Seoni

Genevieva Ree's page

107 posts. Alias of Dennis Harry.


Full Name

Genevieva Ree - Human

Race

HP = 10/10 | AC = 13 | Ini +8 | F+1/R+5/W+2 | CMD 13 | Per +4

Classes/Levels

Gestalt 1 - Wizard (Enchantress) 1/Unchained Rogue 1

Gender

Female

Size

M

Age

(?)

Alignment

C - N

Deity

Shelyn

Languages

Common, Celestial, Draconic, Elven, Thassilonian

Occupation

Hedonist - Researcher

Strength 8
Dexterity 16
Constitution 12
Intelligence 18
Wisdom 10
Charisma 14

About Genevieva Ree

HP = 10 (8+1 Favored Class Wizard+1 Con)
AC = 13

Initiative +8

Fort = +1 (0)
Ref = +5 (+2)
Will = +2 (+2)

Gen - Strength 8
Dexterity 16
Constitution 12
Intelligence 18 (+2 Human)
Wisdom 10
Charisma 14.

BAB = 0
CMD = 13
CMB = -1

(Gestalt 1)

Wizard 1 (Enchantress - Manipulator Sub-Specialty)

Arcane Bond - Gold Ring.

Spellbook: oth ALL (minus Nercomancy & Transmutation).
1st: (6) Mage Armor, True Strike, Identify, Sleep, Color Spray, Disguise Self.

School Powers

Enchanting Smile (Su)
You gain a +2 enhancement bonus on Bluff, Diplomacy, and Intimidate skill checks. This bonus increases by +1 for every five wizard levels you possess, up to a maximum of +6 at 20th level. At 20th level, whenever you succeed at a saving throw against a spell of the enchantment school, that spell is reflected back at its caster, as per spell turning.

Beguiling Touch (Sp): You can charm a living creature by touching it. Creatures with more Hit Dice than your wizard level are unaffected, as are creatures in combat and those with an attitude of hostile toward you. Creatures receive a Will saving throw to negate the effect. The DC of this save is equal to 10 + 1/2 your wizard level + your Intelligence modifier. Creatures that fail their save are affected by charm monster for a number of rounds equal to 1/2 your wizard level (minimum 1). This is a mind-affecting effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Shape Emotions (Su): At 8th level, you can emit a 30-foot aura to either ward off or welcome emotional influence for a number of rounds per day equal to your wizard level. If you choose to ward, you and your allies within this aura receive a +4 morale bonus on saves against mind-affecting spells and effects, and any fear effects targeting you or your allies are reduced by one step (shaken has no effect, frightened becomes shaken, and panicked becomes frightened). If you chose to enhance emotional influence, enemies within the aura receive a –2 penalty on saves against mind-affecting spells and effects. These rounds do not need to be consecutive.

Unchained Rogue 1

Sneak Attack +1d6, Trapfinding.

Traits:

(1) Accidental Clone +1 Bluff & Diplomacy & both are Class Skills.
Once per adventure, you can retroactively apply a +20 trait
bonus to a saving throw against a mind-affecting effect after
you learn the outcome of the roll.

(2) Chance Encounter – Once per day, if you fail an Acrobatics, Bluff, Disguise, Sleight of Hand, or Stealth check, you may immediately reroll that check as a free action. You must take the second result, even if it is worse.

Feats:

(1) Improved Initiative.
(H) Exotic Weapon Proficiency (Elven Curved Blade).
(W) Scribe Scroll.
(UR) Weapon Finesse.

Skills: 8+4+1 (Human)

Skills:
Skills - 8+4+1 13 Modifier Ranks Bonus Ability Score
Acrobatics 7 1 3 3
Appraise 4 4
Bluff 9 1 3 2 3
Climb -1 -1
Craft 4 4
Diplomacy 9 1 3 2 3
Disable Device 7 1 3 3
Disguise 2 2
Escape Artist 3 3
Fly 3 3
Intimidate 4 2 2
Knowledge Arcana 8 1 4 3
Knowledge Dungeoneering 8 1 4 3
Knowledge History 8 1 4 3
Knowledge Local 8 1 4 3
Linguistics 0
Perception 4 1 0 3
Perform 2 2
Profession 8 1 4 3
Sense Motive 0 0
Sleight of Hand 7 1 3 3
Spellcraft 8 1 4 3
Stealth 7 1 3 3
Swim -1 -1
Use Magic Device 2 2

Equipment:

Daggers (5) (10 GP)
Staff, (1 GP)
Elven Curved Blade, (80 GP)
Thieves' Tools (30 GP)
Scholar's Outfit, (5 GP)
Explorer's Outfit, (1 GP)
Revealing Outfit (3 GP)
Backpack (1 GP)

Wealth:

1 GP

Spellbook

-------------------
Background:
-------------------
Genevieva grew up a sheltered girl (or at least her parents tried to) in the Capital of the Andoran Kingdom Almas. Her parents were devoted, no fanatical, Clerics of Iomadae. She always chaffed under their rule even as a little girl. As puberty hit it got worse, her dreams became darker, more lust filled. Her behavior was considered outrageous by her parents and they tried to clamp on her all the harder. Her brother was there for her though, aided her in getting out of the house and sheltered her from the worst of the beatings.

Her dreams led her to begin the study of magic, on her own of course as her parents wished her to be a Cleric. As the next few years went by her magic did grow, what was odd was that the spells she studied very little or not at all were the ones that she excelled at.

