Kurglunn the Runner's page

147 posts. Alias of Mjolbeard89.


| Phantom (Fear) 6 (HP 46/46) | AC:20 (15 Incorporeal) | T:13 | FF:17 | cmd:17 | Fort +2 | Ref +7 | Will +4


| Init. +3 | Perc:+8; Darkvision 60ft | Speed 30ft | Manifestation: Ectoplasmic | Status: N/A


Kurglunn the Runner

About Kurglunn the Runner

Spiritualist: Rocco Hardweather

Kurglunn the Runner
Phantom (Fear) 6
NG Medium Outsider (phantom)
Init +3; Senses Darkvision 60ft, Perception +8
AC 20, touch 13 (15 Incorporeal), flat-footed 17 (2 Natural/Dodge + 4 Armor Bonus + 3 Dex + 1 bonus Natural)
hp 46 (5d10 (36)+5*CON+5 Toughness)
Fort +2, Ref +7, Will +4
Defensive Abilities DR 5/Slashing and Magic (while ectoplasmic), Concealment (while incorporeal)
Speed 30 ft.
2 Slams +8 (1d8+1; Magic vs DR; x2) plus Horrifying Strike (DC15)
Special Attacks: 2 Slams with Piranha Strike +6 (1d8+5; x2)
Str 12, Dex 16, Con 13, Int 7, Wis 10, Cha 16
Base Atk +5; CMB +6; CMD 19
Feats Stealthy (Bonus), Toughness, Weapon Finesse, Piranha Strike
Skills (21 skill points total = 10 class + 10 emotional focus + 1 training bonus)
Bluff +7 (1)
Craft (Armor) +2 (1)
Craft (Weapons) +2 (1)
Disable Device +9 (3)
Intimidate +11 (5)
Perception +8 (5)
Stealth +13 (5)
untrained Escape Artist +5
Amulet of Natural Armor +1
Damage Reduction: Gain DR 5/magic
Phase Lurch: Move through walls/solid objects at half speed
Incorporeal: Gain deflection bonus to AC equal to Cha mod
Emotional Focus (Fear)
Stealthy Gains Stealthy as bonus feat
Horrifying Strike (Ex): If the phantom hits a creature with a slam attack, that creature must succeed at a Will saving throw (DC 15= 10 + 1/2 the phantom's Hit Dice + the phantom's Charisma modifier) or be shaken for 1d4 rounds. Multiple attacks against the same creature do not cause the creature to become frightened. This is a mind-affecting fear effect.
Deliver Touch Spells (Su): The phantom can deliver touch spells for the spiritualist when fully manifested in incorporeal or ectoplasmic form. The spiritualist and the phantom need not be in contact to accomplish this, but the phantom must be within 30 feet and the spiritualist must be able to see the phantom. If the spiritualist is 12th level or higher, the phantom can deliver touch spells within 50 feet of the spiritualist. The spiritualist can cast the spell, and then the phantom can deliver the touch as an immediate action. If the touch spell deals damage, the phantom must make the attack roll. The phantom can't hold the charge of a touch spell cast by the spiritualist using this ability. If the spell is delivered to the phantom, it must touch a target or the spell is lost. If the spell allows you to touch up to six willing targets, the phantom can accomplish this with an immediate action, but all of the willing targets must be within the phantom's melee reach at the time.
Magic Attacks: When the phantom manifests in ectoplasmic form, it treats its slam attacks as if they were magic for the purposes of overcoming damage reduction. If the spiritualist is 10th level or higher, all of the phantom's weapons are treated as the alignment of the phantom for the purpose of overcoming damage reduction.
Devotion (Ex): The phantom gains a +4 morale bonus on Will saves against enchantment spells and effects.

[spoiler=HP increases]1 - 10 (Full HD)
2 - 6 (half+1)
3 - 6 (half+1)
4 - 6 (half+1)
5 - 8 (rolled)[/ooc]