 13
4d6 - 2 ⇒ (4, 2, 4, 4) - 2 = 12
4d6 - 1 - 1 + 3 ⇒ (1, 5, 1, 5) - 1 - 1 + 3 = 13

3d6 ⇒ (6, 3, 3) = 12

Such balanced stats! I like it.

Hi DM - what are the rules for your recruitment? Is this post just to gauge interest? I’d recommend taking a peak at the other recruitment posts to what GMs usually mention when pitching their games. In any case, welcome the the DM world in the forums and I hope you have fun, independently of the party around you ;)

Any space in any of the two tables for my S&S who also lost his home?

Keeping a close eye - with the early end of my group, it’d be great if I could find a spot in one of these groups here. :)

Our S&S group is also coming to an early end, but our GM was great and took it for years. We’re about level 7 or 8 right now and it was a blast while it lasted.

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Sebecloki wrote:
there are psionic water filtration devices and coal burning war machines from pre-history

That's some cool stuff!

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I love the Combat Stamina system, and considering my marksman is quite martial, it'd fit him greatly. I was designing him to use bows, but between us it might be charming to get a more steampunk vibe. I think it can work for flavor, but if I could choose I'd limit the tech.

The skill unlock system is kind of cool, but really more on the long run as it takes a while to kick the really interesting options. It's the kind of system you can enable levels from now and not affect the builds.

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SANDPOWDER - 'tis the name!

Dotting! I have a trapper ranger/druid (no animal companion) that I created for a carrion crown game that died by level 4 and seems to be a good fit. I have to rework a little bit of the background to pull more into context (plus level him to 7 and match the ABP/other rules).

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Considering a Xeph Marksman :) For the traits, are we required to take one of the campaign traits from the player's guide, or could we get for example a different psionic trait?

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Dotting! I take the Soulknife is fair game?



made rolls

Buckshot bob
the goblin
storyteller shadow

competed characters:
Zak (totally not Kaz) the minotaur
Bander Drunkensquirrel need to modify character to 2nd level

I rolled too! I’m just reconsidering my ideas now, since the dragoon might not work too well. :) this was just me too much “final fantasy”-ing Dragonlance hehe

The Archlich wrote:
Working on a Human dragoon :)

By the way, since I'm on the subject - will mounted combat be a thing? Or would I be gimped to go this route?

Working on a Human dragoon :)

3d6 + 6 - 1 ⇒ (1, 4, 3) + 6 - 1 = 13
3d6 + 6 - 2 ⇒ (2, 5, 3) + 6 - 2 = 14
3d6 + 6 - 1 ⇒ (1, 6, 1) + 6 - 1 = 13
3d6 + 6 - 1 ⇒ (3, 5, 1) + 6 - 1 = 14
3d6 + 6 - 1 ⇒ (5, 6, 1) + 6 - 1 = 17
3d6 + 6 - 2 ⇒ (6, 5, 2) + 6 - 2 = 17

I like it!

Thanks @Arbiter!

@GM: I’m working on a concept for a dwarf sorcerer (going dragon disciple) from Northreach. Besides being a spellcaster (mostly about buffing and blasting) he’s actually quite sturdy and designed to be in melee doing damage. I ultimately wanted to get him to become a fjord-looking dragon, linnorn style.

I’m building him off green dragon as I feel acid and rock have a lot more to do with the flavor of dwarves :) even if you already have a full arcane caster in the party, I feel the concepts are quite different (and I imagine mechanically they fit different niches). My dwarf is really strength/wisdom based, two handed weapon Viking style, with the blood of dragons (mixed with empyreal, so wisdom-based casting).

I’ll need your help with deities too. In my mind I wanted to make him lawful good, worshipping Erastil (or similar) - a nature deity of sorts. I wanted him to be truly connected to nature, even if not a Druid or a divine caster.

I also thought about making him an orc - hoping they can be lawful good? It would look kind of cool to have him use big orc weapons too. Open for opinions! I’m mostly working on the background, but will get to crunch later.

Dotting to read more about the setting and see if I can spin something to join :)

Dungeon Madam wrote:
@Archlich: It might be hard to integrate such a powerful mage into the early levels of Age of Worms, though I could potentially see a way. But why would he be looting a cairn, then?

The mage doesn't really have to be there - this was the last spot he was found, and the souls used were from the region. He's just an NPC you may or may not use whenever you feel like it :) maybe he can even be some wizard from the Age of Worms books themselves? If there's some sort of necromancer later on? No need to tell me, just throwing ideas.

And - the best place to find someone who steal souls to cheat their own death is around graverobbers. At least that's what I thought? Do you think it's not a good approach? I can come out with different concepts if you feel this one doesn't fit well. I basically got inspired when I read the bit above on the "Pharasma" of the setting.

@GM: I thought my character first "task" from Pharasma sent him (and his soulbound Psychopomp) to join the Cult of the Lady of Mint and defend the local graveyards, though not really the cairns. The idea is that the wizard which "tricked death" would be someone living in the area - considering the souls he used to create the character - and therefore a good place to start the investigation.