As a young adult she asked her brother to aid her in fleeing. She had been paying a merchant to squirrel her funds away in Magnimar, a city that she could truly live life in. Life has been a struggle thus far, besides the free drinks she gets from her “dates”, she struggled to find work as a Researcher to gain access to further her Arcane Knowledge and add spells to her spellbook. Her specialty as a Researcher is obscure facts and knowledge and she is given to believing and trying to prove or disprove conspiracy theories.

Her research led her to the study of Ancient Thassilonian and so began her work as a scholar of the language translating for adventurers and the Pathfinders (though they rarely needed as much assistance). It was during this time that Gen met for the first time Ran, the Masked, an “adventurer” affiliated with the Pathfinders. Gen appreciated the bravado of the adventurer but despite her beauty was not able to create a “relationship” with him but was able to find a group of adventurers who wished to catch the Pathfinders eye. She agreed to go with the group to a rumored Thassilonian ruin in Varisia.

The adventure ended in tragedy when Gen set off a devastating trap while investigating a statue of a beautiful woman—someone she believed to be one of the ancient runelords of Thassilon. The trap slaughtered your her party—including her! Gen woke from death some time later, her memories intact but your body transformed. No longer did she resemble her previous self, she instead looked like the woman depicted in the statue.

The strange dreams Gen has been having ever since she came back to life in her new body—a body that her research has revealed was originally intended to be a clone of none other than Sorshen, the Runelord of Lust—have only further solidified in her mind the fact that she is destined for greatness. Her dreams led her recently to the small town of Roderic’s Cove in the northeastern corner of the Varisian Gulf. Surely these dreams have not led her astray?

-----------------
Motivations & Fears:
-----------------
Gen’s goal in life is to experience it, completely uninhibited. She hopes that the study of magic will allow her to do just that.

Gen fears nothing but being forced to live the life that she once led.

Gen’s Sin is Lust. She pursues sexual encounters, with men women and anything else with a passion that only a Succubus could match.

Gen would be afraid to learn that she is not a Mage. She does not know she is a sorceress nor does she know that her own families’ past dealings with Demons that leads her to seek out what it is she seeks out. That would make her feel not in control of herself and she would hate to think she is not in control of her own actions!

Her low Wisdom signifies her lack of ability to think all the way through thoughts entirely (risky and impulsive behavior). Her low strength is as a result of growing up wealthy and lazy. High intelligence due to her studies and her practice at manipulating people which also reflects her high charisma which dovetails into her good looks.

Old Gen:
Female Human Sorcerer 1
CN Medium humanoid (human)
Init +3; Senses Perception +3
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (Dexterity +2)
hp 8 (1d6+2)
Fort +2, Ref +2, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
BAB +0
Melee Dagger -2 1d4-2
Melee Quarterstaff -2 1d6-2
Ranged Daggers +2 1d4+0 (5 Located on Bandolier)
Sorcerer Spells Known (Sor 1st; concentration +):

1st (2/Known - 4/Day)— Charm Person, Magic Missile

0 (at will)—Mage Hand, Dancing Lights, Acid Splash, Disrupt Undead
--------------------
Statistics
--------------------
Str 7, Dex 14, Con 14, Int 16, Wis 9, Cha 16
Base Atk +0; CMB -2; CMD 10

Feats: Noble Scion, Additional Traits

Traits: Child of Oppara +1 Appraise & Knowledge Nobility (Class Skill) + Noble Outfit, Signet Ring & 200 GP Non-Magical Item worth 200 GP or less,
Looking for Work (Perception is a Class Skill) (Second Darkness Campaign Trait),
Arcane Temper - +1 Initiative & Concentration,
Conspiracy Hunter (Diplomacy as a Class Skill and +1 to Diplomacy) (Council of Thieves Campaign Trait).

Skills: 2+INT Mod +1 Human = 6 (Ranks)
Class Knowledge Planes (1) +7, Appraise 0, Bluff (1) +7, Craft 0, Fly 0, Intimidate o, Knowledge Arcana (1) +7, Profession 0, Spellcraft (1) +7, Use Magic Device 0. Perception (1) +3. Diplomacy (0) +4.

Non-Class Stealth (1) +3.

SQ Abyssal Bloodline:
Eschew Materials, Cantrips,
Bloodline Power – Claws (Ex): At 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. These attacks deal 1d4 points of damage each plus your Strength modifier.

Bloodline Arcana - Whenever you cast a spell of the summoning subschool, the creatures summoned gain DR/good equal to 1/2 your sorcerer level (minimum 1). This does not stack with any DR the creature might have.

--------------
Gear
--------------
Quarterstaff. Dagger (5). Bandolier. Spell Component Pouch.

Courtier’s Outfit, Entertainer’s Outfit, Scholar’s Outfit, Explorer’s Outfit, Traveler’s Outfit (2). Backpack.

Family Ring - Electrum (Future Arcane Bonded Object)

Spellbook: oth ALL (minus Nercomancy & Transmutation).
1st: (6) Mage Armor, True Strike, Identify, Sleep, Color Spray, Disguise Self.

4 gp

--------------------
Special Abilities
--------------------

------------------
Appearance & Personality:
------------------
Genevieva is a young human brunette female. She is generally well dressed while out and conservative by day for her Researcher job. Very sexy librarian.

She wears a bandolier of daggers around her body giving her easy access to her collection of throwing daggers. Genevieve ensures that all she owns is what she can carry in a backpack (though that pack has become very full in her recent travels).

Roguish at heart she will not hesitate to use her good looks to get her out of (and sometimes into) a jam.