Dwarf Fighter

Donnen Phelps's page

521 posts. Alias of adsapiens.


Full Name

Donnen Phelps

Race

| Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5[spoiler=Defensive]

Classes/Levels

HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25[/spoiler]

Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Gender

LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20

Size

Medium

Alignment

Lawful Good

Deity

Torag

Location

Kenabres

Languages

Common, Dwarven, Terran

Occupation

Miner

Strength 16
Dexterity 14
Constitution 15
Intelligence 10
Wisdom 14
Charisma 8

About Donnen Phelps

Background:

Flesh is warm and new; it oozes life, it's immediate rewards with immediate consequences. Stone is permanency; an stage of possible change built over ages. If flesh is vibrating, a door between now and then, stone is wall. It's limitless limiting. And dwarves are the lords of stone; forged by Torag himself in his great forge, made of stone with bellies full of fire.

Donnen is a son of the proud, traditionalist race. Like his ancestors, his entire life was that of hardship and endurance. To his very body and soul, and maybe even more than the average Dwarf, he embodies the rock of the past and present, yet feels like a pebble on a world of constant evolution.

The paladin of Torag is stoic and hard-headed as they come. His long hair and beard are so light blonded they're almost white, giving an impression that he's older than actually is: for he just barely completed his trainings, being just an young adult for the dwarven standards.

Donnen's family, the Phelps from a small city near Highhelm, is that of miners and smiths of legendary talent. He would have followed the steps of his ancestors - but while still a child, a demon escaped through the wardstones and attacked his city, slaying friends and family on his path. The young one barely escaped, thrown into a coma for the next years to come. The enemy was slain, but the scars and trauma of the past worked as a calling for the child.

On his dreams, Hrilga, the Shield-Maiden, spoke to him as to give a mission from Torag. The werebear spoke loudly, words like thunder, and Donnen felt pushed to the ground; yet, he would stand up to hear more, and slowly felt his very skin become stone. When he finally awoke, he held the small hammer pendant in his hands until blood started to flow, and in decisive steps went to the church to become a paladin.

Despite the demon attack, Donnen's training was a lot more about fighting against undead: they were a much more common threat to the local cities and underground tunnels, and most paladins of the order had at least some ability on fighting them. Short victories came from the training of his youth, but even on the happiest moments, there was the bitter of the past awfulness still haunting his soul.

Decades later, Donnen arrived in Kenabres for the Armasse. It was common for Dwarves to get involved in the Worldwound and its crusades: Jormundun, one of the ten Sky Citadels (this one, lost to demon worshipping duergars), was located in the Northwest in a region called Wolfcrags. Plus, the church of Torag always maintained a good relationship with the priests of Iomadae and Aroden. It was natural to commemorate his order as a paladin by visiting the annual festival. Willing to get some good cold beer and laughs, he didn't really expect what was to come for him...

Torag Paladin Code:

Paladins of Torag are dedicated to protecting not just the lives but the way of life for those under their charge, and hold the ways of their chosen people as holy, especially when they are the centuries-old works and traditions of an entire race. Their tenets include the following affirmations.

  • My word is my bond. When I give my word formally, I defend my oath to my death. Traps lie in idle banter or thoughtless talk, and so I watch my tongue.

  • I am at all times truthful, honorable, and forthright, but my allegiance is to my people. I will do what is necessary to serve them, including misleading others if need be.

  • I respect the forge, and never sully it with half-hearted work. My creations reflect the depth of my faith, and I will not allow flaws save in direst need.

  • Against my people’s enemies, I will show no mercy. I will not allow their surrender, except when strategy warrants. I will defeat them, yet even in the direst struggle, I will act in a way that brings honor to Torag.
  • Character Sheet:

    Donnen Phelps
    Male dwarf paladin (stonelord) 6/Guardian 1 (Pathfinder RPG Advanced Race Guide 16)
    LG Medium humanoid (dwarf)
    Init +2; Senses darkvision 60 ft.; Perception +10
    Aura courage (10 ft.)
    --------------------
    Defense
    --------------------
    AC 24, touch 11, flat-footed 23 (+9 armor, +1 Dex, +2 natural, +2 shield)
    hp 92 (6d10+47)
    Fort +10, Ref +6, Will +9; +2 vs. poison, spells, and spell-like abilities
    Defensive Abilities fortification 25%, hard to kill, stoneblood; DR 3/adamantine; Immune fear
    --------------------
    Offense
    --------------------
    Speed 20 ft.
    Melee gauntlet (from armor) +10/+5 (1d3+4) or
    . . heavy shield bash +10/+5 (1d4+4) or
    . . mwk dwarven double waraxe +11/+6 (1d10+4/×3) or
    . . mwk warhammer +11/+6 (1d8+4/×3) or
    . . unarmed strike +10/+5 (1d3+4 nonlethal)
    Ranged sling +8 (1d4+4) or
    . . throwing axe +8 (1d6+4) or
    . . throwing axe +8 (1d6+4)
    Special Attacks champion's strike (fleet charge), guardian's call (absorb blow), mythic power (5/day, surge +1d6), stonestrike
    Paladin Spell-Like Abilities (CL 6th; concentration +5)
    . . At will—detect evil
    --------------------
    Statistics
    --------------------
    Str 18, Dex 14, Con 16, Int 10, Wis 14, Cha 8
    Base Atk +6; CMB +10; CMD 22 (26 vs. bull rush, 26 vs. trip)
    Feats Cleave, Combat Reflexes, Dual Path[M], Elemental Channel, Great Cleave, Power Attack
    Traits exposed to awfulness, guardian of the forge
    Skills Acrobatics -1 (-5 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Knowledge (history) +10, Knowledge (religion) +4 (+6 to identify undead (may make check untrained)), Linguistics +2, Perception +10, Profession (miner) +9, Sense Motive +7; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
    Languages Celestial, Common, Dwarven, Terran
    SQ barrow scholar[HA], barrow warden[HA], defensive stance, lay on hands 2/day (3d6), mercy (fatigued), retributive reach[MA], stone servant
    Combat Gear potion of cure light wounds (3); Other Gear mwk full plate, mwk heavy steel shield, mwk dwarven double waraxe[ARG], mwk warhammer, sling, throwing axe, throwing axe, cloak of resistance +2, swarmbane clasp[UE], bedroll, flint and steel, holy text (Torag)[UE], iron holy symbol of Torag[UE], masterwork backpack[APG], mess kit[UE], silk rope (50 ft.), trail rations (5), waterskin, weapon cord[APG], wrist sheath, spring loaded, wrist sheath, spring loaded, 543 gp, 13 sp, 1 cp
    --------------------
    Tracked Resources
    --------------------
    Defensive Stance (17 rounds/day) (Ex) - 0/17
    Detect Evil (At will) (Sp) - 0/0
    Exposed to Awfulness (1/day) - 0/1
    Lay on Hands (3d6 hit points, 2/day) (Su) - 0/2
    Mythic Power (5/day, Surge +1d6) - 0/5
    Potion of cure light wounds - 0/3
    Stone Servant (Small, 1/day) (Su) - 0/1
    Stonestrike +2 (6 rounds/day) (Su) - 0/6
    Throwing axe - 0/1
    Throwing axe - 0/1
    Trail rations - 0/5
    --------------------
    Special Abilities
    --------------------
    Absorb Blow (5 damage) (Su) As an imm action, use 1 power when dam to absorb listed amount to gain epic DR and Resist.
    Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
    Barrow Scholar +2 to knowledge (religion) to ID undead and can attempt check untrained.
    Barrow Warden +1 to attack and AC vs. undead.
    Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
    Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
    Damage Reduction (3/adamantine) You have Damage Reduction against all except Adamantine attacks.
    Darkvision (60 feet) You can see in the dark (black and white only).
    Defensive Stance (17 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, +2 to AC when defending, but may not move.
    Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
    Elemental Channel (Earth) Channel Energy can affect a chosen elemental subtype of outsiders.
    Fleet Charge (Ex) As a swift action, use 1 power to move speed & attack (+1 bonus, bypass all DR).
    Fortification 25% You have a chance to negate critical hits on attacks.
    Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
    Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
    Immunity to Fear (Ex) You are immune to all fear effects.
    Lay on Hands (3d6 hit points, 2/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
    Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
    Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
    Retributive Reach (Ex) Threatened area increases by 5 ft. Spend 1 power to add tier to AoO attack and damage.
    Stone Servant (Small, 1/day) (Su) Summon an earth elemental to fight beside you.
    Stoneblood (25% fortification, +6 to stabilize) (Ex) 25% fortification, +6 to stabilize.
    Stonestrike +2 (6 rounds/day) (Su) Gain bonus to att/dam/CMB, ignore 12 hardness & if on earth/stone add to CMD.
    Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.

