![]()
About Donnen PhelpsBackground:
Flesh is warm and new; it oozes life, it's immediate rewards with immediate consequences. Stone is permanency; an stage of possible change built over ages. If flesh is vibrating, a door between now and then, stone is wall. It's limitless limiting. And dwarves are the lords of stone; forged by Torag himself in his great forge, made of stone with bellies full of fire. Donnen is a son of the proud, traditionalist race. Like his ancestors, his entire life was that of hardship and endurance. To his very body and soul, and maybe even more than the average Dwarf, he embodies the rock of the past and present, yet feels like a pebble on a world of constant evolution. The paladin of Torag is stoic and hard-headed as they come. His long hair and beard are so light blonded they're almost white, giving an impression that he's older than actually is: for he just barely completed his trainings, being just an young adult for the dwarven standards. Donnen's family, the Phelps from a small city near Highhelm, is that of miners and smiths of legendary talent. He would have followed the steps of his ancestors - but while still a child, a demon escaped through the wardstones and attacked his city, slaying friends and family on his path. The young one barely escaped, thrown into a coma for the next years to come. The enemy was slain, but the scars and trauma of the past worked as a calling for the child. On his dreams, Hrilga, the Shield-Maiden, spoke to him as to give a mission from Torag. The werebear spoke loudly, words like thunder, and Donnen felt pushed to the ground; yet, he would stand up to hear more, and slowly felt his very skin become stone. When he finally awoke, he held the small hammer pendant in his hands until blood started to flow, and in decisive steps went to the church to become a paladin. Despite the demon attack, Donnen's training was a lot more about fighting against undead: they were a much more common threat to the local cities and underground tunnels, and most paladins of the order had at least some ability on fighting them. Short victories came from the training of his youth, but even on the happiest moments, there was the bitter of the past awfulness still haunting his soul. Decades later, Donnen arrived in Kenabres for the Armasse. It was common for Dwarves to get involved in the Worldwound and its crusades: Jormundun, one of the ten Sky Citadels (this one, lost to demon worshipping duergars), was located in the Northwest in a region called Wolfcrags. Plus, the church of Torag always maintained a good relationship with the priests of Iomadae and Aroden. It was natural to commemorate his order as a paladin by visiting the annual festival. Willing to get some good cold beer and laughs, he didn't really expect what was to come for him...
Torag Paladin Code:
Paladins of Torag are dedicated to protecting not just the lives but the way of life for those under their charge, and hold the ways of their chosen people as holy, especially when they are the centuries-old works and traditions of an entire race. Their tenets include the following affirmations. Character Sheet:
Donnen Phelps Male dwarf paladin (stonelord) 6/Guardian 1 (Pathfinder RPG Advanced Race Guide 16) LG Medium humanoid (dwarf) Init +2; Senses darkvision 60 ft.; Perception +10 Aura courage (10 ft.) -------------------- Defense -------------------- AC 24, touch 11, flat-footed 23 (+9 armor, +1 Dex, +2 natural, +2 shield) hp 92 (6d10+47) Fort +10, Ref +6, Will +9; +2 vs. poison, spells, and spell-like abilities Defensive Abilities fortification 25%, hard to kill, stoneblood; DR 3/adamantine; Immune fear -------------------- Offense -------------------- Speed 20 ft. Melee gauntlet (from armor) +10/+5 (1d3+4) or . . heavy shield bash +10/+5 (1d4+4) or . . mwk dwarven double waraxe +11/+6 (1d10+4/×3) or . . mwk warhammer +11/+6 (1d8+4/×3) or . . unarmed