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Here's what I'm working in:

Alignment True Neutral, Pharasmian
Class Unchained Summoner (Soulbound) - likely with the Shattered Psyche curse
Race Shabti
Party Role Mainly Support Caster (buffing the party, crowd control, etc... the unchained summoner spell list toolkit); potentially also Face, Damage Dealer via the Eidolon, Some Skills. I have not started a crunch yet as I'm working on the backstory

Concept/Pitch The character is a Shabti created to replace an evil wizard as he died and was dragged to the planar depths. Tortured for years, he was finally able to escape due to a miracle: adventurers raided an infernal dungeon he was tethered to, and left a portal behind. Pharasma took compassion on the poor, lost, broken soul, and bound him to a psychopomp to guide him through his new life... And potentially find the wizard which fooled death to pay for eternity.

I'm still working on the background, but wanted to post as a pitch and find out if there's any concern from the GM (with his race, class, archetype, background...).

Working on some concepts! I'll have something more mature later today or tomorrow.


Dotting - will read the house rules, etc. first to get acquainted and message you later.

Looking at some submissions here - man, what an interesting group won't this one be. And it's charming that Giantslayer is one of the "ole & good" ones!


Rackal28 wrote:

@The Archlich: I go for story and how well the character fits into the current campaign. Not for combat capability and certainly not for shudders optimization. >.>'

So I wouldn't be overly concerned about it.

Oh these are certainly great news! Not condemning the people who likes to optimize as I think they can make interesting characters too (it can be optimized and have great theme/background/etc.), but from my perspective (considering my character is a little less focused) it gives more hope to my hybrid “a little on the strange side” girl :)

I really like the submissions here, especially from a theme standpoint - I can see some fun party dynamics with some selections that have a lot of synergy. I feel my Lorna is a little outgunned in terms of optimization - some people are *so much* stronger in combat! But I think that she can compensate out of combat, especially RP situations with the phantom in her conscience. Like I said, great synergies going on :)

Working on a Dwarf Sorcerer going Dragon Disciple :) He's crossblooded between Empyreal and Green Dragon. I should wrap it up by tonight, at the moment working on the background (no crunch yet).


Death-Lok wrote:
Shadoo Mortimer wrote:
Hi GM! Here's Archlich with my submission :) Profile should have the background and crunch. Thanks for running this!
Archlich, I apologize as I should have said something sooner, but I limited the recruitment to Core and Base classes. The spiritualist does not qualify. If you want to amend your submission, I will extend your deadline. If not, my apologies.

I missed that! It's I who should apologize. I don't want to impose anything since it was my mistake, but if I can have a couple days I can likely span another concept matching the given rules. It's okay if it's not possible, and I still wish you all the best!

Dotting :)

Almost completing my application. I’ll be applying with an spiritualist healer :) and I live in EST. Cheers

1d8 + 2 ⇒ (3) + 2 = 5
1d8 ⇒ 8

That's how I saw ruled before, Simeon, with the caveat that the new feat would have to be one you could qualify when you first got the repeated feat. Other words, by the way I saw it done before, it couldn't be something that uses that feat as a pre-req, for example. I think the rules handle it as if it were a retraining.

No need for gestalt! That was just the other game's gimmick. Different is good. And I particularly really enjoy the Elephant in the Room rules.

With only 4 people in the party and already with a strong melee with good damage and AC, it might be better to focus in skills, spells or healing (or maybe more than one of those if possible!).

I have a good concept for an empiricist investigator around Elven Battle Style and studied targets. He's a good skillmonkey and brings trapfinding and some spells to the mix :)

Dotting to read more for the curiosity point. I like the different approach to WotR - I was in a group here in the forums, years ago, when the GM tried to make us gestalt instead of mythic. Fun times! A pity it ended midway the second book.


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I think Balacertar has a good point (and this is exactly what I saw in previous groups I had been in). However, 7 is a little too bloated. I feel 5 or 6 tops is the good spot (as you can still lose 1 person or 2 and work). When the parties are too bloated, you might end up losing people just because they don't want to be in a group that takes forever to move waiting for everybody (or most) to post.

Thanks GM! He is actually written as a Kitsune on the background too. I think it fits charmingly with the eastern origins, and explains why someone so young would already be talented enough to teach Shodo.

Biggest reason, however, is mechanic. If I didn’t build him as a shapeshifter from the base race standpoint, it would mean that he’d look human only one hour per day at first level, and the rest of the time would be a puddle of ink. Honestly, it wouldn’t fit the concept for Ameiko to have a brother with her that she (and everybody) only sees one hour per day.

The concept I want to go for is similar to the “ghost of ink” thing, a kama of sorts that manifests out of the ink and can take many faces. I will enrich more the profile to include behavior, appearance and things like navigation (maybe through the sewers?) but you got the point.

Between us, I have to start crunching numbers to see if I can also get him to be somewhat useful to the party mechanically; I played a non-shapeshifter oozemorph before and it was a struggle on the first 4 levels. No one wants to play a hindrance to the party, if you know what I mean :)

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