    Character Sheet (Defensive Stance):

    Donnen Phelps
    Male dwarf paladin (stonelord) 6/Guardian 1 (Pathfinder RPG Advanced Race Guide 16)
    LG Medium humanoid (dwarf)
    Init +2; Senses darkvision 60 ft.; Perception +10
    Aura courage (10 ft.)
    --------------------
    Defense
    --------------------
    AC 26, touch 13, flat-footed 23 (+9 armor, +1 Dex, +2 dodge, +2 natural, +2 shield)
    hp 104 (6d10+59)
    Fort +12, Ref +6, Will +11; +2 vs. poison, spells, and spell-like abilities
    Defensive Abilities fortification 25%, hard to kill, stoneblood; DR 3/adamantine; Immune fear
    --------------------
    Offense
    --------------------
    Speed 20 ft.
    Melee gauntlet (from armor) +12/+7 (1d3+6) or
    . . heavy shield bash +12/+7 (1d4+6) or
    . . mwk dwarven double waraxe +13/+8 (1d10+6/×3) or
    . . mwk warhammer +13/+8 (1d8+6/×3) or
    . . unarmed strike +12/+7 (1d3+6 nonlethal)
    Ranged sling +8 (1d4+6) or
    . . throwing axe +8 (1d6+6) or
    . . throwing axe +8 (1d6+6)
    Special Attacks champion's strike (fleet charge), guardian's call (absorb blow), mythic power (5/day, surge +1d6), stonestrike
    Paladin Spell-Like Abilities (CL 6th; concentration +5)
    . . At will—detect evil
    --------------------
    Statistics
    --------------------
    Str 22, Dex 14, Con 20, Int 10, Wis 14, Cha 8
    Base Atk +6; CMB +12; CMD 26 (30 vs. bull rush, 30 vs. trip)
    Feats Cleave, Combat Reflexes, Dual Path[M], Elemental Channel, Great Cleave, Power Attack
    Traits exposed to awfulness, guardian of the forge
    Skills Acrobatics -1 (-5 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Knowledge (history) +10, Knowledge (religion) +4 (+6 to identify undead (may make check untrained)), Linguistics +2, Perception +10, Profession (miner) +9, Sense Motive +7; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
    Languages Celestial, Common, Dwarven, Terran
    SQ barrow scholar[HA], barrow warden[HA], defensive stance, lay on hands 2/day (3d6), mercy (fatigued), retributive reach[MA], stone servant
    Combat Gear potion of cure light wounds (3); Other Gear mwk full plate, mwk heavy steel shield, mwk dwarven double waraxe[ARG], mwk warhammer, sling, throwing axe, throwing axe, cloak of resistance +2, swarmbane clasp[UE], bedroll, flint and steel, holy text (Torag)[UE], iron holy symbol of Torag[UE], masterwork backpack[APG], mess kit[UE], silk rope (50 ft.), trail rations (5), waterskin, weapon cord[APG], wrist sheath, spring loaded, wrist sheath, spring loaded, 543 gp, 13 sp, 1 cp
    --------------------
    Tracked Resources
    --------------------
    Defensive Stance (17 rounds/day) (Ex) - 0/17
    Detect Evil (At will) (Sp) - 0/0
    Exposed to Awfulness (1/day) - 0/1
    Lay on Hands (3d6 hit points, 2/day) (Su) - 0/2
    Mythic Power (5/day, Surge +1d6) - 0/5
    Potion of cure light wounds - 0/3
    Stone Servant (Small, 1/day) (Su) - 0/1
    Stonestrike +2 (6 rounds/day) (Su) - 0/6
    Throwing axe - 0/1
    Throwing axe - 0/1
    Trail rations - 0/5
    --------------------
    Special Abilities
    --------------------
    Absorb Blow (5 damage) (Su) As an imm action, use 1 power when dam to absorb listed amount to gain epic DR and Resist.
    Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
    Barrow Scholar +2 to knowledge (religion) to ID undead and can attempt check untrained.
    Barrow Warden +1 to attack and AC vs. undead.
    Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
    Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
    Damage Reduction (3/adamantine) You have Damage Reduction against all except Adamantine attacks.
    Darkvision (60 feet) You can see in the dark (black and white only).
    Defensive Stance (17 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, +2 to AC when defending, but may not move.
    Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
    Elemental Channel (Earth) Channel Energy can affect a chosen elemental subtype of outsiders.
    Fleet Charge (Ex) As a swift action, use 1 power to move speed & attack (+1 bonus, bypass all DR).
    Fortification 25% You have a chance to negate critical hits on attacks.
    Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
    Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
    Immunity to Fear (Ex) You are immune to all fear effects.
    Lay on Hands (3d6 hit points, 2/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
    Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
    Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
    Retributive Reach (Ex) Threatened area increases by 5 ft. Spend 1 power to add tier to AoO attack and damage.
    Stone Servant (Small, 1/day) (Su) Summon an earth elemental to fight beside you.
    Stoneblood (25% fortification, +6 to stabilize) (Ex) 25% fortification, +6 to stabilize.
    Stonestrike +2 (6 rounds/day) (Su) Gain bonus to att/dam/CMB, ignore 12 hardness & if on earth/stone add to CMD.
    Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.