strike +10/+5 (1d3+4 nonlethal) Ranged sling +8 (1d4+4) or . . throwing axe +8 (1d6+4) or . . throwing axe +8 (1d6+4) Special Attacks champion's strike (fleet charge), guardian's call (absorb blow), mythic power (5/day, surge +1d6), stonestrike Paladin Spell-Like Abilities (CL 6th; concentration +5) . . At will—detect evil -------------------- Statistics -------------------- Str 18, Dex 14, Con 16, Int 10, Wis 14, Cha 8 Base Atk +6; CMB +10; CMD 22 (26 vs. bull rush, 26 vs. trip) Feats Cleave, Combat Reflexes, Dual Path[M], Elemental Channel, Great Cleave, Power Attack Traits exposed to awfulness, guardian of the forge Skills Acrobatics -1 (-5 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Knowledge (history) +10, Knowledge (religion) +4 (+6 to identify undead (may make check untrained)), Linguistics +2, Perception +10, Profession (miner) +9, Sense Motive +7; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones Languages Celestial, Common, Dwarven, Terran SQ barrow scholar[HA], barrow warden[HA], defensive stance, lay on hands 2/day (3d6), mercy (fatigued), retributive reach[MA], stone servant Combat Gear potion of cure light wounds (3); Other Gear mwk full plate, mwk heavy steel shield, mwk dwarven double waraxe[ARG], mwk warhammer, sling, throwing axe, throwing axe, cloak of resistance +2, swarmbane clasp[UE], bedroll, flint and steel, holy text (Torag)[UE], iron holy symbol of Torag[UE], masterwork backpack[APG], mess kit[UE], silk rope (50 ft.), trail rations (5), waterskin, weapon cord[APG], wrist sheath, spring loaded, wrist sheath, spring loaded, 543 gp, 13 sp, 1 cp -------------------- Tracked Resources -------------------- Defensive Stance (17 rounds/day) (Ex) - 0/17 Detect Evil (At will) (Sp) - 0/0 Exposed to Awfulness (1/day) - 0/1 Lay on Hands (3d6 hit points, 2/day) (Su) - 0/2 Mythic Power (5/day, Surge +1d6) - 0/5 Potion of cure light wounds - 0/3 Stone Servant (Small, 1/day) (Su) - 0/1 Stonestrike +2 (6 rounds/day) (Su) - 0/6 Throwing axe - 0/1 Throwing axe - 0/1 Trail rations - 0/5 -------------------- Special Abilities -------------------- Absorb Blow (5 damage) (Su) As an imm action, use 1 power when dam to absorb listed amount to gain epic DR and Resist. Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear. Barrow Scholar +2 to knowledge (religion) to ID undead and can attempt check untrained. Barrow Warden +1 to attack and AC vs. undead. Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC. Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Damage Reduction (3/adamantine) You have Damage Reduction against all except Adamantine attacks. Darkvision (60 feet) You can see in the dark (black and white only). Defensive Stance (17 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, +2 to AC when defending, but may not move. Detect Evil (At will) (Sp) You can use detect evil at will (as the spell). Elemental Channel (Earth) Channel Energy can affect a chosen elemental subtype of outsiders. Fleet Charge (Ex) As a swift action, use 1 power to move speed & attack (+1 bonus, bypass all DR). Fortification 25% You have a chance to negate critical hits on attacks. Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones. Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2. Immunity to Fear (Ex) You are immune to all fear effects. Lay on Hands (3d6 hit points, 2/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies. Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition. Power Attack -2/+4 You can subtract from your attack roll to add to your damage. Retributive Reach (Ex) Threatened area increases by 5 ft. Spend 1 power to add tier to AoO attack and damage. Stone Servant (Small, 1/day) (Su) Summon an earth elemental to fight beside you. Stoneblood (25% fortification, +6 to stabilize) (Ex) 25% fortification, +6 to stabilize. Stonestrike +2 (6 rounds/day) (Su) Gain bonus to att/dam/CMB, ignore 12 hardness & if on earth/stone add to CMD. Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount. Character Sheet (Defensive Stance):