    Character Sheet (Fatigued):

    Donnen Phelps
    Male dwarf paladin (stonelord) 6/Guardian 1 (Pathfinder RPG Advanced Race Guide 16)
    LG Medium humanoid (dwarf)
    Init +1; Senses darkvision 60 ft.; Perception +10
    Aura courage (10 ft.)
    --------------------
    Defense
    --------------------
    AC 24, touch 11, flat-footed 23 (+9 armor, +1 Dex, +2 natural, +2 shield)
    hp 92 (6d10+47)
    Fort +10, Ref +5, Will +9; +2 vs. poison, spells, and spell-like abilities
    Defensive Abilities fortification 25%, hard to kill, stoneblood; DR 3/adamantine; Immune fear
    --------------------
    Offense
    --------------------
    Speed 20 ft.
    Melee gauntlet (from armor) +9/+4 (1d3+3) or
    . . heavy shield bash +9/+4 (1d4+3) or
    . . mwk dwarven double waraxe +10/+5 (1d10+3/×3) or
    . . mwk warhammer +10/+5 (1d8+3/×3) or
    . . unarmed strike +9/+4 (1d3+3 nonlethal)
    Ranged sling +7 (1d4+3) or
    . . throwing axe +7 (1d6+3) or
    . . throwing axe +7 (1d6+3)
    Special Attacks champion's strike (fleet charge), guardian's call (absorb blow), mythic power (5/day, surge +1d6), stonestrike
    Paladin Spell-Like Abilities (CL 6th; concentration +5)
    . . At will—detect evil
    --------------------
    Statistics
    --------------------
    Str 16, Dex 12, Con 16, Int 10, Wis 14, Cha 8
    Base Atk +6; CMB +9; CMD 20 (24 vs. bull rush, 24 vs. trip)
    Feats Cleave, Combat Reflexes, Dual Path[M], Elemental Channel, Great Cleave, Power Attack
    Traits exposed to awfulness, guardian of the forge
    Skills Acrobatics -2 (-6 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Knowledge (history) +10, Knowledge (religion) +4 (+6 to identify undead (may make check untrained)), Linguistics +2, Perception +10, Profession (miner) +9, Sense Motive +7; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
    Languages Celestial, Common, Dwarven, Terran
    SQ barrow scholar[HA], barrow warden[HA], defensive stance, lay on hands 2/day (3d6), mercy (fatigued), retributive reach[MA], stone servant
    Combat Gear potion of cure light wounds (3); Other Gear mwk full plate, mwk heavy steel shield, mwk dwarven double waraxe[ARG], mwk warhammer, sling, throwing axe, throwing axe, cloak of resistance +2, swarmbane clasp[UE], bedroll, flint and steel, holy text (Torag)[UE], iron holy symbol of Torag[UE], masterwork backpack[APG], mess kit[UE], silk rope (50 ft.), trail rations (5), waterskin, weapon cord[APG], wrist sheath, spring loaded, wrist sheath, spring loaded, 543 gp, 13 sp, 1 cp
    --------------------
    Tracked Resources
    --------------------
    Defensive Stance (17 rounds/day) (Ex) - 0/17
    Detect Evil (At will) (Sp) - 0/0
    Exposed to Awfulness (1/day) - 0/1
    Lay on Hands (3d6 hit points, 2/day) (Su) - 0/2
    Mythic Power (5/day, Surge +1d6) - 0/5
    Potion of cure light wounds - 0/3
    Stone Servant (Small, 1/day) (Su) - 0/1
    Stonestrike +2 (6 rounds/day) (Su) - 0/6
    Throwing axe - 0/1
    Throwing axe - 0/1
    Trail rations - 0/5
    --------------------
    Special Abilities
    --------------------
    Absorb Blow (5 damage) (Su) As an imm action, use 1 power when dam to absorb listed amount to gain epic DR and Resist.
    Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
    Barrow Scholar +2 to knowledge (religion) to ID undead and can attempt check untrained.
    Barrow Warden +1 to attack and AC vs. undead.
    Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
    Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
    Damage Reduction (3/adamantine) You have Damage Reduction against all except Adamantine attacks.
    Darkvision (60 feet) You can see in the dark (black and white only).
    Defensive Stance (17 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, +2 to AC when defending, but may not move.
    Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
    Elemental Channel (Earth) Channel Energy can affect a chosen elemental subtype of outsiders.
    Fleet Charge (Ex) As a swift action, use 1 power to move speed & attack (+1 bonus, bypass all DR).
    Fortification 25% You have a chance to negate critical hits on attacks.
    Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
    Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
    Immunity to Fear (Ex) You are immune to all fear effects.
    Lay on Hands (3d6 hit points, 2/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
    Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
    Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
    Retributive Reach (Ex) Threatened area increases by 5 ft. Spend 1 power to add tier to AoO attack and damage.
    Stone Servant (Small, 1/day) (Su) Summon an earth elemental to fight beside you.
    Stoneblood (25% fortification, +6 to stabilize) (Ex) 25% fortification, +6 to stabilize.
    Stonestrike +2 (6 rounds/day) (Su) Gain bonus to att/dam/CMB, ignore 12 hardness & if on earth/stone add to CMD.
    Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.