Donnen Phelps Male dwarf paladin (stonelord) 6/Guardian 1 (Pathfinder RPG Advanced Race Guide 16) LG Medium humanoid (dwarf) Init +2; Senses darkvision 60 ft.; Perception +10 Aura courage (10 ft.) -------------------- Defense -------------------- AC 26, touch 13, flat-footed 23 (+9 armor, +1 Dex, +2 dodge, +2 natural, +2 shield) hp 104 (6d10+59) Fort +12, Ref +6, Will +11; +2 vs. poison, spells, and spell-like abilities Defensive Abilities fortification 25%, hard to kill, stoneblood; DR 3/adamantine; Immune fear -------------------- Offense -------------------- Speed 20 ft. Melee gauntlet (from armor) +12/+7 (1d3+6) or . . heavy shield bash +12/+7 (1d4+6) or . . mwk dwarven double waraxe +13/+8 (1d10+6/×3) or . . mwk warhammer +13/+8 (1d8+6/×3) or . . unarmed strike +12/+7 (1d3+6 nonlethal) Ranged sling +8 (1d4+6) or . . throwing axe +8 (1d6+6) or . . throwing axe +8 (1d6+6) Special Attacks champion's strike (fleet charge), guardian's call (absorb blow), mythic power (5/day, surge +1d6), stonestrike Paladin Spell-Like Abilities (CL 6th; concentration +5) . . At will—detect evil -------------------- Statistics -------------------- Str 22, Dex 14, Con 20, Int 10, Wis 14, Cha 8 Base Atk +6; CMB +12; CMD 26 (30 vs. bull rush, 30 vs. trip) Feats Cleave, Combat Reflexes, Dual Path[M], Elemental Channel, Great Cleave, Power Attack Traits exposed to awfulness, guardian of the forge Skills Acrobatics -1 (-5 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Knowledge (history) +10, Knowledge (religion) +4 (+6 to identify undead (may make check untrained)), Linguistics +2, Perception +10, Profession (miner) +9, Sense Motive +7; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones Languages Celestial, Common, Dwarven, Terran SQ barrow scholar[HA], barrow warden[HA], defensive stance, lay on hands 2/day (3d6), mercy (fatigued), retributive reach[MA], stone servant Combat Gear potion of cure light wounds (3); Other Gear mwk full plate, mwk heavy steel shield, mwk dwarven double waraxe[ARG], mwk warhammer, sling, throwing axe, throwing axe, cloak of resistance +2, swarmbane clasp[UE], bedroll, flint and steel, holy text (Torag)[UE], iron holy symbol of Torag[UE], masterwork backpack[APG], mess kit[UE], silk rope (50 ft.), trail rations (5), waterskin, weapon cord[APG], wrist sheath, spring loaded, wrist sheath, spring loaded, 543 gp, 13 sp, 1 cp -------------------- Tracked Resources -------------------- Defensive Stance (17 rounds/day) (Ex) - 0/17 Detect Evil (At will) (Sp) - 0/0 Exposed to Awfulness (1/day) - 0/1 Lay on Hands (3d6 hit points, 2/day) (Su) - 0/2 Mythic Power (5/day, Surge +1d6) - 0/5 Potion of cure light wounds - 0/3 Stone Servant (Small, 1/day) (Su) - 0/1 Stonestrike +2 (6 rounds/day) (Su) - 0/6 Throwing axe - 0/1 Throwing axe - 0/1 Trail rations - 0/5 -------------------- Special Abilities -------------------- Absorb Blow (5 damage) (Su) As an imm action, use 1 power when dam to absorb listed amount to gain epic DR and Resist. Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear. Barrow Scholar +2 to knowledge (religion) to ID undead and can attempt check untrained. Barrow Warden +1 to attack and AC vs. undead. Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC. Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Damage Reduction (3/adamantine) You have Damage Reduction against all except Adamantine attacks. Darkvision (60 feet) You can see in the dark (black and white only). Defensive Stance (17 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, +2 to AC when defending, but may not move. Detect Evil (At will) (Sp) You can use detect evil at will (as the spell). Elemental Channel (Earth) Channel Energy can affect a chosen elemental subtype of outsiders. Fleet Charge (Ex) As a swift action, use 1 power to move speed & attack (+1 bonus, bypass all DR). Fortification 25% You have a chance to negate critical hits on attacks. Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones. Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2. Immunity to Fear (Ex) You are immune to all fear effects. Lay on Hands (3d6 hit points, 2/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies. Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition. Power Attack -2/+4 You can subtract from your attack roll to add to your damage. Retributive Reach (Ex) Threatened area increases by 5 ft. Spend 1 power to add tier to AoO attack and damage. Stone Servant (Small, 1/day) (Su) Summon an earth elemental to fight beside you. Stoneblood (25% fortification, +6 to stabilize) (Ex) 25% fortification, +6 to stabilize. Stonestrike +2 (6 rounds/day) (Su) Gain bonus to att/dam/CMB, ignore 12 hardness & if on earth/stone add to CMD. Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount. Character Sheet (Fatigued):
Donnen Phelps Male dwarf paladin (stonelord) 6/Guardian 1 (Pathfinder RPG Advanced Race Guide 16) LG Medium humanoid (dwarf) Init +1; Senses darkvision 60 ft.; Perception +10 Aura courage (10 ft.) -------------------- Defense -------------------- AC 24, touch 11, flat-footed 23 (+9 armor, +1 Dex, +2 natural, +2 shield) hp 92 (6d10+47) Fort +10, Ref +5, Will +9; +2 vs. poison, spells, and spell-like abilities Defensive Abilities fortification 25%, hard to kill, stoneblood; DR 3/adamantine; Immune fear -------------------- Offense -------------------- Speed 20 ft. Melee gauntlet (from armor) +9/+4 (1d3+3) or . . heavy shield bash +9/+4 (1d4+3) or . . mwk dwarven double waraxe +10/+5 (1d10+3/×3) or . . mwk warhammer +10/+5 (1d8+3/×3) or . . unarmed strike +9/+4 (1d3+3 nonlethal) Ranged sling +7 (1d4+3) or . . throwing axe +7 (1d6+3) or . . throwing axe +7 (1d6+3) Special Attacks champion's strike (fleet charge), guardian's call (absorb blow), mythic power (5/day, surge +1d6), stonestrike Paladin Spell-Like Abilities (CL 6th; concentration +5) . . At will—detect evil -------------------- Statistics -------------------- Str 16, Dex 12, Con 16, Int 10, Wis 14, Cha 8 Base Atk +6; CMB +9; CMD 20 (24 vs. bull rush, 24 vs. trip) Feats Cleave, Combat Reflexes, Dual Path[M], Elemental Channel, Great Cleave, Power Attack Traits exposed to awfulness, guardian of the forge Skills Acrobatics -2 (-6 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Knowledge (history) +10, Knowledge (religion) +4 (+6 to identify undead (may make check untrained)), Linguistics +2, Perception +10, Profession (miner) +9, Sense Motive +7; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones Languages Celestial, Common, Dwarven, Terran SQ barrow scholar[HA], barrow warden[HA], defensive stance, lay on hands 2/day (3d6), mercy (fatigued), retributive reach[MA], stone servant Combat Gear potion of cure light wounds (3); Other Gear mwk full plate, mwk heavy steel shield, mwk dwarven double waraxe[ARG], mwk warhammer, sling, throwing axe, throwing axe, cloak of resistance +2, swarmbane clasp[UE], bedroll, flint and steel, holy text (Torag)[UE], iron holy symbol of Torag[UE], masterwork backpack[APG], mess kit[UE], silk rope (50 ft.), trail rations (5), waterskin, weapon cord[APG], wrist sheath, spring loaded, wrist sheath, spring loaded, 543 gp, 13 sp, 1 cp -------------------- Tracked Resources -------------------- Defensive Stance (17 rounds/day) (Ex) - 0/17 Detect Evil (At will) (Sp) - 0/0 Exposed to Awfulness (1/day) - 0/1 Lay on Hands (3d6 hit points, 2/day) (Su) - 0/2 Mythic Power (5/day, Surge +1d6) - 0/5 Potion of cure light wounds - 0/3 Stone Servant (Small, 1/day) (Su) - 0/1 Stonestrike +2 (6 rounds/day) (Su) - 0/6 Throwing axe - 0/1 Throwing axe - 0/1 Trail rations - 0/5 -------------------- Special Abilities -------------------- Absorb Blow (5 damage) (Su) As an imm action, use 1 power when dam to absorb listed amount to gain epic DR and Resist. Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear. Barrow Scholar +2 to knowledge (religion) to ID undead and can attempt check untrained. Barrow Warden +1 to attack and AC vs. undead. Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC. Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Damage Reduction (3/adamantine) You have Damage Reduction against all except Adamantine attacks. Darkvision (60 feet) You can see in the dark (black and white only). Defensive Stance (17 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, +2 to AC when defending, but may not move. Detect Evil (At will) (Sp) You can use detect evil at will (as the spell). Elemental Channel (Earth) Channel Energy can affect a chosen elemental subtype of outsiders. Fleet Charge (Ex) As a swift action, use 1 power to move speed & attack (+1 bonus, bypass all DR). Fortification 25% You have a chance to negate critical hits on attacks. Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones. Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2. Immunity to Fear (Ex) You are immune to all fear effects. Lay on Hands (3d6 hit points, 2/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies. Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition. Power Attack -2/+4 You can subtract from your attack roll to add to your damage. Retributive Reach (Ex) Threatened area increases by 5 ft. Spend 1 power to add tier to AoO attack and damage. Stone Servant (Small, 1/day) (Su) Summon an earth elemental to fight beside you. Stoneblood (25% fortification, +6 to stabilize) (Ex) 25% fortification, +6 to stabilize. Stonestrike +2 (6 rounds/day) (Su) Gain bonus to att/dam/CMB, ignore 12 hardness & if on earth/stone add to CMD. Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount. Bakkon (Celestial Earth Elemental, Small):
Small Earth Elemental Celestial Template Bakkon
Other Gear:
Scale of Sacred Weaponry Three times per day as a standard action, a scale can be used to cast align weapon, but only to make a weapon lawful or good. 1 Potion of Cure Light Wounds Plans:
Donnen is a more "stationary" type of melee fighter, combining reach and nonreach weapons to limit movement in the battlefield and distribute attacks via cleaving. He is built with defense in mind and gearing towards AC, DR and Saves. I don't plan on going in any prestige class - he's paladin all the way. ---------------------------------------------- Mythic Path: Guardian (Dual: Champion) Absorb Blow: Immediate 1 MP, 5 damage/tier; for each 10, DR 1/epic+ER 5 for 1 minute
1 - Mythic Feat (Dual Path - Champion; Path Ability: Fleet Charge)/Path Ability (Retributive Reach)/Guardian's Call (Absorb Blow)/Surge 1d6
Other Mythic
Feats 1 - Power Attack
Other Feats Shield Focus (with Mythic Shield Focus)?
Desirable Items Weapons (especially ones with reach or that can have reach)
Donnen is not based off Charisma, so besides the Lay on Hands, there's not much use for it.
To Think About:
crippling thrust darting viper (for dorn-dergar using a swift)/dorn-dergar master spear dancing style/spiral/reach weapon trick (polearms) Gloves of distant action
Longarm bracers
Medals:
Righteous Medal of Clarity This circular blue medal depicts a pair of feminine gray eyes surrounded by a circular silver lightning bolt. It is awarded to a hero who recovers vital information of great use against the Worldwound and delivers this intelligence to the crusaders. This medal is associated with Intelligence and grants a +2 sacred bonus on saves against insanity or confusion effects. Righteous Medal of Valor This medal looks like a demonic skull, the top of which has been pierced by four red-hilted swords. It is awarded to a hero who delivers a death blow to a demon whose CR is at least 1 higher than the hero’s character level. This medal is associated with Strength and grants a +2 sacred bonus to CMD.
|