    Bakkon (Celestial Earth Elemental, Small):

    Small Earth Elemental
    Celestial Template

    Bakkon
    Celestial small earth elemental (Pathfinder RPG Bestiary, 122)
    N Small outsider (earth, elemental, extraplanar)
    Init -1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
    --------------------
    Defense
    --------------------
    AC 17, touch 10, flat-footed 17 (-1 Dex, +7 natural, +1 size)
    hp 13 (2d10+2)
    Fort +4, Ref -1, Will +3
    Immune elemental traits; Resist acid 5, cold 5, electricity 5; SR 6
    --------------------
    Offense
    --------------------
    Speed 20 ft., burrow 20 ft.; earth glide
    Melee unarmed strike +6 (1d2+3 nonlethal) or
    . . slam +6 (1d6+4)
    Special Attacks earth mastery, smite evil
    --------------------
    Statistics
    --------------------
    Str 16, Dex 8, Con 13, Int 4, Wis 11, Cha 11
    Base Atk +2; CMB +4 (+6 bull rush); CMD 13 (15 vs. bull rush)
    Feats Improved Bull Rush, Power Attack
    Skills Acrobatics -1 (-5 to jump), Appraise +1, Climb +7, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7
    --------------------
    Tracked Resources
    --------------------
    Smite Evil (1/day) (Su) - 0/1
    --------------------
    Special Abilities
    --------------------
    Burrow (20 feet) You have a Burrow speed.
    Darkvision (60 feet) You can see in the dark (black and white only).
    Earth Glide Burrow through any earth or stone (except metal) as a fish through water.
    Earth Mastery (Ex) +1 to hit, dam, bull rush, and overrun if both self and foe are on ground, -4 if either waterborne or airborne.
    Elemental Traits Elementals have many immunities.
    Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
    Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
    Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
    Immunity to Bleed You are immune to bleed.
    Immunity to Critical Hits You are immune to Critical Hits
    Immunity to Flanking You are immune to flanking.
    Immunity to Paralysis You are immune to paralysis.
    Immunity to Poison You are immune to poison.
    Immunity to Precision Damage You are immune to Precision Damage
    Immunity to Sleep You are immune to sleep effects.
    Immunity to Stunning You are immune to being stunned.
    Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
    Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
    Smite Evil (1/day) (Su) +0 to hit, +2 to damage when used.
    Spell Resistance (6) You have Spell Resistance.
    Tremorsense (60 feet) Sense creatures and objects in contact with ground or water.

    Other Gear:

    Scale of Sacred Weaponry Three times per day as a standard action, a scale can be used to cast align weapon, but only to make a weapon lawful or good.

    1 Potion of Cure Light Wounds

    Plans:

    Donnen is a more "stationary" type of melee fighter, combining reach and nonreach weapons to limit movement in the battlefield and distribute attacks via cleaving.

    He is built with defense in mind and gearing towards AC, DR and Saves. I don't plan on going in any prestige class - he's paladin all the way.

    ----------------------------------------------

    Mythic Path: Guardian (Dual: Champion)

    Absorb Blow: Immediate 1 MP, 5 damage/tier; for each 10, DR 1/epic+ER 5 for 1 minute
    Bonus Hit Points: 5/tier

    1 - Mythic Feat (Dual Path - Champion; Path Ability: Fleet Charge)/Path Ability (Retributive Reach)/Guardian's Call (Absorb Blow)/Surge 1d6
    2 - Path Ability (Always a Chance)/Ability Score+2/Amazing Initiative
    3 - Mythic Feat (Mythic Cleave)/Recuperation
    4 - Path Ability (Cage Enemy)/Ability Score+2/Surge 1d8
    5 - Mythic Feat (Mythic Power Attack)/Mythic Saving Throws
    6 - Path Ability (Indomitable)/Ability Score+2/Force of Will
    7 - Mythic Feat (Mythic Paragon)/Surge 1d10
    8 - Path Ability (Invincible Stand)/Ability Score+2/Unstoppable
    9 - Mythic Feat (Mythic Vital Strike)/Immortal
    10 - Path Ability (Impassible)/Ability Score+2/Legendary Hero/True Defender/Surge 1d12

    Other Mythic
    Maybe Mythic Combat Reflexes instead of Mythic Paragon or Mythic Vital Strike? Maybe Mythic Resolve?

    Feats

    1 - Power Attack
    3 - Cleave
    5 - Great Cleave
    (Free) Combat Reflexes
    7 - Bodyguard
    9 - Vital Strike
    11 - In Harm's Way
    13 - Improved Vital Strike
    15 - Lunge
    17 - Greater Vital Strike
    19 - Cleave Through

    Other Feats

    Shield Focus (with Mythic Shield Focus)?
    Steel Soul
    Lunge
    Saving Shield (with Mythic Saving Shield)?

    Desirable Items

    Weapons (especially ones with reach or that can have reach)
    Items that give or improve Damage Reduction
    Items that give or improve Spell Resistance
    Heavy Armor (celestial plate, etc.)
    Other Items with AC (RoP etc.)
    Items with Strength like Belt
    Items with Resistance like Cloaks (similarly, Wisdom items like Headbands)
    Items that boost "Smite"-like abilities like Stonestrike
    Pale Green Ioun Stone
    Luckstone
    Items that increases character size

    Donnen is not based off Charisma, so besides the Lay on Hands, there's not much use for it.

    To Think About:

    crippling thrust

    darting viper (for dorn-dergar using a swift)/dorn-dergar master

    spear dancing style/spiral/reach

    weapon trick (polearms)

    Gloves of distant action
    Gloves of the shortened path
    Pliant gloves

    Longarm bracers

    Medals:

    Righteous Medal of Clarity This circular blue medal depicts a pair of feminine gray eyes surrounded by a circular silver lightning bolt. It is awarded to a hero who recovers vital information of great use against the Worldwound and delivers this intelligence to the crusaders. This medal is associated with Intelligence and grants a +2 sacred bonus on saves against insanity or confusion effects.

    Righteous Medal of Valor This medal looks like a demonic skull, the top of which has been pierced by four red-hilted swords. It is awarded to a hero who delivers a death blow to a demon whose CR is at least 1 higher than the hero’s character level. This medal is associated with Strength and grants a +2 sacred bonus to CMD.